public MessageInputHandler(WorldInstance worldInstance, MessageRendererState messageRendererState, TimeSpan totalTime, Action<IXnaGameTime> messageClosingDelegate) { worldInstance.ThrowIfNull("worldInstance"); messageRendererState.ThrowIfNull("messageRendererState"); messageClosingDelegate.ThrowIfNull("messageClosingDelegate"); _worldInstance = worldInstance; _messageRendererState = messageRendererState; _messageClosingDelegate = messageClosingDelegate; _answerKeyboardStateHelper = new KeyboardStateHelper( KeyDown, null, null, TextAdventure.Xna.Constants.MessageRenderer.Input.AcceptKey, TextAdventure.Xna.Constants.MessageRenderer.Input.NextAnswerKey, TextAdventure.Xna.Constants.MessageRenderer.Input.PreviousAnswerKey); _scrollKeyboardStateHelper = new KeyboardStateHelper( _scrollKeyboardRepeatHelper, TextAdventure.Xna.Constants.MessageRenderer.Input.ScrollUpKey, TextAdventure.Xna.Constants.MessageRenderer.Input.ScrollDownKey, TextAdventure.Xna.Constants.MessageRenderer.Input.HomeKey, TextAdventure.Xna.Constants.MessageRenderer.Input.EndKey, TextAdventure.Xna.Constants.MessageRenderer.Input.PageUpKey, TextAdventure.Xna.Constants.MessageRenderer.Input.PageDownKey); _scrollKeyboardRepeatHelper.InitialInterval = TextAdventure.Xna.Constants.MessageRenderer.Input.ScrollKeyboardInterval; _scrollKeyboardRepeatHelper.RepeatingInterval = TextAdventure.Xna.Constants.MessageRenderer.Input.ScrollKeyboardInterval; }
public PlayerInputHandler(WorldInstance worldInstance) { worldInstance.ThrowIfNull("worldInstance"); _worldInstance = worldInstance; _keyboardStateHelper = new KeyboardStateHelper( _keyboardRepeatHelper, Constants.PlayerRenderer.Input.MoveUpKey, Constants.PlayerRenderer.Input.MoveDownKey, Constants.PlayerRenderer.Input.MoveLeftKey, Constants.PlayerRenderer.Input.MoveRightKey); }
public WorldTimeInputHandler(WorldTimeRendererState worldTimeRendererState) { worldTimeRendererState.ThrowIfNull("worldTimeRenderer"); _worldTimeRendererState = worldTimeRendererState; _keyboardStateHelper = new KeyboardStateHelper( KeyDown, null, null, Constants.WorldTimeRenderer.Input.PauseKey, Constants.WorldTimeRenderer.Input.FasterKey, Constants.WorldTimeRenderer.Input.SlowerKey); }