public Room(string name, Timeline timeline) : base(name, timeline) { Name = name; ThingType = ThingTypes.Room; IsEnterable = true; }
public Microchip(string name, Timeline timeline) : base(name, timeline) { DisplayName = "Microchip"; Description = "It's hard to examine while it's still stuck in your neck"; Location = "protruding out of your neck"; IsDiscovered = false; }
public Player(string name, Timeline timeline) : base(name, timeline) { }
protected override void AttachWorldEvents(Timeline timeline) { Timeline.PlayerFirstInspected += Timeline_PlayerFirstInspected; Timeline.MicrochipFirstTaken += Timeline_MicrochipFirstTaken; }
public Item(string name, Timeline timeline) : base(name, timeline) { ThingType = ThingTypes.Item; }