//reallocate all gates and facilities from one airport to another - gates, facilities and routes public static void ReallocateAirport(Airport oldAirport, Airport newAirport, Airline airline) { //contract List<AirportContract> oldContracts = oldAirport.GetAirlineContracts(airline); foreach (AirportContract oldContract in oldContracts) { oldAirport.RemoveAirlineContract(oldContract); oldContract.Airport = newAirport; AirportHelpers.AddAirlineContract(oldContract); for (int i = 0; i < oldContract.NumberOfGates; i++) { Gate newGate = newAirport.Terminals.GetGates().First(g => g.Airline == null); newGate.Airline = airline; Gate oldGate = oldAirport.Terminals.GetGates().First(g => g.Airline == airline); oldGate.Airline = null; } } //routes IEnumerable<Route> obsoleteRoutes = (from r in airline.Routes where r.Destination1 == oldAirport || r.Destination2 == oldAirport select r); foreach (Route route in obsoleteRoutes) { if (route.Destination1 == oldAirport) route.Destination1 = newAirport; if (route.Destination2 == oldAirport) route.Destination2 = newAirport; List<RouteTimeTableEntry> entries = route.TimeTable.Entries.FindAll(e => e.Destination.Airport == oldAirport); foreach (RouteTimeTableEntry entry in entries) entry.Destination.Airport = newAirport; foreach (FleetAirliner airliner in route.GetAirliners()) { if (airliner.Homebase == oldAirport) airliner.Homebase = newAirport; } } //facilities foreach (AirportFacility facility in oldAirport.GetCurrentAirportFacilities(airline)) { newAirport.AddAirportFacility(airline, facility, GameObject.GetInstance().GameTime); } oldAirport.ClearFacilities(airline); foreach (AirportFacility.FacilityType type in Enum.GetValues(typeof (AirportFacility.FacilityType))) { AirportFacility noneFacility = AirportFacilities.GetFacilities(type).Find((facility => facility.TypeLevel == 0)); oldAirport.AddAirportFacility(airline, noneFacility, GameObject.GetInstance().GameTime); } }