public static void plainsPrintTwoOutcomeThree() { EnterKey.LineRead(); Console.WriteLine(""); EnterKey.LineRead(); Console.WriteLine(""); }
public static void plainsPrintTwoOutcomeOne() { EnterKey.LineRead(); Console.WriteLine("The sun is shining and you hear birds chirping nearby."); EnterKey.LineRead(); Console.WriteLine("There are flowers that have recently bloomed giving off the most pleasant of smells."); EnterKey.LineRead(); Console.WriteLine("Do you pick a flower?"); Console.WriteLine("Yes or No"); PlainsOutcomes.plainsOutcomeScenarioTwo(); }
public static void Start() { Console.BackgroundColor = ConsoleColor.DarkGray; Console.Clear(); Console.ForegroundColor = ConsoleColor.Black; Console.WriteLine("Welcome to Text Adventure!"); EnterKey.LineRead(); Console.WriteLine("You are playing on version Alpha 0.0.0.1"); EnterKey.LineRead(); Console.WriteLine("Choose a Path"); EnterKey.LineRead(); Console.WriteLine("Plains, Forest, or Cave"); PathSelection(); }
public static string proceedInput; //Implement conversion to char public static void Proceed() { Console.WriteLine("Would you prefer A. An automated timer or B. `Enter` key pressed?"); Thread.Sleep(1000); Console.ReadLine(); proceedInput = Console.ReadLine(); switch (proceedInput.ToLowerInvariant()) { case "a": EnterKey.LineRead(); break; case "b": Thread.Sleep(1500); break; } }