예제 #1
0
 /// <summary>
 /// Called when the game is closing and needs to clean up data remnants.
 /// </summary>
 public override void Destroy()
 {
     _eventFactory = null;
 }
예제 #2
0
        //-------------------------------------------------------------------------------------------------

        /// <summary>
        /// Initializes a new instance of the <see cref="EventDirector" /> class.
        /// </summary>
        public EventDirector()
        {
            _eventFactory = new EventFactory();
        }