static TestResults FlushTests() { var passedTests = new List <string>(); var failedTests = new List <string>(); var flushClubs = new List <Card>(); flushClubs.Add(new Card(Suit.Hearts, CardRank.Ace, CardLocation.Hole)); flushClubs.Add(new Card(Suit.Spades, CardRank.Three)); var expectedResults = new List <Card>(); expectedResults.Add(new Card(Suit.Clubs, CardRank.Three, CardLocation.Hole)); expectedResults.Add(new Card(Suit.Clubs, CardRank.Five)); expectedResults.Add(new Card(Suit.Clubs, CardRank.Seven)); expectedResults.Add(new Card(Suit.Clubs, CardRank.Nine)); expectedResults.Add(new Card(Suit.Clubs, CardRank.Jack)); expectedResults = expectedResults.OrderBy(x => (int)(x.cardRank)).ToList(); flushClubs.AddRange(expectedResults); flushClubs = Utilities.Shuffle(flushClubs); var flushClubsTest = TexasHoldEmWhoWonManager.Rank(flushClubs); if (flushClubsTest.Rank == HandRank.Flush) { passedTests.Add("<color=#88d498>Passed: Flush clubs rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Flush clubs rank</color>"); } if ( flushClubsTest.Cards[0] == expectedResults[0] && flushClubsTest.Cards[1] == expectedResults[1] && flushClubsTest.Cards[2] == expectedResults[2] && flushClubsTest.Cards[3] == expectedResults[3] && flushClubsTest.Cards[4] == expectedResults[4] ) { passedTests.Add("<color=#88d498>Passed: Flush clubs cards</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Flush clubs cards</color>"); } return(new TestResults(passedTests, failedTests)); }
static TestResults FullHouseTests() { var passedTests = new List <string>(); var failedTests = new List <string>(); var hand1 = new List <Card>(); var expectedCards = new List <Card>(); expectedCards.Add(new Card(Suit.Hearts, CardRank.Jack, CardLocation.Hole)); expectedCards.Add(new Card(Suit.Spades, CardRank.Jack, CardLocation.Hole)); expectedCards.Add(new Card(Suit.Spades, CardRank.Nine)); expectedCards.Add(new Card(Suit.Diamonds, CardRank.Nine)); expectedCards.Add(new Card(Suit.Diamonds, CardRank.Nine)); hand1.AddRange(expectedCards); hand1.Add(new Card(Suit.Hearts, CardRank.Seven)); hand1.Add(new Card(Suit.Diamonds, CardRank.Queen)); hand1 = Utilities.Shuffle(hand1); var result1 = TexasHoldEmWhoWonManager.Rank(hand1); if (result1.Rank == HandRank.FullHouse) { passedTests.Add("<color=#88d498>Passed: Full house rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Full house rank</color>"); } if (result1.Cards.Count == 5 && result1.Cards.Contains(expectedCards[0]) && result1.Cards.Contains(expectedCards[1]) && result1.Cards.Contains(expectedCards[2]) && result1.Cards.Contains(expectedCards[3]) && result1.Cards.Contains(expectedCards[4])) { passedTests.Add("<color=#88d498>Passed: Full house cards</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Full house cards</color>"); } return(new TestResults(passedTests, failedTests)); }
static TestResults ThreeOfAKindTests() { var passedTests = new List <string>(); var failedTests = new List <string>(); var hand1 = new List <Card>(); var expectedCards = new List <Card>(); expectedCards.Add(new Card(Suit.Hearts, CardRank.Ten, CardLocation.Hole)); expectedCards.Add(new Card(Suit.Spades, CardRank.Ten)); expectedCards.Add(new Card(Suit.Diamonds, CardRank.Ten)); hand1.AddRange(expectedCards); hand1.Add(new Card(Suit.Diamonds, CardRank.Three, CardLocation.Hole)); hand1.Add(new Card(Suit.Spades, CardRank.Ace)); hand1.Add(new Card(Suit.Hearts, CardRank.Seven)); hand1.Add(new Card(Suit.Diamonds, CardRank.Queen)); hand1 = Utilities.Shuffle(hand1); var result1 = TexasHoldEmWhoWonManager.Rank(hand1); if (result1.Rank == HandRank.ThreeOfAKind) { passedTests.Add("<color=#88d498>Passed: Three of a kind 1 rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Three of a kind 1 rank</color>"); } if (result1.Cards.Count == 3 && result1.Cards.Contains(expectedCards[0]) && result1.Cards.Contains(expectedCards[1]) && result1.Cards.Contains(expectedCards[2])) { passedTests.Add("<color=#88d498>Passed: Three of a kind 1 cards</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Three of a kind 1 cards</color>"); } return(new TestResults(passedTests, failedTests)); }
static TestResults HighCardTests() { var passedTests = new List <string>(); var failedTests = new List <string>(); var hand1 = new List <Card>(); var expectedHighCard1 = new Card(Suit.Clubs, CardRank.King, CardLocation.Hole); hand1.Add(expectedHighCard1); hand1.Add(new Card(Suit.Clubs, CardRank.Deuce, CardLocation.Hole)); hand1.Add(new Card(Suit.Hearts, CardRank.Three, CardLocation.Community)); hand1.Add(new Card(Suit.Hearts, CardRank.Five, CardLocation.Community)); hand1.Add(new Card(Suit.Diamonds, CardRank.Seven, CardLocation.Community)); hand1.Add(new Card(Suit.Diamonds, CardRank.Ten, CardLocation.Community)); hand1.Add(new Card(Suit.Diamonds, CardRank.Queen, CardLocation.Community)); hand1 = Utilities.Shuffle(hand1); var result1 = TexasHoldEmWhoWonManager.Rank(hand1); if (result1.Rank == HandRank.HighCard) { passedTests.Add("<color=#88d498>Passed: High card 1 rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: High card 1 rank</color>"); } if (result1.Cards.Count == 1 && result1.Cards[0] == expectedHighCard1) { passedTests.Add("<color=#88d498>Passed: High card 1 cards</color>"); } else { failedTests.Add("<color=#ef476f>Failed: High card 1 cards</color>"); } return(new TestResults(passedTests, failedTests)); }
static TestResults RoyalFlushTests() { var passedTests = new List <string>(); var failedTests = new List <string>(); var basicHand = new List <Card>(); var basicExpectedCards = new List <Card>(); basicExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Ace, CardLocation.Hole)); basicExpectedCards.Add(new Card(Suit.Diamonds, CardRank.King, CardLocation.Hole)); basicExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Queen)); basicExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Jack)); basicExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Ten)); basicHand.AddRange(basicExpectedCards); basicHand.Add(new Card(Suit.Hearts, CardRank.Seven)); basicHand.Add(new Card(Suit.Clubs, CardRank.Queen)); basicHand = Utilities.Shuffle(basicHand); var basicResult = TexasHoldEmWhoWonManager.Rank(basicHand); if (basicResult.Rank == HandRank.RoyalFlush) { passedTests.Add("<color=#88d498>Passed: Royal flush rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Royal flush rank</color>"); } if (basicResult.Cards.Count == 5 && basicResult.Cards.Contains(basicExpectedCards[0]) && basicResult.Cards.Contains(basicExpectedCards[1]) && basicResult.Cards.Contains(basicExpectedCards[2]) && basicResult.Cards.Contains(basicExpectedCards[3]) && basicResult.Cards.Contains(basicExpectedCards[4])) { passedTests.Add("<color=#88d498>Passed: Royal flush cards</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Royal flush cards</color>"); } var gapHand = new List <Card>(); gapHand.Add(new Card(Suit.Diamonds, CardRank.Ace)); gapHand.Add(new Card(Suit.Diamonds, CardRank.King)); gapHand.Add(new Card(Suit.Diamonds, CardRank.Queen)); gapHand.Add(new Card(Suit.Diamonds, CardRank.Nine)); gapHand.Add(new Card(Suit.Diamonds, CardRank.Ten)); gapHand.Add(new Card(Suit.Hearts, CardRank.Seven)); gapHand.Add(new Card(Suit.Clubs, CardRank.Queen)); gapHand = Utilities.Shuffle(gapHand); var gapResult = TexasHoldEmWhoWonManager.Rank(gapHand); if (gapResult.Rank != HandRank.RoyalFlush) { passedTests.Add("<color=#88d498>Passed: Gap royal flush rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Gap royal flush rank</color>"); } // It's a flush and a ten-ace straight but not a straight flush var offsetFlushAndStraightHand = new List <Card>(); offsetFlushAndStraightHand.Add(new Card(Suit.Diamonds, CardRank.Ace)); offsetFlushAndStraightHand.Add(new Card(Suit.Diamonds, CardRank.King)); offsetFlushAndStraightHand.Add(new Card(Suit.Diamonds, CardRank.Queen)); offsetFlushAndStraightHand.Add(new Card(Suit.Diamonds, CardRank.Nine)); offsetFlushAndStraightHand.Add(new Card(Suit.Hearts, CardRank.Ten)); offsetFlushAndStraightHand.Add(new Card(Suit.Diamonds, CardRank.Seven)); offsetFlushAndStraightHand.Add(new Card(Suit.Clubs, CardRank.Queen)); offsetFlushAndStraightHand = Utilities.Shuffle(offsetFlushAndStraightHand); var offsetFlushAndStraightResult = TexasHoldEmWhoWonManager.Rank(offsetFlushAndStraightHand); if (offsetFlushAndStraightResult.Rank != HandRank.RoyalFlush) { passedTests.Add("<color=#88d498>Passed: offsetFlushAndStraight royal flush rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: offsetFlushAndStraight royal flush rank</color>"); } return(new TestResults(passedTests, failedTests)); }
static TestResults TwoPairTests() { var passedTests = new List <string>(); var failedTests = new List <string>(); // Basic 2 pair case var hand1 = new List <Card>(); var expectedCards = new List <Card>(); expectedCards.Add(new Card(Suit.Hearts, CardRank.Five, CardLocation.Hole)); expectedCards.Add(new Card(Suit.Spades, CardRank.Five)); expectedCards.Add(new Card(Suit.Diamonds, CardRank.Queen)); expectedCards.Add(new Card(Suit.Hearts, CardRank.Queen, CardLocation.Hole)); hand1.AddRange(expectedCards); hand1.Add(new Card(Suit.Spades, CardRank.Deuce)); hand1.Add(new Card(Suit.Hearts, CardRank.Three)); hand1.Add(new Card(Suit.Spades, CardRank.King)); hand1.Add(new Card(Suit.Diamonds, CardRank.Seven)); hand1 = Utilities.Shuffle(hand1); var result1 = TexasHoldEmWhoWonManager.Rank(hand1); if (result1.Rank == HandRank.TwoPair) { passedTests.Add("<color=#88d498>Passed: Two pair 1 rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Two pair 1 rank</color>"); } if (result1.Cards.Count == 4 && result1.Cards.Contains(expectedCards[0]) && result1.Cards.Contains(expectedCards[1]) && result1.Cards.Contains(expectedCards[2]) && result1.Cards.Contains(expectedCards[3])) { passedTests.Add("<color=#88d498>Passed: Two pair 1 cards</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Two pair 1 cards</color>"); } // 3 pair case: we should get the top 2 pairs var hand2 = new List <Card>(); var expectedCards2 = new List <Card>(); expectedCards2.Add(new Card(Suit.Hearts, CardRank.Jack)); expectedCards2.Add(new Card(Suit.Spades, CardRank.Jack)); expectedCards2.Add(new Card(Suit.Diamonds, CardRank.Nine)); expectedCards2.Add(new Card(Suit.Hearts, CardRank.Nine)); hand2.AddRange(expectedCards2); hand2.Add(new Card(Suit.Spades, CardRank.Deuce)); hand2.Add(new Card(Suit.Hearts, CardRank.Three)); hand2.Add(new Card(Suit.Spades, CardRank.Three)); hand2.Add(new Card(Suit.Diamonds, CardRank.Seven)); hand2 = Utilities.Shuffle(hand2); var result2 = TexasHoldEmWhoWonManager.Rank(hand2); if (result2.Rank == HandRank.TwoPair) { passedTests.Add("<color=#88d498>Passed: Two pair 2 rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Two pair 2 rank</color>"); } if (result2.Cards.Count == 4 && result2.Cards.Contains(expectedCards2[0]) && result2.Cards.Contains(expectedCards2[1]) && result2.Cards.Contains(expectedCards2[2]) && result2.Cards.Contains(expectedCards2[3])) { passedTests.Add("<color=#88d498>Passed: Two pair 2 cards</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Two pair 2 cards</color>"); } return(new TestResults(passedTests, failedTests)); }
static TestResults StraightTests() { var passedTests = new List <string>(); var failedTests = new List <string>(); var lowStraightHand = new List <Card>(); var lowStraightExpectedCards = new List <Card>(); lowStraightExpectedCards.Add(new Card(Suit.Hearts, CardRank.Ace, CardLocation.Hole)); lowStraightExpectedCards.Add(new Card(Suit.Spades, CardRank.Deuce, CardLocation.Hole)); lowStraightExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Three)); lowStraightExpectedCards.Add(new Card(Suit.Clubs, CardRank.Four)); lowStraightExpectedCards.Add(new Card(Suit.Clubs, CardRank.Five)); lowStraightHand.AddRange(lowStraightExpectedCards); lowStraightHand.Add(new Card(Suit.Diamonds, CardRank.Queen)); lowStraightHand.Add(new Card(Suit.Spades, CardRank.Seven)); lowStraightHand = Utilities.Shuffle(lowStraightHand); var lowStraightResult1 = TexasHoldEmWhoWonManager.Rank(lowStraightHand); if (lowStraightResult1.Rank == HandRank.Straight) { passedTests.Add("<color=#88d498>Passed: Low straight rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Low straight rank</color>"); } if (lowStraightResult1.Cards.Count == 5 && lowStraightResult1.Cards.Contains(lowStraightExpectedCards[0]) && lowStraightResult1.Cards.Contains(lowStraightExpectedCards[1]) && lowStraightResult1.Cards.Contains(lowStraightExpectedCards[2]) && lowStraightResult1.Cards.Contains(lowStraightExpectedCards[3]) && lowStraightResult1.Cards.Contains(lowStraightExpectedCards[4])) { passedTests.Add("<color=#88d498>Passed: Low straight cards</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Low straight cards</color>"); } // If the straight is longer than 5, we only want the highest 5 cards var longStraightHand = new List <Card>(); var longStraightExpectedCards = new List <Card>(); longStraightExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Three, CardLocation.Hole)); longStraightExpectedCards.Add(new Card(Suit.Clubs, CardRank.Four)); longStraightExpectedCards.Add(new Card(Suit.Hearts, CardRank.Five)); longStraightExpectedCards.Add(new Card(Suit.Hearts, CardRank.Six)); longStraightExpectedCards.Add(new Card(Suit.Clubs, CardRank.Seven)); longStraightHand.AddRange(longStraightExpectedCards); longStraightHand.Add(new Card(Suit.Spades, CardRank.Deuce, CardLocation.Hole)); longStraightHand.Add(new Card(Suit.Diamonds, CardRank.Queen)); longStraightHand = Utilities.Shuffle(longStraightHand); var longStraightResult1 = TexasHoldEmWhoWonManager.Rank(longStraightHand); if (longStraightResult1.Rank == HandRank.Straight) { passedTests.Add("<color=#88d498>Passed: Long straight rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Long straight rank</color>"); } if (longStraightResult1.Cards.Count == 5 && longStraightResult1.Cards.Contains(longStraightExpectedCards[0]) && longStraightResult1.Cards.Contains(longStraightExpectedCards[1]) && longStraightResult1.Cards.Contains(longStraightExpectedCards[2]) && longStraightResult1.Cards.Contains(longStraightExpectedCards[3]) && longStraightResult1.Cards.Contains(longStraightExpectedCards[4])) { passedTests.Add("<color=#88d498>Passed: Long straight cards</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Long straight cards</color>"); } var midStraightHand = new List <Card>(); var midStraightExpectedCards = new List <Card>(); midStraightExpectedCards.Add(new Card(Suit.Hearts, CardRank.Five)); midStraightExpectedCards.Add(new Card(Suit.Hearts, CardRank.Six)); midStraightExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Seven)); midStraightExpectedCards.Add(new Card(Suit.Clubs, CardRank.Eight, CardLocation.Hole)); midStraightExpectedCards.Add(new Card(Suit.Spades, CardRank.Nine)); midStraightHand.AddRange(midStraightExpectedCards); midStraightHand.Add(new Card(Suit.Spades, CardRank.Deuce)); midStraightHand.Add(new Card(Suit.Diamonds, CardRank.Queen, CardLocation.Hole)); midStraightHand = Utilities.Shuffle(midStraightHand); var midStraightResult1 = TexasHoldEmWhoWonManager.Rank(midStraightHand); if (midStraightResult1.Rank == HandRank.Straight) { passedTests.Add("<color=#88d498>Passed: Mid straight rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Mid straight rank</color>"); } if (midStraightResult1.Cards.Count == 5 && midStraightResult1.Cards.Contains(midStraightExpectedCards[0]) && midStraightResult1.Cards.Contains(midStraightExpectedCards[1]) && midStraightResult1.Cards.Contains(midStraightExpectedCards[2]) && midStraightResult1.Cards.Contains(midStraightExpectedCards[3]) && midStraightResult1.Cards.Contains(midStraightExpectedCards[4])) { passedTests.Add("<color=#88d498>Passed: Mid straight cards</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Mid straight cards</color>"); } var basicNoStraightHand = new List <Card>(); basicNoStraightHand.Add(new Card(Suit.Spades, CardRank.Deuce, CardLocation.Hole)); basicNoStraightHand.Add(new Card(Suit.Hearts, CardRank.Five, CardLocation.Hole)); basicNoStraightHand.Add(new Card(Suit.Spades, CardRank.Five)); basicNoStraightHand.Add(new Card(Suit.Clubs, CardRank.Ten)); basicNoStraightHand.Add(new Card(Suit.Spades, CardRank.Ace)); basicNoStraightHand.Add(new Card(Suit.Clubs, CardRank.Queen)); basicNoStraightHand = Utilities.Shuffle(basicNoStraightHand); var basicNoStraightResult1 = TexasHoldEmWhoWonManager.Rank(basicNoStraightHand); if (basicNoStraightResult1.Rank != HandRank.Straight) { passedTests.Add("<color=#88d498>Passed: Basic no straight rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Basic no straight rank</color>"); } var gapStraightHand = new List <Card>(); gapStraightHand.Add(new Card(Suit.Hearts, CardRank.Five, CardLocation.Hole)); gapStraightHand.Add(new Card(Suit.Hearts, CardRank.Six, CardLocation.Hole)); gapStraightHand.Add(new Card(Suit.Diamonds, CardRank.Seven)); gapStraightHand.Add(new Card(Suit.Clubs, CardRank.Ten)); gapStraightHand.Add(new Card(Suit.Spades, CardRank.Jack)); gapStraightHand.Add(new Card(Suit.Diamonds, CardRank.Queen)); gapStraightHand = Utilities.Shuffle(gapStraightHand); var gapStraightResult1 = TexasHoldEmWhoWonManager.Rank(gapStraightHand); if (gapStraightResult1.Rank != HandRank.Straight) { passedTests.Add("<color=#88d498>Passed: Gap straight rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Gap straight rank</color>"); } return(new TestResults(passedTests, failedTests)); }
static TestResults StraightFlushTests() { var passedTests = new List <string>(); var failedTests = new List <string>(); var basicHand = new List <Card>(); var basicExpectedCards = new List <Card>(); basicExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Six, CardLocation.Hole)); basicExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Seven, CardLocation.Hole)); basicExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Eight)); basicExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Nine)); basicExpectedCards.Add(new Card(Suit.Diamonds, CardRank.Ten)); basicHand.AddRange(basicExpectedCards); basicHand.Add(new Card(Suit.Hearts, CardRank.Seven)); basicHand.Add(new Card(Suit.Clubs, CardRank.Queen)); basicHand = Utilities.Shuffle(basicHand); var basicResult = TexasHoldEmWhoWonManager.Rank(basicHand); if (basicResult.Rank == HandRank.StraightFlush) { passedTests.Add("<color=#88d498>Passed: Straight flush rank</color>"); } else { failedTests.Add("<color=#ef476f>Failed: Straight flush rank</color>"); } // if (basicResult.Cards.Count == 5 && // basicResult.Cards.Contains(basicExpectedCards[0]) && // basicResult.Cards.Contains(basicExpectedCards[1]) && // basicResult.Cards.Contains(basicExpectedCards[2]) && // basicResult.Cards.Contains(basicExpectedCards[3]) && // basicResult.Cards.Contains(basicExpectedCards[4])) // { // passedTests.Add("<color=#88d498>Passed: Straight flush cards</color>"); // } // else // { // failedTests.Add("<color=#ef476f>Failed: Straight flush cards</color>"); // } // var gapHand = new List<Card>(); // gapHand.Add(new Card(Suit.Diamonds, CardRank.Deuce)); // gapHand.Add(new Card(Suit.Diamonds, CardRank.Three)); // gapHand.Add(new Card(Suit.Diamonds, CardRank.Eight)); // gapHand.Add(new Card(Suit.Diamonds, CardRank.Nine)); // gapHand.Add(new Card(Suit.Diamonds, CardRank.Ten)); // gapHand.Add(new Card(Suit.Hearts, CardRank.Seven)); // gapHand.Add(new Card(Suit.Clubs, CardRank.Queen)); // gapHand = Utilities.Shuffle(gapHand); // var gapResult = TexasHoldEmWhoWonManager.Rank(gapHand); // if (gapResult.Rank != HandRank.StraightFlush) // { // passedTests.Add("<color=#88d498>Passed: Gap straight flush rank</color>"); // } // else // { // failedTests.Add("<color=#ef476f>Failed: Gap straight flush rank</color>"); // } // // It's a flush and a straight but not a straight flush // var offsetStraightAndFlush = new List<Card>(); // offsetStraightAndFlush.Add(new Card(Suit.Diamonds, CardRank.Deuce)); // offsetStraightAndFlush.Add(new Card(Suit.Diamonds, CardRank.Three)); // offsetStraightAndFlush.Add(new Card(Suit.Diamonds, CardRank.Four)); // offsetStraightAndFlush.Add(new Card(Suit.Diamonds, CardRank.Five)); // offsetStraightAndFlush.Add(new Card(Suit.Hearts, CardRank.Six)); // offsetStraightAndFlush.Add(new Card(Suit.Hearts, CardRank.Nine)); // offsetStraightAndFlush.Add(new Card(Suit.Diamonds, CardRank.Queen)); // offsetStraightAndFlush = Utilities.Shuffle(offsetStraightAndFlush); // var offsetStraightAndFlushResult = TexasHoldEmWhoWonManager.Rank(offsetStraightAndFlush); // if (offsetStraightAndFlushResult.Rank != HandRank.StraightFlush) // { // passedTests.Add("<color=#88d498>Passed: Offset straight and flush rank</color>"); // } // else // { // failedTests.Add("<color=#ef476f>Failed: Offset straight and flush rank</color>"); // } return(new TestResults(passedTests, failedTests)); }