예제 #1
0
파일: Program.cs 프로젝트: csj12/Tetris
        static void Main(string[] args)
        {
            TETRISSCREEN NewSC = new TETRISSCREEN(10, 15);

            Block NewBlock = new Block(NewSC);

            while (true)
            {
                for (int i = 0; i < 20000000; i++)
                {
                    int a = 4;
                }
                Console.Clear();
                NewSC.Render();
                NewSC.Clear();
                NewBlock.Move();
            }
        }
예제 #2
0
        static void Main(string[] args)
        {
            TETRISSCREEN NewSC = new TETRISSCREEN(5, 5);

            NewSC.Render();

            Console.ReadKey();



            //int Arr[][] = new [15][10];

            //Arr[]

            //string Str = "";
            //for (int i = 0; i < 10; i++)
            //{
            //    if (true)
            //    {
            //        Str += "*";
            //    }
            //}



            //for (int y = 0; y < 15; ++y)
            //{
            //    for (int i = 0; i < 10; ++i)
            //    {
            //        if (y == 0 || y == 14)
            //        {
            //            Console.Write("*");
            //        }
            //        else
            //        {
            //            Console.Write(".");
            //        }

            //    }

            //    Console.WriteLine("");
            //}

            //Console.CursorLeft = 6;
            //Console.CursorTop = 6;
            //Console.WriteLine("O");
            //Console.CursorLeft = 6;
            //Console.CursorTop = 7;
            //Console.WriteLine("O");
            //Console.CursorLeft = 6;
            //Console.CursorTop = 8;
            //Console.WriteLine("O");
            //Console.CursorLeft = 6;
            //Console.CursorTop = 9;
            //Console.WriteLine("O");

            //while (true)
            //{
            //    Console.ReadKey();
            //}
        }
예제 #3
0
 public Block(TETRISSCREEN _Screen)
 {
     Screen = _Screen;
 }