public void SetUp() { containingObject = new GameObject(); subject = containingObject.AddComponent <ObjectPointerMock>(); validOrigin = new GameObject(); invalidOrigin = new GameObject(); validSegment = new GameObject(); invalidSegment = new GameObject(); validDestination = new GameObject(); invalidDestination = new GameObject(); }
public void SetUp() { Physics.autoSimulation = false; containingObject = new GameObject(); subject = containingObject.AddComponent <ObjectPointerMock>(); validOrigin = new GameObject(); invalidOrigin = new GameObject(); validSegment = new GameObject(); invalidSegment = new GameObject(); validDestination = new GameObject(); invalidDestination = new GameObject(); }