/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here Window.Title = "Test Game"; bb = new BattleBase(20000,20000); List<int> dimensions = InitGraphicsMode(SCREEN_WIDTH, SCREEN_HEIGHT, false); CommandTimer.formTemplates(); BattleGroup.setConstants(dimensions[0], dimensions[1], 10); UnitController.m_battleBase = bb; base.Initialize(); }
public BattleCamera(BattleBase basex) { m_base = basex; m_possibleUnitFocuses = new Dictionary <String, Unit>(); }
public BattleCamera(BattleBase basex) { m_base = basex; m_possibleUnitFocuses = new Dictionary<String,Unit>(); }