public static void ListItems(World world) { List <Item> itemList = world.GetLocation(world.GetPlayer().GetLocationName()).GetItemsAtLocation(); //Create a list of npcs at the location. Make sure to exclude Trixie. int numItems = itemList.Count; if (itemList.Count() > 0) { Console.WriteLine($"There {HelpfulMethods.IsOrAre(numItems)} {HelpfulMethods.TurnItemListIntoString(itemList)} here."); } }
public static void ShowInventory(World world) { List <Item> items = world.GetInventory(); if (items.Count() == 0) { Console.WriteLine("You're not carrying anything."); } else { Console.WriteLine($"You are carrying: {HelpfulMethods.TurnItemListIntoString(items)}."); } }