/// <summary> /// Cargar estructura de esqueleto /// </summary> private TgcSkeletalBone[] loadSkeleton(TgcSkeletalMeshData meshData) { //Crear huesos TgcSkeletalBone[] bones = new TgcSkeletalBone[meshData.bones.Length]; for (int i = 0; i < bones.Length; i++) { TgcSkeletalBoneData boneData = meshData.bones[i]; TgcSkeletalBone bone = new TgcSkeletalBone(i, boneData.name, new Vector3(boneData.startPosition[0], boneData.startPosition[1], boneData.startPosition[2]), new Quaternion(boneData.startRotation[0], boneData.startRotation[1], boneData.startRotation[2], boneData.startRotation[3]) ); bones[i] = bone; } //Cargar padres en huesos for (int i = 0; i < bones.Length; i++) { TgcSkeletalBoneData boneData = meshData.bones[i]; if (boneData.parentId == -1) { bones[i].ParentBone = null; } else { bones[i].ParentBone = bones[boneData.parentId]; } } return(bones); }
/// <summary> /// Levanta la informacion del mesh a partir de un XML /// </summary> /// <param name="xmlString">contenido del XML</param> /// <returns></returns> public TgcSkeletalMeshData parseMeshFromString(string xmlString) { XmlDocument dom = new XmlDocument(); dom.LoadXml(xmlString); XmlElement root = dom.DocumentElement; TgcSkeletalMeshData meshData = new TgcSkeletalMeshData(); //Ver si tiene exportacion de texturas XmlNode texturesExportNode = root.GetElementsByTagName("texturesExport")[0]; bool texturesExportEnabled = bool.Parse(texturesExportNode.Attributes["enabled"].InnerText); if (texturesExportEnabled) { meshData.texturesDir = texturesExportNode.Attributes["dir"].InnerText; } //Parsear Texturas XmlNodeList materialNodes = root.GetElementsByTagName("materials")[0].ChildNodes; meshData.materialsData = new TgcMaterialData[materialNodes.Count]; int i = 0; foreach (XmlElement matNode in materialNodes) { //determinar tipo de Material TgcMaterialData material = new TgcMaterialData(); material.type = matNode.Attributes["type"].InnerText; //Standard Material if (material.type.Equals(TgcMaterialData.StandardMaterial)) { parseStandardMaterial(material, matNode); } //Multi Material else if (material.type.Equals(TgcMaterialData.MultiMaterial)) { material.name = matNode.Attributes["name"].InnerText; XmlNodeList subMaterialsNodes = matNode.GetElementsByTagName("subM"); material.subMaterials = new TgcMaterialData[subMaterialsNodes.Count]; for (int j = 0; j < subMaterialsNodes.Count; j++) { TgcMaterialData subMaterial = new TgcMaterialData(); parseStandardMaterial(subMaterial, (XmlElement)subMaterialsNodes[j]); material.subMaterials[j] = subMaterial; } } meshData.materialsData[i++] = material; } //Parsear Mesh XmlElement meshNode = (XmlElement)root.GetElementsByTagName("mesh")[0]; //parser y convertir valores meshData.name = meshNode.Attributes["name"].InnerText; meshData.materialId = int.Parse(meshNode.Attributes["matId"].InnerText); meshData.color = TgcParserUtils.parseFloat3Array(meshNode.Attributes["color"].InnerText); //TODO: formatear bien visibility string visibilityStr = meshNode.Attributes["visibility"].InnerText; //boundingBox, si esta XmlNodeList boundingBoxNodes = root.GetElementsByTagName("boundingBox"); if (boundingBoxNodes != null && boundingBoxNodes.Count == 1) { XmlNode boundingBoxNode = boundingBoxNodes[0]; meshData.pMin = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["min"].InnerText); meshData.pMax = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["max"].InnerText); } int count; //parsear coordinatesIdx XmlNode coordinatesIdxNode = meshNode.GetElementsByTagName("coordinatesIdx")[0]; count = int.Parse(coordinatesIdxNode.Attributes["count"].InnerText); meshData.coordinatesIndices = TgcParserUtils.parseIntStream(coordinatesIdxNode.InnerText, count); //parsear textCoordsIdx XmlNode textCoordsIdxNode = meshNode.GetElementsByTagName("textCoordsIdx")[0]; count = int.Parse(textCoordsIdxNode.Attributes["count"].InnerText); meshData.texCoordinatesIndices = TgcParserUtils.parseIntStream(textCoordsIdxNode.InnerText, count); //parsear colorsIdx XmlNode colorsIdxNode = meshNode.GetElementsByTagName("colorsIdx")[0]; count = int.Parse(colorsIdxNode.Attributes["count"].InnerText); meshData.colorIndices = TgcParserUtils.parseIntStream(colorsIdxNode.InnerText, count); //parsear matIds if (meshData.materialsData.Length > 0) { XmlNode matIdsNode = meshNode.GetElementsByTagName("matIds")[0]; count = int.Parse(matIdsNode.Attributes["count"].InnerText); meshData.materialsIds = TgcParserUtils.parseIntStream(matIdsNode.InnerText, count); } //parsear vertices XmlNode verticesNode = meshNode.GetElementsByTagName("vertices")[0]; count = int.Parse(verticesNode.Attributes["count"].InnerText); meshData.verticesCoordinates = TgcParserUtils.parseFloatStream(verticesNode.InnerText, count); //parsear texCoords XmlNode texCoordsNode = meshNode.GetElementsByTagName("texCoords")[0]; count = int.Parse(texCoordsNode.Attributes["count"].InnerText); meshData.textureCoordinates = TgcParserUtils.parseFloatStream(texCoordsNode.InnerText, count); //parsear colors XmlNode colorsNode = meshNode.GetElementsByTagName("colors")[0]; count = int.Parse(colorsNode.Attributes["count"].InnerText); float[] colorsArray = TgcParserUtils.parseFloatStream(colorsNode.InnerText, count); //convertir a format TV meshData.verticesColors = new int[count / 3]; for (int j = 0; j < meshData.verticesColors.Length; j++) { meshData.verticesColors[j] = Color.FromArgb( (int)colorsArray[j * 3], (int)colorsArray[j * 3 + 1], (int)colorsArray[j * 3 + 2]).ToArgb(); } //parsear normals, si hay XmlNodeList normalsNodes = meshNode.GetElementsByTagName("normals"); if (normalsNodes != null && normalsNodes.Count == 1) { XmlNode normalsNode = normalsNodes[0]; count = int.Parse(normalsNode.Attributes["count"].InnerText); meshData.verticesNormals = TgcParserUtils.parseFloatStream(normalsNode.InnerText, count); } //parsear tangents, si hay XmlNodeList tangentsNodes = meshNode.GetElementsByTagName("tangents"); if (tangentsNodes != null && tangentsNodes.Count == 1) { XmlNode tangentsNode = tangentsNodes[0]; count = int.Parse(tangentsNode.Attributes["count"].InnerText); meshData.verticesTangents = TgcParserUtils.parseFloatStream(tangentsNode.InnerText, count); } //parsear binormals, si hay XmlNodeList binormalsNodes = meshNode.GetElementsByTagName("binormals"); if (binormalsNodes != null && binormalsNodes.Count == 1) { XmlNode binormalsNode = binormalsNodes[0]; count = int.Parse(binormalsNode.Attributes["count"].InnerText); meshData.verticesBinormals = TgcParserUtils.parseFloatStream(binormalsNode.InnerText, count); } //parsear esqueleto XmlNode skeletonNode = meshNode.GetElementsByTagName("skeleton")[0]; TgcSkeletalBoneData[] bonesData = new TgcSkeletalBoneData[skeletonNode.ChildNodes.Count]; int boneCount = 0; foreach (XmlElement boneNode in skeletonNode.ChildNodes) { TgcSkeletalBoneData boneData = new TgcSkeletalBoneData(); boneData.id = int.Parse(boneNode.Attributes["id"].InnerText); boneData.name = boneNode.Attributes["name"].InnerText; boneData.parentId = int.Parse(boneNode.Attributes["parentId"].InnerText); boneData.startPosition = TgcParserUtils.parseFloat3Array(boneNode.Attributes["pos"].InnerText); boneData.startRotation = TgcParserUtils.parseFloat4Array(boneNode.Attributes["rotQuat"].InnerText); bonesData[boneCount++] = boneData; } meshData.bones = bonesData; //parsear Weights XmlNode weightsNode = meshNode.GetElementsByTagName("weights")[0]; count = int.Parse(weightsNode.Attributes["count"].InnerText); meshData.verticesWeights = TgcParserUtils.parseFloatStream(weightsNode.InnerText, count); return meshData; }
/// <summary> /// Levanta la informacion del mesh a partir de un XML /// </summary> /// <param name="xmlString">contenido del XML</param> /// <returns></returns> public TgcSkeletalMeshData parseMeshFromString(string xmlString) { XmlDocument dom = new XmlDocument(); dom.LoadXml(xmlString); XmlElement root = dom.DocumentElement; TgcSkeletalMeshData meshData = new TgcSkeletalMeshData(); //Ver si tiene exportacion de texturas XmlNode texturesExportNode = root.GetElementsByTagName("texturesExport")[0]; bool texturesExportEnabled = bool.Parse(texturesExportNode.Attributes["enabled"].InnerText); if (texturesExportEnabled) { meshData.texturesDir = texturesExportNode.Attributes["dir"].InnerText; } //Parsear Texturas XmlNodeList materialNodes = root.GetElementsByTagName("materials")[0].ChildNodes; meshData.materialsData = new TgcMaterialData[materialNodes.Count]; int i = 0; foreach (XmlElement matNode in materialNodes) { //determinar tipo de Material TgcMaterialData material = new TgcMaterialData(); material.type = matNode.Attributes["type"].InnerText; //Standard Material if (material.type.Equals(TgcMaterialData.StandardMaterial)) { parseStandardMaterial(material, matNode); } //Multi Material else if (material.type.Equals(TgcMaterialData.MultiMaterial)) { material.name = matNode.Attributes["name"].InnerText; XmlNodeList subMaterialsNodes = matNode.GetElementsByTagName("subM"); material.subMaterials = new TgcMaterialData[subMaterialsNodes.Count]; for (int j = 0; j < subMaterialsNodes.Count; j++) { TgcMaterialData subMaterial = new TgcMaterialData(); parseStandardMaterial(subMaterial, (XmlElement)subMaterialsNodes[j]); material.subMaterials[j] = subMaterial; } } meshData.materialsData[i++] = material; } //Parsear Mesh XmlElement meshNode = (XmlElement)root.GetElementsByTagName("mesh")[0]; //parser y convertir valores meshData.name = meshNode.Attributes["name"].InnerText; meshData.materialId = int.Parse(meshNode.Attributes["matId"].InnerText); meshData.color = TgcParserUtils.parseFloat3Array(meshNode.Attributes["color"].InnerText); //TODO: formatear bien visibility string visibilityStr = meshNode.Attributes["visibility"].InnerText; //boundingBox, si esta XmlNodeList boundingBoxNodes = root.GetElementsByTagName("boundingBox"); if (boundingBoxNodes != null && boundingBoxNodes.Count == 1) { XmlNode boundingBoxNode = boundingBoxNodes[0]; meshData.pMin = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["min"].InnerText); meshData.pMax = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["max"].InnerText); } int count; //parsear coordinatesIdx XmlNode coordinatesIdxNode = meshNode.GetElementsByTagName("coordinatesIdx")[0]; count = int.Parse(coordinatesIdxNode.Attributes["count"].InnerText); meshData.coordinatesIndices = TgcParserUtils.parseIntStream(coordinatesIdxNode.InnerText, count); //parsear textCoordsIdx XmlNode textCoordsIdxNode = meshNode.GetElementsByTagName("textCoordsIdx")[0]; count = int.Parse(textCoordsIdxNode.Attributes["count"].InnerText); meshData.texCoordinatesIndices = TgcParserUtils.parseIntStream(textCoordsIdxNode.InnerText, count); //parsear colorsIdx XmlNode colorsIdxNode = meshNode.GetElementsByTagName("colorsIdx")[0]; count = int.Parse(colorsIdxNode.Attributes["count"].InnerText); meshData.colorIndices = TgcParserUtils.parseIntStream(colorsIdxNode.InnerText, count); //parsear matIds if (meshData.materialsData.Length > 0) { XmlNode matIdsNode = meshNode.GetElementsByTagName("matIds")[0]; count = int.Parse(matIdsNode.Attributes["count"].InnerText); meshData.materialsIds = TgcParserUtils.parseIntStream(matIdsNode.InnerText, count); } //parsear vertices XmlNode verticesNode = meshNode.GetElementsByTagName("vertices")[0]; count = int.Parse(verticesNode.Attributes["count"].InnerText); meshData.verticesCoordinates = TgcParserUtils.parseFloatStream(verticesNode.InnerText, count); //parsear texCoords XmlNode texCoordsNode = meshNode.GetElementsByTagName("texCoords")[0]; count = int.Parse(texCoordsNode.Attributes["count"].InnerText); meshData.textureCoordinates = TgcParserUtils.parseFloatStream(texCoordsNode.InnerText, count); //parsear colors XmlNode colorsNode = meshNode.GetElementsByTagName("colors")[0]; count = int.Parse(colorsNode.Attributes["count"].InnerText); float[] colorsArray = TgcParserUtils.parseFloatStream(colorsNode.InnerText, count); //convertir a format TV meshData.verticesColors = new int[count / 3]; for (int j = 0; j < meshData.verticesColors.Length; j++) { meshData.verticesColors[j] = Color.FromArgb( (int)colorsArray[j * 3], (int)colorsArray[j * 3 + 1], (int)colorsArray[j * 3 + 2]).ToArgb(); } //parsear esqueleto XmlNode skeletonNode = meshNode.GetElementsByTagName("skeleton")[0]; TgcSkeletalBoneData[] bonesData = new TgcSkeletalBoneData[skeletonNode.ChildNodes.Count]; int boneCount = 0; foreach (XmlElement boneNode in skeletonNode.ChildNodes) { TgcSkeletalBoneData boneData = new TgcSkeletalBoneData(); boneData.id = int.Parse(boneNode.Attributes["id"].InnerText); boneData.name = boneNode.Attributes["name"].InnerText; boneData.parentId = int.Parse(boneNode.Attributes["parentId"].InnerText); boneData.startPosition = TgcParserUtils.parseFloat3Array(boneNode.Attributes["pos"].InnerText); boneData.startRotation = TgcParserUtils.parseFloat4Array(boneNode.Attributes["rotQuat"].InnerText); bonesData[boneCount++] = boneData; } meshData.bones = bonesData; //parsear Weights XmlNode weightsNode = meshNode.GetElementsByTagName("weights")[0]; count = int.Parse(weightsNode.Attributes["count"].InnerText); meshData.verticesWeights = TgcParserUtils.parseFloatStream(weightsNode.InnerText, count); return(meshData); }