예제 #1
0
            public override void Save(GameXmlWriter writer, Element e)
            {
                writer.WriteStartElement("dynamictemplate");
                writer.WriteAttributeString("name", e.Name);

                if (!GameSaver.m_worldModel.EditMode)
                {
                    writer.WriteString(e.Fields[FieldDefinitions.Function].Save());
                }
                else
                {
                    writer.WriteString(e.Fields[FieldDefinitions.Text]);
                }
                writer.WriteEndElement();
            }
예제 #2
0
 public override void Save(GameXmlWriter writer, Element e)
 {
     writer.WriteStartElement("template");
     writer.WriteAttributeString("name", e.Fields[FieldDefinitions.TemplateName]);
     writer.WriteString(e.Fields[FieldDefinitions.Text]);
     writer.WriteEndElement();
 }
예제 #3
0
 public override void Save(GameXmlWriter writer, Element e)
 {
     writer.WriteStartElement("function");
     writer.WriteAttributeString("name", e.Name);
     if (e.Fields[FieldDefinitions.ParamNames] != null && e.Fields[FieldDefinitions.ParamNames].Count > 0)
     {
         writer.WriteAttributeString("parameters", string.Join(", ", e.Fields[FieldDefinitions.ParamNames].ToArray()));
     }
     if (!string.IsNullOrEmpty(e.Fields[FieldDefinitions.ReturnType]))
     {
         writer.WriteAttributeString("type", e.Fields[FieldDefinitions.ReturnType]);
     }
     if (e.Fields[FieldDefinitions.Script] != null)
     {
         writer.WriteString(GameSaver.SaveScript(writer, e.Fields[FieldDefinitions.Script], 0));
     }
     writer.WriteEndElement();
 }
예제 #4
0
            public override void Save(GameXmlWriter writer, Element element, string attribute, object value)
            {
                writer.WriteStartElement(attribute);
                if (element == null || !GameSaver.IsImpliedType(element, attribute, "stringlist"))
                {
                    writer.WriteAttributeString("type", "stringlist");
                }

                QuestList <string> list = (QuestList <string>)value;

                foreach (var item in list)
                {
                    writer.WriteStartElement("value");
                    writer.WriteString(item);
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();
            }
예제 #5
0
 public override void Save(GameXmlWriter writer, Element e)
 {
     writer.WriteStartElement("function");
     writer.WriteAttributeString("name", e.Name);
     if (e.Fields[FieldDefinitions.ParamNames] != null && e.Fields[FieldDefinitions.ParamNames].Count > 0)
     {
         writer.WriteAttributeString("parameters", string.Join(", ", e.Fields[FieldDefinitions.ParamNames].ToArray()));
     }
     if (!string.IsNullOrEmpty(e.Fields[FieldDefinitions.ReturnType]))
     {
         writer.WriteAttributeString("type", e.Fields[FieldDefinitions.ReturnType]);
     }
     if (e.Fields[FieldDefinitions.Script] != null)
     {
         writer.WriteString(GameSaver.SaveScript(writer, e.Fields[FieldDefinitions.Script], 0));
     }
     writer.WriteEndElement();
 }
예제 #6
0
            public void Save(GameXmlWriter writer, Element element, string attribute, object value)
            {
                writer.WriteStartElement(attribute);
                if (element == null || !GameSaver.IsImpliedType(element, attribute, "scriptdictionary"))
                {
                    writer.WriteAttributeString("type", "scriptdictionary");
                }

                QuestDictionary <IScript> dictionary = (QuestDictionary <IScript>)value;

                foreach (var item in dictionary)
                {
                    writer.WriteStartElement("item");
                    writer.WriteAttributeString("key", item.Key);
                    writer.WriteString(GameSaver.SaveScript(writer, item.Value, 0));
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();
            }
예제 #7
0
            public override void Save(GameXmlWriter writer, Element element, string attribute, object value)
            {
                writer.WriteStartElement(attribute);
                if (element == null || !GameSaver.IsImpliedType(element, attribute, TypeName))
                {
                    writer.WriteAttributeString("type", TypeName);
                }

                var dictionary = (QuestDictionary <T>)value;

                foreach (var item in dictionary)
                {
                    writer.WriteStartElement("item");
                    writer.WriteStartElement("key");
                    writer.WriteString(item.Key);
                    writer.WriteEndElement();
                    WriteXml(writer, item.Value);
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();
            }
예제 #8
0
 protected void WriteAttribute(GameXmlWriter writer, Element element, string attribute, string type, string value)
 {
     if (!s_regex.IsMatch(attribute))
     {
         // For attribute names with spaces or accented characters, we output
         //      <attr name="my attribute" ... />
         writer.WriteStartElement("attr");
         writer.WriteAttributeString("name", attribute);
     }
     else
     {
         // For attribute names without spaces, we output
         //      <myattribute ... />
         writer.WriteStartElement(attribute);
     }
     if (element == null || !GameSaver.IsImpliedType(element, attribute, type) || value.Length == 0)
     {
         writer.WriteAttributeString("type", type);
     }
     writer.WriteString(value);
     writer.WriteEndElement();
 }
예제 #9
0
            public void StartSave(GameXmlWriter writer, Element e)
            {
                writer.WriteStartElement("walkthrough");
                writer.WriteAttributeString("name", e.Name);

                QuestList <string> steps = e.Fields[FieldDefinitions.Steps];

                if (steps != null && steps.Count > 0)
                {
                    string result = string.Empty;
                    string indent = Utility.GetIndentChars(writer.IndentLevel + 1, writer.IndentChars);

                    foreach (string step in steps)
                    {
                        result += Environment.NewLine + indent + step;
                    }
                    result += Environment.NewLine;

                    writer.WriteStartElement("steps");
                    writer.WriteAttributeString("type", GameSaver.Version <= WorldModelVersion.v530 ? "list" : "simplestringlist");
                    writer.WriteString(result);
                    writer.WriteEndElement();
                }
            }
예제 #10
0
 public override void Save(GameXmlWriter writer, Element e)
 {
     writer.WriteStartElement("template");
     writer.WriteAttributeString("name", e.Fields[FieldDefinitions.TemplateName]);
     writer.WriteString(e.Fields[FieldDefinitions.Text]);
     writer.WriteEndElement();
 }
예제 #11
0
            public void StartSave(GameXmlWriter writer, Element e)
            {
                writer.WriteStartElement("walkthrough");
                writer.WriteAttributeString("name", e.Name);

                QuestList<string> steps = e.Fields[FieldDefinitions.Steps];
                if (steps != null && steps.Count > 0)
                {
                    string result = string.Empty;
                    string indent = Utility.GetIndentChars(writer.IndentLevel + 1, writer.IndentChars);

                    foreach (string step in steps)
                    {
                        result += Environment.NewLine + indent + step;
                    }
                    result += Environment.NewLine;

                    writer.WriteStartElement("steps");
                    writer.WriteAttributeString("type", GameSaver.Version <= WorldModelVersion.v530 ? "list" : "simplestringlist");
                    writer.WriteString(result);
                    writer.WriteEndElement();
                }
            }
예제 #12
0
            public override void Save(GameXmlWriter writer, Element e)
            {
                writer.WriteStartElement("dynamictemplate");
                writer.WriteAttributeString("name", e.Name);

                if (!GameSaver.m_worldModel.EditMode)
                {
                    writer.WriteString(e.Fields[FieldDefinitions.Function].Save());
                }
                else
                {
                    writer.WriteString(e.Fields[FieldDefinitions.Text]);
                }
                writer.WriteEndElement();
            }
예제 #13
0
 protected virtual void WriteXml(GameXmlWriter writer, T value)
 {
     writer.WriteStartElement("value");
     writer.WriteString(GetValueString(value));
     writer.WriteEndElement();
 }