private void detach_Units(Engage_Unit entity) { this.SendPropertyChanging(); entity.Army = null; }
private void attach_Units(Engage_Unit entity) { this.SendPropertyChanging(); entity.Army = this; }
partial void UpdateEngage_Unit(Engage_Unit instance);
partial void DeleteEngage_Unit(Engage_Unit instance);
partial void InsertEngage_Unit(Engage_Unit instance);