private void OnKeyUp(MyKeyboardEventArgs e) { KeyboardHadler <MyKeyboardEventArgs> temp = KeyUp; if (temp != null) { temp.Invoke(e); } }
public void KeyboardEventsHandler() { MyKeyboardEventArgs e; MyKeys vKeyDown = GetCurretDownKey(); if (vKeyDown != MyKeys.None) { oldKey = vKeyDown; e = new MyKeyboardEventArgs(vKeyDown); OnKeyDown(e); } else if (oldKey != MyKeys.None && !IsKeyDown(oldKey)) { e = new MyKeyboardEventArgs(oldKey); OnKeyUp(e); oldKey = MyKeys.None; } }
protected virtual void GameKeyUp(MyKeyboardEventArgs e) { }