private void GetRight() { if (Math.Max(Math.Max(currentFigure.PosFirstX, currentFigure.PosSecondX), Math.Max(currentFigure.PosThirdX, currentFigure.PosQuadrupleX)) < board.GetLength(0) - 1 && board[currentFigure.PosFirstX + 1, currentFigure.PosFirstY] != 1 && board[currentFigure.PosSecondX + 1, currentFigure.PosSecondY] != 1 && board[currentFigure.PosThirdX + 1, currentFigure.PosThirdY] != 1 && board[currentFigure.PosQuadrupleX + 1, currentFigure.PosQuadrupleY] != 1) { currentFigure.GetRight(); } }