public TextureContent(ContentManager contentManager) { contentManager.ThrowIfNull("contentManager"); _pixel = contentManager.Load<Texture2D>(@"Textures\Pixel"); _characters = contentManager.Load<Texture2D>(@"Textures\Characters"); _gameBackground = contentManager.Load<Texture2D>(@"Textures\Game Background"); _windows = new WindowTextureContent(contentManager); }
public TextureContent(ContentManager contentManager) { contentManager.ThrowIfNull("contentManager"); _pixel = contentManager.Load <Texture2D>(@"Textures\Pixel"); _characters = contentManager.Load <Texture2D>(@"Textures\Characters"); _gameBackground = contentManager.Load <Texture2D>(@"Textures\Game Background"); _windows = new WindowTextureContent(contentManager); }