/// <summary> /// Entry point for the system thread. /// </summary> /// <remarks> /// Loops calling the thread function enumerator until it exists without a /// yield return. Also effects sleeping as returned by the thread function. /// </remarks> private void ThreadEntry() { if (_threadFunction != null) { WorkthreadSleep wait = null; while (!_quit && _threadFunction.MoveNext()) { wait = _threadFunction.Current as WorkthreadSleep; if (wait != null) { System.Threading.Thread.Sleep(wait.Milliseconds); } } } }
/// <summary> /// Entry point for the system thread. /// </summary> /// <remarks> /// Loops calling the thread function enumerator until it exists without a /// yield return. Also effects sleeping as returned by the thread function. /// </remarks> private void ThreadEntry() { if (_threadFunction != null) { WorkthreadSleep wait = null; while (!_quit && _threadFunction.MoveNext()) { wait = _threadFunction.Current as WorkthreadSleep; if (wait != null) { System.Threading.Thread.Sleep(wait.Milliseconds); } if (_suspend) { // Suspend requested _suspendEvent.WaitOne(); } } } }