예제 #1
0
        public void OnEnable()
        {
            autoRepaintOnSceneChange = true;
            wantsMouseMove           = true;

            drawState.inputConnectionTexture  = AssetDatabase.LoadAssetAtPath <Texture>("Assets/TextureRecipes/Editor/Icons/input.png");
            drawState.outputConnectionTexture = AssetDatabase.LoadAssetAtPath <Texture>("Assets/TextureRecipes/Editor/Icons/output.png");
            drawState.uiMat = (Material)EditorGUIUtility.Load("UI.mat");

            RendererFactory.createMap();
        }
예제 #2
0
        void DrawNodeWindow(int id)
        {
            drawState.screenPos = Event.current.mousePosition;

            if (id >= layerObject.nodes.Count)
            {
                return;
            }
            var node = layerObject.nodes[id];

            if (Event.current.type == EventType.MouseDown)
            {
                SelectedNode = node;
            }
            drawState.SelectedNode = SelectedNode;
            BaseNodeRenderer nodeRenderer = RendererFactory.getRenderer(node);

            nodeRenderer.drawNode(node, id, drawState);

            if (!drawState.drawCurve)
            {
                GUI.DragWindow();
            }
        }
예제 #3
0
        void OnGUI()
        {
            if (EditorApplication.isPlaying)
            {
                return;
            }
            if (!layerObject)
            {
                return;
            }
            layerObject.getRoot();//trigger lazy creation of the root object
            drawState.layerObject = layerObject;

            switch (Event.current.type)
            {
            case EventType.KeyDown:
            {
                if (Event.current.keyCode == KeyCode.Delete)
                {
                    if ((null != SelectedNode) && !(SelectedNode is RootNode))
                    {
                        Undo.RecordObject(layerObject, "Delete Node");
                        {
                            layerObject.nodes.Remove(SelectedNode);

                            foreach (var node in layerObject.nodes)
                            {
                                for (int i = 0; i < node.inputs.Count; i++)
                                {
                                    var nodeInput = node.inputs[i];
                                    if (nodeInput.inputNode == SelectedNode)
                                    {
                                        node.inputs.RemoveAt(i);
                                        i--;
                                    }
                                }
                            }
                        }
                        Undo.FlushUndoRecordObjects();

                        SelectedNode = null;
                        Event.current.Use();
                    }
                }
                break;
            }

            case EventType.MouseDown:
            {
                if (Event.current.button == 2)        //Middle mouse button
                {
                    drawState.scrollStart  = Event.current.mousePosition;
                    drawState.scrolling    = true;
                    drawState.scrollOffset = Vector2.zero;
                    Event.current.Use();
                }
                break;
            }

            case EventType.MouseUp:
            {
                if (Event.current.button == 2)        //Middle mouse button
                {
                    drawState.scrolling    = false;
                    drawState.guiOffset   += drawState.scrollOffset;
                    drawState.scrollOffset = Vector2.zero;
                    Event.current.Use();
                }
                break;
            }

            case EventType.MouseDrag:
            {
                if (drawState.scrolling)
                {
                    drawState.scrollOffset = Event.current.mousePosition - drawState.scrollStart;
                }
                break;
            }

            case EventType.ContextClick:
            {
                drawState.menuPos = Event.current.mousePosition;
                GenericMenu menu = new GenericMenu();

                foreach (Type type in Assembly.GetAssembly(typeof(RecipeLayerBase)).GetTypes()
                         .Where(myType => myType.IsClass && !myType.IsAbstract && myType.IsSubclassOf(typeof(BaseNode))))
                {
                    if (type != typeof(RootNode))
                    {
                        menu.AddItem(new GUIContent(Utilities.MakeNiceName(type.Name)), false, NodeCreateCallback, type);
                    }
                }

                menu.ShowAsContext();
                Event.current.Use();
                break;
            }
            }

            if (null != SelectedNode)
            {
                if (!(SelectedNode is RootNode))
                {
                    SerializedObject nodeObject = new SerializedObject(SelectedNode);
                    var nameProp = nodeObject.FindProperty("nodeName");
                    nameProp.stringValue = DefaultNodeRenderer.DrawLabelEdit(SelectedNode, drawState, nameProp.stringValue);

                    nodeObject.ApplyModifiedProperties();
                }
            }

            {
                BeginWindows();

                if (Event.current.type == EventType.Layout)
                {
                    drawState.windowData.Clear();
                }
                int   id           = 0;
                Event currentEvent = Event.current;
                drawState.menuPos = currentEvent.mousePosition;

                foreach (var node in layerObject.nodes)
                {
                    BaseNodeRenderer.NodeDrawState.WindowData d = new BaseNodeRenderer.NodeDrawState.WindowData();
                    if (Event.current.type == EventType.Layout)
                    {
                        d.pos = node.nodePosition + drawState.guiOffset + drawState.scrollOffset;
                        drawState.windowData.Add(d);
                    }
                    else
                    {
                        d = drawState.windowData[id];
                    }

                    //update the window positions iff we are currently scrolling the view
                    if (drawState.scrolling && Event.current.type == EventType.MouseDrag)
                    {
                        d.pos = node.nodePosition + drawState.guiOffset + drawState.scrollOffset;
                        drawState.windowData[id] = d;
                    }

                    BaseNodeRenderer nodeRenderer = RendererFactory.getRenderer(node);

                    Rect             windowRect = new Rect(d.pos, nodeRenderer.getNodeSize(node).size);
                    SerializedObject nodeObject = new SerializedObject(node);
                    var posProp = nodeObject.FindProperty("nodePosition");

                    windowRect = GUI.Window(id, windowRect, DrawNodeWindow, "", GUIStyle.none);

                    posProp.vector2Value = windowRect.position - drawState.guiOffset - drawState.scrollOffset;

                    nodeObject.ApplyModifiedProperties();

                    id++;
                }

                EndWindows();//triggers the actual drawing of the windows, anything drawn after this will be drawn above all the windows
            }

            if (drawState.connectivityChange)
            {
                refreshShader = true;
                drawState.connectivityChange = false;
            }

            switch (Event.current.type)
            {
            case EventType.MouseUp:
            {
                drawState.drawCurve = false;
                break;
            }

            case EventType.Repaint:
            {
                foreach (var node in layerObject.nodes)
                {
                    BaseNodeRenderer nodeRenderer = RendererFactory.getRenderer(node);
                    var nodeSize = nodeRenderer.getNodeSize(node);

                    int i = 0;
                    foreach (var input in node.inputs)
                    {
                        if (null != input.inputNode)
                        {
                            var inputPos = node.nodePosition + new Vector2(0, (i * 16) + 35) + drawState.guiOffset + drawState.scrollOffset;
                            var endPos   = input.inputNode.nodePosition + new Vector2(nodeSize.width, 35 + (20 * input.outputIndex)) + drawState.guiOffset + drawState.scrollOffset;

                            DrawNodeCurve(inputPos, endPos, Color.cyan);
                        }
                        i++;
                    }
                }
                if (drawState.drawCurve)
                {
                    DrawNodeCurve(drawState.curveStart, Event.current.mousePosition, Color.red);
                }
                break;
            }
            }
        }