protected override void Initialize() { // TODO: Add your initialization logic here mapEd = new Map (); drawMapSeg = new DrawMapSegment (mapEd.SegmentDefinitions, 500, 30, 50, 30, 40); segIndex = -1; mapSegIndex = -1; currentLayer = 0f; layer = new string[]{ "back", "mid", "front" }; selectType = new string[]{"col","select" }; layerName = layer[0]; selectName = selectType [1]; mouseClick = false; dropSegment = false; holdSegment = false; mouseDrag = false; drawType = DrawingMode.SegmentSelection; //Components.Add (new CollisionRectangle (this)); base.Initialize (); }
public void Init() { map = new Map (); map.AddSeg (1f, 1, 45, 45); pallet =new DrawMapSegment (map.SegmentDefinitions, 500, 30, 50, 30, 40); }