private void elementMove(object obj) { TetrisElement telement = obj as TetrisElement; while (isRunning && telement != null) { if (!isMove) { telement = TetrisFactory.move(tcontainer, telement, TetrisDirection.DEFAULT); } Thread.Sleep(500); } element = telement; }
/// <summary> /// 按下键 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public void TetrisControl_KeyDown(object sender, Keys keyCode) { //只有开始时才响应事件 if (isRunning && element != null) { switch (keyCode) { case Keys.Left: isMove = true; TetrisFactory.move(tcontainer, element, TetrisDirection.LEFT); break; case Keys.Right: isMove = true; TetrisFactory.move(tcontainer, element, TetrisDirection.RIGHT); break; } isMove = false;//移动完毕 } }