public int AddDamage(int tileId, int damageAmount, bool updateAmount = true) { int i; if (tileId < 0 || tileId > 20) { return(0); } if (tileId == this.bufferLocation && damageAmount == 0) { return(0); } HitTile.HitTileObject hitTileObject = this.data[tileId]; if (!updateAmount) { return(hitTileObject.damage + damageAmount); } HitTile.HitTileObject hitTileObject1 = hitTileObject; hitTileObject1.damage = hitTileObject1.damage + damageAmount; hitTileObject.timeToLive = 60; if (tileId != this.bufferLocation) { i = 0; while (true) { if (i <= 20) { if (this.order[i] == tileId) { break; } i++; } else { break; } } while (i > 1) { int num = this.order[i - 1]; this.order[i - 1] = this.order[i]; this.order[i] = num; i--; } this.order[1] = tileId; } else { this.bufferLocation = this.order[20]; this.data[this.bufferLocation].Clear(); for (i = 20; i > 0; i--) { this.order[i] = this.order[i - 1]; } this.order[0] = this.bufferLocation; } return(hitTileObject.damage); }
public void Prune() { bool flag = false; for (int i = 0; i <= 10; i++) { HitTile.HitTileObject hitTileObject = this.data[i]; if (hitTileObject.type != 0) { Tile tile = Main.tile[hitTileObject.X, hitTileObject.Y]; if (hitTileObject.timeToLive > 1) { HitTile.HitTileObject hitTileObject1 = hitTileObject; hitTileObject1.timeToLive = hitTileObject1.timeToLive - 1; if (hitTileObject.type == 1) { if (!tile.active()) { hitTileObject.Clear(); flag = true; } } else if (tile.wall == 0) { hitTileObject.Clear(); flag = true; } } else { hitTileObject.Clear(); flag = true; } } } if (!flag) { return; } int num = 1; while (flag) { flag = false; for (int j = num; j < 10; j++) { if (this.data[this.order[j]].type == 0 && this.data[this.order[j + 1]].type != 0) { int num1 = this.order[j]; this.order[j] = this.order[j + 1]; this.order[j + 1] = num1; flag = true; } } } }
public void UpdatePosition(int tileId, int x, int y) { if (tileId < 0 || tileId > 500) { return; } HitTile.HitTileObject hitTileObject = this.data[tileId]; hitTileObject.X = x; hitTileObject.Y = y; }
// Token: 0x0600008B RID: 139 RVA: 0x0000B801 File Offset: 0x00009A01 public void UpdatePosition(int tileId, int x, int y) { if (tileId < 0 || tileId > 20) { return; } HitTile.HitTileObject expr_12 = this.data[tileId]; expr_12.X = x; expr_12.Y = y; }
public void ClearThisTile(int x, int y) { for (int tileId = 0; tileId <= 500; ++tileId) { HitTile.HitTileObject hitTileObject = this.data[this.order[tileId]]; if (hitTileObject.X == x && hitTileObject.Y == y) { this.Clear(tileId); this.Prune(); } } }
public void UpdatePosition(int tileId, int x, int y) { if (tileId < 0 || tileId > 20) { return; } HitTile.HitTileObject hitTileObject = this.data[tileId]; int num1 = x; hitTileObject.X = num1; int num2 = y; hitTileObject.Y = num2; }
// Token: 0x0600008C RID: 140 RVA: 0x0000B824 File Offset: 0x00009A24 public int AddDamage(int tileId, int damageAmount, bool updateAmount = true) { if (tileId < 0 || tileId > 20) { return(0); } if (tileId == this.bufferLocation && damageAmount == 0) { return(0); } HitTile.HitTileObject hitTileObject = this.data[tileId]; if (!updateAmount) { return(hitTileObject.damage + damageAmount); } hitTileObject.damage += damageAmount; hitTileObject.timeToLive = 60; hitTileObject.animationTimeElapsed = 0; hitTileObject.animationDirection = (Main.rand.NextFloat() * 6.28318548f).ToRotationVector2() * 2f; if (tileId != this.bufferLocation) { for (int i = 0; i <= 20; i++) { if (this.order[i] == tileId) { IL_10D: while (i > 1) { int num = this.order[i - 1]; this.order[i - 1] = this.order[i]; this.order[i] = num; i--; } this.order[1] = tileId; goto IL_11A; } } } this.bufferLocation = this.order[20]; this.data[this.bufferLocation].Clear(); for (int i = 20; i > 0; i--) { this.order[i] = this.order[i - 1]; } this.order[0] = this.bufferLocation; IL_11A: return(hitTileObject.damage); }
public int AddDamage(int tileId, int damageAmount, bool updateAmount = true) { if (tileId < 0 || tileId > 10) { return(0); } if (tileId == this.bufferLocation && damageAmount == 0) { return(0); } HitTile.HitTileObject hitTileObject = this.data[tileId]; if (!updateAmount) { return(hitTileObject.damage + damageAmount); } hitTileObject.damage += damageAmount; hitTileObject.timeToLive = 60; if (tileId != this.bufferLocation) { int i; for (i = 0; i <= 10; i++) { if (this.order[i] == tileId) { break; } } while (i > 1) { int num = this.order[i - 1]; this.order[i - 1] = this.order[i]; this.order[i] = num; i--; } this.order[1] = tileId; goto IL_EE; } this.bufferLocation = this.order[10]; this.data[this.bufferLocation].Clear(); for (int i = 10; i > 0; i--) { this.order[i] = this.order[i - 1]; } this.order[0] = this.bufferLocation; IL_EE: return(hitTileObject.damage); }
public int AddDamage(int tileId, int damageAmount, bool updateAmount = true) { if (tileId < 0 || tileId > 500 || tileId == this.bufferLocation && damageAmount == 0) { return(0); } HitTile.HitTileObject hitTileObject = this.data[tileId]; if (!updateAmount) { return(hitTileObject.damage + damageAmount); } hitTileObject.damage += damageAmount; hitTileObject.timeToLive = 60; hitTileObject.animationTimeElapsed = 0; hitTileObject.animationDirection = (Main.rand.NextFloat() * 6.283185f).ToRotationVector2() * 2f; this.SortSlots(tileId); return(hitTileObject.damage); }
public int AddDamage(int tileId, int damageAmount, bool updateAmount = true) { if (tileId < 0 || tileId > 20 || tileId == this.bufferLocation && damageAmount == 0) { return(0); } HitTile.HitTileObject hitTileObject = this.data[tileId]; if (!updateAmount) { return(hitTileObject.damage + damageAmount); } hitTileObject.damage += damageAmount; hitTileObject.timeToLive = 60; hitTileObject.animationTimeElapsed = 0; hitTileObject.animationDirection = (Main.rand.NextFloat() * 6.283185f).ToRotationVector2() * 2f; if (tileId == this.bufferLocation) { this.bufferLocation = this.order[20]; this.data[this.bufferLocation].Clear(); for (int index = 20; index > 0; --index) { this.order[index] = this.order[index - 1]; } this.order[0] = this.bufferLocation; } else { int index = 0; while (index <= 20 && this.order[index] != tileId) { ++index; } for (; index > 1; --index) { int num = this.order[index - 1]; this.order[index - 1] = this.order[index]; this.order[index] = num; } this.order[1] = tileId; } return(hitTileObject.damage); }
public int TryFinding(int x, int y, int hitType) { for (int index1 = 0; index1 <= 500; ++index1) { int index2 = this.order[index1]; HitTile.HitTileObject hitTileObject = this.data[index2]; if (hitTileObject.type == hitType) { if (hitTileObject.X == x && hitTileObject.Y == y) { return(index2); } } else if (index1 != 0 && hitTileObject.type == 0) { break; } } return(-1); }
public int AddDamage(int tileId, int damageAmount, bool updateAmount = true) { if (tileId < 0 || tileId > 20 || tileId == this.bufferLocation && damageAmount == 0) { return(0); } HitTile.HitTileObject hitTileObject = this.data[tileId]; if (!updateAmount) { return(hitTileObject.damage + damageAmount); } hitTileObject.damage += damageAmount; hitTileObject.timeToLive = 60; if (tileId == this.bufferLocation) { this.bufferLocation = this.order[20]; this.data[this.bufferLocation].Clear(); for (int index = 20; index > 0; --index) { this.order[index] = this.order[index - 1]; } this.order[0] = this.bufferLocation; } else { int index = 0; while (index <= 20 && this.order[index] != tileId) { ++index; } for (; index > 1; --index) { int num = this.order[index - 1]; this.order[index - 1] = this.order[index]; this.order[index] = num; } this.order[1] = tileId; } return(hitTileObject.damage); }
public int HitObject(int x, int y, int hitType) { for (int index1 = 0; index1 <= 500; ++index1) { int index2 = this.order[index1]; HitTile.HitTileObject hitTileObject = this.data[index2]; if (hitTileObject.type == hitType) { if (hitTileObject.X == x && hitTileObject.Y == y) { return(index2); } } else if (index1 != 0 && hitTileObject.type == 0) { break; } } HitTile.HitTileObject hitTileObject1 = this.data[this.bufferLocation]; hitTileObject1.X = x; hitTileObject1.Y = y; hitTileObject1.type = hitType; return(this.bufferLocation); }
public void Prune() { bool flag = false; for (int index = 0; index <= 500; ++index) { HitTile.HitTileObject hitTileObject = this.data[index]; if (hitTileObject.type != 0) { Tile tile = Main.tile[hitTileObject.X, hitTileObject.Y]; if (hitTileObject.timeToLive <= 1) { hitTileObject.Clear(); flag = true; } else { --hitTileObject.timeToLive; if ((double)hitTileObject.timeToLive < 12.0) { hitTileObject.damage -= 10; } else if ((double)hitTileObject.timeToLive < 24.0) { hitTileObject.damage -= 7; } else if ((double)hitTileObject.timeToLive < 36.0) { hitTileObject.damage -= 5; } else if ((double)hitTileObject.timeToLive < 48.0) { hitTileObject.damage -= 2; } if (hitTileObject.damage < 0) { hitTileObject.Clear(); flag = true; } else if (hitTileObject.type == 1) { if (!tile.active()) { hitTileObject.Clear(); flag = true; } } else if (tile.wall == (ushort)0) { hitTileObject.Clear(); flag = true; } } } } if (!flag) { return; } int num1 = 1; while (flag) { flag = false; for (int index = num1; index < 500; ++index) { if (this.data[this.order[index]].type == 0 && this.data[this.order[index + 1]].type != 0) { int num2 = this.order[index]; this.order[index] = this.order[index + 1]; this.order[index + 1] = num2; flag = true; } } } }
public void Prune() { bool flag = false; for (int i = 0; i <= 20; i++) { HitTile.HitTileObject hitTileObject = this.data[i]; if (hitTileObject.type != 0) { Tile tile = Main.tile[hitTileObject.X, hitTileObject.Y]; if (hitTileObject.timeToLive > 1) { HitTile.HitTileObject hitTileObject1 = hitTileObject; hitTileObject1.timeToLive = hitTileObject1.timeToLive - 1; if ((double)hitTileObject.timeToLive < 12) { HitTile.HitTileObject hitTileObject2 = hitTileObject; hitTileObject2.damage = hitTileObject2.damage - 10; } else if ((double)hitTileObject.timeToLive < 24) { HitTile.HitTileObject hitTileObject3 = hitTileObject; hitTileObject3.damage = hitTileObject3.damage - 7; } else if ((double)hitTileObject.timeToLive < 36) { HitTile.HitTileObject hitTileObject4 = hitTileObject; hitTileObject4.damage = hitTileObject4.damage - 5; } else if ((double)hitTileObject.timeToLive < 48) { HitTile.HitTileObject hitTileObject5 = hitTileObject; hitTileObject5.damage = hitTileObject5.damage - 2; } if (hitTileObject.damage < 0) { hitTileObject.Clear(); flag = true; } else if (hitTileObject.type == 1) { if (!tile.active()) { hitTileObject.Clear(); flag = true; } } else if (tile.wall == WallID.None) { hitTileObject.Clear(); flag = true; } } else { hitTileObject.Clear(); flag = true; } } } if (!flag) { return; } int num = 1; while (flag) { flag = false; for (int j = num; j < 20; j++) { if (this.data[this.order[j]].type == 0 && this.data[this.order[j + 1]].type != 0) { int num1 = this.order[j]; this.order[j] = this.order[j + 1]; this.order[j + 1] = num1; flag = true; } } } }
// Token: 0x0600008E RID: 142 RVA: 0x0000B9B8 File Offset: 0x00009BB8 public void Prune() { bool flag = false; for (int i = 0; i <= 20; i++) { HitTile.HitTileObject hitTileObject = this.data[i]; if (hitTileObject.type != 0) { Tile tile = Main.tile[hitTileObject.X, hitTileObject.Y]; if (hitTileObject.timeToLive <= 1) { hitTileObject.Clear(); flag = true; } else { hitTileObject.timeToLive--; if ((double)hitTileObject.timeToLive < 12.0) { hitTileObject.damage -= 10; } else if ((double)hitTileObject.timeToLive < 24.0) { hitTileObject.damage -= 7; } else if ((double)hitTileObject.timeToLive < 36.0) { hitTileObject.damage -= 5; } else if ((double)hitTileObject.timeToLive < 48.0) { hitTileObject.damage -= 2; } if (hitTileObject.damage < 0) { hitTileObject.Clear(); flag = true; } else if (hitTileObject.type == 1) { if (!tile.active()) { hitTileObject.Clear(); flag = true; } } else if (tile.wall == 0) { hitTileObject.Clear(); flag = true; } } } } if (!flag) { return; } int num = 1; while (flag) { flag = false; for (int j = num; j < 20; j++) { if (this.data[this.order[j]].type == 0 && this.data[this.order[j + 1]].type != 0) { int num2 = this.order[j]; this.order[j] = this.order[j + 1]; this.order[j + 1] = num2; flag = true; } } } }