//saves a game public static void SaveGame(string name) { string fileName = AppSettings.getCommonApplicationDataPath() + "\\saves\\" + name + ".sav"; Stopwatch sw = new Stopwatch(); sw.Start(); SaveObject so = new SaveObject(); so.airportsList = new List<Airport>(); so.airlinesList = new List<Airline>(); so.airlinersList = new List<Airliner>(); so.calendaritemsList = new List<CalendarItem>(); so.configurationList = new List<Configuration>(); so.eventsList = new List<RandomEvent>(); so.airlinesList.AddRange(Airlines.GetAllAirlines()); so.airportsList.AddRange(Airports.GetAllAirports()); so.airlinersList.AddRange(Airliners.GetAllAirliners()); so.calendaritemsList.AddRange(CalendarItems.GetCalendarItems()); so.configurationList.AddRange(Configurations.GetConfigurations()); so.eventsList.AddRange(RandomEvents.GetEvents()); so.instance = GameObject.GetInstance(); var settings = new XmlWriterSettings { Encoding = Encoding.UTF8, Indent = true, NewLineChars = Environment.NewLine }; DataContractSerializer serializer = new DataContractSerializer(typeof(SaveObject), null, Int32.MaxValue, false, true, null); using (Stream stream = new FileStream(fileName, FileMode.Create)) { using (GZipStream compress = new GZipStream(stream, CompressionMode.Compress)) { serializer.WriteObject(compress, so); } } /* using (var buffer = new FileStream(fileName, FileMode.Create)) { var serializer = new DataContractSerializer(typeof(SaveObject), null, Int32.MaxValue, false, true, null); //new XmlSerializer(typeof(SaveObject)); Stream stream = new GZipStream(buffer, CompressionMode.Compress); using (var writer = XmlWriter.Create(stream, settings)) { serializer.WriteObject(writer, so); } stream.Close(); } * */ /* using (var file = File.Create("c:\\bbm\\person.bin")) { Serializer.Serialize<SaveObject>(file, so); }*/ sw.Stop(); }
//saves a game public static void SaveGame(string name) { //Pause the game so we can save without the clock running :) GameObjectWorker.GetInstance().pause(); string fileName = AppSettings.getCommonApplicationDataPath() + "\\saves\\" + name + ".sav"; Stopwatch sw = new Stopwatch(); sw.Start(); SaveObject so = new SaveObject(); Parallel.Invoke(() => { so.airportsList = new List <Airport>(); so.airportsList.AddRange(Airports.GetAllAirports()); }, () => { so.airlinesList = new List <Airline>(); so.airlinesList.AddRange(Airlines.GetAllAirlines()); }, () => { so.airlinersList = new List <Airliner>(); so.airlinersList.AddRange(Airliners.GetAllAirliners()); }, () => { so.calendaritemsList = new List <CalendarItem>(); so.calendaritemsList.AddRange(CalendarItems.GetCalendarItems()); }, () => { so.configurationList = new List <Configuration>(); so.configurationList.AddRange(Configurations.GetConfigurations()); }, () => { so.eventsList = new List <RandomEvent>(); so.eventsList.AddRange(RandomEvents.GetEvents()); }, () => { so.allianceList = new List <Alliance>(); so.allianceList.AddRange(Alliances.GetAlliances()); }, () => { so.Airportfacilitieslist = new List <AirportFacility>(); so.Airportfacilitieslist.AddRange(AirportFacilities.GetFacilities()); }, () => { so.instance = GameObject.GetInstance(); }); DataContractSerializer serializer = new DataContractSerializer(typeof(SaveObject), null, Int32.MaxValue, false, true, null); using (Stream stream = new FileStream(fileName, FileMode.Create)) { using (DeflateStream compress = new DeflateStream(stream, CompressionMode.Compress)) { serializer.WriteObject(compress, so); } } sw.Stop(); }
//loads a game public static void LoadGame(string file) { string fileName = AppSettings.getCommonApplicationDataPath() + "\\saves\\" + file + ".sav"; SaveObject deserializedSaveObject = FileSerializer.Deserialize <SaveObject>(fileName); /* * * DataContractSerializer serializer = new DataContractSerializer(typeof(SaveObject)); * SaveObject deserializedSaveObject; * string loading; * int version; * * using (FileStream stream = new FileStream(fileName, FileMode.Open)) * { * using (DeflateStream decompress = new DeflateStream(stream, CompressionMode.Decompress)) * { * deserializedSaveObject = (SaveObject)serializer.ReadObject(decompress); * } * } * * loading = deserializedSaveObject.savetype; * version = deserializedSaveObject.saveversionnumber; */ //Parrarel for loading the game Parallel.Invoke(() => { Airlines.Clear(); foreach (Airline airline in deserializedSaveObject.airlinesList) { Airlines.AddAirline(airline); } }, () => { Setup.LoadAirports(); var airports = Airports.GetAllAirports(); Airports.Clear(); foreach (Airport airport in deserializedSaveObject.airportsList) { airport.Statics = new AirportStatics(airport); Airports.AddAirport(airport); } foreach (string iata in deserializedSaveObject.airportsfromstringList) { Airport airport = airports.FirstOrDefault(a => a.Profile.IATACode == iata); if (airport != null) { Airports.AddAirport(airport); } } }, () => { Airliners.Clear(); foreach (Airliner airliner in deserializedSaveObject.airlinersList) { Airliners.AddAirliner(airliner); } }, () => { CalendarItems.Clear(); foreach (CalendarItem item in deserializedSaveObject.calendaritemsList) { CalendarItems.AddCalendarItem(item); } }, () => { Configurations.Clear(); foreach (Configuration configuration in deserializedSaveObject.configurationList) { Configurations.AddConfiguration(configuration); } }, () => { RandomEvents.Clear(); foreach (RandomEvent e in deserializedSaveObject.eventsList) { RandomEvents.AddEvent(e); } }, () => { Alliances.Clear(); foreach (Alliance alliance in deserializedSaveObject.allianceList) { Alliances.AddAlliance(alliance); } }, () => { AirportFacilities.Clear(); foreach (AirportFacility facility in deserializedSaveObject.Airportfacilitieslist) { AirportFacilities.AddFacility(facility); } }, () => { FeeTypes.Clear(); foreach (FeeType type in deserializedSaveObject.feeTypeslist) { FeeTypes.AddType(type); } }, () => { AdvertisementTypes.Clear(); foreach (AdvertisementType addtype in deserializedSaveObject.advertisementTypeslist) { AdvertisementTypes.AddAdvertisementType(addtype); } }, () => { AirlinerFacilities.Clear(); foreach (AirlinerFacility airlinerfas in deserializedSaveObject.airlinerfacilitieslist) { AirlinerFacilities.AddFacility(airlinerfas); } }, () => { RouteFacilities.Clear(); foreach (RouteFacility routefas in deserializedSaveObject.routefacilitieslist) { RouteFacilities.AddFacility(routefas); } }, () => { GameObject.SetInstance(deserializedSaveObject.instance); Settings.SetInstance(deserializedSaveObject.settings); }, () => { if (deserializedSaveObject.airlinefacilitieslist != null) { AirlineFacilities.Clear(); foreach (AirlineFacility airlinefac in deserializedSaveObject.airlinefacilitieslist) { AirlineFacilities.AddFacility(airlinefac); } } }); //close parallel.invoke //for 0.3.9.2 and the issue with no saved facilities on a route classes var emptyRouteClassesFacilities = Configurations.GetConfigurations(Configuration.ConfigurationType.Routeclasses).SelectMany(c => ((RouteClassesConfiguration)c).Classes.Where(cl => cl.Facilities == null)); foreach (RouteClassConfiguration rClassConfiguration in emptyRouteClassesFacilities) { rClassConfiguration.Facilities = new List <RouteFacility>(); } Setup.SetupLoadedGame(); //Maybe this helps? But i doubt this is the best way Action action = () => { Stopwatch swPax = new Stopwatch(); swPax.Start(); PassengerHelpers.CreateDestinationDemand(); //Console.WriteLine("Demand have been created in {0} ms.", swPax.ElapsedMilliseconds); swPax.Stop(); }; //create some pilots for the game int pilotsPool = 100 * Airlines.GetAllAirlines().Count; GeneralHelpers.CreatePilots(pilotsPool); int instructorsPool = 75 * Airlines.GetAllAirlines().Count; GeneralHelpers.CreateInstructors(instructorsPool); //creates some airliners for the game AirlinerHelpers.CreateStartUpAirliners(); //Start the game paused GameObjectWorker.GetInstance().startPaused(); //Task is needed this unlocks the game agian. Task.Factory.StartNew(action); }
//saves a game public static void SaveGame(string name) { Stopwatch sw = new Stopwatch(); sw.Start(); SaveObject so = new SaveObject(); Parallel.Invoke(() => { so.airportsList = new List <Airport>(); so.airportsfromstringList = new List <string>(); var airportsInUse = Airports.GetAllAirports().Where(a => Airlines.GetAllAirlines().Exists(al => al.Airports.Contains(a)) || a.hasAirlineFacility()); so.airportsList.AddRange(airportsInUse); foreach (Airport airport in Airports.GetAirports(a => !airportsInUse.Contains(a))) { so.airportsfromstringList.Add(airport.Profile.IATACode); } }, () => { so.airlinesList = new List <Airline>(); so.airlinesList.AddRange(Airlines.GetAllAirlines()); }, () => { so.airlinersList = new List <Airliner>(); so.airlinersList.AddRange(Airliners.GetAllAirliners().Where(a => a.Airline != null)); }, () => { so.calendaritemsList = new List <CalendarItem>(); so.calendaritemsList.AddRange(CalendarItems.GetCalendarItems()); }, () => { so.configurationList = new List <Configuration>(); so.configurationList.AddRange(Configurations.GetConfigurations()); }, () => { so.eventsList = new List <RandomEvent>(); so.eventsList.AddRange(RandomEvents.GetEvents()); }, () => { so.allianceList = new List <Alliance>(); so.allianceList.AddRange(Alliances.GetAlliances()); }, () => { so.Airportfacilitieslist = new List <AirportFacility>(); so.Airportfacilitieslist.AddRange(AirportFacilities.GetFacilities()); }, () => { so.feeTypeslist = new List <FeeType>(); so.feeTypeslist.AddRange(FeeTypes.GetTypes()); }, () => { so.advertisementTypeslist = new List <AdvertisementType>(); so.advertisementTypeslist.AddRange(AdvertisementTypes.GetTypes()); }, () => { so.airlinerfacilitieslist = new List <AirlinerFacility>(); so.airlinerfacilitieslist.AddRange(AirlinerFacilities.GetAllFacilities()); }, () => { so.routefacilitieslist = new List <RouteFacility>(); so.routefacilitieslist.AddRange(RouteFacilities.GetAllFacilities()); }, () => { so.instance = GameObject.GetInstance(); so.settings = Settings.GetInstance(); }, () => { so.airlinefacilitieslist = new List <AirlineFacility>(); so.airlinefacilitieslist.AddRange(AirlineFacilities.GetFacilities()); }); string fileName = AppSettings.getCommonApplicationDataPath() + "\\saves\\" + name + ".sav"; FileSerializer.Serialize(fileName, so); sw.Stop(); Console.WriteLine("Saving: {0} ms", sw.ElapsedMilliseconds); //Clearing stats because there is no need for saving those. if (name != "autosave") { Airports.GetAllAirports().ForEach(a => a.clearDestinationPassengerStatistics()); Airports.GetAllAirports().ForEach(a => a.clearDestinationCargoStatistics()); AirlineHelpers.ClearRoutesStatistics(); AirlineHelpers.ClearAirlinesStatistics(); AirportHelpers.ClearAirportStatistics(); } /* * SaveObject so = new SaveObject(); * Parallel.Invoke(() => * { * so.airportsList = new List<Airport>(); * so.airportsList.AddRange(Airports.GetAllAirports()); * }, () => * { * so.airlinesList = new List<Airline>(); * so.airlinesList.AddRange(Airlines.GetAllAirlines()); * }, () => * { * so.airlinersList = new List<Airliner>(); * so.airlinersList.AddRange(Airliners.GetAllAirliners()); * }, () => * { * so.calendaritemsList = new List<CalendarItem>(); * so.calendaritemsList.AddRange(CalendarItems.GetCalendarItems()); * }, () => * { * so.configurationList = new List<Configuration>(); * so.configurationList.AddRange(Configurations.GetConfigurations()); * }, () => * { * so.eventsList = new List<RandomEvent>(); * so.eventsList.AddRange(RandomEvents.GetEvents()); * }, () => * { * so.allianceList = new List<Alliance>(); * so.allianceList.AddRange(Alliances.GetAlliances()); * }, () => * { * so.Airportfacilitieslist = new List<AirportFacility>(); * so.Airportfacilitieslist.AddRange(AirportFacilities.GetFacilities()); * }, () => * { * so.feeTypeslist = new List<FeeType>(); * so.feeTypeslist.AddRange(FeeTypes.GetTypes()); * }, () => * { * so.advertisementTypeslist = new List<AdvertisementType>(); * so.advertisementTypeslist.AddRange(AdvertisementTypes.GetTypes()); * }, () => * { * so.airlinerfacilitieslist = new List<AirlinerFacility>(); * so.airlinerfacilitieslist.AddRange(AirlinerFacilities.GetAllFacilities()); * }, () => * { * so.routefacilitieslist = new List<RouteFacility>(); * so.routefacilitieslist.AddRange(RouteFacilities.GetAllFacilities()); * }, () => * { * so.instance = GameObject.GetInstance(); * so.settings = Settings.GetInstance(); * so.savetype = "039"; * so.saveversionnumber = 1; * }); */ /* * DataContractSerializer serializer = new DataContractSerializer(typeof(SaveObject), null, Int32.MaxValue, false, true, null); * * using (Stream stream = new FileStream(fileName, FileMode.Create)) * { * using (DeflateStream compress = new DeflateStream(stream, CompressionLevel.Fastest)) * { * serializer.WriteObject(compress, so); * } * } */ }
//saves a game public static void SaveGame(string name) { //Pause the game so we can save without the clock running :) GameObjectWorker.GetInstance().pause(); string fileName = AppSettings.getCommonApplicationDataPath() + "\\saves\\" + name + ".sav"; Stopwatch sw = new Stopwatch(); sw.Start(); SaveObject so = new SaveObject(); Parallel.Invoke(() => { so.airportsList = new List<Airport>(); so.airportsList.AddRange(Airports.GetAllAirports()); }, () => { so.airlinesList = new List<Airline>(); so.airlinesList.AddRange(Airlines.GetAllAirlines()); }, () => { so.airlinersList = new List<Airliner>(); so.airlinersList.AddRange(Airliners.GetAllAirliners()); }, () => { so.calendaritemsList = new List<CalendarItem>(); so.calendaritemsList.AddRange(CalendarItems.GetCalendarItems()); }, () => { so.configurationList = new List<Configuration>(); so.configurationList.AddRange(Configurations.GetConfigurations()); }, () => { so.eventsList = new List<RandomEvent>(); so.eventsList.AddRange(RandomEvents.GetEvents()); }, () => { so.allianceList = new List<Alliance>(); so.allianceList.AddRange(Alliances.GetAlliances()); }, () => { so.Airportfacilitieslist = new List<AirportFacility>(); so.Airportfacilitieslist.AddRange(AirportFacilities.GetFacilities()); }, () => { so.instance = GameObject.GetInstance(); }); DataContractSerializer serializer = new DataContractSerializer(typeof(SaveObject), null, Int32.MaxValue, false, true, null); using (Stream stream = new FileStream(fileName, FileMode.Create)) { using (DeflateStream compress = new DeflateStream(stream, CompressionMode.Compress)) { serializer.WriteObject(compress, so); } } sw.Stop(); }