예제 #1
0
        public Information(GameTab gameTab)
        {
            this.gameTab = gameTab;

            score = 0;
            level = 1;
            levelTimer = 0;
        }
예제 #2
0
        public NextFigure(GameTab gameTab)
        {
            this.gameTab = gameTab;

            figure = Block.getBlinkArray(new Vector2(Constants.FIGUREMAXSIZE));
            setNewFigure();
            position = Constants.NEXTBLOCKPOSITION;
        }
예제 #3
0
        public GameField(GameTab gameTab)
        {
            this.gameTab = gameTab;

            field = Block.getBlinkArray(Constants.FIELDBLOCKZISE);
            movingFigure = new MovingFigure();
            setNewFigure();

            ticktimer = 0;
            movetimer = 0;
            isMoved = false;
        }
예제 #4
0
파일: Game1.cs 프로젝트: NarkomDe/Tetris
        public void ChangeState(GameStates newState)
        {
            switch (newState)
            {
                case GameStates.Menu:
                    if (gameState == GameStates.Start)
                    {
                        menuComponent = new MenuComponent(this);
                        Components.Add(menuComponent);
                    }
                    else if (gameState == GameStates.HighScores)
                    {
                        Components.Remove(highScoresComponent);

                        menuComponent.Enabled = true;
                        menuComponent.Visible = true;
                    }
                    else
                    {
                        Components.Remove(gameTab);
                        Components.Remove(pauseComponent);
                        if (gameState == GameStates.End)
                            Components.Remove(endComponent);

                        menuComponent.Enabled = true;
                        menuComponent.Visible = true;
                    }
                    break;

                case GameStates.HighScores:
                    menuComponent.Enabled = false;
                    menuComponent.Visible = false;
                    highScoresComponent = new HighScoresComponent(this);
                    Components.Add(highScoresComponent);
                    break;

                case GameStates.Game:
                    if (gameState == GameStates.Menu)
                    {
                        menuComponent.Enabled = false;
                        menuComponent.Visible = false;

                        gameTab = new GameTab(this, menuComponent.buttonManager.getButtonValue(0));
                        Components.Add(gameTab);

                        pauseComponent = new PauseComponent(this);
                        pauseComponent.Enabled = false;
                        pauseComponent.Visible = false;
                        Components.Add(pauseComponent);
                    }
                    else if (gameState == GameStates.Pause)
                    {
                        gameTab.Enabled = true;
                        pauseComponent.Enabled = false;
                        pauseComponent.Visible = false;
                    }
                    break;

                case GameStates.Pause:
                    gameTab.Enabled = false;
                    pauseComponent.Enabled = true;
                    pauseComponent.Visible = true;
                    break;

                case GameStates.End:
                    gameTab.Enabled = false;
                    gameTab.Visible = false;
                    pauseComponent.Enabled = false;
                    pauseComponent.Visible = false;
                    endComponent = new EndComponent(this, gameTab.information.FormScore());
                    Components.Add(endComponent);
                    break;
            }

            gameState = newState;
        }