public ParticleEffectInstanceManager(TextFxAnimationManager animation_manager, LetterSetup letter_setup_ref, ParticleEffectSetup effect_setup, AnimationProgressionVariables progression_vars, AnimatePerOptions animate_per, ParticleSystem particle_system = null) #endif { #if !UNITY_5_4_OR_NEWER m_particle_emitter = particle_emitter; #endif m_particle_system = particle_system; m_letter_setup_ref = letter_setup_ref; m_follow_mesh = effect_setup.m_follow_mesh; m_duration = effect_setup.m_duration.GetValue(progression_vars, animate_per); m_delay = effect_setup.m_delay.GetValue(progression_vars, animate_per); m_position_offset = effect_setup.m_position_offset.GetValue(null, progression_vars, animate_per); m_rotation_offset = Quaternion.Euler(effect_setup.m_rotation_offset.GetValue(null, progression_vars, animate_per)); m_rotate_with_letter = effect_setup.m_rotate_relative_to_letter; m_animation_manager = animation_manager; m_active = false; #if !UNITY_5_4_OR_NEWER if (m_particle_emitter != null) { m_transform = m_particle_emitter.transform; m_particle_emitter.emit = true; m_particle_emitter.enabled = false; // Set the layer of the effect if an override is specified if (animation_manager.AnimationInterface.LayerOverride >= 0) { m_particle_emitter.gameObject.layer = animation_manager.AnimationInterface.LayerOverride; } } else #endif if (m_particle_system != null) { m_transform = m_particle_system.transform; #if UNITY_5_5_OR_NEWER ParticleSystem.MainModule mainMod = m_particle_system.main; mainMod.playOnAwake = false; #else m_particle_system.playOnAwake = false; #endif if (m_delay <= 0) { m_particle_system.Play(); } #if !UNITY_3_5 && UNITY_EDITOR p_system_timer = 0; #endif // Set the layer of the effect if an override is specified if (animation_manager.AnimationInterface.LayerOverride >= 0) { m_particle_system.gameObject.layer = animation_manager.AnimationInterface.LayerOverride; } } }
public ParticleEffectInstanceManager(TextFxAnimationManager animation_manager, LetterSetup letter_setup_ref, ParticleEffectSetup effect_setup, AnimationProgressionVariables progression_vars, AnimatePerOptions animate_per, ParticleEmitter particle_emitter = null, ParticleSystem particle_system = null)