public static void Start() { if (monitorThread != null) return; monitorThread = new ProgramThread ("LMon", MonitorLoop); monitorThread.Start (); LoadLastMinute = -1; LoadLastSecond = -1; }
public static void Start() { if (monitorThread != null) { return; } monitorThread = new ProgramThread("LMon", MonitorLoop); monitorThread.Start(); LoadLastMinute = -1; LoadLastSecond = -1; }
public static void StartServer() { var ctx = new HookContext { Sender = new ConsoleSender(), }; var args = new HookArgs.ServerStateChange { ServerChangeState = ServerState.STARTING }; HookPoints.ServerStateChange.Invoke(ref ctx, ref args); if (serverThread == null) { serverThread = new ProgramThread("Serv", NetPlay.ServerLoopLoop); serverThread.Start(); } disconnect = false; }
public static void StartServer() { var ctx = new HookContext { Sender = new ConsoleSender(), }; var args = new HookArgs.ServerStateChange { ServerChangeState = ServerState.STARTING }; HookPoints.ServerStateChange.Invoke(ref ctx, ref args); if (serverThread == null) { serverThread = new ProgramThread ("Serv", NetPlay.ServerLoopLoop); serverThread.Start(); } disconnect = false; }
public static void StartServer() { if (serverThread == null) { serverThread = new ProgramThread ("Serv", Netplay.ServerLoopLoop); serverThread.Start(); } disconnect = false; }