public static AddLight ( Vector2 position, Vector3 rgb ) : void | ||
position | Vector2 | |
rgb | Vector3 | |
리턴 | void |
public void Update() { if (Main.netMode == 2 || !this.active) { return; } bool flag = this.type >= 1024 && this.type <= 1026; if (this.type >= 276 && this.type <= 282) { this.velocity.X *= 0.98f; this.velocity.Y *= 0.98f; if ((double)this.velocity.Y < (double)this.scale) { this.velocity.Y += 0.05f; } if ((double)this.velocity.Y > 0.1) { this.rotation = (double)this.velocity.X <= 0.0 ? this.rotation - 0.01f : this.rotation + 0.01f; } } if (this.type >= 570 && this.type <= 572) { this.scale = this.scale - 1f / 1000f; if ((double)this.scale <= 0.01) { this.scale = 0.01f; Gore.goreTime = 0; } this.sticky = false; this.rotation = this.velocity.X * 0.1f; } else if (this.type >= 706 && this.type <= 717 || this.type == 943) { this.alpha = (double)this.position.Y >= Main.worldSurface * 16.0 + 8.0 ? 100 : 0; int num1 = 4; this.frameCounter = (byte)((uint)this.frameCounter + 1U); if ((int)this.frame <= 4) { int x = (int)((double)this.position.X / 16.0); int y = (int)((double)this.position.Y / 16.0) - 1; if (WorldGen.InWorld(x, y, 0) && !Main.tile[x, y].active()) { this.active = false; } if ((int)this.frame == 0) { num1 = 24 + Main.rand.Next(256); } if ((int)this.frame == 1) { num1 = 24 + Main.rand.Next(256); } if ((int)this.frame == 2) { num1 = 24 + Main.rand.Next(256); } if ((int)this.frame == 3) { num1 = 24 + Main.rand.Next(96); } if ((int)this.frame == 5) { num1 = 16 + Main.rand.Next(64); } if (this.type == 716) { num1 *= 2; } if (this.type == 717) { num1 *= 4; } if (this.type == 943 && (int)this.frame < 6) { num1 = 4; } if ((int)this.frameCounter >= num1) { this.frameCounter = (byte)0; this.frame = (byte)((uint)this.frame + 1U); if ((int)this.frame == 5) { int index = Gore.NewGore(this.position, this.velocity, this.type, 1f); Main.gore[index].frame = (byte)9; Main.gore[index].velocity *= 0.0f; } if (this.type == 943 && (int)this.frame > 4) { if (Main.rand.Next(2) == 0) { Gore gore = Main.gore[Gore.NewGore(this.position, this.velocity, this.type, this.scale)]; int num2 = 0; gore.frameCounter = (byte)num2; int num3 = 7; gore.frame = (byte)num3; Vector2 vector2 = Vector2.UnitY * 1f; gore.velocity = vector2; } if (Main.rand.Next(2) == 0) { Gore gore = Main.gore[Gore.NewGore(this.position, this.velocity, this.type, this.scale)]; int num2 = 0; gore.frameCounter = (byte)num2; int num3 = 7; gore.frame = (byte)num3; Vector2 vector2 = Vector2.UnitY * 2f; gore.velocity = vector2; } } } } else if ((int)this.frame <= 6) { int num2 = 8; if (this.type == 716) { num2 *= 2; } if (this.type == 717) { num2 *= 3; } if ((int)this.frameCounter >= num2) { this.frameCounter = (byte)0; this.frame = (byte)((uint)this.frame + 1U); if ((int)this.frame == 7) { this.active = false; } } } else if ((int)this.frame <= 9) { int num2 = 6; if (this.type == 716) { num2 = (int)((double)num2 * 1.5); this.velocity.Y += 0.175f; } else if (this.type == 717) { num2 *= 2; this.velocity.Y += 0.15f; } else if (this.type == 943) { num2 = (int)((double)num2 * 1.5); this.velocity.Y += 0.2f; } else { this.velocity.Y += 0.2f; } if ((double)this.velocity.Y < 0.5) { this.velocity.Y = 0.5f; } if ((double)this.velocity.Y > 12.0) { this.velocity.Y = 12f; } if ((int)this.frameCounter >= num2) { this.frameCounter = (byte)0; this.frame = (byte)((uint)this.frame + 1U); } if ((int)this.frame > 9) { this.frame = (byte)7; } } else { if (this.type == 716) { num1 *= 2; } else if (this.type == 717) { num1 *= 6; } this.velocity.Y += 0.1f; if ((int)this.frameCounter >= num1) { this.frameCounter = (byte)0; this.frame = (byte)((uint)this.frame + 1U); } this.velocity = this.velocity * 0.0f; if ((int)this.frame > 14) { this.active = false; } } } else if (this.type == 11 || this.type == 12 || (this.type == 13 || this.type == 61) || (this.type == 62 || this.type == 63 || (this.type == 99 || this.type == 220)) || (this.type == 221 || this.type == 222 || this.type >= 375 && this.type <= 377 || (this.type >= 435 && this.type <= 437 || this.type >= 861 && this.type <= 862))) { this.velocity.Y *= 0.98f; this.velocity.X *= 0.98f; this.scale = this.scale - 0.007f; if ((double)this.scale < 0.1) { this.scale = 0.1f; this.alpha = (int)byte.MaxValue; } } else if (this.type == 16 || this.type == 17) { this.velocity.Y *= 0.98f; this.velocity.X *= 0.98f; this.scale = this.scale - 0.01f; if ((double)this.scale < 0.1) { this.scale = 0.1f; this.alpha = (int)byte.MaxValue; } } else if (this.type == 331) { this.alpha = this.alpha + 5; this.velocity.Y *= 0.95f; this.velocity.X *= 0.95f; this.rotation = this.velocity.X * 0.1f; } else if (GoreID.Sets.SpecialAI[this.type] == 3) { byte num1 = (byte)((uint)this.frameCounter + 1U); this.frameCounter = num1; if ((int)num1 >= 8 && (double)this.velocity.Y > 0.200000002980232) { this.frameCounter = (byte)0; int num2 = (int)this.frame / 4; byte num3 = (byte)((uint)this.frame + 1U); this.frame = num3; if ((int)num3 >= 4 + num2 * 4) { this.frame = (byte)(num2 * 4); } } } else if (GoreID.Sets.SpecialAI[this.type] != 1 && GoreID.Sets.SpecialAI[this.type] != 2) { if (this.type >= 907 && this.type <= 909) { this.rotation = 0.0f; this.velocity.X *= 0.98f; if ((double)this.velocity.Y > 0.0 && (double)this.velocity.Y < 1.0 / 1000.0) { this.velocity.Y = (float)((double)Main.rand.NextFloat() * -3.0 - 0.5); } if ((double)this.velocity.Y > -1.0) { this.velocity.Y -= 0.1f; } if ((double)this.scale < 1.0) { this.scale = this.scale + 0.1f; } byte num1 = (byte)((uint)this.frameCounter + 1U); this.frameCounter = num1; if ((int)num1 >= 8) { this.frameCounter = (byte)0; byte num2 = (byte)((uint)this.frame + 1U); this.frame = num2; if ((int)num2 >= 3) { this.frame = (byte)0; } } } else if (this.type < 411 || this.type > 430) { this.velocity.Y += 0.2f; } } this.rotation = this.rotation + this.velocity.X * 0.1f; if (this.type >= 580 && this.type <= 582) { this.rotation = 0.0f; this.velocity.X *= 0.95f; } if (GoreID.Sets.SpecialAI[this.type] == 2) { if (this.timeLeft < 60) { this.alpha = this.alpha + Main.rand.Next(1, 7); } else if (this.alpha > 100) { this.alpha = this.alpha - Main.rand.Next(1, 4); } if (this.alpha < 0) { this.alpha = 0; } if (this.alpha > (int)byte.MaxValue) { this.timeLeft = 0; } this.velocity.X = (float)(((double)this.velocity.X * 50.0 + (double)Main.windSpeed * 2.0 + (double)Main.rand.Next(-10, 11) * 0.100000001490116) / 51.0); float num1 = 0.0f; if ((double)this.velocity.X < 0.0) { num1 = this.velocity.X * 0.2f; } this.velocity.Y = (float)(((double)this.velocity.Y * 50.0 - 0.349999994039536 + (double)num1 + (double)Main.rand.Next(-10, 11) * 0.200000002980232) / 51.0); this.rotation = this.velocity.X * 0.6f; float num2 = -1f; if (Main.goreLoaded[this.type]) { Rectangle rectangle1 = new Rectangle((int)this.position.X, (int)this.position.Y, (int)((double)Main.goreTexture[this.type].Width * (double)this.scale), (int)((double)Main.goreTexture[this.type].Height * (double)this.scale)); for (int index = 0; index < (int)byte.MaxValue; ++index) { if (Main.player[index].active && !Main.player[index].dead) { Rectangle rectangle2 = new Rectangle((int)Main.player[index].position.X, (int)Main.player[index].position.Y, Main.player[index].width, Main.player[index].height); if (rectangle1.Intersects(rectangle2)) { this.timeLeft = 0; num2 = Main.player[index].velocity.Length(); break; } } } } if (this.timeLeft > 0) { if (Main.rand.Next(2) == 0) { this.timeLeft = this.timeLeft - 1; } if (Main.rand.Next(50) == 0) { this.timeLeft = this.timeLeft - 5; } if (Main.rand.Next(100) == 0) { this.timeLeft = this.timeLeft - 10; } } else { this.alpha = (int)byte.MaxValue; if (Main.goreLoaded[this.type] && (double)num2 != -1.0) { float num3 = (float)((double)Main.goreTexture[this.type].Width * (double)this.scale * 0.800000011920929); float x = this.position.X; float y = this.position.Y; float num4 = (float)Main.goreTexture[this.type].Width * this.scale; float num5 = (float)Main.goreTexture[this.type].Height * this.scale; int Type = 31; for (int index1 = 0; (double)index1 < (double)num3; ++index1) { int index2 = Dust.NewDust(new Vector2(x, y), (int)num4, (int)num5, Type, 0.0f, 0.0f, 0, new Color(), 1f); Main.dust[index2].velocity *= (float)((1.0 + (double)num2) / 3.0); Main.dust[index2].noGravity = true; Main.dust[index2].alpha = 100; Main.dust[index2].scale = this.scale; } } } } if (this.type >= 411 && this.type <= 430) { this.alpha = 50; this.velocity.X = (float)(((double)this.velocity.X * 50.0 + (double)Main.windSpeed * 2.0 + (double)Main.rand.Next(-10, 11) * 0.100000001490116) / 51.0); this.velocity.Y = (float)(((double)this.velocity.Y * 50.0 - 0.25 + (double)Main.rand.Next(-10, 11) * 0.200000002980232) / 51.0); this.rotation = this.velocity.X * 0.3f; if (Main.goreLoaded[this.type]) { Rectangle rectangle1 = new Rectangle((int)this.position.X, (int)this.position.Y, (int)((double)Main.goreTexture[this.type].Width * (double)this.scale), (int)((double)Main.goreTexture[this.type].Height * (double)this.scale)); for (int index = 0; index < (int)byte.MaxValue; ++index) { if (Main.player[index].active && !Main.player[index].dead) { Rectangle rectangle2 = new Rectangle((int)Main.player[index].position.X, (int)Main.player[index].position.Y, Main.player[index].width, Main.player[index].height); if (rectangle1.Intersects(rectangle2)) { this.timeLeft = 0; } } } if (Collision.SolidCollision(this.position, (int)((double)Main.goreTexture[this.type].Width * (double)this.scale), (int)((double)Main.goreTexture[this.type].Height * (double)this.scale))) { this.timeLeft = 0; } } if (this.timeLeft > 0) { if (Main.rand.Next(2) == 0) { this.timeLeft = this.timeLeft - 1; } if (Main.rand.Next(50) == 0) { this.timeLeft = this.timeLeft - 5; } if (Main.rand.Next(100) == 0) { this.timeLeft = this.timeLeft - 10; } } else { this.alpha = (int)byte.MaxValue; if (Main.goreLoaded[this.type]) { float num1 = (float)((double)Main.goreTexture[this.type].Width * (double)this.scale * 0.800000011920929); float x = this.position.X; float y = this.position.Y; float num2 = (float)Main.goreTexture[this.type].Width * this.scale; float num3 = (float)Main.goreTexture[this.type].Height * this.scale; int Type = 176; if (this.type >= 416 && this.type <= 420) { Type = 177; } if (this.type >= 421 && this.type <= 425) { Type = 178; } if (this.type >= 426 && this.type <= 430) { Type = 179; } for (int index1 = 0; (double)index1 < (double)num1; ++index1) { int index2 = Dust.NewDust(new Vector2(x, y), (int)num2, (int)num3, Type, 0.0f, 0.0f, 0, new Color(), 1f); Main.dust[index2].noGravity = true; Main.dust[index2].alpha = 100; Main.dust[index2].scale = this.scale; } } } } else if (GoreID.Sets.SpecialAI[this.type] != 3 && GoreID.Sets.SpecialAI[this.type] != 1) { if (this.type >= 706 && this.type <= 717 || this.type == 943) { if (this.type == 716) { float num1 = 0.6f; float num2 = (int)this.frame != 0 ? ((int)this.frame != 1 ? ((int)this.frame != 2 ? ((int)this.frame != 3 ? ((int)this.frame != 4 ? ((int)this.frame != 5 ? ((int)this.frame != 6 ? ((int)this.frame > 9 ? ((int)this.frame != 10 ? ((int)this.frame != 11 ? ((int)this.frame != 12 ? ((int)this.frame != 13 ? ((int)this.frame != 14 ? 0.0f : num1 * 0.1f) : num1 * 0.2f) : num1 * 0.3f) : num1 * 0.4f) : num1 * 0.5f) : num1 * 0.5f) : num1 * 0.2f) : num1 * 0.4f) : num1 * 0.5f) : num1 * 0.4f) : num1 * 0.3f) : num1 * 0.2f) : num1 * 0.1f; Lighting.AddLight(this.position + new Vector2(8f, 8f), 1f * num2, 0.5f * num2, 0.1f * num2); } Vector2 velocity = this.velocity; this.velocity = Collision.TileCollision(this.position, this.velocity, 16, 14, false, false, 1); if (this.velocity != velocity) { if ((int)this.frame < 10) { this.frame = (byte)10; this.frameCounter = (byte)0; if (this.type != 716 && this.type != 717 && this.type != 943) { Main.PlaySound(39, (int)this.position.X + 8, (int)this.position.Y + 8, Main.rand.Next(2), 1f, 0.0f); } } } else if (Collision.WetCollision(this.position + this.velocity, 16, 14)) { if ((int)this.frame < 10) { this.frame = (byte)10; this.frameCounter = (byte)0; if (this.type != 716 && this.type != 717 && this.type != 943) { Main.PlaySound(39, (int)this.position.X + 8, (int)this.position.Y + 8, 2, 1f, 0.0f); } ((WaterShaderData)Filters.Scene["WaterDistortion"].GetShader()).QueueRipple(this.position + new Vector2(8f, 8f), 1f, RippleShape.Square, 0.0f); } int index1 = (int)((double)this.position.X + 8.0) / 16; int index2 = (int)((double)this.position.Y + 14.0) / 16; if (Main.tile[index1, index2] != null && (int)Main.tile[index1, index2].liquid > 0) { this.velocity = this.velocity * 0.0f; this.position.Y = (float)(index2 * 16 - (int)Main.tile[index1, index2].liquid / 16); } } } else if (this.sticky) { int num1 = 32; if (Main.goreLoaded[this.type]) { num1 = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num1) { num1 = Main.goreTexture[this.type].Height; } } if (flag) { num1 = 4; } int num2 = (int)((double)num1 * 0.899999976158142); Vector2 velocity = this.velocity; this.velocity = Collision.TileCollision(this.position, this.velocity, (int)((double)num2 * (double)this.scale), (int)((double)num2 * (double)this.scale), false, false, 1); if ((double)this.velocity.Y == 0.0) { if (flag) { this.velocity.X *= 0.94f; } else { this.velocity.X *= 0.97f; } if ((double)this.velocity.X > -0.01 && (double)this.velocity.X < 0.01) { this.velocity.X = 0.0f; } } if (this.timeLeft > 0) { this.timeLeft = this.timeLeft - GoreID.Sets.DisappearSpeed[this.type]; } else { this.alpha = this.alpha + GoreID.Sets.DisappearSpeedAlpha[this.type]; } } else { this.alpha = this.alpha + 2 * GoreID.Sets.DisappearSpeedAlpha[this.type]; } } if (this.type >= 907 && this.type <= 909) { int num1 = 32; if (Main.goreLoaded[this.type]) { num1 = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num1) { num1 = Main.goreTexture[this.type].Height; } } int num2 = (int)((double)num1 * 0.899999976158142); Vector4 vector4 = Collision.SlopeCollision(this.position, this.velocity, num2, num2, 0.0f, true); this.position.X = vector4.X; this.position.Y = vector4.Y; this.velocity.X = vector4.Z; this.velocity.Y = vector4.W; } if (GoreID.Sets.SpecialAI[this.type] == 1) { if ((double)this.velocity.Y < 0.0) { Vector2 Velocity = new Vector2(this.velocity.X, 0.6f); int num1 = 32; if (Main.goreLoaded[this.type]) { num1 = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num1) { num1 = Main.goreTexture[this.type].Height; } } int num2 = (int)((double)num1 * 0.899999976158142); Vector2 vector2 = Collision.TileCollision(this.position, Velocity, (int)((double)num2 * (double)this.scale), (int)((double)num2 * (double)this.scale), false, false, 1); vector2.X *= 0.97f; if ((double)vector2.X > -0.01 && (double)vector2.X < 0.01) { vector2.X = 0.0f; } if (this.timeLeft > 0) { this.timeLeft = this.timeLeft - 1; } else { this.alpha = this.alpha + 1; } this.velocity.X = vector2.X; } else { this.velocity.Y += (float)Math.PI / 60f; Vector2 Velocity = new Vector2(Vector2.UnitY.RotatedBy((double)this.velocity.Y, new Vector2()).X * 2f, Math.Abs(Vector2.UnitY.RotatedBy((double)this.velocity.Y, new Vector2()).Y) * 3f) * 2f; int num = 32; if (Main.goreLoaded[this.type]) { num = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num) { num = Main.goreTexture[this.type].Height; } } Vector2 vector2 = Velocity; Vector2 v = Collision.TileCollision(this.position, Velocity, (int)((double)num * (double)this.scale), (int)((double)num * (double)this.scale), false, false, 1); if (v != vector2) { this.velocity.Y = -1f; } this.position = this.position + v; this.rotation = v.ToRotation() + 3.141593f; if (this.timeLeft > 0) { this.timeLeft = this.timeLeft - 1; } else { this.alpha = this.alpha + 1; } } } else if (GoreID.Sets.SpecialAI[this.type] == 3) { if ((double)this.velocity.Y < 0.0) { Vector2 Velocity = new Vector2(this.velocity.X, -0.2f); int num1 = 8; if (Main.goreLoaded[this.type]) { num1 = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num1) { num1 = Main.goreTexture[this.type].Height; } } int num2 = (int)((double)num1 * 0.899999976158142); Vector2 vector2 = Collision.TileCollision(this.position, Velocity, (int)((double)num2 * (double)this.scale), (int)((double)num2 * (double)this.scale), false, false, 1); vector2.X *= 0.94f; if ((double)vector2.X > -0.01 && (double)vector2.X < 0.01) { vector2.X = 0.0f; } if (this.timeLeft > 0) { this.timeLeft = this.timeLeft - GoreID.Sets.DisappearSpeed[this.type]; } else { this.alpha = this.alpha + GoreID.Sets.DisappearSpeedAlpha[this.type]; } this.velocity.X = vector2.X; } else { this.velocity.Y += (float)Math.PI / 180f; Vector2 Velocity = new Vector2(Vector2.UnitY.RotatedBy((double)this.velocity.Y, new Vector2()).X * 1f, Math.Abs(Vector2.UnitY.RotatedBy((double)this.velocity.Y, new Vector2()).Y) * 1f); int num = 8; if (Main.goreLoaded[this.type]) { num = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num) { num = Main.goreTexture[this.type].Height; } } Vector2 vector2 = Velocity; Vector2 v = Collision.TileCollision(this.position, Velocity, (int)((double)num * (double)this.scale), (int)((double)num * (double)this.scale), false, false, 1); if (v != vector2) { this.velocity.Y = -1f; } this.position = this.position + v; this.rotation = v.ToRotation() + 1.570796f; if (this.timeLeft > 0) { this.timeLeft = this.timeLeft - GoreID.Sets.DisappearSpeed[this.type]; } else { this.alpha = this.alpha + GoreID.Sets.DisappearSpeedAlpha[this.type]; } } } else { this.position = this.position + this.velocity; } if (this.alpha >= (int)byte.MaxValue) { this.active = false; } if ((double)this.light <= 0.0) { return; } float R = this.light * this.scale; float G = this.light * this.scale; float B = this.light * this.scale; if (this.type == 16) { B *= 0.3f; G *= 0.8f; } else if (this.type == 17) { G *= 0.6f; R *= 0.3f; } if (Main.goreLoaded[this.type]) { Lighting.AddLight((int)(((double)this.position.X + (double)Main.goreTexture[this.type].Width * (double)this.scale / 2.0) / 16.0), (int)(((double)this.position.Y + (double)Main.goreTexture[this.type].Height * (double)this.scale / 2.0) / 16.0), R, G, B); } else { Lighting.AddLight((int)(((double)this.position.X + 32.0 * (double)this.scale / 2.0) / 16.0), (int)(((double)this.position.Y + 32.0 * (double)this.scale / 2.0) / 16.0), R, G, B); } }
// Token: 0x060006E1 RID: 1761 RVA: 0x00347714 File Offset: 0x00345914 private void DrawWaterfall(SpriteBatch spriteBatch, int Style = 0, float Alpha = 1f) { float num = 0f; float num2 = 99999f; float num3 = 99999f; int num4 = -1; int num5 = -1; float num6 = 0f; float num7 = 99999f; float num8 = 99999f; int num9 = -1; int num10 = -1; int i = 0; while (i < this.currentMax) { int num11 = 0; int num12 = this.waterfalls[i].type; int num13 = this.waterfalls[i].x; int num14 = this.waterfalls[i].y; int num15 = 0; int num16 = 0; int num17 = 0; int num18 = 0; int num19 = 0; int num20 = 0; int num21 = 0; int num22; if (num12 == 1 || num12 == 14) { if (!Main.drewLava && this.waterfalls[i].stopAtStep != 0) { num21 = 32 * this.slowFrame; goto IL_459; } } else { if (num12 != 11 && num12 != 22) { if (num12 == 0) { num12 = Style; } else if (num12 == 2 && Main.drewLava) { goto IL_18C8; } num21 = 32 * this.regularFrame; goto IL_459; } if (!Main.drewLava) { num22 = this.waterfallDist / 4; if (num12 == 22) { num22 = this.waterfallDist / 2; } if (this.waterfalls[i].stopAtStep > num22) { this.waterfalls[i].stopAtStep = num22; } if (this.waterfalls[i].stopAtStep != 0 && (float)(num14 + num22) >= Main.screenPosition.Y / 16f && (float)num13 >= Main.screenPosition.X / 16f - 1f && (float)num13 <= (Main.screenPosition.X + (float)Main.screenWidth) / 16f + 1f) { int num23; int num24; if (num13 % 2 == 0) { num23 = this.rainFrameForeground + 3; if (num23 > 7) { num23 -= 8; } num24 = this.rainFrameBackground + 2; if (num24 > 7) { num24 -= 8; } if (num12 == 22) { num23 = this.snowFrameForeground + 3; if (num23 > 7) { num23 -= 8; } } } else { num23 = this.rainFrameForeground; num24 = this.rainFrameBackground; if (num12 == 22) { num23 = this.snowFrameForeground; } } Rectangle value = new Rectangle(num24 * 18, 0, 16, 16); Rectangle value2 = new Rectangle(num23 * 18, 0, 16, 16); Vector2 origin = new Vector2(8f, 8f); Vector2 position; if (num14 % 2 == 0) { position = new Vector2((float)(num13 * 16 + 9), (float)(num14 * 16 + 8)) - Main.screenPosition; } else { position = new Vector2((float)(num13 * 16 + 8), (float)(num14 * 16 + 8)) - Main.screenPosition; } bool flag = false; for (int j = 0; j < num22; j++) { Color arg_2C8_0 = Lighting.GetColor(num13, num14); float num25 = 0.6f; float num26 = 0.3f; if (j > num22 - 8) { float num27 = (float)(num22 - j) / 8f; num25 *= num27; num26 *= num27; } Color color = arg_2C8_0 * num25; Color color2 = arg_2C8_0 * num26; if (num12 == 22) { spriteBatch.Draw(this.waterfallTexture[22], position, new Rectangle?(value2), color, 0f, origin, 1f, SpriteEffects.None, 0f); } else { spriteBatch.Draw(this.waterfallTexture[12], position, new Rectangle?(value), color2, 0f, origin, 1f, SpriteEffects.None, 0f); spriteBatch.Draw(this.waterfallTexture[11], position, new Rectangle?(value2), color, 0f, origin, 1f, SpriteEffects.None, 0f); } if (flag) { break; } num14++; Tile tile = Main.tile[num13, num14]; if (WorldGen.SolidTile(tile)) { flag = true; } if (tile.liquid > 0) { int num28 = (int)(16f * ((float)tile.liquid / 255f)) & 254; if (num28 >= 15) { break; } value2.Height -= num28; value.Height -= num28; } if (num14 % 2 == 0) { position.X += 1f; } else { position.X -= 1f; } position.Y += 16f; } this.waterfalls[i].stopAtStep = 0; } } } IL_18C8: i++; continue; IL_459: int num29 = 0; num22 = this.waterfallDist; Color color3 = Color.White; for (int k = 0; k < num22; k++) { if (num29 < 2) { if (num12 != 1) { if (num12 != 2) { switch (num12) { case 15: { float num30 = 0f; float num31 = 0f; float num32 = 0.2f; Lighting.AddLight(num13, num14, num30, num31, num32); break; } case 16: { float num30 = 0f; float num31 = 0.2f; float num32 = 0f; Lighting.AddLight(num13, num14, num30, num31, num32); break; } case 17: { float num30 = 0f; float num31 = 0f; float num32 = 0.2f; Lighting.AddLight(num13, num14, num30, num31, num32); break; } case 18: { float num30 = 0f; float num31 = 0.2f; float num32 = 0f; Lighting.AddLight(num13, num14, num30, num31, num32); break; } case 19: { float num30 = 0.2f; float num31 = 0f; float num32 = 0f; Lighting.AddLight(num13, num14, num30, num31, num32); break; } case 20: Lighting.AddLight(num13, num14, 0.2f, 0.2f, 0.2f); break; case 21: { float num30 = 0.2f; float num31 = 0f; float num32 = 0f; Lighting.AddLight(num13, num14, num30, num31, num32); break; } } } else { float num30 = (float)Main.DiscoR / 255f; float num31 = (float)Main.DiscoG / 255f; float num32 = (float)Main.DiscoB / 255f; num30 *= 0.2f; num31 *= 0.2f; num32 *= 0.2f; Lighting.AddLight(num13, num14, num30, num31, num32); } } else { float num30; float expr_4CE = num30 = (0.55f + (float)(270 - (int)Main.mouseTextColor) / 900f) * 0.4f; float num31 = expr_4CE * 0.3f; float num32 = expr_4CE * 0.1f; Lighting.AddLight(num13, num14, num30, num31, num32); } Tile tile2 = Main.tile[num13, num14]; if (tile2 == null) { tile2 = new Tile(); Main.tile[num13, num14] = tile2; } Tile tile3 = Main.tile[num13 - 1, num14]; if (tile3 == null) { tile3 = new Tile(); Main.tile[num13 - 1, num14] = tile3; } Tile tile4 = Main.tile[num13, num14 + 1]; if (tile4 == null) { tile4 = new Tile(); Main.tile[num13, num14 + 1] = tile4; } Tile tile5 = Main.tile[num13 + 1, num14]; if (tile5 == null) { tile5 = new Tile(); Main.tile[num13 + 1, num14] = tile5; } int num33 = (int)(tile2.liquid / 16); int num34 = 0; int num35 = num18; int num36; int num37; if (tile4.topSlope()) { if (tile4.slope() == 1) { num34 = 1; num36 = 1; num17 = 1; num18 = num17; } else { num34 = -1; num36 = -1; num17 = -1; num18 = num17; } num37 = 1; } else if ((((!WorldGen.SolidTile(tile4) && !tile4.bottomSlope()) || tile4.type == 162) && !tile2.halfBrick()) || (!tile4.active() && !tile2.halfBrick())) { num29 = 0; num37 = 1; num36 = 0; } else if ((WorldGen.SolidTile(tile3) || tile3.topSlope() || tile3.liquid > 0) && !WorldGen.SolidTile(tile5) && tile5.liquid == 0) { if (num17 == -1) { num29++; } num36 = 1; num37 = 0; num17 = 1; } else if ((WorldGen.SolidTile(tile5) || tile5.topSlope() || tile5.liquid > 0) && !WorldGen.SolidTile(tile3) && tile3.liquid == 0) { if (num17 == 1) { num29++; } num36 = -1; num37 = 0; num17 = -1; } else if (((!WorldGen.SolidTile(tile5) && !tile2.topSlope()) || tile5.liquid == 0) && !WorldGen.SolidTile(tile3) && !tile2.topSlope() && tile3.liquid == 0) { num37 = 0; num36 = num17; } else { num29++; num37 = 0; num36 = 0; } if (num29 >= 2) { num17 *= -1; num36 *= -1; } int num38 = -1; if (num12 != 1 && num12 != 14) { if (tile4.active()) { num38 = (int)tile4.type; } if (tile2.active()) { num38 = (int)tile2.type; } } if (num38 != -1) { if (num38 == 160) { num12 = 2; } else if (num38 >= 262 && num38 <= 268) { num12 = 15 + num38 - 262; } } if (WorldGen.SolidTile(tile4) && !tile2.halfBrick()) { num11 = 8; } else if (num16 != 0) { num11 = 0; } Color color4 = Lighting.GetColor(num13, num14); Color color5 = color4; float num39; if (num12 == 1) { num39 = 1f; } else if (num12 == 14) { num39 = 0.8f; } else if (tile2.wall == 0 && (double)num14 < Main.worldSurface) { num39 = Alpha; } else { num39 = 0.6f * Alpha; } if (k > num22 - 10) { num39 *= (float)(num22 - k) / 10f; } float num40 = (float)color4.R * num39; float num41 = (float)color4.G * num39; float num42 = (float)color4.B * num39; float num43 = (float)color4.A * num39; if (num12 == 1) { if (num40 < 190f * num39) { num40 = 190f * num39; } if (num41 < 190f * num39) { num41 = 190f * num39; } if (num42 < 190f * num39) { num42 = 190f * num39; } } else if (num12 == 2) { num40 = (float)Main.DiscoR * num39; num41 = (float)Main.DiscoG * num39; num42 = (float)Main.DiscoB * num39; } else if (num12 >= 15 && num12 <= 21) { num40 = 255f * num39; num41 = 255f * num39; num42 = 255f * num39; } color4 = new Color((int)num40, (int)num41, (int)num42, (int)num43); if (num12 == 1) { float num44 = Math.Abs((float)(num13 * 16 + 8) - (Main.screenPosition.X + (float)(Main.screenWidth / 2))); float num45 = Math.Abs((float)(num14 * 16 + 8) - (Main.screenPosition.Y + (float)(Main.screenHeight / 2))); if (num44 < (float)(Main.screenWidth * 2) && num45 < (float)(Main.screenHeight * 2)) { float num46 = (float)Math.Sqrt((double)(num44 * num44 + num45 * num45)); float num47 = 1f - num46 / ((float)Main.screenWidth * 0.75f); if (num47 > 0f) { num6 += num47; } } if (num44 < num7) { num7 = num44; num9 = num13 * 16 + 8; } if (num45 < num8) { num8 = num44; num10 = num14 * 16 + 8; } } else if (num12 != 1 && num12 != 14 && num12 != 11 && num12 != 12 && num12 != 22) { float num48 = Math.Abs((float)(num13 * 16 + 8) - (Main.screenPosition.X + (float)(Main.screenWidth / 2))); float num49 = Math.Abs((float)(num14 * 16 + 8) - (Main.screenPosition.Y + (float)(Main.screenHeight / 2))); if (num48 < (float)(Main.screenWidth * 2) && num49 < (float)(Main.screenHeight * 2)) { float num50 = (float)Math.Sqrt((double)(num48 * num48 + num49 * num49)); float num51 = 1f - num50 / ((float)Main.screenWidth * 0.75f); if (num51 > 0f) { num += num51; } } if (num48 < num2) { num2 = num48; num4 = num13 * 16 + 8; } if (num49 < num3) { num3 = num48; num5 = num14 * 16 + 8; } } if (k > 50 && (color5.R > 20 || color5.B > 20 || color5.G > 20)) { float num52 = (float)color5.R; if ((float)color5.G > num52) { num52 = (float)color5.G; } if ((float)color5.B > num52) { num52 = (float)color5.B; } if ((float)Main.rand.Next(20000) < num52 / 30f) { int num53 = Dust.NewDust(new Vector2((float)(num13 * 16 - num17 * 7), (float)(num14 * 16 + 6)), 10, 8, 43, 0f, 0f, 254, Color.White, 0.5f); Main.dust[num53].velocity *= 0f; } } if (num15 == 0 && num34 != 0 && num16 == 1 && num17 != num18) { num34 = 0; num17 = num18; color4 = Color.White; if (num17 == 1) { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16 - 16), (float)(num14 * 16 + 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 16 - num33)), color4, 0f, Vector2.Zero, 1f, SpriteEffects.FlipHorizontally, 0f); } else { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16 - 16), (float)(num14 * 16 + 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 8)), color4, 0f, Vector2.Zero, 1f, SpriteEffects.FlipHorizontally, 0f); } } if (num19 != 0 && num36 == 0 && num37 == 1) { if (num17 == 1) { if (num20 != num12) { spriteBatch.Draw(this.waterfallTexture[num20], new Vector2((float)(num13 * 16), (float)(num14 * 16 + num11 + 8)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 0, 16, 16 - num33 - 8)), color3, 0f, Vector2.Zero, 1f, SpriteEffects.FlipHorizontally, 0f); } else { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16), (float)(num14 * 16 + num11 + 8)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 0, 16, 16 - num33 - 8)), color4, 0f, Vector2.Zero, 1f, SpriteEffects.FlipHorizontally, 0f); } } else { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16), (float)(num14 * 16 + num11 + 8)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 0, 16, 16 - num33 - 8)), color4, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f); } } if (num11 == 8 && num16 == 1 && num19 == 0) { if (num18 == -1) { if (num20 != num12) { spriteBatch.Draw(this.waterfallTexture[num20], new Vector2((float)(num13 * 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 8)), color3, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } else { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 8)), color4, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } } else if (num20 != num12) { spriteBatch.Draw(this.waterfallTexture[num20], new Vector2((float)(num13 * 16 - 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 8)), color3, 0f, default(Vector2), 1f, SpriteEffects.FlipHorizontally, 0f); } else { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16 - 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 8)), color4, 0f, default(Vector2), 1f, SpriteEffects.FlipHorizontally, 0f); } } if (num34 != 0 && num15 == 0) { if (num35 == 1) { if (num20 != num12) { spriteBatch.Draw(this.waterfallTexture[num20], new Vector2((float)(num13 * 16 - 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 16 - num33)), color3, 0f, default(Vector2), 1f, SpriteEffects.FlipHorizontally, 0f); } else { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16 - 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 16 - num33)), color4, 0f, default(Vector2), 1f, SpriteEffects.FlipHorizontally, 0f); } } else if (num20 != num12) { spriteBatch.Draw(this.waterfallTexture[num20], new Vector2((float)(num13 * 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 16 - num33)), color3, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } else { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 16 - num33)), color4, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } } if (num37 == 1 && num34 == 0 && num19 == 0) { if (num17 == -1) { if (num16 == 0) { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16), (float)(num14 * 16 + num11)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 0, 16, 16 - num33)), color4, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } else if (num20 != num12) { spriteBatch.Draw(this.waterfallTexture[num20], new Vector2((float)(num13 * 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 16 - num33)), color3, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } else { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 16 - num33)), color4, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } } else if (num16 == 0) { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16), (float)(num14 * 16 + num11)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 0, 16, 16 - num33)), color4, 0f, default(Vector2), 1f, SpriteEffects.FlipHorizontally, 0f); } else if (num20 != num12) { spriteBatch.Draw(this.waterfallTexture[num20], new Vector2((float)(num13 * 16 - 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 16 - num33)), color3, 0f, default(Vector2), 1f, SpriteEffects.FlipHorizontally, 0f); } else { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16 - 16), (float)(num14 * 16)) - Main.screenPosition, new Rectangle?(new Rectangle(num21, 24, 32, 16 - num33)), color4, 0f, default(Vector2), 1f, SpriteEffects.FlipHorizontally, 0f); } } else if (num36 == 1) { if (Main.tile[num13, num14].liquid <= 0 || Main.tile[num13, num14].halfBrick()) { if (num34 == 1) { for (int l = 0; l < 8; l++) { int num54 = l * 2; int num55 = 14 - l * 2; int num56 = num54; num11 = 8; if (num15 == 0 && l < 2) { num56 = 4; } spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16 + num54), (float)(num14 * 16 + num11 + num56)) - Main.screenPosition, new Rectangle?(new Rectangle(16 + num21 + num55, 0, 2, 16 - num11)), color4, 0f, default(Vector2), 1f, SpriteEffects.FlipHorizontally, 0f); } } else { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16), (float)(num14 * 16 + num11)) - Main.screenPosition, new Rectangle?(new Rectangle(16 + num21, 0, 16, 16)), color4, 0f, default(Vector2), 1f, SpriteEffects.FlipHorizontally, 0f); } } } else if (num36 == -1) { if (Main.tile[num13, num14].liquid <= 0 || Main.tile[num13, num14].halfBrick()) { if (num34 == -1) { for (int m = 0; m < 8; m++) { int num57 = m * 2; int num58 = m * 2; int num59 = 14 - m * 2; num11 = 8; if (num15 == 0 && m > 5) { num59 = 4; } spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16 + num57), (float)(num14 * 16 + num11 + num59)) - Main.screenPosition, new Rectangle?(new Rectangle(16 + num21 + num58, 0, 2, 16 - num11)), color4, 0f, default(Vector2), 1f, SpriteEffects.FlipHorizontally, 0f); } } else { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16), (float)(num14 * 16 + num11)) - Main.screenPosition, new Rectangle?(new Rectangle(16 + num21, 0, 16, 16)), color4, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } } } else if (num36 == 0 && num37 == 0) { if (Main.tile[num13, num14].liquid <= 0 || Main.tile[num13, num14].halfBrick()) { spriteBatch.Draw(this.waterfallTexture[num12], new Vector2((float)(num13 * 16), (float)(num14 * 16 + num11)) - Main.screenPosition, new Rectangle?(new Rectangle(16 + num21, 0, 16, 16)), color4, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } k = 1000; } if (tile2.liquid > 0 && !tile2.halfBrick()) { k = 1000; } num16 = num37; num18 = num17; num15 = num36; num13 += num36; num14 += num37; num19 = num34; color3 = color4; if (num20 != num12) { num20 = num12; } if ((tile3.active() && (tile3.type == 189 || tile3.type == 196)) || (tile5.active() && (tile5.type == 189 || tile5.type == 196)) || (tile4.active() && (tile4.type == 189 || tile4.type == 196))) { num22 = (int)((float)(40 * (Main.maxTilesX / 4200)) * Main.gfxQuality); } } } goto IL_18C8; } Main.ambientWaterfallX = (float)num4; Main.ambientWaterfallY = (float)num5; Main.ambientWaterfallStrength = num; Main.ambientLavafallX = (float)num9; Main.ambientLavafallY = (float)num10; Main.ambientLavafallStrength = num6; }
public static void AddLight(Vector2 position, Vector3 rgb) { Lighting.AddLight((int)((double)position.X / 16.0), (int)((double)position.Y / 16.0), rgb.X, rgb.Y, rgb.Z); }
public static void AddLight(Vector2 position, float r, float g, float b) { Lighting.AddLight((int)((double)position.X / 16.0), (int)((double)position.Y / 16.0), r, g, b); }
public void Update() { if (Main.netMode == 2 || !active) { return; } if (type >= 276 && type <= 282) { velocity.X *= 0.98f; velocity.Y *= 0.98f; if (velocity.Y < scale) { velocity.Y += 0.05f; } if ((double)velocity.Y > 0.1) { if (velocity.X > 0f) { rotation += 0.01f; } else { rotation -= 0.01f; } } } if (type >= 570 && type <= 572) { scale -= 0.001f; if ((double)scale <= 0.01) { scale = 0.01f; goreTime = 0; } sticky = false; rotation = velocity.X * 0.1f; } else if (type >= 706 && type <= 717) { if ((double)position.Y < Main.worldSurface * 16.0 + 8.0) { alpha = 0; } else { alpha = 100; } int num = 4; frameCounter++; if (frame <= 4) { int num2 = (int)(position.X / 16f); int num3 = (int)(position.Y / 16f) - 1; if (WorldGen.InWorld(num2, num3) && !Main.tile[num2, num3].active()) { active = false; } if (frame == 0) { num = 24 + Main.rand.Next(256); } if (frame == 1) { num = 24 + Main.rand.Next(256); } if (frame == 2) { num = 24 + Main.rand.Next(256); } if (frame == 3) { num = 24 + Main.rand.Next(96); } if (frame == 5) { num = 16 + Main.rand.Next(64); } if (type == 716) { num *= 2; } if (type == 717) { num *= 4; } if (frameCounter >= num) { frameCounter = 0; frame++; if (frame == 5) { int num4 = NewGore(position, velocity, type); Main.gore[num4].frame = 9; Main.gore[num4].velocity *= 0f; } } } else if (frame <= 6) { num = 8; if (type == 716) { num *= 2; } if (type == 717) { num *= 3; } if (frameCounter >= num) { frameCounter = 0; frame++; if (frame == 7) { active = false; } } } else if (frame <= 9) { num = 6; if (type == 716) { num = (int)((double)num * 1.5); velocity.Y += 0.175f; } else if (type == 717) { num *= 2; velocity.Y += 0.15f; } else { velocity.Y += 0.2f; } if ((double)velocity.Y < 0.5) { velocity.Y = 0.5f; } if (velocity.Y > 12f) { velocity.Y = 12f; } if (frameCounter >= num) { frameCounter = 0; frame++; } if (frame > 9) { frame = 7; } } else { if (type == 716) { num *= 2; } else if (type == 717) { num *= 6; } velocity.Y += 0.1f; if (frameCounter >= num) { frameCounter = 0; frame++; } velocity *= 0f; if (frame > 14) { active = false; } } } else if (type == 11 || type == 12 || type == 13 || type == 61 || type == 62 || type == 63 || type == 99 || type == 220 || type == 221 || type == 222 || (type >= 375 && type <= 377) || (type >= 435 && type <= 437) || (type >= 861 && type <= 862)) { velocity.Y *= 0.98f; velocity.X *= 0.98f; scale -= 0.007f; if ((double)scale < 0.1) { scale = 0.1f; alpha = 255; } } else if (type == 16 || type == 17) { velocity.Y *= 0.98f; velocity.X *= 0.98f; scale -= 0.01f; if ((double)scale < 0.1) { scale = 0.1f; alpha = 255; } } else if (type == 331) { alpha += 5; velocity.Y *= 0.95f; velocity.X *= 0.95f; rotation = velocity.X * 0.1f; } else if (type != 860 && type != 892 && type != 893 && (type < 825 || type > 827) && (type < 411 || type > 430)) { velocity.Y += 0.2f; } rotation += velocity.X * 0.1f; if (type >= 580 && type <= 582) { rotation = 0f; velocity.X *= 0.95f; } if (type >= 825 && type <= 827) { if (timeLeft < 60) { alpha += Main.rand.Next(1, 7); } else if (alpha > 100) { alpha -= Main.rand.Next(1, 4); } if (alpha < 0) { alpha = 0; } if (alpha > 255) { timeLeft = 0; } velocity.X = (velocity.X * 50f + Main.windSpeed * 2f + (float)Main.rand.Next(-10, 11) * 0.1f) / 51f; float num5 = 0f; if (velocity.X < 0f) { num5 = velocity.X * 0.2f; } velocity.Y = (velocity.Y * 50f + -0.35f + num5 + (float)Main.rand.Next(-10, 11) * 0.2f) / 51f; rotation = velocity.X * 0.6f; float num6 = -1f; if (Main.goreLoaded[type]) { Rectangle rectangle = new Rectangle((int)position.X, (int)position.Y, (int)((float)Main.goreTexture[type].Width * scale), (int)((float)Main.goreTexture[type].Height * scale)); for (int i = 0; i < 16; i++) { if (Main.player[i].active && !Main.player[i].dead) { Rectangle value = new Rectangle((int)Main.player[i].position.X, (int)Main.player[i].position.Y, Main.player[i].width, Main.player[i].height); if (rectangle.Intersects(value)) { timeLeft = 0; num6 = Main.player[i].velocity.Length(); break; } } } } if (timeLeft > 0) { if (Main.rand.Next(2) == 0) { timeLeft--; } if (Main.rand.Next(50) == 0) { timeLeft -= 5; } if (Main.rand.Next(100) == 0) { timeLeft -= 10; } } else { alpha = 255; if (Main.goreLoaded[type] && num6 != -1f) { float num7 = (float)Main.goreTexture[type].Width * scale * 0.8f; float x = position.X; float y = position.Y; float num8 = (float)Main.goreTexture[type].Width * scale; float num9 = (float)Main.goreTexture[type].Height * scale; int num10 = 31; for (int j = 0; (float)j < num7; j++) { int num11 = Dust.NewDust(new Vector2(x, y), (int)num8, (int)num9, num10); Main.dust[num11].velocity *= (1f + num6) / 3f; Main.dust[num11].noGravity = true; Main.dust[num11].alpha = 100; Main.dust[num11].scale = scale; } } } } if (type >= 411 && type <= 430) { alpha = 50; velocity.X = (velocity.X * 50f + Main.windSpeed * 2f + (float)Main.rand.Next(-10, 11) * 0.1f) / 51f; velocity.Y = (velocity.Y * 50f + -0.25f + (float)Main.rand.Next(-10, 11) * 0.2f) / 51f; rotation = velocity.X * 0.3f; if (Main.goreLoaded[type]) { Rectangle rectangle2 = new Rectangle((int)position.X, (int)position.Y, (int)((float)Main.goreTexture[type].Width * scale), (int)((float)Main.goreTexture[type].Height * scale)); for (int k = 0; k < 16; k++) { if (Main.player[k].active && !Main.player[k].dead) { Rectangle value2 = new Rectangle((int)Main.player[k].position.X, (int)Main.player[k].position.Y, Main.player[k].width, Main.player[k].height); if (rectangle2.Intersects(value2)) { timeLeft = 0; } } } if (Collision.SolidCollision(position, (int)((float)Main.goreTexture[type].Width * scale), (int)((float)Main.goreTexture[type].Height * scale))) { timeLeft = 0; } } if (timeLeft > 0) { if (Main.rand.Next(2) == 0) { timeLeft--; } if (Main.rand.Next(50) == 0) { timeLeft -= 5; } if (Main.rand.Next(100) == 0) { timeLeft -= 10; } } else { alpha = 255; if (Main.goreLoaded[type]) { float num12 = (float)Main.goreTexture[type].Width * scale * 0.8f; float x2 = position.X; float y2 = position.Y; float num13 = (float)Main.goreTexture[type].Width * scale; float num14 = (float)Main.goreTexture[type].Height * scale; int num15 = 176; if (type >= 416 && type <= 420) { num15 = 177; } if (type >= 421 && type <= 425) { num15 = 178; } if (type >= 426 && type <= 430) { num15 = 179; } for (int l = 0; (float)l < num12; l++) { int num16 = Dust.NewDust(new Vector2(x2, y2), (int)num13, (int)num14, num15); Main.dust[num16].noGravity = true; Main.dust[num16].alpha = 100; Main.dust[num16].scale = scale; } } } } else if (type != 860 && type != 892 && type != 893) { if (type >= 706 && type <= 717) { if (type == 716) { float num17 = 1f; float num18 = 1f; float num19 = 1f; float num20 = 0.6f; num20 = ((frame == 0) ? (num20 * 0.1f) : ((frame == 1) ? (num20 * 0.2f) : ((frame == 2) ? (num20 * 0.3f) : ((frame == 3) ? (num20 * 0.4f) : ((frame == 4) ? (num20 * 0.5f) : ((frame == 5) ? (num20 * 0.4f) : ((frame == 6) ? (num20 * 0.2f) : ((frame <= 9) ? (num20 * 0.5f) : ((frame == 10) ? (num20 * 0.5f) : ((frame == 11) ? (num20 * 0.4f) : ((frame == 12) ? (num20 * 0.3f) : ((frame == 13) ? (num20 * 0.2f) : ((frame != 14) ? 0f : (num20 * 0.1f)))))))))))))); num17 = 1f * num20; num18 = 0.5f * num20; num19 = 0.1f * num20; Lighting.AddLight(position + new Vector2(8f, 8f), num17, num18, num19); } Vector2 value3 = velocity; velocity = Collision.TileCollision(position, velocity, 16, 14); if (velocity != value3) { if (frame < 10) { frame = 10; frameCounter = 0; if (type != 716 && type != 717) { Main.PlaySound(39, (int)position.X + 8, (int)position.Y + 8, Main.rand.Next(2)); } } } else if (Collision.WetCollision(position + velocity, 16, 14)) { if (frame < 10) { frame = 10; frameCounter = 0; if (type != 716 && type != 717) { Main.PlaySound(39, (int)position.X + 8, (int)position.Y + 8, 2); } } int num21 = (int)(position.X + 8f) / 16; int num22 = (int)(position.Y + 14f) / 16; if (Main.tile[num21, num22] != null && Main.tile[num21, num22].liquid > 0) { velocity *= 0f; position.Y = num22 * 16 - (int)Main.tile[num21, num22].liquid / 16; } } } else if (sticky) { int num23 = 32; if (Main.goreLoaded[type]) { num23 = Main.goreTexture[type].Width; if (Main.goreTexture[type].Height < num23) { num23 = Main.goreTexture[type].Height; } } num23 = (int)((float)num23 * 0.9f); velocity = Collision.TileCollision(position, velocity, (int)((float)num23 * scale), (int)((float)num23 * scale)); if (velocity.Y == 0f) { velocity.X *= 0.97f; if ((double)velocity.X > -0.01 && (double)velocity.X < 0.01) { velocity.X = 0f; } } if (timeLeft > 0) { timeLeft--; } else { alpha++; } } else { alpha += 2; } } if (type == 860 || type == 892 || type == 893) { if (velocity.Y < 0f) { Vector2 vector = new Vector2(velocity.X, 0.6f); int num24 = 32; if (Main.goreLoaded[type]) { num24 = Main.goreTexture[type].Width; if (Main.goreTexture[type].Height < num24) { num24 = Main.goreTexture[type].Height; } } num24 = (int)((float)num24 * 0.9f); vector = Collision.TileCollision(position, vector, (int)((float)num24 * scale), (int)((float)num24 * scale)); vector.X *= 0.97f; if ((double)vector.X > -0.01 && (double)vector.X < 0.01) { vector.X = 0f; } if (timeLeft > 0) { timeLeft--; } else { alpha++; } velocity.X = vector.X; } else { velocity.Y += (float)Math.PI / 60f; Vector2 vector2 = new Vector2(Vector2.UnitY.RotatedBy(velocity.Y).X * 2f, Math.Abs(Vector2.UnitY.RotatedBy(velocity.Y).Y) * 3f); vector2 *= 2f; int num25 = 32; if (Main.goreLoaded[type]) { num25 = Main.goreTexture[type].Width; if (Main.goreTexture[type].Height < num25) { num25 = Main.goreTexture[type].Height; } } Vector2 value4 = vector2; vector2 = Collision.TileCollision(position, vector2, (int)((float)num25 * scale), (int)((float)num25 * scale)); if (vector2 != value4) { velocity.Y = -1f; } position += vector2; rotation = vector2.ToRotation() + (float)Math.PI; if (timeLeft > 0) { timeLeft--; } else { alpha++; } } } else { position += velocity; } if (alpha >= 255) { active = false; } if (light > 0f) { float num26 = light * scale; float num27 = light * scale; float num28 = light * scale; if (type == 16) { num28 *= 0.3f; num27 *= 0.8f; } else if (type == 17) { num27 *= 0.6f; num26 *= 0.3f; } if (Main.goreLoaded[type]) { Lighting.AddLight((int)((position.X + (float)Main.goreTexture[type].Width * scale / 2f) / 16f), (int)((position.Y + (float)Main.goreTexture[type].Height * scale / 2f) / 16f), num26, num27, num28); } else { Lighting.AddLight((int)((position.X + 32f * scale / 2f) / 16f), (int)((position.Y + 32f * scale / 2f) / 16f), num26, num27, num28); } } }