public static bool DrawRightSide(SpriteBatch sb, string txt, int i, Vector2 anchor, Vector2 offset, float scale, float colorScale, Color over = default(Color)) { Color color = Color.Lerp(Color.Gray, Color.White, colorScale); if (over != default(Color)) { color = over; } Vector2 value = Utils.DrawBorderString(sb, txt, anchor + offset * (float)(1 + i), color, scale, 0.5f, 0.5f, -1); IngameOptions.valuePosition = anchor + offset * (float)(1 + i) + value * new Vector2(0.5f, 0f); return new Rectangle((int)anchor.X - (int)value.X / 2, (int)anchor.Y + (int)(offset.Y * (float)(1 + i)) - (int)value.Y / 2, (int)value.X, (int)value.Y).Contains(new Point(Main.mouseX, Main.mouseY)); }
public static bool DrawValue(SpriteBatch sb, string txt, int i, float scale, Color over = default(Color)) { Color color = Color.Gray; Vector2 vector = Main.fontMouseText.MeasureString(txt) * scale; bool flag = new Rectangle((int)IngameOptions.valuePosition.X, (int)IngameOptions.valuePosition.Y - (int)vector.Y / 2, (int)vector.X, (int)vector.Y).Contains(new Point(Main.mouseX, Main.mouseY)); if (flag) { color = Color.White; } if (over != default(Color)) { color = over; } Utils.DrawBorderString(sb, txt, IngameOptions.valuePosition, color, scale, 0f, 0.5f, -1); IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + vector.X; return flag; }
public static void Draw(Main mainInstance, SpriteBatch sb) { if (Main.player[Main.myPlayer].dead && !Main.player[Main.myPlayer].ghost) { Main.setKey = -1; IngameOptions.Close(); Main.playerInventory = false; return; } new Vector2((float)Main.mouseX, (float)Main.mouseY); bool flag = Main.mouseLeft && Main.mouseLeftRelease; Vector2 value = new Vector2((float)Main.screenWidth, (float)Main.screenHeight); Vector2 value2 = new Vector2(670f, 480f); Vector2 value3 = value / 2f - value2 / 2f; int num = 20; Utils.DrawInvBG(sb, value3.X - (float)num, value3.Y - (float)num, value2.X + (float)(num * 2), value2.Y + (float)(num * 2), new Color(33, 15, 91, 255) * 0.685f); if (new Rectangle((int)value3.X - num, (int)value3.Y - num, (int)value2.X + num * 2, (int)value2.Y + num * 2).Contains(new Point(Main.mouseX, Main.mouseY))) { Main.player[Main.myPlayer].mouseInterface = true; } Utils.DrawInvBG(sb, value3.X + (float)(num / 2), value3.Y + (float)(num * 5 / 2), value2.X / 2f - (float)num, value2.Y - (float)(num * 3), default(Color)); Utils.DrawInvBG(sb, value3.X + value2.X / 2f + (float)num, value3.Y + (float)(num * 5 / 2), value2.X / 2f - (float)(num * 3 / 2), value2.Y - (float)(num * 3), default(Color)); Utils.DrawBorderString(sb, "Settings Menu", value3 + value2 * new Vector2(0.5f, 0f), Color.White, 1f, 0.5f, 0f, -1); float num2 = 0.7f; float num3 = 0.8f; float num4 = 0.01f; if (IngameOptions.oldLeftHover != IngameOptions.leftHover && IngameOptions.leftHover != -1) { Main.PlaySound(SoundTypeID.MENU_TICK, -1, -1, 1); } if (IngameOptions.oldRightHover != IngameOptions.rightHover && IngameOptions.rightHover != -1) { Main.PlaySound(SoundTypeID.MENU_TICK, -1, -1, 1); } if (flag && IngameOptions.rightHover != -1 && !IngameOptions.noSound) { Main.PlaySound(SoundTypeID.MENU_TICK, -1, -1, 1); } IngameOptions.oldLeftHover = IngameOptions.leftHover; IngameOptions.oldRightHover = IngameOptions.rightHover; IngameOptions.noSound = false; int num5 = 5; Vector2 anchor = new Vector2(value3.X + value2.X / 4f, value3.Y + (float)(num * 5 / 2)); Vector2 offset = new Vector2(0f, value2.Y - (float)(num * 3)) / (float)(num5 + 1); for (int i = 0; i < 6; i++) { if (IngameOptions.leftHover == i || i == IngameOptions.category) { IngameOptions.leftScale[i] += num4; } else { IngameOptions.leftScale[i] -= num4; } if (IngameOptions.leftScale[i] < num2) { IngameOptions.leftScale[i] = num2; } if (IngameOptions.leftScale[i] > num3) { IngameOptions.leftScale[i] = num3; } } IngameOptions.leftHover = -1; int num6 = IngameOptions.category; if (IngameOptions.DrawLeftSide(sb, Lang.menu[114], 0, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f)) { IngameOptions.leftHover = 0; if (flag) { IngameOptions.category = 0; Main.PlaySound(SoundTypeID.MENU_OPEN, -1, -1, 1); } } if (IngameOptions.DrawLeftSide(sb, Lang.menu[63], 1, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f)) { IngameOptions.leftHover = 1; if (flag) { IngameOptions.category = 1; Main.PlaySound(SoundTypeID.MENU_OPEN, -1, -1, 1); } } if (IngameOptions.DrawLeftSide(sb, Lang.menu[66], 2, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f)) { IngameOptions.leftHover = 2; if (flag) { IngameOptions.category = 2; Main.PlaySound(SoundTypeID.MENU_OPEN, -1, -1, 1); } } if (IngameOptions.DrawLeftSide(sb, Lang.menu[115], 3, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f)) { IngameOptions.leftHover = 3; if (flag) { IngameOptions.category = 3; Main.PlaySound(SoundTypeID.MENU_OPEN, -1, -1, 1); } } if (IngameOptions.DrawLeftSide(sb, Lang.menu[118], 4, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f)) { IngameOptions.leftHover = 4; if (flag) { IngameOptions.Close(); } } if (IngameOptions.DrawLeftSide(sb, Lang.inter[35], 5, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f)) { IngameOptions.leftHover = 5; if (flag) { IngameOptions.Close(); Main.menuMode = 10; WorldGen.SaveAndQuit(); } } if (num6 != IngameOptions.category) { for (int j = 0; j < IngameOptions.rightScale.Length; j++) { IngameOptions.rightScale[j] = 0f; } } int num7 = 0; switch (IngameOptions.category) { case 0: num7 = 6; num2 = 1f; num3 = 1.001f; num4 = 0.001f; break; case 1: num7 = 8; num2 = 1f; num3 = 1.001f; num4 = 0.001f; break; case 2: num7 = 13; num2 = 0.8f; num3 = 0.801f; num4 = 0.001f; break; case 3: num7 = 7; num2 = 0.8f; num3 = 0.801f; num4 = 0.001f; break; } Vector2 anchor2 = new Vector2(value3.X + value2.X * 3f / 4f, value3.Y + (float)(num * 5 / 2)); Vector2 offset2 = new Vector2(0f, value2.Y - (float)(num * 3)) / (float)(num7 + 1); for (int k = 0; k < 13; k++) { if (IngameOptions.rightLock == k || (IngameOptions.rightHover == k && IngameOptions.rightLock == -1)) { IngameOptions.rightScale[k] += num4; } else { IngameOptions.rightScale[k] -= num4; } if (IngameOptions.rightScale[k] < num2) { IngameOptions.rightScale[k] = num2; } if (IngameOptions.rightScale[k] > num3) { IngameOptions.rightScale[k] = num3; } } IngameOptions.inBar = false; IngameOptions.rightHover = -1; if (!Main.mouseLeft) { IngameOptions.rightLock = -1; } if (IngameOptions.rightLock == -1) { IngameOptions.notBar = false; } if (IngameOptions.category == 0) { int num8 = 0; anchor2.X -= 70f; if (IngameOptions.DrawRightSide(sb, string.Concat(new object[] { Lang.menu[99], " ", Math.Round((double)(Main.musicVolume * 100f)), "%" }), num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color))) { if (IngameOptions.rightLock == -1) { IngameOptions.notBar = true; } IngameOptions.noSound = true; IngameOptions.rightHover = num8; } IngameOptions.valuePosition.X = value3.X + value2.X - (float)(num / 2) - 20f; IngameOptions.valuePosition.Y = IngameOptions.valuePosition.Y - 3f; float musicVolume = IngameOptions.DrawValueBar(sb, 0.75f, Main.musicVolume); if ((IngameOptions.inBar || IngameOptions.rightLock == num8) && !IngameOptions.notBar) { IngameOptions.rightHover = num8; if (Main.mouseLeft && IngameOptions.rightLock == num8) { Main.musicVolume = musicVolume; } } if ((float)Main.mouseX > value3.X + value2.X * 2f / 3f + (float)num && (float)Main.mouseX < IngameOptions.valuePosition.X + 3.75f && (float)Main.mouseY > IngameOptions.valuePosition.Y - 10f && (float)Main.mouseY <= IngameOptions.valuePosition.Y + 10f) { if (IngameOptions.rightLock == -1) { IngameOptions.notBar = true; } IngameOptions.rightHover = num8; } num8++; if (IngameOptions.DrawRightSide(sb, string.Concat(new object[] { Lang.menu[98], " ", Math.Round((double)(Main.soundVolume * 100f)), "%" }), num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color))) { if (IngameOptions.rightLock == -1) { IngameOptions.notBar = true; } IngameOptions.rightHover = num8; } IngameOptions.valuePosition.X = value3.X + value2.X - (float)(num / 2) - 20f; IngameOptions.valuePosition.Y = IngameOptions.valuePosition.Y - 3f; float soundVolume = IngameOptions.DrawValueBar(sb, 0.75f, Main.soundVolume); if ((IngameOptions.inBar || IngameOptions.rightLock == num8) && !IngameOptions.notBar) { IngameOptions.rightHover = num8; if (Main.mouseLeft && IngameOptions.rightLock == num8) { Main.soundVolume = soundVolume; IngameOptions.noSound = true; } } if ((float)Main.mouseX > value3.X + value2.X * 2f / 3f + (float)num && (float)Main.mouseX < IngameOptions.valuePosition.X + 3.75f && (float)Main.mouseY > IngameOptions.valuePosition.Y - 10f && (float)Main.mouseY <= IngameOptions.valuePosition.Y + 10f) { if (IngameOptions.rightLock == -1) { IngameOptions.notBar = true; } IngameOptions.rightHover = num8; } num8++; if (IngameOptions.DrawRightSide(sb, string.Concat(new object[] { Lang.menu[119], " ", Math.Round((double)(Main.ambientVolume * 100f)), "%" }), num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color))) { if (IngameOptions.rightLock == -1) { IngameOptions.notBar = true; } IngameOptions.rightHover = num8; } IngameOptions.valuePosition.X = value3.X + value2.X - (float)(num / 2) - 20f; IngameOptions.valuePosition.Y = IngameOptions.valuePosition.Y - 3f; float ambientVolume = IngameOptions.DrawValueBar(sb, 0.75f, Main.ambientVolume); if ((IngameOptions.inBar || IngameOptions.rightLock == num8) && !IngameOptions.notBar) { IngameOptions.rightHover = num8; if (Main.mouseLeft && IngameOptions.rightLock == num8) { Main.ambientVolume = ambientVolume; IngameOptions.noSound = true; } } if ((float)Main.mouseX > value3.X + value2.X * 2f / 3f + (float)num && (float)Main.mouseX < IngameOptions.valuePosition.X + 3.75f && (float)Main.mouseY > IngameOptions.valuePosition.Y - 10f && (float)Main.mouseY <= IngameOptions.valuePosition.Y + 10f) { if (IngameOptions.rightLock == -1) { IngameOptions.notBar = true; } IngameOptions.rightHover = num8; } num8++; anchor2.X += 70f; if (IngameOptions.DrawRightSide(sb, Main.autoSave ? Lang.menu[67] : Lang.menu[68], num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num8; if (flag) { Main.autoSave = !Main.autoSave; } } num8++; if (IngameOptions.DrawRightSide(sb, Main.autoPause ? Lang.menu[69] : Lang.menu[70], num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num8; if (flag) { Main.autoPause = !Main.autoPause; } } num8++; if (IngameOptions.DrawRightSide(sb, Main.showItemText ? Lang.menu[71] : Lang.menu[72], num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num8; if (flag) { Main.showItemText = !Main.showItemText; } } num8++; } if (IngameOptions.category == 1) { int num9 = 0; if (IngameOptions.DrawRightSide(sb, Main.graphics.IsFullScreen ? Lang.menu[49] : Lang.menu[50], num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num9; if (flag) { Main.graphics.ToggleFullScreen(); } } num9++; if (IngameOptions.DrawRightSide(sb, string.Concat(new object[] { Lang.menu[51], ": ", Main.graphics.PreferredBackBufferWidth, "x", Main.graphics.PreferredBackBufferHeight }), num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num9; if (flag) { int num10 = 0; for (int l = 0; l < Main.numDisplayModes; l++) { if (Main.displayWidth[l] == Main.graphics.PreferredBackBufferWidth && Main.displayHeight[l] == Main.graphics.PreferredBackBufferHeight) { num10 = l; break; } } num10++; if (num10 >= Main.numDisplayModes) { num10 = 0; } Main.graphics.PreferredBackBufferWidth = Main.displayWidth[num10]; Main.graphics.PreferredBackBufferHeight = Main.displayHeight[num10]; } } num9++; anchor2.X -= 70f; if (IngameOptions.DrawRightSide(sb, string.Concat(new object[] { Lang.menu[52], ": ", Main.bgScroll, "%" }), num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color))) { if (IngameOptions.rightLock == -1) { IngameOptions.notBar = true; } IngameOptions.noSound = true; IngameOptions.rightHover = num9; } IngameOptions.valuePosition.X = value3.X + value2.X - (float)(num / 2) - 20f; IngameOptions.valuePosition.Y = IngameOptions.valuePosition.Y - 3f; float num11 = IngameOptions.DrawValueBar(sb, 0.75f, (float)Main.bgScroll / 100f); if ((IngameOptions.inBar || IngameOptions.rightLock == num9) && !IngameOptions.notBar) { IngameOptions.rightHover = num9; if (Main.mouseLeft && IngameOptions.rightLock == num9) { Main.bgScroll = (int)(num11 * 100f); Main.caveParrallax = 1f - (float)Main.bgScroll / 500f; } } if ((float)Main.mouseX > value3.X + value2.X * 2f / 3f + (float)num && (float)Main.mouseX < IngameOptions.valuePosition.X + 3.75f && (float)Main.mouseY > IngameOptions.valuePosition.Y - 10f && (float)Main.mouseY <= IngameOptions.valuePosition.Y + 10f) { if (IngameOptions.rightLock == -1) { IngameOptions.notBar = true; } IngameOptions.rightHover = num9; } num9++; anchor2.X += 70f; if (IngameOptions.DrawRightSide(sb, Main.fixedTiming ? Lang.menu[53] : Lang.menu[54], num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num9; if (flag) { Main.fixedTiming = !Main.fixedTiming; } } num9++; if (IngameOptions.DrawRightSide(sb, Lang.menu[55 + Lighting.lightMode], num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num9; if (flag) { Lighting.lightCounter += 100; Lighting.lightMode++; if (Lighting.lightMode >= 4) { Lighting.lightMode = 0; } if (Lighting.lightMode == 2 || Lighting.lightMode == 0) { Main.renderCount = 0; Main.renderNow = true; Lighting.BlackOut(); } } } num9++; if (IngameOptions.DrawRightSide(sb, Lang.menu[116] + " " + ((Lighting.LightingThreads > 0) ? string.Concat(Lighting.LightingThreads + 1) : Lang.menu[117]), num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num9; if (flag) { Lighting.LightingThreads++; if (Lighting.LightingThreads > Environment.ProcessorCount - 1) { Lighting.LightingThreads = 0; } } } num9++; if (IngameOptions.DrawRightSide(sb, Lang.menu[59 + Main.qaStyle], num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num9; if (flag) { Main.qaStyle++; if (Main.qaStyle > 3) { Main.qaStyle = 0; } } } num9++; if (IngameOptions.DrawRightSide(sb, Main.owBack ? Lang.menu[100] : Lang.menu[101], num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num9; if (flag) { Main.owBack = !Main.owBack; } } num9++; } if (IngameOptions.category == 2) { int num12 = 0; anchor2.X -= 30f; int num13 = 0; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cUp, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; num13 = 1; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cDown, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; num13 = 2; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cLeft, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; num13 = 3; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cRight, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; num13 = 4; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cJump, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; num13 = 5; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cThrowItem, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; num13 = 6; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cInv, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; num13 = 7; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cHeal, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; num13 = 8; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cMana, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; num13 = 9; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cBuff, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; num13 = 10; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cHook, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; num13 = 11; if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cTorch, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color)))) { IngameOptions.rightHover = num12; if (flag) { Main.setKey = num13; } } num12++; anchor2.X += 30f; if (IngameOptions.DrawRightSide(sb, Lang.menu[86], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num12; if (flag) { KeyBoardDefinitions.resetBindingValues(); Main.setKey = -1; } } num12++; if (Main.setKey >= 0) { Main.blockInput = true; Keys[] pressedKeys = Main.keyState.GetPressedKeys(); if (pressedKeys.Length > 0) { string text = string.Concat(pressedKeys[0]); if (text != "None") { KeyBoardDefinitions.setBindingValue(Main.setKey, text); Main.blockKey = pressedKeys[0]; Main.blockInput = false; Main.setKey = -1; } } } } if (IngameOptions.category == 3) { int num14 = 0; anchor2.X -= 30f; int num15 = 0; if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapStyle, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color)))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } num14++; num15 = 1; if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapFull, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color)))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } num14++; num15 = 2; if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapZoomIn, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color)))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } num14++; num15 = 3; if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapZoomOut, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color)))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } num14++; num15 = 4; if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapAlphaUp, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color)))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } num14++; num15 = 5; if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f; if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapAlphaDown, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color)))) { IngameOptions.rightHover = num14; if (flag) { Main.setKey = num15; } } num14++; anchor2.X += 30f; if (IngameOptions.DrawRightSide(sb, Lang.menu[86], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), default(Color))) { IngameOptions.rightHover = num14; if (flag) { KeyBoardDefinitions.resetMapBindingValues(); Main.setKey = -1; } } num14++; if (Main.setKey >= 0) { Main.blockInput = true; Keys[] pressedKeys2 = Main.keyState.GetPressedKeys(); if (pressedKeys2.Length > 0) { string text2 = string.Concat(pressedKeys2[0]); if (text2 != "None") { KeyBoardDefinitions.setBindingMapValue(Main.setKey, text2); Main.setKey = -1; Main.blockKey = pressedKeys2[0]; Main.blockInput = false; } } } } if (IngameOptions.rightHover != -1 && IngameOptions.rightLock == -1) { IngameOptions.rightLock = IngameOptions.rightHover; } sb.Draw(Main.cursorTexture, new Vector2((float)(Main.mouseX + 1), (float)(Main.mouseY + 1)), null, new Color((int)((float)Main.cursorColor.R * 0.2f), (int)((float)Main.cursorColor.G * 0.2f), (int)((float)Main.cursorColor.B * 0.2f), (int)((float)Main.cursorColor.A * 0.5f)), 0f, default(Vector2), Main.cursorScale * 1.1f, SpriteEffects.None, 0f); sb.Draw(Main.cursorTexture, new Vector2((float)Main.mouseX, (float)Main.mouseY), null, Main.cursorColor, 0f, default(Vector2), Main.cursorScale, SpriteEffects.None, 0f); }