//Info public void setInfo(Info info, int t) { info.Speed = t; }
public int Check(Player player, Block block, Info info)//kiểm tra để có điểm { if (player.Name == "Player_Server") { int i = block.Row1 - 1; if (block.IBoard <= 3) { return(-1); } if (info.Speed < 100) { return(0); } int count, j, score; do { count = 0; for (j = 0; j < board.Column1; j++) { if (board.MapPlayServer1[block.IBoard + i, j] == 1) { count++; } } if (count == 10) { score = 100; info.UpLevel(info, score); UpdateMap(player, block.IBoard + i); Draw(player); } else { i--; } } while (i >= 0); return(1); } else { int i = block.Row1 - 1; if (block.IBoard <= 3) { return(-1); } if (info.Speed <= 100) { return(0); } int count, j, score; do { count = 0; for (j = 0; j < board.Column1; j++) { if (board.MapPlayClient1[block.IBoard + i, j] == 1) { count++; } } if (count == 10) { score = 100; info.UpLevel(info, score); UpdateMap(player, block.IBoard + i); Draw(player); } else { i--; } } while (i >= 0); return(1); } }
private void btnInfo_Click(object sender, EventArgs e) { Info info = new Info(); info.Show(); }