public void SetMode(Mode mode) { if (!modeTimer.Ready()) { return; } modeTimer.Reset(); this.mode = mode; }
public void ToggleCrosshair() { if (!crosshairtimer.Ready()) { return; } crosshairtimer.Reset(); crosshair = !crosshair; }
private static void Update() { if (Input.Keys(Key.Tab)) { if (activeFractalTimer.Ready()) { activeFractal = activeFractal == Fractal.FractalType.Mandelbrot ? Fractal.FractalType.Julia : Fractal.FractalType.Mandelbrot; activeFractalTimer.Reset(); } } if (activeFractal == Fractal.FractalType.Mandelbrot) { HandleKeys(mandelbrot); } else { HandleKeys(julia); } float clr_amt = GameTime.DeltaTime / 1000 * (Input.Keys(Key.LeftShift) ? 1 : -1); if (Input.Keys(Key.Z)) { mandelbrot.clrRatio.R += clr_amt; julia.clrRatio.R += clr_amt; } if (Input.Keys(Key.X)) { mandelbrot.clrRatio.G += clr_amt; julia.clrRatio.G += clr_amt; } if (Input.Keys(Key.C)) { mandelbrot.clrRatio.B += clr_amt; julia.clrRatio.B += clr_amt; } if (Input.Keys(Key.J)) { mandelbrot.rot -= GameTime.DeltaTime / 200; julia.rot -= GameTime.DeltaTime / 200; } if (Input.Keys(Key.L)) { mandelbrot.rot += GameTime.DeltaTime / 200; julia.rot += GameTime.DeltaTime / 200; } if (Input.Keys(Key.One)) { julia.SetMode(Fractal.Mode.Normal); } if (Input.Keys(Key.Two)) { julia.SetMode(Fractal.Mode.Reciprocal); } if (Input.Keys(Key.Three)) { julia.SetMode(Fractal.Mode.SquaredReciprocal); } if (Input.Keys(Key.Four)) { julia.SetMode(Fractal.Mode.t1); } if (Input.Keys(Key.Five)) { julia.SetMode(Fractal.Mode.t2); } if (Input.Keys(Key.Six)) { julia.SetMode(Fractal.Mode.t3); } if (Input.Keys(Key.Escape)) { Glfw.SetWindowShouldClose(window, true); } }