public MessageColor Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); Color color = ColorSerializer.Instance.Deserialize(serializer[0]); return new MessageColor(color); }
public byte[] Seralize(Size size) { var serializer = new CompactSerializer(); serializer[0] = BitConverter.GetBytes(size.Width); serializer[1] = BitConverter.GetBytes(size.Height); return serializer.Serialize(); }
public byte[] Serialize(Coordinate coordinate) { var serializer = new CompactSerializer(); serializer[0] = BitConverter.GetBytes(coordinate.X); serializer[1] = BitConverter.GetBytes(coordinate.Y); return serializer.Serialize(); }
public MessageText Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); string text = Encoding.UTF8.GetString(serializer[0]); return new MessageText(text); }
public byte[] Serialize(MessageText messageText) { messageText.ThrowIfNull("messageText"); var serializer = new CompactSerializer(); serializer[0] = Encoding.UTF8.GetBytes(messageText.Text); return serializer.Serialize(); }
public Size Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); int width = BitConverter.ToInt32(serializer[0], 0); int height = BitConverter.ToInt32(serializer[1], 0); return new Size(width, height); }
public Sprite Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); Coordinate coordinate = CoordinateSerializer.Instance.Deserialize(serializer[0]); Character character = CharacterSerializer.Instance.Deserialize(serializer[1]); return new Sprite(coordinate, character); }
public byte[] Serialize(MessageColor messageColor) { messageColor.ThrowIfNull("messageColor"); var serializer = new CompactSerializer(); serializer[0] = ColorSerializer.Instance.Serialize(messageColor.Color); return serializer.Serialize(); }
public Coordinate Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); int x = BitConverter.ToInt32(serializer[0], 0); int y = BitConverter.ToInt32(serializer[1], 0); return new Coordinate(x, y); }
public byte[] Serialize(Character character) { var serializer = new CompactSerializer(); serializer[0] = new[] { character.Symbol }; serializer[1] = ColorSerializer.Instance.Serialize(character.ForegroundColor); serializer[2] = ColorSerializer.Instance.Serialize(character.BackgroundColor); return serializer.Serialize(); }
public byte[] Serialize(Sprite sprite) { sprite.ThrowIfNull("sprite"); var serializer = new CompactSerializer(); serializer[0] = CoordinateSerializer.Instance.Serialize(sprite.Coordinate); serializer[1] = CharacterSerializer.Instance.Serialize(sprite.Character); return serializer.Serialize(); }
public byte[] Serialize(Color color) { var serializer = new CompactSerializer(); serializer[0] = BitConverter.GetBytes(color.R); serializer[1] = BitConverter.GetBytes(color.G); serializer[2] = BitConverter.GetBytes(color.B); serializer[3] = BitConverter.GetBytes(color.A); return serializer.Serialize(); }
public Character Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); byte symbol = serializer[0][0]; Color foregroundColor = ColorSerializer.Instance.Deserialize(serializer[1]); Color backgroundColor = ColorSerializer.Instance.Deserialize(serializer[2]); return new Character(symbol, foregroundColor, backgroundColor); }
public BoardExit Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); Coordinate coordinate = CoordinateSerializer.Instance.Deserialize(serializer[0]); BoardExitDirection direction = Enum<BoardExitDirection>.Parse(Encoding.UTF8.GetString(serializer[1])); var destinationBoardId = new Guid(serializer[2]); Coordinate destinationCoordinate = CoordinateSerializer.Instance.Deserialize(serializer[3]); return new BoardExit(coordinate, direction, destinationBoardId, destinationCoordinate); }
public Actor Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); var id = new Guid(serializer[0]); string name = Encoding.UTF8.GetString(serializer[1]); string description = Encoding.UTF8.GetString(serializer[2]); Character character = CharacterSerializer.Instance.Deserialize(serializer[3]); return new Actor(id, name, description, character); }
public Song Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); var id = new Guid(serializer[0]); string name = Encoding.UTF8.GetString(serializer[1]); string description = Encoding.UTF8.GetString(serializer[2]); byte[] data = serializer[3]; return new Song(id, name, description, data); }
public Color Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); float r = BitConverter.ToSingle(serializer[0], 0); float g = BitConverter.ToSingle(serializer[1], 0); float b = BitConverter.ToSingle(serializer[2], 0); float a = BitConverter.ToSingle(serializer[3], 0); return new Color(r, g, b, a); }
public SpriteLayer Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); var boardId = new Guid(serializer[0]); Size size = SizeSerializer.Instance.Deserialize(serializer[1]); var spriteSerializer = new CompactSerializer(serializer[2]); IEnumerable<Sprite> sprites = spriteSerializer.FieldIndices.Select(arg => SpriteSerializer.Instance.Deserialize(spriteSerializer[arg])); return new SpriteLayer(boardId, size, sprites); }
public ActorInstanceLayer Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); var boardId = new Guid(serializer[0]); Size size = SizeSerializer.Instance.Deserialize(serializer[1]); var actorInstanceSerializer = new CompactSerializer(serializer[2]); IEnumerable<ActorInstance> actorInstances = actorInstanceSerializer.FieldIndices.Select(arg => ActorInstanceSerializer.Instance.Deserialize(actorInstanceSerializer[arg])); return new ActorInstanceLayer(boardId, size, actorInstances); }
public byte[] Serialize(Actor actor) { actor.ThrowIfNull("actor"); var serializer = new CompactSerializer(); serializer[0] = actor.Id.ToByteArray(); serializer[1] = Encoding.UTF8.GetBytes(actor.Name); serializer[2] = Encoding.UTF8.GetBytes(actor.Description); serializer[3] = CharacterSerializer.Instance.Serialize(actor.Character); return serializer.Serialize(); }
public MessageAnswer Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); var id = new Guid(serializer[0]); string text = Encoding.UTF8.GetString(serializer[1]); var partSerializer = new CompactSerializer(serializer[2]); IEnumerable<IMessagePart> parts = partSerializer.FieldIndices.Select(arg => MessagePartSerializer.Instance.Deserialize(partSerializer[arg])); EventHandlerCollection eventHandlerCollection = EventHandlerCollectionSerializer.Instance.Deserialize(serializer[3]); return new MessageAnswer(id, text, parts, eventHandlerCollection); }
public byte[] Serialize(BoardExit boardExit) { boardExit.ThrowIfNull("boardExit"); var serializer = new CompactSerializer(); serializer[0] = CoordinateSerializer.Instance.Serialize(boardExit.Coordinate); serializer[1] = Encoding.UTF8.GetBytes(boardExit.Direction.ToString()); serializer[2] = boardExit.DestinationBoardId.ToByteArray(); serializer[3] = CoordinateSerializer.Instance.Serialize(boardExit.DestinationCoordinate); return serializer.Serialize(); }
public byte[] Serialize(Song song) { song.ThrowIfNull("song"); var serializer = new CompactSerializer(); serializer[0] = song.Id.ToByteArray(); serializer[1] = Encoding.UTF8.GetBytes(song.Name); serializer[2] = Encoding.UTF8.GetBytes(song.Description); serializer[3] = song.Data; return serializer.Serialize(); }
public Player Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); var id = new Guid(serializer[0]); var boardId = new Guid(serializer[1]); Coordinate coordinate = CoordinateSerializer.Instance.Deserialize(serializer[2]); Character character = CharacterSerializer.Instance.Deserialize(serializer[3]); EventHandlerCollection eventHandlerCollection = EventHandlerCollectionSerializer.Instance.Deserialize(serializer[4]); return new Player(id, boardId, coordinate, character, eventHandlerCollection); }
public byte[] Serialize(Player player) { player.ThrowIfNull("player"); var serializer = new CompactSerializer(); serializer[0] = player.Id.ToByteArray(); serializer[1] = player.BoardId.ToByteArray(); serializer[2] = CoordinateSerializer.Instance.Serialize(player.Coordinate); serializer[3] = CharacterSerializer.Instance.Serialize(player.Character); serializer[4] = EventHandlerCollectionSerializer.Instance.Serialize(player.EventHandlerCollection); return serializer.Serialize(); }
public Message Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); var id = new Guid(serializer[0]); string name = Encoding.UTF8.GetString(serializer[1]); string description = Encoding.UTF8.GetString(serializer[2]); Color backgroundColor = ColorSerializer.Instance.Deserialize(serializer[3]); var partSerializer = new CompactSerializer(serializer[4]); IEnumerable<IMessagePart> parts = partSerializer.FieldIndices.Select(arg => MessagePartSerializer.Instance.Deserialize(partSerializer[arg])); return new Message(id, name, description, backgroundColor, parts); }
public byte[] Serialize(EventHandlerCollection eventHandlerCollection) { var serializer = new CompactSerializer(); int index = 0; if (eventHandlerCollection != null) { foreach (IEventHandler eventHandler in eventHandlerCollection.EventHandlers) { serializer[index++] = Encoding.ASCII.GetBytes(eventHandler.EventHandlerTypeName); } } return serializer.Serialize(); }
public Timer Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); var id = new Guid(serializer[0]); string name = Encoding.UTF8.GetString(serializer[1]); string description = Encoding.UTF8.GetString(serializer[2]); TimeSpan interval = TimeSpan.FromTicks(BitConverter.ToInt64(serializer[3], 0)); TimerState state = Enum<TimerState>.Parse(Encoding.UTF8.GetString(serializer[4])); TimeSpan elapsedTime = TimeSpan.FromTicks(BitConverter.ToInt64(serializer[5], 0)); EventHandlerCollection eventHandlerCollection = EventHandlerCollectionSerializer.Instance.Deserialize(serializer[6]); return new Timer(id, name, description, interval, state, elapsedTime, eventHandlerCollection); }
public MessageQuestion Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); string prompt = Encoding.UTF8.GetString(serializer[0]); Color questionForegroundColor = ColorSerializer.Instance.Deserialize(serializer[1]); Color unselectedAnswerForegroundColor = ColorSerializer.Instance.Deserialize(serializer[2]); Color selectedAnswerForegroundColor = ColorSerializer.Instance.Deserialize(serializer[3]); Color selectedAnswerBackgroundColor = ColorSerializer.Instance.Deserialize(serializer[4]); var answerSerializer = new CompactSerializer(serializer[5]); IEnumerable<MessageAnswer> answers = answerSerializer.FieldIndices.Select(arg => MessageAnswerSerializer.Instance.Deserialize(answerSerializer[arg])); return new MessageQuestion(prompt, questionForegroundColor, unselectedAnswerForegroundColor, selectedAnswerForegroundColor, selectedAnswerBackgroundColor, answers); }
public ActorInstance Deserialize(byte[] serializedData) { serializedData.ThrowIfNull("serializedData"); var serializer = new CompactSerializer(serializedData); var id = new Guid(serializer[0]); string name = Encoding.UTF8.GetString(serializer[1]); string description = Encoding.UTF8.GetString(serializer[2]); var actorId = new Guid(serializer[3]); var boardId = new Guid(serializer[4]); Coordinate coordinate = CoordinateSerializer.Instance.Deserialize(serializer[5]); Character character = CharacterSerializer.Instance.Deserialize(serializer[6]); EventHandlerCollection eventHandlers = EventHandlerCollectionSerializer.Instance.Deserialize(serializer[7]); return new ActorInstance(id, name, description, actorId, boardId, coordinate, character, eventHandlers); }