private void DrawSettingsUI() { Target.data.DataAsset = (AnimationDataAsset)EditorGUILayout.ObjectField("Data Asset", Target.data.DataAsset, typeof(AnimationDataAsset), true); if (Target.data.DataAsset != _safeDataAsset) { Reload(); _safeDataAsset = Target.data.DataAsset; } EditorGUILayout.Space(); if (Target.data.DataAsset != null) { _playOnAwake.boolValue = EditorGUILayout.Toggle("Play on awake", _playOnAwake.boolValue); EditorGUILayout.BeginHorizontal(); _indexSelectAnimation.intValue = EditorGUILayout.Popup(_indexSelectAnimation.intValue, _animations); _loopPlayAwake.boolValue = EditorGUILayout.Toggle("Loop", _loopPlayAwake.boolValue); EditorGUILayout.EndHorizontal(); _frameIndex.intValue = (int)EditorGUILayout.Slider((float)_frameIndex.intValue, 0, GetAnimationLength()); _timeScale.floatValue = EditorGUILayout.FloatField("Time Scale", _timeScale.floatValue); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Flip", GUILayout.MaxWidth(100)); _flipX.boolValue = EditorGUILayout.ToggleLeft("X", _flipX.boolValue, GUILayout.MaxWidth(50)); _flipY.boolValue = EditorGUILayout.ToggleLeft("Y", _flipY.boolValue, GUILayout.MaxWidth(50)); Target.FlipX = _flipX.boolValue; Target.FlipY = _flipY.boolValue; EditorGUILayout.EndHorizontal(); DrawThread(); } }
private void FillSpritesPool(Sprite[] sprites, AnimationDataAsset dataAsset) { dataAsset.CurrentSpritesPool = new SpritesPool(); for (int i = 0; i < sprites.Length; i++) { if (sprites[i] != null) { dataAsset.CurrentSpritesPool.Add(sprites[i]); } } }
private AnimationDataAsset CreateAsset(string path, string name) { string fullPath = GetAssetPath(path, name + ".asset"); AnimationDataAsset dataAsset = (AnimationDataAsset)AssetDatabase.LoadAssetAtPath(fullPath, typeof(AnimationDataAsset)); if (dataAsset == null) { dataAsset = ScriptableObject.CreateInstance <AnimationDataAsset>(); AssetDatabase.CreateAsset(dataAsset, fullPath); } return(dataAsset); }
public void Clone(AnimationDataAsset copy) { Animations.Clear(); for (int i = 0; i < copy.Animations.Count; i++) { Animations.Add(copy.Animations[i]); } CurrentSpritesPool = copy.CurrentSpritesPool; PixelsPerUnits = copy.PixelsPerUnits; IsEditorMode = copy.IsEditorMode; }