public override void PostUpdateEquips() { if (IsSylvia) { MobaPlayer mobaPlayer = player.GetModPlayer <MobaPlayer>(); //Sylvia Talent [0,1]: Graceful Leap if (mobaPlayer.MyCharacter.talentArray[0, 1]) { player.doubleJumpCloud = true; //doesn't work, needs to sync somewhere idk } //Sylvia Talent [0,2]: Thorns Embrace if (mobaPlayer.MyCharacter.talentArray[0, 2]) { player.statDefense += 6; mobaPlayer.PercentThorns += 0.15f; } } }
public override void PostUpdateRunSpeeds() { if (IsSylvia) { MobaPlayer modPlayer = player.GetModPlayer <MobaPlayer>(); float moveSpeedAdd = 1f; //Sylvia Talent [0,0]: Nature's Calling if (modPlayer.MyCharacter.talentArray[0, 0]) { moveSpeedAdd += 0.36f; } //Sylvia Talent [1,0]: Swift Thistle if (modPlayer.MyCharacter.talentArray[1, 0] && VerdantFury) { moveSpeedAdd += MySylviaStats.GetVerdantFuryIncrease() - 1f; } player.moveSpeed *= moveSpeedAdd; player.maxRunSpeed *= moveSpeedAdd; player.accRunSpeed *= moveSpeedAdd; } }