//get texture rect public IntRect GetTextureRect() { var currFrame = currAnim.GetFrame(speed); return(ss.GetTextureRect(currFrame.i, currFrame.j)); }
public void UpdateView() { //есть все соседи if (UpTile != null && DownTile != null && LeftTile != null && RightTile != null) { int i = World.rand.Next(0, 3); rectShape.TextureRect = SpriteSheet.GetTextureRect(1 + i, 1); } //нет соседей else if (UpTile == null && DownTile == null && LeftTile == null && RightTile == null) { int i = World.rand.Next(0, 3); rectShape.TextureRect = SpriteSheet.GetTextureRect(9 + i, 3); }//---------------------------------------------------------------------- //нет соседа сверху else if (UpTile == null && DownTile != null && LeftTile != null && RightTile != null) { int i = World.rand.Next(0, 3); rectShape.TextureRect = SpriteSheet.GetTextureRect(1 + i, 0); } //нет соседа снизу else if (UpTile != null && DownTile == null && LeftTile != null && RightTile != null) { int i = World.rand.Next(0, 3); rectShape.TextureRect = SpriteSheet.GetTextureRect(1 + i, 2); } //нет соседа слева else if (UpTile != null && DownTile != null && LeftTile == null && RightTile != null) { int i = World.rand.Next(0, 3); rectShape.TextureRect = SpriteSheet.GetTextureRect(0, i); } //нет соседа справа else if (UpTile != null && DownTile != null && LeftTile != null && RightTile == null) { int i = World.rand.Next(0, 3); rectShape.TextureRect = SpriteSheet.GetTextureRect(4, i); }//---------------------------------------------------------------------- //нет соседа сверху слева else if (UpTile == null && DownTile != null && LeftTile == null && RightTile != null) { int i = World.rand.Next(0, 3); rectShape.TextureRect = SpriteSheet.GetTextureRect(0 + i * 2, 3); } //нет соседа сверху справа else if (UpTile == null && DownTile != null && LeftTile != null && RightTile == null) { int i = World.rand.Next(0, 3); rectShape.TextureRect = SpriteSheet.GetTextureRect(1 + i * 2, 3); } //нет соседа слева снизу else if (UpTile != null && DownTile == null && LeftTile == null && RightTile != null) { int i = World.rand.Next(0, 3); rectShape.TextureRect = SpriteSheet.GetTextureRect(0 + i * 2, 4); } //нет соседа справа снизу else if (UpTile != null && DownTile == null && LeftTile != null && RightTile == null) { int i = World.rand.Next(0, 3); rectShape.TextureRect = SpriteSheet.GetTextureRect(1 + i * 2, 4); } }