//Tastenbelegung private void HandleKeyDown(object sender, KeyEventArgs e) { switch (e.Key) { case Key.Left: if (Timer.IsEnabled) { myBoard.CurrTetraminoMoveLeft(); } break; case Key.Right: if (Timer.IsEnabled) { myBoard.CurrTetraminoMoveReight(); } break; case Key.Down: if (Timer.IsEnabled) { myBoard.CurrTetraminoMoveDown(); } break; case Key.Up: if (Timer.IsEnabled) { myBoard.CurrTetraminoMoveRotate(); } break; case Key.F2: GameStart(); break; case Key.F3: GamePause(); break; case Key.F4: GameEnd(); break; default: break; } }