public static bool OnSendData(ref int msgType, ref int remoteClient, ref int ignoreClient, ref string text, ref int number, ref float number2, ref float number3, ref float number4) { if (SendData == null) { return(false); } var args = new SendDataEventArgs() { MsgID = (PacketTypes)msgType, remoteClient = remoteClient, ignoreClient = ignoreClient, text = text, number = number, number2 = number2, number3 = number3, number4 = number4, }; SendData(args); msgType = (int)args.MsgID; remoteClient = args.remoteClient; ignoreClient = args.ignoreClient; text = args.text; number = args.number; number2 = args.number2; number3 = args.number3; number4 = args.number4; return(args.Handled); }
private static void NetHooks_SendData(SendDataEventArgs e) { if (Main.netMode != 2 && e.MsgID == PacketTypes.ChatText) { string msg = e.text; e.Handled = OnChat(ref msg); e.text = msg; } }
public static bool OnSendData(ref int msgType, ref int remoteClient, ref int ignoreClient, ref string text, ref int number, ref float number2, ref float number3, ref float number4) { if (SendData == null) return false; var args = new SendDataEventArgs() { MsgID = (PacketTypes)msgType, remoteClient = remoteClient, ignoreClient = ignoreClient, text = text, number = number, number2 = number2, number3 = number3, number4 = number4, }; SendData(args); msgType = (int)args.MsgID; remoteClient = args.remoteClient; ignoreClient = args.ignoreClient; text = args.text; number = args.number; number2 = args.number2; number3 = args.number3; number4 = args.number4; return args.Handled; }
void NetHooks_SendData(SendDataEventArgs e) { if (e.MsgID == PacketTypes.Disconnect) { Action<ServerSock,string> senddisconnect = (sock, str) => { if (sock == null || !sock.active) return; sock.kill = true; using (var ms = new MemoryStream()) { new DisconnectMsg {Reason = str}.PackFull(ms); SendBytesBufferless(sock, ms.ToArray()); } }; if (e.remoteClient != -1) { senddisconnect(Netplay.serverSock[e.remoteClient], e.text); } else { for (int i = 0; i < Netplay.serverSock.Length; i++) { if (e.ignoreClient != -1 && e.ignoreClient == i) continue; senddisconnect(Netplay.serverSock[i], e.text); } } e.Handled = true; } }
public void OnSendData(SendDataEventArgs e) { try { List<int> ghostIDs = new List<int>(); for (int i = 0; i < 256; i++) { if (isGhost[i]) { ghostIDs.Add(i); } } switch (e.MsgID) { case PacketTypes.DoorUse: case PacketTypes.EffectHeal: case PacketTypes.EffectMana: case PacketTypes.PlayerDamage: case PacketTypes.Zones: case PacketTypes.PlayerAnimation: case PacketTypes.PlayerTeam: case PacketTypes.PlayerSpawn: if ((ghostIDs.Contains(e.number)) && (isGhost[e.number])) e.Handled = true; break; } if ((e.number >= 0) && (e.number <= 255) && (isGhost[e.number])) { if ((!cansend) && (e.MsgID == PacketTypes.PlayerUpdate)) { e.Handled = true; } } } catch (Exception) { } }