예제 #1
0
        static void Main(string[] args)
        {
            Process[] processes  = Process.GetProcesses();
            Process   wzqProcess = null;

            foreach (var item in processes)
            {
                if (item.MainWindowTitle == "五子棋")
                {
                    Console.WriteLine(item.ProcessName);
                    Console.WriteLine(item.Id);
                    //窗口名
                    Console.WriteLine(item.MainWindowTitle);
                    Console.WriteLine(item.MainModule.FileName);
                    Console.WriteLine(item.MainModule.FileVersionInfo.FileVersion);
                    Console.WriteLine(item.MainModule.FileVersionInfo.FileDescription);
                    Console.WriteLine(item.MainModule.FileVersionInfo.Comments);
                    Console.WriteLine(item.MainModule.FileVersionInfo.CompanyName);
                    Console.WriteLine(item.MainModule.FileVersionInfo.FileName);
                    //产品名
                    Console.WriteLine(item.MainModule.FileVersionInfo.ProductName);
                    Console.WriteLine(item.MainModule.FileVersionInfo.ProductVersion);
                    Console.WriteLine(item.StartTime);
                    Console.WriteLine(item.MainWindowHandle);
                    wzqProcess = item;
                    break;
                }
            }
            Bitmap bitmap = CaptureImage.Captuer(wzqProcess);

            if (bitmap == null)
            {
                return;
            }

            //bitmap.Save("a.bmp");
            //Process.Start("mspaint", "a.bmp");
            //左上角
            //227 129
            //右下角
            //721 621
            int width  = 721 - 227;
            int height = 621 - 129;
            int step   = width * 15 / 14 / 15;

            Bitmap   wzqBoardImage = new Bitmap(width * 15 / 14, height * 15 / 14);
            Graphics g             = Graphics.FromImage(wzqBoardImage);

            //
            // 摘要:
            //     在指定位置并且按指定大小绘制指定的 System.Drawing.Image 的指定部分。
            //
            // 参数:
            //   image:
            //     要绘制的 System.Drawing.Image。
            //
            //   destRect:
            //     System.Drawing.Rectangle 结构,它指定所绘制图像的位置和大小。 将图像进行缩放以适合该矩形。
            //
            //   srcRect:
            //     System.Drawing.Rectangle 结构,它指定 image 对象中要绘制的部分。
            //
            //   srcUnit:
            //     System.Drawing.GraphicsUnit 枚举的成员,它指定 srcRect 参数所用的度量单位。
            g.DrawImage(bitmap,
                        new Rectangle(0, 0, wzqBoardImage.Width, wzqBoardImage.Height),
                        new Rectangle(227 - step / 2, 129 - step / 2, wzqBoardImage.Width, wzqBoardImage.Height),
                        GraphicsUnit.Pixel);
            g.Dispose();

            //把Bitmap转换成Mat
            Mat boardMat = BitmapConverter.ToMat(wzqBoardImage);

            //因为霍夫圆检测对噪声比较敏感,所以首先对图像做一个中值滤波或高斯滤波(噪声如果没有可以不做)
            Mat blurBoardMat = new Mat();

            Cv2.MedianBlur(boardMat, blurBoardMat, 9);

            //转为灰度图像
            Mat grayBoardMat = new Mat();

            Cv2.CvtColor(blurBoardMat, grayBoardMat, ColorConversionCodes.BGR2GRAY);

            //3:霍夫圆检测:使用霍夫变换查找灰度图像中的圆。
            CircleSegment[] circleSegments = Cv2.HoughCircles(grayBoardMat, HoughMethods.Gradient, 1, step * 0.4, 70, 30, (int)(step * 0.3), (int)(step * 0.5));

            foreach (var circleSegment in circleSegments)
            {
                Cv2.Circle(boardMat, (int)circleSegment.Center.X, (int)circleSegment.Center.Y, (int)circleSegment.Radius, Scalar.Red, 1, LineTypes.AntiAlias);
            }



            //判断棋子位置,遍历棋盘上的每个位置
            int rows = 15;
            List <Tuple <int, int, int> > chessPointList = new List <Tuple <int, int, int> >();
            //计算棋子颜色的阈值
            Scalar scalarLower = new Scalar(128, 128, 128);
            Scalar scalarUpper = new Scalar(255, 255, 255);

            //行
            for (int i = 0; i < rows; i++)
            {
                //列
                for (int j = 0; j < rows; j++)
                {
                    //棋盘棋子坐标
                    Point2f point = new Point2f(j * step + 0.5f * step, i * step + 0.5f * step);
                    foreach (var circleSegment in circleSegments)
                    {
                        //有棋子
                        if (circleSegment.Center.DistanceTo(point) < 0.5 * step)
                        {
                            //检查棋子的颜色
                            //以棋子中心为中心点,截取一部分图片(圆内切正方形),来计算图片颜色
                            //r^2 = a^2 + a^2
                            //--> a= ((r^2)/2)^-2

                            double len       = Math.Sqrt(circleSegment.Radius * circleSegment.Radius / 2);
                            Rect   rect      = new Rect((int)(circleSegment.Center.X - len), (int)(circleSegment.Center.Y - len), (int)(len * 2), (int)(len * 2));
                            Mat    squareMat = new Mat(grayBoardMat, rect);

                            //计算颜色
                            Mat calculatedMat = new Mat();
                            Cv2.InRange(squareMat, scalarLower, scalarUpper, calculatedMat);
                            float result = 100f * Cv2.CountNonZero(calculatedMat) / (calculatedMat.Width * calculatedMat.Height);

                            chessPointList.Add(new Tuple <int, int, int>(i + 1, j + 1, result < 50 ? 0 : 1));
                            break;
                        }
                    }
                }
            }

            foreach (var item in chessPointList)
            {
                Console.WriteLine($"{item.Item1},{item.Item2},{item.Item3}");
            }
            Cv2.ImShow("boardMat", boardMat);
            Cv2.WaitKey();
        }