/// <summary> /// process the Put Down action /// </summary> private void PutDownAction() { // // display a list of traveler objects in inventory and get a player choice // int inventoryObjectToPutDownId = _gameConsoleView.DisplayGetInventoryObjectToPutDown(); // // get the game object from the universe // TravelerObject travelerObject = _gameUniverse.GetGameObjectById(inventoryObjectToPutDownId) as TravelerObject; // // remove the object from inventory and set the space-time location to the current value // travelerObject.SpaceTimeLocationId = _gameTraveler.SpaceTimeLocationID; // // display confirmation message // _gameConsoleView.DisplayConfirmTravelerObjectRemovedFromInventory(travelerObject); }