public TradeRequest(Main game) : base(game) { Order = 4; for (int i = 0; i < Main.maxPlayers; i++) TradeActive[i] = new TradePlayer(); }
public AFK(Main game) : base(game) { Order = 50; AFKConfig = new AFKConfigFile(); Players = new Player[256]; }
private static void InnerStart(string[] args) { try { Program.LaunchParameters = Utils.ParseArguements(args); ProgramServer.Game = new Main(); string str = null; if (str != null) { ProgramServer.Game.SetWorld(str); } try { Console.WriteLine("TerrariaAPI Version: " + ServerApi.ApiVersion + " (Protocol {0} ({1}))", Terraria.Main.versionNumber2, Terraria.Main.curRelease); Console.WriteLine("SendQ edition"); ServerApi.Initialize(args, Game); } catch (Exception ex) { ServerApi.LogWriter.ServerWriteLine( "Startup aborted due to an exception in the Server API initialization:\n" + ex, TraceLevel.Error); Console.ReadLine(); return; } ProgramServer.Game.DedServ(); ServerApi.DeInitialize(); } catch (Exception exception1) { ServerApi.LogWriter.ServerWriteLine("Server crashed due to an unhandled exception:\n" + exception1, TraceLevel.Error); } }
public MAC(Main game) : base(game) { Order = -1; config = new MACconfig(); }
public SignCommands(Main game) : base(game) { getConfig = new scConfig(); Order = 4; }
public Jail(Main game) : base(game) { Order = 3; JPConfig = new JPConfigFile(); Players = new Player[256]; }
public ItemDropLogPlugin(Main game) : base(game) { this._dropLocker = new object(); this._drops = new ItemDrop[Main.item.Length]; this._playerDropsPending = new List<ItemDrop>(Main.item.Length); this._ignoredItems = new List<Item>(); }
public PluginMain( Main game ) : base(game) { Order = 1; Plrs = new List<Buffee>(); GloballyBanned = new List<int>(); }
//add to Terraria.Main.DrawMenu in Main.menuMode == 0 after achievements //Interface.AddMenuButtons(this, this.selectedMenu, array9, array7, ref num, ref num3, ref num10, ref num5); internal static void AddMenuButtons(Main main, int selectedMenu, string[] buttonNames, float[] buttonScales, ref int offY, ref int spacing, ref int buttonIndex, ref int numButtons) { buttonNames[buttonIndex] = "Mods"; if (selectedMenu == buttonIndex) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = modsMenuID; } buttonIndex++; numButtons++; buttonNames[buttonIndex] = "Mod Sources"; if (selectedMenu == buttonIndex) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = modSourcesID; } buttonIndex++; numButtons++; buttonNames[buttonIndex] = "Mod Browser (Beta)"; if (selectedMenu == buttonIndex) { Main.PlaySound(10, -1, -1, 1); Main.menuMode = modBrowserID; } buttonIndex++; numButtons++; offY = 220; for (int k = 0; k < numButtons; k++) { buttonScales[k] = 0.82f; } spacing = 45; }
public TChatChannels(Main game) : base(game) { AutoJoin = true; PlugInHandler.AddPlugIn(this); Manager = new ChannelManager(); }
public InfiniteSigns(Main game) : base(game) { for (int i = 0; i < 256; i++) Infos[i] = new PlayerInfo() { Index = i }; Order = 1; }
public static void LaunchGame(string[] args) { Program.LaunchParameters = Utils.ParseArguements(args); ThreadPool.SetMinThreads(8, 8); using (Main main = new Main()) { try { SocialAPI.Initialize(null); LaunchInitializer.LoadParameters(main); Main.OnEngineLoad += delegate { Program.ForceLoadAssembly(Assembly.GetExecutingAssembly(), true); }; #if CLIENT main.Run(); #else main.DedServ(); #endif } catch (Exception e) { Program.DisplayException(e); } } }
private static void Main_DoUpdate(On.Terraria.Main.orig_DoUpdate orig, Terraria.Main self, GameTime gameTime) { orig(self, gameTime); // update cutscene Update(gameTime); }
public Cauldron(Main game) : base(game) { Order = 4; String savepath = Path.Combine(TShock.SavePath, "potions.cfg"); CauldronReader reader = new CauldronReader(); if (File.Exists(savepath)) { try { potions = reader.readFile(savepath); Console.WriteLine(potions.potions.Count + " potions have been loaded."); } catch (Exception e) { Console.WriteLine(e.Message); } } else { potions = reader.writeFile(savepath); Console.WriteLine("Basic potion file being created."); Console.WriteLine("1 potion containing regeneration for 30 seconds created."); Console.WriteLine("1 potion containing swiftness for 30 seconds created."); } }
public MB(Main game) : base(game) { Order = 1; config = new MBConfig(); }
public CustomJoin(Main game) : base(game) { Order = -10; cfg = new cjConfig(); LastJoinIndex = -1; }
public BH(Main game) : base(game) { Order = -1; config = new BHConfig(); }
public TeamSpawn(Main game) : base(game) { config = Config.Read(savepath); config.Write(savepath); deadplayers = new Dictionary<int,int>(255); }
public static void Initialize(Main main) { if (!Directory.Exists("ServerPlugins")) { Directory.CreateDirectory("ServerPlugins"); } AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(Program.CurrentDomain_AssemblyResolve); FileInfo[] files = new DirectoryInfo("ServerPlugins").GetFiles("*.dll"); for (int i = 0; i < files.Length; i++) { FileInfo fileInfo = files[i]; try { string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fileInfo.Name); Assembly assembly; if (!Program.LoadedAssemblies.TryGetValue(fileNameWithoutExtension, out assembly)) { assembly = Assembly.Load(File.ReadAllBytes(fileInfo.FullName)); Program.LoadedAssemblies.Add(fileNameWithoutExtension, assembly); } Type[] types = assembly.GetTypes(); for (int j = 0; j < types.Length; j++) { Type type = types[j]; if (type.BaseType == typeof(TerrariaPlugin)) { if (Program.Compatible(type)) { Program.Plugins.Add(new PluginContainer((TerrariaPlugin)Activator.CreateInstance(type, new object[] { main }))); } else { Console.WriteLine("Outdated plugin: {0} ({1})", fileInfo.Name, type); } } } } catch (Exception innerException) { if (innerException is TargetInvocationException) { innerException = ((TargetInvocationException)innerException).InnerException; } Console.WriteLine("Plugin {0} failed to load", fileInfo.Name); } } IOrderedEnumerable<PluginContainer> orderedEnumerable = from x in Program.Plugins orderby x.Plugin.Order, x.Plugin.Name select x; foreach (PluginContainer current in orderedEnumerable) { current.Initialize(); Console.WriteLine("{0} v{1} ({2}) initiated.", current.Plugin.Name, current.Plugin.Version, current.Plugin.Author); } }
public MazesPlugin(Main game) : base(game) { for (int i = 0; i < 256; i++) { Players[i] = new PlayerInfo(); } }
public Maincs(Main game) : base(game) { Order = 100; config = new Config(); rConfig = new rConfig(); }
public ShortCommands(Main game) : base(game) { Order = -5; getConfig = new scConfig(); scPlayers = new List<scPlayer>(); offlineCooldowns = new Dictionary<string, Dictionary<string, DateTime>>(); }
private void UpdateRaceMenu(On.Terraria.Main.orig_DoUpdate orig, Terraria.Main self, GameTime gameTime) { if (raceMenuUI != null) { raceMenuUI.Update(gameTime); } orig(self, gameTime); }
public WorldEdit(Main game) : base(game) { for (int i = 0; i < 256; i++) { Players[i] = new PlayerInfo(); } }
/* The constructor for your main class. Make sure it has an argument of Main ( you can call it whatever you want ) * And make sure you pass it to the parent using " : base()" */ public Bunnies(Main game) : base(game) { /*TShock by default runs at order 0. If you wish to load before tshock ( for overriding tshock handlers ) * set Order to a negative number. If you want to wait til tshock has finished loading, set Order > 0 */ Order = 4; }
public CommandRecipes(Main game) : base(game) { Order = -10; config = new RecConfig(); Log = new RecipeLog(); }
public RecursiveMain(Main game) : base(game) { players = new bool[255]; for( int i = 0; i < players.Length; i++ ) { players[i] = false; } }
public TSDocs(Main game) : base(game) { Order = -15; getConfig = new TSConfig(); SavePath = Path.Combine(TShockAPI.TShock.SavePath, "TSDocs"); }
public SuperPick(Main game) : base(game) { players = new bool[byte.MaxValue]; for( int i = 0; i < players.Length; i++ ) { players[i] = false; } }
public InfiniteChests(Main game) : base(game) { for (int i = 0; i < 256; i++) { Infos[i] = new PlayerInfo(); } Order = -1; }
public Essentials(Main game) : base(game) { this.Order = -1; this.LastCheck = DateTime.UtcNow; this.Disabled = new Dictionary<string, int[]>(); this.esPlayers = new esPlayer[256]; Essentials.getConfig = new esConfig(); }
public RegionFlags( Main game ) : base(game) { Order = 3; regions = new FlaggedRegionManager(); players = new RegionPlayer[255]; npchooks = new NPCHooks( regions ); playerhooks = new PlayerHooks( regions ); }
private static void Main_DoUpdate(On.Terraria.Main.orig_DoUpdate orig, Terraria.Main self, GameTime gameTime) { orig(self, gameTime); if (_activeEvents != null) { // update cutscene Update(gameTime); } }
private void drawVitricBackground(On.Terraria.Main.orig_DrawBackgroundBlackFill orig, Terraria.Main self) { orig(self); Player player = Main.LocalPlayer; VitricBackgroundDust.ForEach(BootlegDust => BootlegDust.Update()); VitricBackgroundDust.RemoveAll(BootlegDust => BootlegDust.time <= 0); VitricForegroundDust.ForEach(BootlegDust => BootlegDust.Update()); VitricForegroundDust.RemoveAll(BootlegDust => BootlegDust.time <= 0); if (Main.playerLoaded && player.GetModPlayer <BiomeHandler>().ZoneGlass) { Vector2 basepoint = (LegendWorld.vitricTopLeft != null) ? LegendWorld.vitricTopLeft * 16 + new Vector2(-2000, 1000) : Vector2.Zero; for (int k = 5; k >= 0; k--) { drawLayer(basepoint, ModContent.GetTexture("StarlightRiver/Backgrounds/Glass" + k), k + 1); if (k == 5) { VitricBackgroundDust.ForEach(BootlegDust => BootlegDust.Draw(Main.spriteBatch)); } if (k == 2) { VitricForegroundDust.ForEach(BootlegDust => BootlegDust.Draw(Main.spriteBatch)); } } for (int k = (int)(player.position.X - basepoint.X) - (int)(Main.screenWidth * 1.5f); k <= (int)(player.position.X - basepoint.X) + (int)(Main.screenWidth * 1.5f); k += 30) { if (Main.rand.Next(500) == 0) { BootlegDust dus = new VitricDust(ModContent.GetTexture("StarlightRiver/GUI/Light"), basepoint + new Vector2(-2000, 1000), k, 1.5f, 0.3f, 0.1f); VitricBackgroundDust.Add(dus); } if (Main.rand.Next(400) == 0) { BootlegDust dus2 = new VitricDust(ModContent.GetTexture("StarlightRiver/GUI/Light"), basepoint + new Vector2(-2000, 1000), k, 2.25f, 1f, 0.4f); VitricForegroundDust.Add(dus2); } } for (int i = -2 + (int)(player.position.X - Main.screenWidth / 2) / 16; i <= 2 + (int)(player.position.X + Main.screenWidth / 2) / 16; i++) { for (int j = -2 + (int)(player.position.Y - Main.screenHeight) / 16; j <= 2 + (int)(player.position.Y + Main.screenHeight) / 16; j++) { if (Lighting.Brightness(i, j) == 0 || ((Main.tile[i, j].active() && Main.tile[i, j].collisionType == 1) || Main.tile[i, j].wall != 0)) { Color color = Color.Black * (1 - Lighting.Brightness(i, j) * 2); Main.spriteBatch.Draw(Main.blackTileTexture, new Vector2(i * 16, j * 16) - Main.screenPosition, color); } else if (i % 4 == 0 && j % 4 == 0 && Main.tile[i, j].wall == 0) { Lighting.AddLight(new Vector2(i * 16, j * 16), new Vector3(0.3f, 0.35f, 0.4f) * 2.1f); } } } } }
public ExtendedAdmin(Terraria.Main game) : base(game) { Config = new ExtendedAdminConfig(); }
public EnglishPloxPlugin(Terraria.Main game) : base(game) { }