public void Update() { Chest chestTarget = chests.LocateChest(CharacterX, CharacterY); if (chestTarget != null) { chestTarget.CheckChest(); } if (CharacterX == npc.x) { if (CharacterY == npc.y) { npc.Talk(); } } else if (CharacterX == town.x) { if (CharacterY == town.y) { town.EnterTown(); } } for (int i = 0; i < shops.Count; i++) { if (CharacterX == shops[i].x) { if (CharacterY == shops[i].y) { shops[i].EnterShop(); } } } CheckHealth(); }
public void Update() { Chest chestTarget = chests.LocateChest(CharacterX, CharacterY); if (chestTarget != null) { chestTarget.CheckChest(); } if (CharacterX == npc.x) { if (CharacterY == npc.y) { npc.Talk(); } } else if (CharacterX == town.x) { if (CharacterY == town.y) { town.EnterTown(); } } CheckHealth(); }