public PlayerCharacter(Vector2 position, Vector2 offset) : base(position, offset) { CollisionCircle circ = new CollisionCircle(25, new Vector2((GetSprite().Width / 2), (GetSprite().Height + 70))); SetCircle(circ); }
public BattleChar(int ID, Vector2 position, Vector2 Offset, int enemy, int Radius) : base(position, Offset) { // SetOffset(new Vector2(position.X + GetSprite().Width, position.X + GetSprite().Height)); StaticID = ID; SetCurrentAnimation(ForwardStandAnimation); cir = new CollisionCircle(25, Vector2.Zero); MoveCircle = new CollisionCircle(350, Vector2.Zero); }
public void SetCircle(CollisionCircle Circ) { cir = Circ; }