private NativeArray <int> Triangulate(int index) { var iGeom = IntGeom.DefGeom; var data = ComplexTests.data[index]; var hull = iGeom.Int(data[0]); var holes = new IntVector[data.Length - 1][]; for (int i = 1; i < data.Length; ++i) { holes[i - 1] = iGeom.Int(data[i]); } var iShape = new IntShape(hull, holes); var pShape = new PlainShape(iShape, Allocator.Temp); var triangles = pShape.Triangulate(Allocator.Temp); Assert.IsTrue(Triangle.IsCCW(pShape.points, triangles)); pShape.Dispose(); return(triangles); }
private NativeArray <int> Triangulate(int index) { var iGeom = IntGeom.DefGeom; var data = MonotoneTests.data[index]; var iPoints = iGeom.Int(data); var iShape = new IntShape(iPoints, new IntVector[0][]); var pShape = new PlainShape(iShape, Allocator.Temp); var triangles = pShape.Triangulate(Allocator.Temp); Assert.IsTrue(Triangle.IsCCW(pShape.points, triangles)); pShape.Dispose(); return(triangles); }