public void Start() { MonoBehaviour.print("TUFXLoader - Start()"); INSTANCE = this; DontDestroyOnLoad(this); GameEvents.onLevelWasLoaded.Add(new EventData <GameScenes> .OnEvent(onSceneChange)); }
private void updateWindow(int id) { bool hdr = addButtonRowToggle("HDR", EffectManager.hdrEnabled); if (hdr != EffectManager.hdrEnabled) { EffectManager.hdrEnabled = hdr; TexturesUnlimitedFXLoader.onHDRToggled(); } EffectManager.bloomEnabled = addButtonRowToggle("BloomEnabled", EffectManager.bloomEnabled); EffectManager.bloomIntensity = addSliderRow("BloomIntensity", EffectManager.bloomIntensity, 0, 10); EffectManager.bloomRadius = addSliderRow("BloomRad", EffectManager.bloomRadius, 0, 8); EffectManager.linearThreshold = addSliderRow("Threshold", EffectManager.linearThreshold, 0, 2); EffectManager.softKnee = addSliderRow("SoftKnee", EffectManager.softKnee, 0, 1); EffectManager.antiFlicker = addButtonRowToggle("Anti Flicker", EffectManager.antiFlicker); addLabelRow("Bloom time(ms): " + EffectManager.bloomEffectTime); addLabelRow("Bloom avg(ms): " + (EffectManager.bloomAverageTime / 60d)); GUI.DragWindow(); }