public override bool Place(Point origin, StructureMap structures) { Dictionary<ushort, int> nums = new Dictionary<ushort, int>(); Point point = new Point(origin.X - 25, origin.Y - 25); Shapes.Rectangle rectangle = new Shapes.Rectangle(50, 50); ushort[] numArray = new ushort[] { 0, 59, 147, 1 }; WorldUtils.Gen(point, rectangle, (new Actions.TileScanner(numArray)).Output(nums)); int item = nums[0] + nums[1]; int num = nums[59]; int item1 = nums[147]; if (item1 <= num || item1 <= item) { return false; } int num1 = 0; for (int i = GenBase._random.Next(10, 15); i > 5; i--) { int num2 = GenBase._random.Next(-5, 5); Point point1 = new Point(origin.X + num2, origin.Y + num1); Shapes.Circle circle = new Shapes.Circle(i); GenAction[] blotch = new GenAction[] { new Modifiers.Blotches(4, 0.3), null, null }; ushort[] numArray1 = new ushort[] { 147, 161, 224, 0, 1 }; blotch[1] = new Modifiers.OnlyTiles(numArray1); blotch[2] = new Actions.SetTile(162, true, true); WorldUtils.Gen(point1, circle, Actions.Chain(blotch)); Point point2 = new Point(origin.X + num2, origin.Y + num1); Shapes.Circle circle1 = new Shapes.Circle(i); GenAction[] genActionArray = new GenAction[] { new Modifiers.Blotches(4, 0.3), new Modifiers.HasLiquid(-1, -1), new Actions.SetTile(162, true, true), new Actions.SetLiquid(0, 0) }; WorldUtils.Gen(point2, circle1, Actions.Chain(genActionArray)); num1 = num1 + (i - 2); } return true; }
public override bool Place(Point origin, StructureMap structures) { if (GenBase._tiles[origin.X, origin.Y].active() && WorldGen.SolidTile(origin.X, origin.Y)) return false; Point result; if (!WorldUtils.Find(origin, Searches.Chain(new Searches.Down(80), new Conditions.IsSolid()), out result)) return false; result.Y += 2; Ref<int> count = new Ref<int>(0); WorldUtils.Gen(result, new Shapes.Circle(8), Actions.Chain(new Modifiers.IsSolid(), new Actions.Scanner(count))); if (count.Value < 20 || !structures.CanPlace(new Microsoft.Xna.Framework.Rectangle(result.X - 8, result.Y - 8, 16, 16), 0)) return false; WorldUtils.Gen(result, new Shapes.Circle(8), Actions.Chain(new Modifiers.RadialDither(0.0f, 10f), new Modifiers.IsSolid(), new Actions.SetTile(229, true, true))); ShapeData data = new ShapeData(); WorldUtils.Gen(result, new Shapes.Circle(4, 3), Actions.Chain(new Modifiers.Blotches(2, 0.3), new Modifiers.IsSolid(), new Actions.ClearTile(true), new Modifiers.RectangleMask(-6, 6, 0, 3).Output(data), new Actions.SetLiquid(2, byte.MaxValue))); WorldUtils.Gen(new Point(result.X, result.Y + 1), new ModShapes.InnerOutline(data, true), Actions.Chain(new Modifiers.IsEmpty(), new Modifiers.RectangleMask(-6, 6, 1, 3), new Actions.SetTile(59, true, true))); structures.AddStructure(new Microsoft.Xna.Framework.Rectangle(result.X - 8, result.Y - 8, 16, 16), 0); return true; }
public override bool Place(Point origin, StructureMap structures) { Ref<int> count1 = new Ref<int>(0); Ref<int> count2 = new Ref<int>(0); WorldUtils.Gen(origin, new Shapes.Circle(10), Actions.Chain(new Actions.Scanner(count2), new Modifiers.IsSolid(), new Actions.Scanner(count1))); if (count1.Value < count2.Value - 5) return false; int radius = GenBase._random.Next(6, 10); int num1 = GenBase._random.Next(5); if (!structures.CanPlace(new Microsoft.Xna.Framework.Rectangle(origin.X - radius, origin.Y - radius, radius * 2, radius * 2), 0)) return false; ShapeData data = new ShapeData(); WorldUtils.Gen(origin, new Shapes.Slime(radius), Actions.Chain(new Modifiers.Blotches(num1, num1, num1, 1, 0.3).Output(data), new Modifiers.Offset(0, -2), new Modifiers.OnlyTiles(new ushort[1] { 53 }), new Actions.SetTile(397, true, true), new Modifiers.OnlyWalls(new byte[1]), new Actions.PlaceWall(16, true))); WorldUtils.Gen(origin, new ModShapes.All(data), Actions.Chain(new Actions.ClearTile(false), new Actions.SetLiquid(0, 0), new Actions.SetFrames(true), new Modifiers.OnlyWalls(new byte[1]), new Actions.PlaceWall(16, true))); Point result; if (!WorldUtils.Find(origin, Searches.Chain(new Searches.Down(10), new Conditions.IsSolid()), out result)) return false; int j = result.Y - 1; bool flag = GenBase._random.Next() % 2 == 0; if (GenBase._random.Next() % 10 != 0) { int num2 = GenBase._random.Next(1, 4); int num3 = flag ? 4 : -(radius >> 1); for (int index1 = 0; index1 < num2; ++index1) { int num4 = GenBase._random.Next(1, 3); for (int index2 = 0; index2 < num4; ++index2) WorldGen.PlaceTile(origin.X + num3 - index1, j - index2, 331, false, false, -1, 0); } } int num5 = (radius - 3) * (flag ? -1 : 1); if (GenBase._random.Next() % 10 != 0) WorldGen.PlaceTile(origin.X + num5, j, 186, false, false, -1, 0); if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X, j, 215, true, false, -1, 0); if (GenBase._tiles[origin.X, j].active() && GenBase._tiles[origin.X, j].type == 215) { GenBase._tiles[origin.X, j].frameY += 36; GenBase._tiles[origin.X - 1, j].frameY += 36; GenBase._tiles[origin.X + 1, j].frameY += 36; GenBase._tiles[origin.X, j - 1].frameY += 36; GenBase._tiles[origin.X - 1, j - 1].frameY += 36; GenBase._tiles[origin.X + 1, j - 1].frameY += 36; } } structures.AddStructure(new Microsoft.Xna.Framework.Rectangle(origin.X - radius, origin.Y - radius, radius * 2, radius * 2), 4); return true; }
public override bool Place(Point origin, StructureMap structures) { if (GenBase._tiles[origin.X, origin.Y].active() && WorldGen.SolidTile(origin.X, origin.Y)) { return false; } Point origin2; if (!WorldUtils.Find(origin, Searches.Chain(new Searches.Down(80), new GenCondition[] { new Conditions.IsSolid() }), out origin2)) { return false; } origin2.Y += 2; Ref<int> @ref = new Ref<int>(0); WorldUtils.Gen(origin2, new Shapes.Circle(8), Actions.Chain(new GenAction[] { new Modifiers.IsSolid(), new Actions.Scanner(@ref) })); if (@ref.Value < 20) { return false; } if (!structures.CanPlace(new Rectangle(origin2.X - 8, origin2.Y - 8, 16, 16), 0)) { return false; } WorldUtils.Gen(origin2, new Shapes.Circle(8), Actions.Chain(new GenAction[] { new Modifiers.RadialDither(0f, 10f), new Modifiers.IsSolid(), new Actions.SetTile(229, true, true) })); ShapeData data = new ShapeData(); WorldUtils.Gen(origin2, new Shapes.Circle(4, 3), Actions.Chain(new GenAction[] { new Modifiers.Blotches(2, 0.3), new Modifiers.IsSolid(), new Actions.ClearTile(true), new Modifiers.RectangleMask(-6, 6, 0, 3).Output(data), new Actions.SetLiquid(2, 255) })); WorldUtils.Gen(new Point(origin2.X, origin2.Y + 1), new ModShapes.InnerOutline(data, true), Actions.Chain(new GenAction[] { new Modifiers.IsEmpty(), new Modifiers.RectangleMask(-6, 6, 1, 3), new Actions.SetTile(59, true, true) })); structures.AddStructure(new Rectangle(origin2.X - 8, origin2.Y - 8, 16, 16), 0); return true; }
public override bool Place(Point origin, StructureMap structures) { if (WorldGen.SolidTile(origin.X, origin.Y)) return false; ushort type = Utils.SelectRandom<ushort>(GenBase._random, WorldGen.goldBar == 19 ? (ushort)8 : (ushort)169, WorldGen.silverBar == 21 ? (ushort)9 : (ushort)168, WorldGen.ironBar == 22 ? (ushort)6 : (ushort)167, WorldGen.copperBar == 20 ? (ushort)7 : (ushort)166); double num = GenBase._random.NextDouble() * 2.0 - 1.0; if (!WorldUtils.Find(origin, Searches.Chain(num > 0.0 ? (GenSearch)new Searches.Right(40) : (GenSearch)new Searches.Left(40), (GenCondition)new Conditions.IsSolid()), out origin)) return false; if (!WorldUtils.Find(origin, Searches.Chain((GenSearch)new Searches.Down(80), (GenCondition)new Conditions.IsSolid()), out origin)) return false; ShapeData shapeData = new ShapeData(); Ref<int> count1 = new Ref<int>(0); Ref<int> count2 = new Ref<int>(0); WorldUtils.Gen(origin, new ShapeRunner(10f, 20, new Vector2((float)num, 1f)).Output(shapeData), Actions.Chain((GenAction)new Modifiers.Blotches(2, 0.3), (GenAction)new Actions.Scanner(count1), (GenAction)new Modifiers.IsSolid(), (GenAction)new Actions.Scanner(count2))); if (count2.Value < count1.Value / 2) return false; Rectangle area = new Rectangle(origin.X - 15, origin.Y - 10, 30, 20); if (!structures.CanPlace(area, 0)) return false; WorldUtils.Gen(origin, (GenShape)new ModShapes.All(shapeData), (GenAction)new Actions.SetTile(type, true, true)); WorldUtils.Gen(new Point(origin.X - (int)(num * -5.0), origin.Y - 5), (GenShape)new Shapes.Circle(5), Actions.Chain((GenAction)new Modifiers.Blotches(2, 0.3), (GenAction)new Actions.ClearTile(true))); Point result1; Point result2; if (((((true ? 1 : 0) & (WorldUtils.Find(new Point(origin.X - (num > 0.0 ? 3 : -3), origin.Y - 3), Searches.Chain((GenSearch)new Searches.Down(10), (GenCondition)new Conditions.IsSolid()), out result1) ? 1 : 0)) != 0 ? 1 : 0) & (WorldUtils.Find(new Point(origin.X - (num > 0.0 ? -3 : 3), origin.Y - 3), Searches.Chain((GenSearch)new Searches.Down(10), (GenCondition)new Conditions.IsSolid()), out result2) ? 1 : 0)) == 0) return false; --result1.Y; --result2.Y; Tile tile1 = GenBase._tiles[result1.X, result1.Y + 1]; tile1.slope((byte)0); tile1.halfBrick(false); for (int index = -1; index <= 1; ++index) { WorldUtils.ClearTile(result2.X + index, result2.Y, false); Tile tile2 = GenBase._tiles[result2.X + index, result2.Y + 1]; if (!WorldGen.SolidOrSlopedTile(tile2)) { tile2.ResetToType((ushort)1); tile2.active(true); } tile2.slope((byte)0); tile2.halfBrick(false); WorldUtils.TileFrame(result2.X + index, result2.Y + 1, true); } WorldGen.PlaceTile(result1.X, result1.Y, 141, false, false, -1, 0); WorldGen.PlaceTile(result2.X, result2.Y, 411, true, true, -1, 0); WorldUtils.WireLine(result1, result2); structures.AddStructure(area, 5); return true; }
public override bool Place(Point origin, StructureMap structures) { if (!structures.CanPlace(new Microsoft.Xna.Framework.Rectangle(origin.X, origin.Y, this._width, this._height), 0)) return false; for (int index1 = 0; index1 < this._width; ++index1) { for (int index2 = 0; index2 < this._height; ++index2) { int num1 = this._xMirror ? -index1 : index1; int num2 = this._yMirror ? -index2 : index2; if (this._data[index1, index2] != -1 && !this._actions[this._data[index1, index2]].Apply(origin, num1 + origin.X, num2 + origin.Y)) return false; } } structures.AddStructure(new Microsoft.Xna.Framework.Rectangle(origin.X, origin.Y, this._width, this._height), 0); return true; }
public override bool Place(Point origin, StructureMap structures) { Dictionary<ushort, int> dictionary = new Dictionary<ushort, int>(); WorldUtils.Gen(new Point(origin.X - 25, origin.Y - 25), new Shapes.Rectangle(50, 50), new Actions.TileScanner(new ushort[] { 0, 59, 147, 1 }).Output(dictionary)); int num = dictionary[0] + dictionary[1]; int num2 = dictionary[59]; int num3 = dictionary[147]; if (num3 <= num2 || num3 <= num) { return false; } int num4 = 0; for (int i = GenBase._random.Next(10, 15); i > 5; i--) { int num5 = GenBase._random.Next(-5, 5); WorldUtils.Gen(new Point(origin.X + num5, origin.Y + num4), new Shapes.Circle(i), Actions.Chain(new GenAction[] { new Modifiers.Blotches(4, 0.3), new Modifiers.OnlyTiles(new ushort[] { 147, 161, 224, 0, 1 }), new Actions.SetTile(162, true, true) })); WorldUtils.Gen(new Point(origin.X + num5, origin.Y + num4), new Shapes.Circle(i), Actions.Chain(new GenAction[] { new Modifiers.Blotches(4, 0.3), new Modifiers.HasLiquid(-1, -1), new Actions.SetTile(162, true, true), new Actions.SetLiquid(0, 0) })); num4 += i - 2; } return true; }
public override bool Place(Point origin, StructureMap structures) { if (!structures.CanPlace(new Rectangle(origin.X, origin.Y, this._width, this._height), 0)) { return false; } for (int i = 0; i < this._width; i++) { for (int j = 0; j < this._height; j++) { int num = this._xMirror ? (-i) : i; int num2 = this._yMirror ? (-j) : j; if (this._data[i, j] != -1 && !this._actions[this._data[i, j]].Apply(origin, num + origin.X, num2 + origin.Y, new object[0])) { return false; } } } structures.AddStructure(new Rectangle(origin.X, origin.Y, this._width, this._height), 0); return true; }
public override bool Place(Point origin, StructureMap structures) { Point y; if (GenBase._tiles[origin.X, origin.Y].active() && WorldGen.SolidTile(origin.X, origin.Y)) { return false; } Searches.Down down = new Searches.Down(80); GenCondition[] isSolid = new GenCondition[] { new Conditions.IsSolid() }; if (!WorldUtils.Find(origin, Searches.Chain(down, isSolid), out y)) { return false; } y.Y = y.Y + 2; Ref<int> @ref = new Ref<int>(0); Shapes.Circle circle = new Shapes.Circle(8); GenAction[] genActionArray = new GenAction[] { new Modifiers.IsSolid(), new Actions.Scanner(@ref) }; WorldUtils.Gen(y, circle, Actions.Chain(genActionArray)); if (@ref.Value < 20) { return false; } if (!structures.CanPlace(new Rectangle(y.X - 8, y.Y - 8, 16, 16), 0)) { return false; } Shapes.Circle circle1 = new Shapes.Circle(8); GenAction[] radialDither = new GenAction[] { new Modifiers.RadialDither(0f, 10f), new Modifiers.IsSolid(), new Actions.SetTile(229, true, true) }; WorldUtils.Gen(y, circle1, Actions.Chain(radialDither)); ShapeData shapeDatum = new ShapeData(); Shapes.Circle circle2 = new Shapes.Circle(4, 3); GenAction[] blotch = new GenAction[] { new Modifiers.Blotches(2, 0.3), new Modifiers.IsSolid(), new Actions.ClearTile(true), (new Modifiers.RectangleMask(-6, 6, 0, 3)).Output(shapeDatum), new Actions.SetLiquid(2, 255) }; WorldUtils.Gen(y, circle2, Actions.Chain(blotch)); Point point = new Point(y.X, y.Y + 1); ModShapes.InnerOutline innerOutline = new ModShapes.InnerOutline(shapeDatum, true); GenAction[] isEmpty = new GenAction[] { new Modifiers.IsEmpty(), new Modifiers.RectangleMask(-6, 6, 1, 3), new Actions.SetTile(59, true, true) }; WorldUtils.Gen(point, innerOutline, Actions.Chain(isEmpty)); structures.AddStructure(new Rectangle(y.X - 8, y.Y - 8, 16, 16), 0); return true; }
public override bool Place(Point origin, StructureMap structures) { if (WorldGen.SolidTile(origin.X, origin.Y) && GenBase._tiles[origin.X, origin.Y].wall == 3) return false; if (!WorldUtils.Find(origin, Searches.Chain(new Searches.Down(100), new Conditions.IsSolid()), out origin)) return false; Point result; if (!WorldUtils.Find(new Point(origin.X - 4, origin.Y), Searches.Chain(new Searches.Down(5), new Conditions.IsTile(new ushort[1] { 25 }).AreaAnd(8, 1)), out result)) return false; ShapeData data1 = new ShapeData(); ShapeData shapeData1 = new ShapeData(); ShapeData shapeData2 = new ShapeData(); for (int index = 0; index < 6; ++index) WorldUtils.Gen(origin, new Shapes.Circle(GenBase._random.Next(10, 12) + index), Actions.Chain(new Modifiers.Offset(0, 5 * index + 5), new Modifiers.Blotches(3, 0.3).Output(data1))); for (int index = 0; index < 6; ++index) WorldUtils.Gen(origin, new Shapes.Circle(GenBase._random.Next(5, 7) + index), Actions.Chain(new Modifiers.Offset(0, 2 * index + 18), new Modifiers.Blotches(3, 0.3).Output(shapeData1))); for (int index = 0; index < 6; ++index) WorldUtils.Gen(origin, new Shapes.Circle(GenBase._random.Next(4, 6) + index / 2), Actions.Chain(new Modifiers.Offset(0, (int)(7.5 * (double)index) - 10), new Modifiers.Blotches(3, 0.3).Output(shapeData2))); ShapeData data2 = new ShapeData(shapeData1); shapeData1.Subtract(shapeData2, origin, origin); data2.Subtract(shapeData1, origin, origin); Microsoft.Xna.Framework.Rectangle bounds = ShapeData.GetBounds(origin, data1, shapeData2); if (!structures.CanPlace(bounds, CorruptionPitBiome.ValidTiles, 2)) return false; WorldUtils.Gen(origin, new ModShapes.All(data1), Actions.Chain(new Actions.SetTile((ushort)25, true, true), new Actions.PlaceWall(3, true))); WorldUtils.Gen(origin, new ModShapes.All(shapeData1), new Actions.SetTile(0, true, true)); WorldUtils.Gen(origin, new ModShapes.All(shapeData2), new Actions.ClearTile(true)); WorldUtils.Gen(origin, new ModShapes.All(shapeData1), Actions.Chain(new Modifiers.IsTouchingAir(true), new Modifiers.NotTouching(0 != 0, new ushort[1] { 25 }), new Actions.SetTile(23, true, true))); WorldUtils.Gen(origin, new ModShapes.All(data2), new Actions.PlaceWall(69, true)); structures.AddStructure(bounds, 2); return true; }
public override bool Place(Point origin, StructureMap structures) { Dictionary<ushort, int> resultsOutput = new Dictionary<ushort, int>(); WorldUtils.Gen(new Point(origin.X - 25, origin.Y - 25), new Shapes.Rectangle(50, 50), new Actions.TileScanner(new ushort[4] { 0, 59, 147, 1 }).Output(resultsOutput)); int num1 = resultsOutput[0] + resultsOutput[1]; int num2 = resultsOutput[59]; int num3 = resultsOutput[147]; if (num3 <= num2 || num3 <= num1) return false; int num4 = 0; for (int radius = GenBase._random.Next(10, 15); radius > 5; --radius) { int num5 = GenBase._random.Next(-5, 5); WorldUtils.Gen(new Point(origin.X + num5, origin.Y + num4), new Shapes.Circle(radius), Actions.Chain(new Modifiers.Blotches(4, 0.3), new Modifiers.OnlyTiles(new ushort[5] { 147, 161, 224, 0, 1 }), new Actions.SetTile(162, true, true))); WorldUtils.Gen(new Point(origin.X + num5, origin.Y + num4), new Shapes.Circle(radius), Actions.Chain(new Modifiers.Blotches(4, 0.3), new Modifiers.HasLiquid(-1, -1), new Actions.SetTile(162, true, true), new Actions.SetLiquid(0, 0))); num4 += radius - 2; } return true; }
public static void generateWorld(int seed = -1, GenerationProgress customProgressObject = null) { WorldGen._generator = new WorldGenerator(); if (seed > 0) { WorldGen.genRand = new Random(seed); } else { WorldGen.genRand = new Random((int)DateTime.Now.Ticks); } MicroBiome.ResetAll(); StructureMap structures = new StructureMap(); double worldSurface = 0.0; WorldGen.worldSurfaceLow = 0.0; double worldSurfaceHigh = 0.0; double rockLayer = 0.0; double rockLayerLow = 0.0; double rockLayerHigh = 0.0; int copper = 7; int iron = 6; int silver = 9; int gold = 8; int dungeonSide = 0; ushort jungleHut = (ushort)WorldGen.genRand.Next(5); int howFar = 0; int[] PyrX = null; int[] PyrY = null; int numPyr = 0; int[] snowMinX = new int[Main.maxTilesY]; int[] snowMaxX = new int[Main.maxTilesY]; int snowTop = 0; int snowBottom = 0; float dub2 = 0f; int skyLakes = 1; if (Main.maxTilesX > 8000) { skyLakes++; } if (Main.maxTilesX > 6000) { skyLakes++; } for (int i = 0; i < WorldGen.hellChestItem.Length; i++) { bool flag = true; while (flag) { flag = false; WorldGen.hellChestItem[i] = WorldGen.genRand.Next(WorldGen.hellChestItem.Length); for (int j = 0; j < i; j++) { if (WorldGen.hellChestItem[j] == WorldGen.hellChestItem[i]) { flag = true; } } } } WorldGen.AddGenerationPass("Reset", delegate (GenerationProgress progress) { WorldGen.noTileActions = true; progress.Message = ""; WorldGen.SetupStatueList(); WorldGen.RandomizeWeather(); Main.cloudAlpha = 0f; Main.maxRaining = 0f; WorldFile.tempMaxRain = 0f; Main.raining = false; WorldGen.heartCount = 0; Main.CheckXMas(); Main.checkHalloween(); WorldGen.gen = true; WorldGen.ResetGenerator(); WorldGen.numLarva = 0; int num = 86400; Main.slimeRainTime = (double)(-(double)WorldGen.genRand.Next(num * 2, num * 3)); Main.cloudBGActive = (float)(-(float)WorldGen.genRand.Next(8640, 86400)); WorldGen.CopperTierOre = 7; WorldGen.IronTierOre = 6; WorldGen.SilverTierOre = 9; WorldGen.GoldTierOre = 8; WorldGen.copperBar = 20; WorldGen.ironBar = 22; WorldGen.silverBar = 21; WorldGen.goldBar = 19; if (WorldGen.genRand.Next(2) == 0) { copper = 166; WorldGen.copperBar = 703; WorldGen.CopperTierOre = 166; } if (WorldGen.genRand.Next(2) == 0) { iron = 167; WorldGen.ironBar = 704; WorldGen.IronTierOre = 167; } if (WorldGen.genRand.Next(2) == 0) { silver = 168; WorldGen.silverBar = 705; WorldGen.SilverTierOre = 168; } if (WorldGen.genRand.Next(2) == 0) { gold = 169; WorldGen.goldBar = 706; WorldGen.GoldTierOre = 169; } WorldGen.crimson = (WorldGen.genRand.Next(2) == 0); if (jungleHut == 0) { jungleHut = 119; } else if (jungleHut == 1) { jungleHut = 120; } else if (jungleHut == 2) { jungleHut = 158; } else if (jungleHut == 3) { jungleHut = 175; } else if (jungleHut == 4) { jungleHut = 45; } Main.worldID = WorldGen.genRand.Next(2147483647); WorldGen.RandomizeTreeStyle(); WorldGen.RandomizeCaveBackgrounds(); WorldGen.RandomizeBackgrounds(); WorldGen.RandomizeMoonState(); dungeonSide = ((WorldGen.genRand.Next(2) == 0) ? -1 : 1); }); WorldGen.AddGenerationPass("Terrain", delegate (GenerationProgress progress) { progress.Message = Lang.gen[0]; int num = 0; int num2 = 0; worldSurface = (double)Main.maxTilesY * 0.3; worldSurface *= (double)WorldGen.genRand.Next(90, 110) * 0.005; rockLayer = worldSurface + (double)Main.maxTilesY * 0.2; rockLayer *= (double)WorldGen.genRand.Next(90, 110) * 0.01; WorldGen.worldSurfaceLow = worldSurface; worldSurfaceHigh = worldSurface; rockLayerLow = rockLayer; rockLayerHigh = rockLayer; for (int k = 0; k < Main.maxTilesX; k++) { float value = (float)k / (float)Main.maxTilesX; progress.Set(value); if (worldSurface < WorldGen.worldSurfaceLow) { WorldGen.worldSurfaceLow = worldSurface; } if (worldSurface > worldSurfaceHigh) { worldSurfaceHigh = worldSurface; } if (rockLayer < rockLayerLow) { rockLayerLow = rockLayer; } if (rockLayer > rockLayerHigh) { rockLayerHigh = rockLayer; } if (num2 <= 0) { num = WorldGen.genRand.Next(0, 5); num2 = WorldGen.genRand.Next(5, 40); if (num == 0) { num2 *= (int)((double)WorldGen.genRand.Next(5, 30) * 0.2); } } num2--; if ((double)k > (double)Main.maxTilesX * 0.43 && (double)k < (double)Main.maxTilesX * 0.57 && num >= 3) { num = WorldGen.genRand.Next(3); } if ((double)k > (double)Main.maxTilesX * 0.47 && (double)k < (double)Main.maxTilesX * 0.53) { num = 0; } if (num == 0) { while (WorldGen.genRand.Next(0, 7) == 0) { worldSurface += (double)WorldGen.genRand.Next(-1, 2); } } else if (num == 1) { while (WorldGen.genRand.Next(0, 4) == 0) { worldSurface -= 1.0; } while (WorldGen.genRand.Next(0, 10) == 0) { worldSurface += 1.0; } } else if (num == 2) { while (WorldGen.genRand.Next(0, 4) == 0) { worldSurface += 1.0; } while (WorldGen.genRand.Next(0, 10) == 0) { worldSurface -= 1.0; } } else if (num == 3) { while (WorldGen.genRand.Next(0, 2) == 0) { worldSurface -= 1.0; } while (WorldGen.genRand.Next(0, 6) == 0) { worldSurface += 1.0; } } else if (num == 4) { while (WorldGen.genRand.Next(0, 2) == 0) { worldSurface += 1.0; } while (WorldGen.genRand.Next(0, 5) == 0) { worldSurface -= 1.0; } } if (worldSurface < (double)Main.maxTilesY * 0.17) { worldSurface = (double)Main.maxTilesY * 0.17; num2 = 0; } else if (worldSurface > (double)Main.maxTilesY * 0.3) { worldSurface = (double)Main.maxTilesY * 0.3; num2 = 0; } if ((k < 275 || k > Main.maxTilesX - 275) && worldSurface > (double)Main.maxTilesY * 0.25) { worldSurface = (double)Main.maxTilesY * 0.25; num2 = 1; } while (WorldGen.genRand.Next(0, 3) == 0) { rockLayer += (double)WorldGen.genRand.Next(-2, 3); } if (rockLayer < worldSurface + (double)Main.maxTilesY * 0.05) { rockLayer += 1.0; } if (rockLayer > worldSurface + (double)Main.maxTilesY * 0.35) { rockLayer -= 1.0; } int num3 = 0; while ((double)num3 < worldSurface) { Main.tile[k, num3].active(false); Main.tile[k, num3].frameX = -1; Main.tile[k, num3].frameY = -1; num3++; } for (int l = (int)worldSurface; l < Main.maxTilesY; l++) { if ((double)l < rockLayer) { Main.tile[k, l].active(true); Main.tile[k, l].type = 0; Main.tile[k, l].frameX = -1; Main.tile[k, l].frameY = -1; } else { Main.tile[k, l].active(true); Main.tile[k, l].type = 1; Main.tile[k, l].frameX = -1; Main.tile[k, l].frameY = -1; } } } Main.worldSurface = worldSurfaceHigh + 25.0; Main.rockLayer = rockLayerHigh; double num4 = (double)((int)((Main.rockLayer - Main.worldSurface) / 6.0) * 6); Main.rockLayer = Main.worldSurface + num4; WorldGen.waterLine = (int)(Main.rockLayer + (double)Main.maxTilesY) / 2; WorldGen.waterLine += WorldGen.genRand.Next(-100, 20); WorldGen.lavaLine = WorldGen.waterLine + WorldGen.genRand.Next(50, 80); }); WorldGen.AddGenerationPass("Tunnels", delegate (GenerationProgress progress) { for (int k = 0; k < (int)((double)Main.maxTilesX * 0.0015); k++) { int[] array = new int[10]; int[] array2 = new int[10]; int num = WorldGen.genRand.Next(450, Main.maxTilesX - 450); int num2 = 0; for (int l = 0; l < 10; l++) { while (!Main.tile[num, num2].active()) { num2++; } array[l] = num; array2[l] = num2 - WorldGen.genRand.Next(11, 16); num += WorldGen.genRand.Next(5, 11); } for (int m = 0; m < 10; m++) { WorldGen.TileRunner(array[m], array2[m], (double)WorldGen.genRand.Next(5, 8), WorldGen.genRand.Next(6, 9), 0, true, -2f, -0.3f, false, true); WorldGen.TileRunner(array[m], array2[m], (double)WorldGen.genRand.Next(5, 8), WorldGen.genRand.Next(6, 9), 0, true, 2f, -0.3f, false, true); } } }); WorldGen.AddGenerationPass("Sand", delegate (GenerationProgress progress) { progress.Message = Lang.gen[1]; int num = WorldGen.genRand.Next((int)((double)Main.maxTilesX * 0.0008), (int)((double)Main.maxTilesX * 0.0025)); num += 2; PyrX = new int[num]; PyrY = new int[num]; for (int k = 0; k < num; k++) { int num2 = WorldGen.genRand.Next(Main.maxTilesX); while ((float)num2 > (float)Main.maxTilesX * 0.4f && (float)num2 < (float)Main.maxTilesX * 0.6f) { num2 = WorldGen.genRand.Next(Main.maxTilesX); } int num3 = WorldGen.genRand.Next(35, 90); if (k == 1) { float num4 = (float)(Main.maxTilesX / 4200); num3 += (int)((float)WorldGen.genRand.Next(20, 40) * num4); } if (WorldGen.genRand.Next(3) == 0) { num3 *= 2; } if (k == 1) { num3 *= 2; } int num5 = num2 - num3; num3 = WorldGen.genRand.Next(35, 90); if (WorldGen.genRand.Next(3) == 0) { num3 *= 2; } if (k == 1) { num3 *= 2; } int num6 = num2 + num3; if (num5 < 0) { num5 = 0; } if (num6 > Main.maxTilesX) { num6 = Main.maxTilesX; } if (k == 0) { num5 = 0; num6 = WorldGen.genRand.Next(260, 300); if (dungeonSide == 1) { num6 += 40; } } else if (k == 2) { num5 = Main.maxTilesX - WorldGen.genRand.Next(260, 300); num6 = Main.maxTilesX; if (dungeonSide == -1) { num5 -= 40; } } int num7 = WorldGen.genRand.Next(50, 100); for (int l = num5; l < num6; l++) { if (WorldGen.genRand.Next(2) == 0) { num7 += WorldGen.genRand.Next(-1, 2); if (num7 < 50) { num7 = 50; } if (num7 > 100) { num7 = 100; } } int num8 = 0; while ((double)num8 < Main.worldSurface) { if (Main.tile[l, num8].active()) { if (l == (num5 + num6) / 2 && WorldGen.genRand.Next(6) == 0) { PyrX[numPyr] = l; PyrY[numPyr] = num8; numPyr++; } int num9 = num7; if (l - num5 < num9) { num9 = l - num5; } if (num6 - l < num9) { num9 = num6 - l; } num9 += WorldGen.genRand.Next(5); for (int m = num8; m < num8 + num9; m++) { if (l > num5 + WorldGen.genRand.Next(5) && l < num6 - WorldGen.genRand.Next(5)) { Main.tile[l, m].type = 53; } } break; } num8++; } } } for (int n = 0; n < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 8E-06); n++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)Main.worldSurface, (int)Main.rockLayer), (double)WorldGen.genRand.Next(15, 70), WorldGen.genRand.Next(20, 130), 53, false, 0f, 0f, false, true); } }); WorldGen.AddGenerationPass("Mount Caves", delegate (GenerationProgress progress) { WorldGen.numMCaves = 0; progress.Message = Lang.gen[2]; for (int k = 0; k < (int)((double)Main.maxTilesX * 0.0008); k++) { int num = 0; bool flag2 = false; bool flag3 = false; int num2 = WorldGen.genRand.Next((int)((double)Main.maxTilesX * 0.25), (int)((double)Main.maxTilesX * 0.75)); while (!flag3) { flag3 = true; while (num2 > Main.maxTilesX / 2 - 100 && num2 < Main.maxTilesX / 2 + 100) { num2 = WorldGen.genRand.Next((int)((double)Main.maxTilesX * 0.25), (int)((double)Main.maxTilesX * 0.75)); } for (int l = 0; l < WorldGen.numMCaves; l++) { if (num2 > WorldGen.mCaveX[l] - 50 && num2 < WorldGen.mCaveX[l] + 50) { num++; flag3 = false; break; } } if (num >= 200) { flag2 = true; break; } } if (!flag2) { int num3 = 0; while ((double)num3 < Main.worldSurface) { if (Main.tile[num2, num3].active()) { for (int m = num2 - 50; m < num2 + 50; m++) { for (int n = num3 - 25; n < num3 + 25; n++) { if (Main.tile[m, n].active() && (Main.tile[m, n].type == 53 || Main.tile[m, n].type == 151 || Main.tile[m, n].type == 274)) { flag2 = true; } } } if (!flag2) { WorldGen.Mountinater(num2, num3); WorldGen.mCaveX[WorldGen.numMCaves] = num2; WorldGen.mCaveY[WorldGen.numMCaves] = num3; WorldGen.numMCaves++; break; } } num3++; } } } }); WorldGen.AddGenerationPass("Dirt Wall Backgrounds", delegate (GenerationProgress progress) { progress.Message = Lang.gen[3]; for (int k = 1; k < Main.maxTilesX - 1; k++) { byte wall = 2; float value = (float)k / (float)Main.maxTilesX; progress.Set(value); bool flag2 = false; howFar += WorldGen.genRand.Next(-1, 2); if (howFar < 0) { howFar = 0; } if (howFar > 10) { howFar = 10; } int num = 0; while ((double)num < Main.worldSurface + 10.0 && (double)num <= Main.worldSurface + (double)howFar) { if (Main.tile[k, num].active()) { if (Main.tile[k, num].type == 147) { wall = 40; } else { wall = 2; } } if (flag2 && Main.tile[k, num].wall != 64) { Main.tile[k, num].wall = wall; } if (Main.tile[k, num].active() && Main.tile[k - 1, num].active() && Main.tile[k + 1, num].active() && Main.tile[k, num + 1].active() && Main.tile[k - 1, num + 1].active() && Main.tile[k + 1, num + 1].active()) { flag2 = true; } num++; } } }); WorldGen.AddGenerationPass("Rocks In Dirt", delegate (GenerationProgress progress) { progress.Message = Lang.gen[4]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.00015); k++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next(0, (int)WorldGen.worldSurfaceLow + 1), (double)WorldGen.genRand.Next(4, 15), WorldGen.genRand.Next(5, 40), 1, false, 0f, 0f, false, true); } for (int l = 0; l < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0002); l++) { int num = WorldGen.genRand.Next(0, Main.maxTilesX); int num2 = WorldGen.genRand.Next((int)WorldGen.worldSurfaceLow, (int)worldSurfaceHigh + 1); if (!Main.tile[num, num2 - 10].active()) { num2 = WorldGen.genRand.Next((int)WorldGen.worldSurfaceLow, (int)worldSurfaceHigh + 1); } WorldGen.TileRunner(num, num2, (double)WorldGen.genRand.Next(4, 10), WorldGen.genRand.Next(5, 30), 1, false, 0f, 0f, false, true); } for (int m = 0; m < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0045); m++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)worldSurfaceHigh, (int)rockLayerHigh + 1), (double)WorldGen.genRand.Next(2, 7), WorldGen.genRand.Next(2, 23), 1, false, 0f, 0f, false, true); } }); WorldGen.AddGenerationPass("Dirt In Rocks", delegate (GenerationProgress progress) { progress.Message = Lang.gen[5]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.005); k++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)rockLayerLow, Main.maxTilesY), (double)WorldGen.genRand.Next(2, 6), WorldGen.genRand.Next(2, 40), 0, false, 0f, 0f, false, true); } }); WorldGen.AddGenerationPass("Clay", delegate (GenerationProgress progress) { progress.Message = Lang.gen[6]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 2E-05); k++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next(0, (int)WorldGen.worldSurfaceLow), (double)WorldGen.genRand.Next(4, 14), WorldGen.genRand.Next(10, 50), 40, false, 0f, 0f, false, true); } for (int l = 0; l < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 5E-05); l++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)WorldGen.worldSurfaceLow, (int)worldSurfaceHigh + 1), (double)WorldGen.genRand.Next(8, 14), WorldGen.genRand.Next(15, 45), 40, false, 0f, 0f, false, true); } for (int m = 0; m < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 2E-05); m++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)worldSurfaceHigh, (int)rockLayerHigh + 1), (double)WorldGen.genRand.Next(8, 15), WorldGen.genRand.Next(5, 50), 40, false, 0f, 0f, false, true); } for (int n = 5; n < Main.maxTilesX - 5; n++) { int num = 1; while ((double)num < Main.worldSurface - 1.0) { if (Main.tile[n, num].active()) { for (int num2 = num; num2 < num + 5; num2++) { if (Main.tile[n, num2].type == 40) { Main.tile[n, num2].type = 0; } } break; } num++; } } }); int i2; WorldGen.AddGenerationPass("Small Holes", delegate (GenerationProgress progress) { i2 = 0; progress.Message = Lang.gen[7]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0015); k++) { float value = (float)((double)k / ((double)(Main.maxTilesX * Main.maxTilesY) * 0.0015)); progress.Set(value); int type = -1; if (WorldGen.genRand.Next(5) == 0) { type = -2; } WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)worldSurfaceHigh, Main.maxTilesY), (double)WorldGen.genRand.Next(2, 5), WorldGen.genRand.Next(2, 20), type, false, 0f, 0f, false, true); WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)worldSurfaceHigh, Main.maxTilesY), (double)WorldGen.genRand.Next(8, 15), WorldGen.genRand.Next(7, 30), type, false, 0f, 0f, false, true); } }); WorldGen.AddGenerationPass("Dirt Layer Caves", delegate (GenerationProgress progress) { progress.Message = Lang.gen[8]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 3E-05); k++) { float value = (float)((double)k / ((double)(Main.maxTilesX * Main.maxTilesY) * 3E-05)); progress.Set(value); if (rockLayerHigh <= (double)Main.maxTilesY) { int type = -1; if (WorldGen.genRand.Next(6) == 0) { type = -2; } WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)WorldGen.worldSurfaceLow, (int)rockLayerHigh + 1), (double)WorldGen.genRand.Next(5, 15), WorldGen.genRand.Next(30, 200), type, false, 0f, 0f, false, true); } } }); WorldGen.AddGenerationPass("Rock Layer Caves", delegate (GenerationProgress progress) { progress.Message = Lang.gen[9]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.00013); k++) { float value = (float)((double)k / ((double)(Main.maxTilesX * Main.maxTilesY) * 0.00013)); progress.Set(value); if (rockLayerHigh <= (double)Main.maxTilesY) { int type = -1; if (WorldGen.genRand.Next(10) == 0) { type = -2; } WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)rockLayerHigh, Main.maxTilesY), (double)WorldGen.genRand.Next(6, 20), WorldGen.genRand.Next(50, 300), type, false, 0f, 0f, false, true); } } }); WorldGen.AddGenerationPass("Surface Caves", delegate (GenerationProgress progress) { progress.Message = Lang.gen[10]; for (int k = 0; k < (int)((double)Main.maxTilesX * 0.002); k++) { i2 = WorldGen.genRand.Next(0, Main.maxTilesX); while ((double)i2 > (double)Main.maxTilesX * 0.45 && (double)i2 < (double)Main.maxTilesX * 0.55) { i2 = WorldGen.genRand.Next(0, Main.maxTilesX); } int num = 0; while ((double)num < worldSurfaceHigh) { if (Main.tile[i2, num].active()) { WorldGen.TileRunner(i2, num, (double)WorldGen.genRand.Next(3, 6), WorldGen.genRand.Next(5, 50), -1, false, (float)WorldGen.genRand.Next(-10, 11) * 0.1f, 1f, false, true); break; } num++; } } for (int l = 0; l < (int)((double)Main.maxTilesX * 0.0007); l++) { i2 = WorldGen.genRand.Next(0, Main.maxTilesX); while ((double)i2 > (double)Main.maxTilesX * 0.43 && (double)i2 < (double)Main.maxTilesX * 0.58) { i2 = WorldGen.genRand.Next(0, Main.maxTilesX); } int num2 = 0; while ((double)num2 < worldSurfaceHigh) { if (Main.tile[i2, num2].active()) { WorldGen.TileRunner(i2, num2, (double)WorldGen.genRand.Next(10, 15), WorldGen.genRand.Next(50, 130), -1, false, (float)WorldGen.genRand.Next(-10, 11) * 0.1f, 2f, false, true); break; } num2++; } } for (int m = 0; m < (int)((double)Main.maxTilesX * 0.0003); m++) { i2 = WorldGen.genRand.Next(0, Main.maxTilesX); while ((double)i2 > (double)Main.maxTilesX * 0.4 && (double)i2 < (double)Main.maxTilesX * 0.6) { i2 = WorldGen.genRand.Next(0, Main.maxTilesX); } int num3 = 0; while ((double)num3 < worldSurfaceHigh) { if (Main.tile[i2, num3].active()) { WorldGen.TileRunner(i2, num3, (double)WorldGen.genRand.Next(12, 25), WorldGen.genRand.Next(150, 500), -1, false, (float)WorldGen.genRand.Next(-10, 11) * 0.1f, 4f, false, true); WorldGen.TileRunner(i2, num3, (double)WorldGen.genRand.Next(8, 17), WorldGen.genRand.Next(60, 200), -1, false, (float)WorldGen.genRand.Next(-10, 11) * 0.1f, 2f, false, true); WorldGen.TileRunner(i2, num3, (double)WorldGen.genRand.Next(5, 13), WorldGen.genRand.Next(40, 170), -1, false, (float)WorldGen.genRand.Next(-10, 11) * 0.1f, 2f, false, true); break; } num3++; } } for (int n = 0; n < (int)((double)Main.maxTilesX * 0.0004); n++) { i2 = WorldGen.genRand.Next(0, Main.maxTilesX); while ((double)i2 > (double)Main.maxTilesX * 0.4 && (double)i2 < (double)Main.maxTilesX * 0.6) { i2 = WorldGen.genRand.Next(0, Main.maxTilesX); } int num4 = 0; while ((double)num4 < worldSurfaceHigh) { if (Main.tile[i2, num4].active()) { WorldGen.TileRunner(i2, num4, (double)WorldGen.genRand.Next(7, 12), WorldGen.genRand.Next(150, 250), -1, false, 0f, 1f, true, true); break; } num4++; } } float num5 = (float)(Main.maxTilesX / 4200); int num6 = 0; while ((float)num6 < 5f * num5) { try { WorldGen.Caverer(WorldGen.genRand.Next(100, Main.maxTilesX - 100), WorldGen.genRand.Next((int)Main.rockLayer, Main.maxTilesY - 400)); } catch { } num6++; } }); WorldGen.AddGenerationPass("Slush Check", delegate (GenerationProgress progress) { progress.Message = Lang.gen[56]; snowTop = (int)Main.worldSurface; int num = WorldGen.genRand.Next(Main.maxTilesX); if (dungeonSide == 1) { while ((float)num < (float)Main.maxTilesX * 0.55f || (float)num > (float)Main.maxTilesX * 0.7f) { num = WorldGen.genRand.Next(Main.maxTilesX); } } else { while ((float)num < (float)Main.maxTilesX * 0.3f || (float)num > (float)Main.maxTilesX * 0.45f) { num = WorldGen.genRand.Next(Main.maxTilesX); } } int num2 = WorldGen.genRand.Next(50, 90); float num3 = (float)(Main.maxTilesX / 4200); num2 += (int)((float)WorldGen.genRand.Next(20, 40) * num3); num2 += (int)((float)WorldGen.genRand.Next(20, 40) * num3); int num4 = num - num2; num2 = WorldGen.genRand.Next(50, 90); num2 += (int)((float)WorldGen.genRand.Next(20, 40) * num3); num2 += (int)((float)WorldGen.genRand.Next(20, 40) * num3); int num5 = num + num2; if (num4 < 0) { num4 = 0; } if (num5 > Main.maxTilesX) { num5 = Main.maxTilesX; } int num6 = 10; for (int k = 0; k <= WorldGen.lavaLine - 140; k++) { num4 += WorldGen.genRand.Next(-4, 4); num5 += WorldGen.genRand.Next(-3, 5); snowMinX[k] = num4; snowMaxX[k] = num5; for (int l = num4; l < num5; l++) { if (k < WorldGen.lavaLine - 140) { if (Main.tile[l, k].wall == 2) { Main.tile[l, k].wall = 40; } int type = (int)Main.tile[l, k].type; if (type == 0 || type == 2 || type == 23 || type == 40 || type == 53) { Main.tile[l, k].type = 147; } else if (type == 1) { Main.tile[l, k].type = 161; } } else { num6 += WorldGen.genRand.Next(-3, 4); if (WorldGen.genRand.Next(3) == 0) { num6 += WorldGen.genRand.Next(-4, 5); if (WorldGen.genRand.Next(3) == 0) { num6 += WorldGen.genRand.Next(-6, 7); } } if (num6 < 0) { num6 = WorldGen.genRand.Next(3); } else if (num6 > 50) { num6 = 50 - WorldGen.genRand.Next(3); } for (int m = k; m < k + num6; m++) { if (Main.tile[l, m].wall == 2) { Main.tile[l, m].wall = 40; } int type2 = (int)Main.tile[l, m].type; if (type2 == 0 || type2 == 2 || type2 == 23 || type2 == 40 || type2 == 53) { Main.tile[l, m].type = 147; } else if (type2 == 1) { Main.tile[l, m].type = 161; } } } } if (snowBottom < k) { snowBottom = k; } } }); WorldGen.AddGenerationPass("Grass", delegate (GenerationProgress progress) { for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.002); k++) { int num = WorldGen.genRand.Next(1, Main.maxTilesX - 1); int num2 = WorldGen.genRand.Next((int)WorldGen.worldSurfaceLow, (int)worldSurfaceHigh); if (num2 >= Main.maxTilesY) { num2 = Main.maxTilesY - 2; } if (Main.tile[num - 1, num2].active() && Main.tile[num - 1, num2].type == 0 && Main.tile[num + 1, num2].active() && Main.tile[num + 1, num2].type == 0 && Main.tile[num, num2 - 1].active() && Main.tile[num, num2 - 1].type == 0 && Main.tile[num, num2 + 1].active() && Main.tile[num, num2 + 1].type == 0) { Main.tile[num, num2].active(true); Main.tile[num, num2].type = 2; } num = WorldGen.genRand.Next(1, Main.maxTilesX - 1); num2 = WorldGen.genRand.Next(0, (int)WorldGen.worldSurfaceLow); if (num2 >= Main.maxTilesY) { num2 = Main.maxTilesY - 2; } if (Main.tile[num - 1, num2].active() && Main.tile[num - 1, num2].type == 0 && Main.tile[num + 1, num2].active() && Main.tile[num + 1, num2].type == 0 && Main.tile[num, num2 - 1].active() && Main.tile[num, num2 - 1].type == 0 && Main.tile[num, num2 + 1].active() && Main.tile[num, num2 + 1].type == 0) { Main.tile[num, num2].active(true); Main.tile[num, num2].type = 2; } } }); WorldGen.AddGenerationPass("Jungle", delegate (GenerationProgress progress) { progress.Message = Lang.gen[11]; float num = (float)(Main.maxTilesX / 4200); num *= 1.5f; float num2 = (float)WorldGen.genRand.Next(15, 30) * 0.01f; int num3; if (dungeonSide == -1) { num2 = 1f - num2; num3 = (int)((float)Main.maxTilesX * num2); } else { num3 = (int)((float)Main.maxTilesX * num2); } int num4 = (int)((double)Main.maxTilesY + Main.rockLayer) / 2; num3 += WorldGen.genRand.Next((int)(-100f * num), (int)(101f * num)); num4 += WorldGen.genRand.Next((int)(-100f * num), (int)(101f * num)); int num5 = num3; int num6 = num4; WorldGen.TileRunner(num3, num4, (double)WorldGen.genRand.Next((int)(250f * num), (int)(500f * num)), WorldGen.genRand.Next(50, 150), 59, false, (float)(dungeonSide * 3), 0f, false, true); int num7 = 0; while ((float)num7 < 6f * num) { WorldGen.TileRunner(num3 + WorldGen.genRand.Next(-(int)(125f * num), (int)(125f * num)), num4 + WorldGen.genRand.Next(-(int)(125f * num), (int)(125f * num)), (double)WorldGen.genRand.Next(3, 7), WorldGen.genRand.Next(3, 8), WorldGen.genRand.Next(63, 65), false, 0f, 0f, false, true); num7++; } WorldGen.mudWall = true; progress.Set(0.15f); num3 += WorldGen.genRand.Next((int)(-250f * num), (int)(251f * num)); num4 += WorldGen.genRand.Next((int)(-150f * num), (int)(151f * num)); int num8 = num3; int num9 = num4; int num10 = num3; int num11 = num4; WorldGen.TileRunner(num3, num4, (double)WorldGen.genRand.Next((int)(250f * num), (int)(500f * num)), WorldGen.genRand.Next(50, 150), 59, false, 0f, 0f, false, true); WorldGen.mudWall = false; int num12 = 0; while ((float)num12 < 6f * num) { WorldGen.TileRunner(num3 + WorldGen.genRand.Next(-(int)(125f * num), (int)(125f * num)), num4 + WorldGen.genRand.Next(-(int)(125f * num), (int)(125f * num)), (double)WorldGen.genRand.Next(3, 7), WorldGen.genRand.Next(3, 8), WorldGen.genRand.Next(65, 67), false, 0f, 0f, false, true); num12++; } WorldGen.mudWall = true; progress.Set(0.3f); num3 += WorldGen.genRand.Next((int)(-400f * num), (int)(401f * num)); num4 += WorldGen.genRand.Next((int)(-150f * num), (int)(151f * num)); int num13 = num3; int num14 = num4; WorldGen.TileRunner(num3, num4, (double)WorldGen.genRand.Next((int)(250f * num), (int)(500f * num)), WorldGen.genRand.Next(50, 150), 59, false, (float)(dungeonSide * -3), 0f, false, true); WorldGen.mudWall = false; int num15 = 0; while ((float)num15 < 6f * num) { WorldGen.TileRunner(num3 + WorldGen.genRand.Next(-(int)(125f * num), (int)(125f * num)), num4 + WorldGen.genRand.Next(-(int)(125f * num), (int)(125f * num)), (double)WorldGen.genRand.Next(3, 7), WorldGen.genRand.Next(3, 8), WorldGen.genRand.Next(67, 69), false, 0f, 0f, false, true); num15++; } WorldGen.mudWall = true; progress.Set(0.45f); num3 = (num5 + num8 + num13) / 3; num4 = (num6 + num9 + num14) / 3; WorldGen.TileRunner(num3, num4, (double)WorldGen.genRand.Next((int)(400f * num), (int)(600f * num)), 10000, 59, false, 0f, -20f, true, true); WorldGen.JungleRunner(num3, num4); progress.Set(0.6f); WorldGen.mudWall = false; for (int k = 0; k < Main.maxTilesX / 4; k++) { num3 = WorldGen.genRand.Next(20, Main.maxTilesX - 20); num4 = WorldGen.genRand.Next((int)worldSurface + 10, Main.maxTilesY - 200); while (Main.tile[num3, num4].wall != 64 && Main.tile[num3, num4].wall != 15) { num3 = WorldGen.genRand.Next(20, Main.maxTilesX - 20); num4 = WorldGen.genRand.Next((int)worldSurface + 10, Main.maxTilesY - 200); } WorldGen.MudWallRunner(num3, num4); } num3 = num10; num4 = num11; int num16 = 0; while ((float)num16 <= 20f * num) { progress.Set((60f + (float)num16 / num) * 0.01f); num3 += WorldGen.genRand.Next((int)(-5f * num), (int)(6f * num)); num4 += WorldGen.genRand.Next((int)(-5f * num), (int)(6f * num)); WorldGen.TileRunner(num3, num4, (double)WorldGen.genRand.Next(40, 100), WorldGen.genRand.Next(300, 500), 59, false, 0f, 0f, false, true); num16++; } int num17 = 0; while ((float)num17 <= 10f * num) { progress.Set((80f + (float)num17 / num * 2f) * 0.01f); num3 = num10 + WorldGen.genRand.Next((int)(-600f * num), (int)(600f * num)); num4 = num11 + WorldGen.genRand.Next((int)(-200f * num), (int)(200f * num)); while (num3 < 1 || num3 >= Main.maxTilesX - 1 || num4 < 1 || num4 >= Main.maxTilesY - 1 || Main.tile[num3, num4].type != 59) { num3 = num10 + WorldGen.genRand.Next((int)(-600f * num), (int)(600f * num)); num4 = num11 + WorldGen.genRand.Next((int)(-200f * num), (int)(200f * num)); } int num18 = 0; while ((float)num18 < 8f * num) { num3 += WorldGen.genRand.Next(-30, 31); num4 += WorldGen.genRand.Next(-30, 31); int type = -1; if (WorldGen.genRand.Next(7) == 0) { type = -2; } WorldGen.TileRunner(num3, num4, (double)WorldGen.genRand.Next(10, 20), WorldGen.genRand.Next(30, 70), type, false, 0f, 0f, false, true); num18++; } num17++; } int num19 = 0; while ((float)num19 <= 300f * num) { num3 = num10 + WorldGen.genRand.Next((int)(-600f * num), (int)(600f * num)); num4 = num11 + WorldGen.genRand.Next((int)(-200f * num), (int)(200f * num)); while (num3 < 1 || num3 >= Main.maxTilesX - 1 || num4 < 1 || num4 >= Main.maxTilesY - 1 || Main.tile[num3, num4].type != 59) { num3 = num10 + WorldGen.genRand.Next((int)(-600f * num), (int)(600f * num)); num4 = num11 + WorldGen.genRand.Next((int)(-200f * num), (int)(200f * num)); } WorldGen.TileRunner(num3, num4, (double)WorldGen.genRand.Next(4, 10), WorldGen.genRand.Next(5, 30), 1, false, 0f, 0f, false, true); if (WorldGen.genRand.Next(4) == 0) { int type2 = WorldGen.genRand.Next(63, 69); WorldGen.TileRunner(num3 + WorldGen.genRand.Next(-1, 2), num4 + WorldGen.genRand.Next(-1, 2), (double)WorldGen.genRand.Next(3, 7), WorldGen.genRand.Next(4, 8), type2, false, 0f, 0f, false, true); } num19++; } }); WorldGen.AddGenerationPass("Marble", delegate (GenerationProgress progress) { progress.Message = Lang.gen[80]; float num = (float)(Main.maxTilesX * Main.maxTilesY) / 5040000f; int num2 = (int)((float)WorldGen.genRand.Next(10, 15) * num); float num3 = (float)(Main.maxTilesX - 160) / (float)num2; int k = 0; while (k < num2) { float num4 = (float)k / (float)num2; progress.Set(num4); Point origin = WorldGen.RandomRectanglePoint((int)(num4 * (float)(Main.maxTilesX - 160)) + 80, (int)rockLayer + 20, (int)num3, Main.maxTilesY - ((int)rockLayer + 40) - 200); if (Biomes<MarbleBiome>.Place(origin, structures)) { k++; } } }); WorldGen.AddGenerationPass("Granite", delegate (GenerationProgress progress) { progress.Message = Lang.gen[81]; float num = (float)Main.maxTilesX / 4200f; int num2 = (int)((float)WorldGen.genRand.Next(8, 14) * num); float num3 = (float)(Main.maxTilesX - 200) / (float)num2; int k = 0; while (k < num2) { float num4 = (float)k / (float)num2; progress.Set(num4); Point origin = WorldGen.RandomRectanglePoint((int)(num4 * (float)(Main.maxTilesX - 200)) + 100, (int)rockLayer + 20, (int)num3, Main.maxTilesY - ((int)rockLayer + 40) - 200); if (Biomes<GraniteBiome>.Place(origin, structures)) { k++; } } }); WorldGen.AddGenerationPass("Mud Caves To Grass", delegate (GenerationProgress progress) { progress.Message = Lang.gen[77]; for (int k = 0; k < Main.maxTilesX; k++) { for (int l = 0; l < Main.maxTilesY; l++) { if (Main.tile[k, l].active()) { WorldGen.grassSpread = 0; WorldGen.SpreadGrass(k, l, 59, 60, true, 0); } progress.Set(0.2f * ((float)(k * Main.maxTilesY + l) / (float)(Main.maxTilesX * Main.maxTilesY))); } } for (int m = 10; m < Main.maxTilesX - 10; m++) { for (int n = 10; n < Main.maxTilesY - 10; n++) { if (Main.tile[m, n].active()) { int num = WorldGen.tileCounter(m, n); if (num < WorldGen.tileCounterMax) { WorldGen.tileCounterKill(); } } float num2 = (float)((m - 10) * (Main.maxTilesY - 20) + (n - 10)) / (float)((Main.maxTilesX - 20) * (Main.maxTilesY - 20)); progress.Set(0.2f + num2 * 0.8f); } } }); WorldGen.AddGenerationPass("Full Desert", delegate (GenerationProgress progress) { progress.Message = Lang.gen[78]; int num = dungeonSide; int num2 = Main.maxTilesX / 2; int num3 = WorldGen.genRand.Next(num2) / 8; num3 += num2 / 8; int x = num2 + num3 * -num; int num4 = 0; while (!Biomes<DesertBiome>.Place(new Point(x, (int)worldSurface), structures)) { num3 = WorldGen.genRand.Next(num2) / 2; num3 += num2 / 8; x = num2 + num3 * -num; if (++num4 > 1000) { num *= -1; num4 = 0; } } }); WorldGen.AddGenerationPass("Floating Islands", delegate (GenerationProgress progress) { WorldGen.numIslandHouses = 0; WorldGen.houseCount = 0; progress.Message = Lang.gen[12]; for (int k = 0; k < (int)((double)Main.maxTilesX * 0.0008) + skyLakes; k++) { int num = 1000; int num2 = WorldGen.genRand.Next((int)((double)Main.maxTilesX * 0.1), (int)((double)Main.maxTilesX * 0.9)); while (--num > 0) { bool flag2 = true; while (num2 > Main.maxTilesX / 2 - 80 && num2 < Main.maxTilesX / 2 + 80) { num2 = WorldGen.genRand.Next((int)((double)Main.maxTilesX * 0.1), (int)((double)Main.maxTilesX * 0.9)); } for (int l = 0; l < WorldGen.numIslandHouses; l++) { if (num2 > WorldGen.fihX[l] - 180 && num2 < WorldGen.fihX[l] + 180) { flag2 = false; break; } } if (flag2) { flag2 = false; int num3 = 0; int num4 = 200; while ((double)num4 < Main.worldSurface) { if (Main.tile[num2, num4].active()) { num3 = num4; flag2 = true; break; } num4++; } if (flag2) { int num5 = WorldGen.genRand.Next(90, num3 - 100); num5 = Math.Min(num5, (int)WorldGen.worldSurfaceLow - 50); if (k < skyLakes) { WorldGen.skyLake[WorldGen.numIslandHouses] = true; WorldGen.CloudLake(num2, num5); } else { WorldGen.CloudIsland(num2, num5); } WorldGen.fihX[WorldGen.numIslandHouses] = num2; WorldGen.fihY[WorldGen.numIslandHouses] = num5; WorldGen.numIslandHouses++; } } } } }); WorldGen.AddGenerationPass("Mushroom Patches", delegate (GenerationProgress progress) { progress.Message = Lang.gen[13]; for (int k = 0; k < Main.maxTilesX / 500; k++) { int num = 0; bool flag2 = true; while (flag2) { int num2 = WorldGen.genRand.Next((int)((double)Main.maxTilesX * 0.3), (int)((double)Main.maxTilesX * 0.7)); int num3 = WorldGen.genRand.Next((int)Main.rockLayer, Main.maxTilesY - 350); flag2 = false; int num4 = 60; for (int l = num2 - num4; l < num2 + num4; l += 3) { for (int m = num3 - num4; m < num3 + num4; m += 3) { if (Main.tile[l, m].type == 147 || Main.tile[l, m].type == 161 || Main.tile[l, m].type == 162) { flag2 = true; break; } if (WorldGen.UndergroundDesertLocation.Contains(new Point(l, m))) { flag2 = true; break; } } } if (!flag2) { WorldGen.ShroomPatch(num2, num3); } num++; if (num > 100) { break; } } } for (int n = 0; n < Main.maxTilesX; n++) { for (int num5 = (int)Main.worldSurface; num5 < Main.maxTilesY; num5++) { if (Main.tile[n, num5].active()) { WorldGen.grassSpread = 0; WorldGen.SpreadGrass(n, num5, 59, 70, false, 0); if (Main.tile[n, num5].type == 70 && WorldGen.genRand.Next(20) == 0) { int num6; if (WorldGen.genRand.Next(5) == 0) { num6 = 2; } else { num6 = 1; } int num7 = WorldGen.genRand.Next(2, 6); int num8 = num5 - num7; bool flag3 = true; for (int num9 = n - num6; num9 <= n + num6; num9++) { if (Main.tile[num9, num8].active()) { flag3 = false; } if (Main.tileBrick[(int)Main.tile[num9, num8 - 1].type]) { flag3 = false; } if (Main.tileBrick[(int)Main.tile[num9, num8 + 1].type]) { flag3 = false; } } if (Main.tile[n - num6 - 1, num8].type == 190) { flag3 = false; } if (Main.tile[n + num6 + 1, num8].type == 190) { flag3 = false; } for (int num10 = num8; num10 < num5; num10++) { if (Main.tile[n, num10].active()) { flag3 = false; } if (Main.tileBrick[(int)Main.tile[n - 1, num10].type]) { flag3 = false; } if (Main.tileBrick[(int)Main.tile[n + 1, num10].type]) { flag3 = false; } } if (flag3) { for (int num11 = n - num6; num11 <= n + num6; num11++) { WorldGen.PlaceTile(num11, num8, 190, true, true, -1, 0); } for (int num12 = num8; num12 < num5; num12++) { WorldGen.PlaceTile(n, num12, 190, true, true, -1, 0); } } } } } } }); WorldGen.AddGenerationPass("Mud To Dirt", delegate (GenerationProgress progress) { progress.Message = Lang.gen[14]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.001); k++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)rockLayerLow, Main.maxTilesY), (double)WorldGen.genRand.Next(2, 6), WorldGen.genRand.Next(2, 40), 59, false, 0f, 0f, false, true); } }); WorldGen.AddGenerationPass("Silt", delegate (GenerationProgress progress) { progress.Message = Lang.gen[15]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0001); k++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)rockLayerHigh, Main.maxTilesY), (double)WorldGen.genRand.Next(5, 12), WorldGen.genRand.Next(15, 50), 123, false, 0f, 0f, false, true); } for (int l = 0; l < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0005); l++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)rockLayerHigh, Main.maxTilesY), (double)WorldGen.genRand.Next(2, 5), WorldGen.genRand.Next(2, 5), 123, false, 0f, 0f, false, true); } }); WorldGen.AddGenerationPass("Shinies", delegate (GenerationProgress progress) { progress.Message = Lang.gen[16]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 6E-05); k++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)WorldGen.worldSurfaceLow, (int)worldSurfaceHigh), (double)WorldGen.genRand.Next(3, 6), WorldGen.genRand.Next(2, 6), copper, false, 0f, 0f, false, true); } for (int l = 0; l < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 8E-05); l++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)worldSurfaceHigh, (int)rockLayerHigh), (double)WorldGen.genRand.Next(3, 7), WorldGen.genRand.Next(3, 7), copper, false, 0f, 0f, false, true); } for (int m = 0; m < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0002); m++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)rockLayerLow, Main.maxTilesY), (double)WorldGen.genRand.Next(4, 9), WorldGen.genRand.Next(4, 8), copper, false, 0f, 0f, false, true); } for (int n = 0; n < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 3E-05); n++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)WorldGen.worldSurfaceLow, (int)worldSurfaceHigh), (double)WorldGen.genRand.Next(3, 7), WorldGen.genRand.Next(2, 5), iron, false, 0f, 0f, false, true); } for (int num = 0; num < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 8E-05); num++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)worldSurfaceHigh, (int)rockLayerHigh), (double)WorldGen.genRand.Next(3, 6), WorldGen.genRand.Next(3, 6), iron, false, 0f, 0f, false, true); } for (int num2 = 0; num2 < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0002); num2++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)rockLayerLow, Main.maxTilesY), (double)WorldGen.genRand.Next(4, 9), WorldGen.genRand.Next(4, 8), iron, false, 0f, 0f, false, true); } for (int num3 = 0; num3 < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 2.6E-05); num3++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)worldSurfaceHigh, (int)rockLayerHigh), (double)WorldGen.genRand.Next(3, 6), WorldGen.genRand.Next(3, 6), silver, false, 0f, 0f, false, true); } for (int num4 = 0; num4 < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.00015); num4++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)rockLayerLow, Main.maxTilesY), (double)WorldGen.genRand.Next(4, 9), WorldGen.genRand.Next(4, 8), silver, false, 0f, 0f, false, true); } for (int num5 = 0; num5 < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.00017); num5++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next(0, (int)WorldGen.worldSurfaceLow), (double)WorldGen.genRand.Next(4, 9), WorldGen.genRand.Next(4, 8), silver, false, 0f, 0f, false, true); } for (int num6 = 0; num6 < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.00012); num6++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)rockLayerLow, Main.maxTilesY), (double)WorldGen.genRand.Next(4, 8), WorldGen.genRand.Next(4, 8), gold, false, 0f, 0f, false, true); } for (int num7 = 0; num7 < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.00012); num7++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next(0, (int)WorldGen.worldSurfaceLow - 20), (double)WorldGen.genRand.Next(4, 8), WorldGen.genRand.Next(4, 8), gold, false, 0f, 0f, false, true); } if (WorldGen.crimson) { for (int num8 = 0; num8 < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 2E-05); num8++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)rockLayerLow, Main.maxTilesY), (double)WorldGen.genRand.Next(2, 4), WorldGen.genRand.Next(3, 6), 204, false, 0f, 0f, false, true); } return; } for (int num9 = 0; num9 < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 2E-05); num9++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)rockLayerLow, Main.maxTilesY), (double)WorldGen.genRand.Next(2, 4), WorldGen.genRand.Next(3, 6), 22, false, 0f, 0f, false, true); } }); WorldGen.AddGenerationPass("Webs", delegate (GenerationProgress progress) { progress.Message = Lang.gen[17]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0006); k++) { int num = WorldGen.genRand.Next(20, Main.maxTilesX - 20); int num2 = WorldGen.genRand.Next((int)worldSurfaceHigh, Main.maxTilesY - 20); if (k < WorldGen.numMCaves) { num = WorldGen.mCaveX[k]; num2 = WorldGen.mCaveY[k]; } if (!Main.tile[num, num2].active()) { if ((double)num2 <= Main.worldSurface) { if (Main.tile[num, num2].wall <= 0) { goto IL_140; } } while (!Main.tile[num, num2].active() && num2 > (int)WorldGen.worldSurfaceLow) { num2--; } num2++; int num3 = 1; if (WorldGen.genRand.Next(2) == 0) { num3 = -1; } while (!Main.tile[num, num2].active() && num > 10 && num < Main.maxTilesX - 10) { num += num3; } num -= num3; if ((double)num2 > Main.worldSurface || Main.tile[num, num2].wall > 0) { WorldGen.TileRunner(num, num2, (double)WorldGen.genRand.Next(4, 11), WorldGen.genRand.Next(2, 4), 51, true, (float)num3, -1f, false, false); } } IL_140:; } }); WorldGen.AddGenerationPass("Underworld", delegate (GenerationProgress progress) { progress.Message = Lang.gen[18]; progress.Set(0f); int num = Main.maxTilesY - WorldGen.genRand.Next(150, 190); for (int k = 0; k < Main.maxTilesX; k++) { num += WorldGen.genRand.Next(-3, 4); if (num < Main.maxTilesY - 190) { num = Main.maxTilesY - 190; } if (num > Main.maxTilesY - 160) { num = Main.maxTilesY - 160; } for (int l = num - 20 - WorldGen.genRand.Next(3); l < Main.maxTilesY; l++) { if (l >= num) { Main.tile[k, l].active(false); Main.tile[k, l].lava(false); Main.tile[k, l].liquid = 0; } else { Main.tile[k, l].type = 57; } } } int num2 = Main.maxTilesY - WorldGen.genRand.Next(40, 70); for (int m = 10; m < Main.maxTilesX - 10; m++) { num2 += WorldGen.genRand.Next(-10, 11); if (num2 > Main.maxTilesY - 60) { num2 = Main.maxTilesY - 60; } if (num2 < Main.maxTilesY - 100) { num2 = Main.maxTilesY - 120; } for (int n = num2; n < Main.maxTilesY - 10; n++) { if (!Main.tile[m, n].active()) { Main.tile[m, n].lava(true); Main.tile[m, n].liquid = 255; } } } for (int num3 = 0; num3 < Main.maxTilesX; num3++) { if (WorldGen.genRand.Next(50) == 0) { int num4 = Main.maxTilesY - 65; while (!Main.tile[num3, num4].active() && num4 > Main.maxTilesY - 135) { num4--; } WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), num4 + WorldGen.genRand.Next(20, 50), (double)WorldGen.genRand.Next(15, 20), 1000, 57, true, 0f, (float)WorldGen.genRand.Next(1, 3), true, true); } } Liquid.QuickWater(-2, -1, -1); for (int num5 = 0; num5 < Main.maxTilesX; num5++) { float num6 = (float)num5 / (float)(Main.maxTilesX - 1); progress.Set(num6 / 2f + 0.5f); if (WorldGen.genRand.Next(13) == 0) { int num7 = Main.maxTilesY - 65; while ((Main.tile[num5, num7].liquid > 0 || Main.tile[num5, num7].active()) && num7 > Main.maxTilesY - 140) { num7--; } WorldGen.TileRunner(num5, num7 - WorldGen.genRand.Next(2, 5), (double)WorldGen.genRand.Next(5, 30), 1000, 57, true, 0f, (float)WorldGen.genRand.Next(1, 3), true, true); float num8 = (float)WorldGen.genRand.Next(1, 3); if (WorldGen.genRand.Next(3) == 0) { num8 *= 0.5f; } if (WorldGen.genRand.Next(2) == 0) { WorldGen.TileRunner(num5, num7 - WorldGen.genRand.Next(2, 5), (double)((int)((float)WorldGen.genRand.Next(5, 15) * num8)), (int)((float)WorldGen.genRand.Next(10, 15) * num8), 57, true, 1f, 0.3f, false, true); } if (WorldGen.genRand.Next(2) == 0) { num8 = (float)WorldGen.genRand.Next(1, 3); WorldGen.TileRunner(num5, num7 - WorldGen.genRand.Next(2, 5), (double)((int)((float)WorldGen.genRand.Next(5, 15) * num8)), (int)((float)WorldGen.genRand.Next(10, 15) * num8), 57, true, -1f, 0.3f, false, true); } WorldGen.TileRunner(num5 + WorldGen.genRand.Next(-10, 10), num7 + WorldGen.genRand.Next(-10, 10), (double)WorldGen.genRand.Next(5, 15), WorldGen.genRand.Next(5, 10), -2, false, (float)WorldGen.genRand.Next(-1, 3), (float)WorldGen.genRand.Next(-1, 3), false, true); if (WorldGen.genRand.Next(3) == 0) { WorldGen.TileRunner(num5 + WorldGen.genRand.Next(-10, 10), num7 + WorldGen.genRand.Next(-10, 10), (double)WorldGen.genRand.Next(10, 30), WorldGen.genRand.Next(10, 20), -2, false, (float)WorldGen.genRand.Next(-1, 3), (float)WorldGen.genRand.Next(-1, 3), false, true); } if (WorldGen.genRand.Next(5) == 0) { WorldGen.TileRunner(num5 + WorldGen.genRand.Next(-15, 15), num7 + WorldGen.genRand.Next(-15, 10), (double)WorldGen.genRand.Next(15, 30), WorldGen.genRand.Next(5, 20), -2, false, (float)WorldGen.genRand.Next(-1, 3), (float)WorldGen.genRand.Next(-1, 3), false, true); } } } for (int num9 = 0; num9 < Main.maxTilesX; num9++) { WorldGen.TileRunner(WorldGen.genRand.Next(20, Main.maxTilesX - 20), WorldGen.genRand.Next(Main.maxTilesY - 180, Main.maxTilesY - 10), (double)WorldGen.genRand.Next(2, 7), WorldGen.genRand.Next(2, 7), -2, false, 0f, 0f, false, true); } for (int num10 = 0; num10 < Main.maxTilesX; num10++) { if (!Main.tile[num10, Main.maxTilesY - 145].active()) { Main.tile[num10, Main.maxTilesY - 145].liquid = 255; Main.tile[num10, Main.maxTilesY - 145].lava(true); } if (!Main.tile[num10, Main.maxTilesY - 144].active()) { Main.tile[num10, Main.maxTilesY - 144].liquid = 255; Main.tile[num10, Main.maxTilesY - 144].lava(true); } } for (int num11 = 0; num11 < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0008); num11++) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next(Main.maxTilesY - 140, Main.maxTilesY), (double)WorldGen.genRand.Next(2, 7), WorldGen.genRand.Next(3, 7), 58, false, 0f, 0f, false, true); } WorldGen.AddHellHouses(); }); WorldGen.AddGenerationPass("Lakes", delegate (GenerationProgress progress) { progress.Message = Lang.gen[19]; int num = WorldGen.genRand.Next(2, (int)((double)Main.maxTilesX * 0.005)); for (int k = 0; k < num; k++) { float value = (float)k / (float)num; progress.Set(value); int num2 = WorldGen.genRand.Next(300, Main.maxTilesX - 300); while (num2 > Main.maxTilesX / 2 - 100 && num2 < Main.maxTilesX / 2 + 100) { num2 = WorldGen.genRand.Next(300, Main.maxTilesX - 300); } int num3 = (int)WorldGen.worldSurfaceLow - 20; while (!Main.tile[num2, num3].active()) { num3++; } WorldGen.Lakinater(num2, num3); } }); WorldGen.AddGenerationPass("Dungeon", delegate (GenerationProgress progress) { int x; if (dungeonSide == -1) { x = WorldGen.genRand.Next((int)((double)Main.maxTilesX * 0.05), (int)((double)Main.maxTilesX * 0.2)); dungeonSide = -1; } else { x = WorldGen.genRand.Next((int)((double)Main.maxTilesX * 0.8), (int)((double)Main.maxTilesX * 0.95)); dungeonSide = 1; } int y = (int)((Main.worldSurface + Main.rockLayer) / 2.0) + WorldGen.genRand.Next(-200, 200); WorldGen.MakeDungeon(x, y); }); WorldGen.AddGenerationPass("Corruption", delegate (GenerationProgress progress) { if (WorldGen.crimson) { progress.Message = Lang.gen[72]; int num = 0; while ((double)num < (double)Main.maxTilesX * 0.00045) { float value = (float)((double)num / ((double)Main.maxTilesX * 0.00045)); progress.Set(value); bool flag2 = false; int num2 = 0; int num3 = 0; int num4 = 0; while (!flag2) { int num5 = 0; flag2 = true; int num6 = Main.maxTilesX / 2; int num7 = 200; if (dungeonSide < 0) { num2 = WorldGen.genRand.Next(600, Main.maxTilesX - 320); } else { num2 = WorldGen.genRand.Next(320, Main.maxTilesX - 600); } num3 = num2 - WorldGen.genRand.Next(200) - 100; num4 = num2 + WorldGen.genRand.Next(200) + 100; if (num3 < 285) { num3 = 285; } if (num4 > Main.maxTilesX - 285) { num4 = Main.maxTilesX - 285; } if (dungeonSide < 0 && num3 < 400) { num3 = 400; } else if (dungeonSide > 0 && num3 > Main.maxTilesX - 400) { num3 = Main.maxTilesX - 400; } if (num2 > num6 - num7 && num2 < num6 + num7) { flag2 = false; } if (num3 > num6 - num7 && num3 < num6 + num7) { flag2 = false; } if (num4 > num6 - num7 && num4 < num6 + num7) { flag2 = false; } if (num2 > WorldGen.UndergroundDesertLocation.X && num2 < WorldGen.UndergroundDesertLocation.X + WorldGen.UndergroundDesertLocation.Width) { flag2 = false; } if (num3 > WorldGen.UndergroundDesertLocation.X && num3 < WorldGen.UndergroundDesertLocation.X + WorldGen.UndergroundDesertLocation.Width) { flag2 = false; } if (num4 > WorldGen.UndergroundDesertLocation.X && num4 < WorldGen.UndergroundDesertLocation.X + WorldGen.UndergroundDesertLocation.Width) { flag2 = false; } for (int k = num3; k < num4; k++) { for (int l = 0; l < (int)Main.worldSurface; l += 5) { if (Main.tile[k, l].active() && Main.tileDungeon[(int)Main.tile[k, l].type]) { flag2 = false; break; } if (!flag2) { break; } } } if (num5 < 200 && WorldGen.JungleX > num3 && WorldGen.JungleX < num4) { num5++; flag2 = false; } } WorldGen.CrimStart(num2, (int)WorldGen.worldSurfaceLow - 10); for (int m = num3; m < num4; m++) { int num8 = (int)WorldGen.worldSurfaceLow; while ((double)num8 < Main.worldSurface - 1.0) { if (Main.tile[m, num8].active()) { int num9 = num8 + WorldGen.genRand.Next(10, 14); for (int n = num8; n < num9; n++) { if ((Main.tile[m, n].type == 59 || Main.tile[m, n].type == 60) && m >= num3 + WorldGen.genRand.Next(5) && m < num4 - WorldGen.genRand.Next(5)) { Main.tile[m, n].type = 0; } } break; } num8++; } } double num10 = Main.worldSurface + 40.0; for (int num11 = num3; num11 < num4; num11++) { num10 += (double)WorldGen.genRand.Next(-2, 3); if (num10 < Main.worldSurface + 30.0) { num10 = Main.worldSurface + 30.0; } if (num10 > Main.worldSurface + 50.0) { num10 = Main.worldSurface + 50.0; } i2 = num11; bool flag3 = false; int num12 = (int)WorldGen.worldSurfaceLow; while ((double)num12 < num10) { if (Main.tile[i2, num12].active()) { if (Main.tile[i2, num12].type == 53 && i2 >= num3 + WorldGen.genRand.Next(5) && i2 <= num4 - WorldGen.genRand.Next(5)) { Main.tile[i2, num12].type = 234; } if (Main.tile[i2, num12].type == 0 && (double)num12 < Main.worldSurface - 1.0 && !flag3) { WorldGen.grassSpread = 0; WorldGen.SpreadGrass(i2, num12, 0, 199, true, 0); } flag3 = true; if (Main.tile[i2, num12].wall == 216) { Main.tile[i2, num12].wall = 218; } else if (Main.tile[i2, num12].wall == 187) { Main.tile[i2, num12].wall = 221; } if (Main.tile[i2, num12].type == 1) { if (i2 >= num3 + WorldGen.genRand.Next(5) && i2 <= num4 - WorldGen.genRand.Next(5)) { Main.tile[i2, num12].type = 203; } } else if (Main.tile[i2, num12].type == 2) { Main.tile[i2, num12].type = 199; } else if (Main.tile[i2, num12].type == 161) { Main.tile[i2, num12].type = 200; } else if (Main.tile[i2, num12].type == 396) { Main.tile[i2, num12].type = 401; } else if (Main.tile[i2, num12].type == 397) { Main.tile[i2, num12].type = 399; } } num12++; } } int num13 = WorldGen.genRand.Next(10, 15); for (int num14 = 0; num14 < num13; num14++) { int num15 = 0; bool flag4 = false; int num16 = 0; while (!flag4) { num15++; int num17 = WorldGen.genRand.Next(num3 - num16, num4 + num16); int num18 = WorldGen.genRand.Next((int)(Main.worldSurface - (double)(num16 / 2)), (int)(Main.worldSurface + 100.0 + (double)num16)); if (num15 > 100) { num16++; num15 = 0; } if (!Main.tile[num17, num18].active()) { while (!Main.tile[num17, num18].active()) { num18++; } num18--; } else { while (Main.tile[num17, num18].active() && (double)num18 > Main.worldSurface) { num18--; } } if (num16 > 10 || (Main.tile[num17, num18 + 1].active() && Main.tile[num17, num18 + 1].type == 203)) { WorldGen.Place3x2(num17, num18, 26, 1); if (Main.tile[num17, num18].type == 26) { flag4 = true; } } if (num16 > 100) { flag4 = true; } } } num++; } return; } progress.Message = Lang.gen[20]; int num19 = 0; while ((double)num19 < (double)Main.maxTilesX * 0.00045) { float value2 = (float)((double)num19 / ((double)Main.maxTilesX * 0.00045)); progress.Set(value2); bool flag5 = false; int num20 = 0; int num21 = 0; int num22 = 0; while (!flag5) { int num23 = 0; flag5 = true; int num24 = Main.maxTilesX / 2; int num25 = 200; num20 = WorldGen.genRand.Next(320, Main.maxTilesX - 320); num21 = num20 - WorldGen.genRand.Next(200) - 100; num22 = num20 + WorldGen.genRand.Next(200) + 100; if (num21 < 285) { num21 = 285; } if (num22 > Main.maxTilesX - 285) { num22 = Main.maxTilesX - 285; } if (num20 > num24 - num25 && num20 < num24 + num25) { flag5 = false; } if (num21 > num24 - num25 && num21 < num24 + num25) { flag5 = false; } if (num22 > num24 - num25 && num22 < num24 + num25) { flag5 = false; } if (num20 > WorldGen.UndergroundDesertLocation.X && num20 < WorldGen.UndergroundDesertLocation.X + WorldGen.UndergroundDesertLocation.Width) { flag5 = false; } if (num21 > WorldGen.UndergroundDesertLocation.X && num21 < WorldGen.UndergroundDesertLocation.X + WorldGen.UndergroundDesertLocation.Width) { flag5 = false; } if (num22 > WorldGen.UndergroundDesertLocation.X && num22 < WorldGen.UndergroundDesertLocation.X + WorldGen.UndergroundDesertLocation.Width) { flag5 = false; } for (int num26 = num21; num26 < num22; num26++) { for (int num27 = 0; num27 < (int)Main.worldSurface; num27 += 5) { if (Main.tile[num26, num27].active() && Main.tileDungeon[(int)Main.tile[num26, num27].type]) { flag5 = false; break; } if (!flag5) { break; } } } if (num23 < 200 && WorldGen.JungleX > num21 && WorldGen.JungleX < num22) { num23++; flag5 = false; } } int num28 = 0; for (int num29 = num21; num29 < num22; num29++) { if (num28 > 0) { num28--; } if (num29 == num20 || num28 == 0) { int num30 = (int)WorldGen.worldSurfaceLow; while ((double)num30 < Main.worldSurface - 1.0) { if (Main.tile[num29, num30].active() || Main.tile[num29, num30].wall > 0) { if (num29 == num20) { num28 = 20; WorldGen.ChasmRunner(num29, num30, WorldGen.genRand.Next(150) + 150, true); break; } if (WorldGen.genRand.Next(35) == 0 && num28 == 0) { num28 = 30; bool makeOrb = true; WorldGen.ChasmRunner(num29, num30, WorldGen.genRand.Next(50) + 50, makeOrb); break; } break; } else { num30++; } } } int num31 = (int)WorldGen.worldSurfaceLow; while ((double)num31 < Main.worldSurface - 1.0) { if (Main.tile[num29, num31].active()) { int num32 = num31 + WorldGen.genRand.Next(10, 14); for (int num33 = num31; num33 < num32; num33++) { if ((Main.tile[num29, num33].type == 59 || Main.tile[num29, num33].type == 60) && num29 >= num21 + WorldGen.genRand.Next(5) && num29 < num22 - WorldGen.genRand.Next(5)) { Main.tile[num29, num33].type = 0; } } break; } num31++; } } double num34 = Main.worldSurface + 40.0; for (int num35 = num21; num35 < num22; num35++) { num34 += (double)WorldGen.genRand.Next(-2, 3); if (num34 < Main.worldSurface + 30.0) { num34 = Main.worldSurface + 30.0; } if (num34 > Main.worldSurface + 50.0) { num34 = Main.worldSurface + 50.0; } i2 = num35; bool flag6 = false; int num36 = (int)WorldGen.worldSurfaceLow; while ((double)num36 < num34) { if (Main.tile[i2, num36].active()) { if (Main.tile[i2, num36].type == 53 && i2 >= num21 + WorldGen.genRand.Next(5) && i2 <= num22 - WorldGen.genRand.Next(5)) { Main.tile[i2, num36].type = 112; } if (Main.tile[i2, num36].type == 0 && (double)num36 < Main.worldSurface - 1.0 && !flag6) { WorldGen.grassSpread = 0; WorldGen.SpreadGrass(i2, num36, 0, 23, true, 0); } flag6 = true; if (Main.tile[i2, num36].type == 1 && i2 >= num21 + WorldGen.genRand.Next(5) && i2 <= num22 - WorldGen.genRand.Next(5)) { Main.tile[i2, num36].type = 25; } if (Main.tile[i2, num36].wall == 216) { Main.tile[i2, num36].wall = 217; } else if (Main.tile[i2, num36].wall == 187) { Main.tile[i2, num36].wall = 220; } if (Main.tile[i2, num36].type == 2) { Main.tile[i2, num36].type = 23; } if (Main.tile[i2, num36].type == 161) { Main.tile[i2, num36].type = 163; } else if (Main.tile[i2, num36].type == 396) { Main.tile[i2, num36].type = 400; } else if (Main.tile[i2, num36].type == 397) { Main.tile[i2, num36].type = 398; } } num36++; } } for (int num37 = num21; num37 < num22; num37++) { for (int num38 = 0; num38 < Main.maxTilesY - 50; num38++) { if (Main.tile[num37, num38].active() && Main.tile[num37, num38].type == 31) { int num39 = num37 - 13; int num40 = num37 + 13; int num41 = num38 - 13; int num42 = num38 + 13; for (int num43 = num39; num43 < num40; num43++) { if (num43 > 10 && num43 < Main.maxTilesX - 10) { for (int num44 = num41; num44 < num42; num44++) { if (Math.Abs(num43 - num37) + Math.Abs(num44 - num38) < 9 + WorldGen.genRand.Next(11) && WorldGen.genRand.Next(3) != 0 && Main.tile[num43, num44].type != 31) { Main.tile[num43, num44].active(true); Main.tile[num43, num44].type = 25; if (Math.Abs(num43 - num37) <= 1 && Math.Abs(num44 - num38) <= 1) { Main.tile[num43, num44].active(false); } } if (Main.tile[num43, num44].type != 31 && Math.Abs(num43 - num37) <= 2 + WorldGen.genRand.Next(3) && Math.Abs(num44 - num38) <= 2 + WorldGen.genRand.Next(3)) { Main.tile[num43, num44].active(false); } } } } } } } num19++; } }); WorldGen.AddGenerationPass("Slush", delegate (GenerationProgress progress) { for (int k = snowTop; k < snowBottom; k++) { for (int l = snowMinX[k]; l < snowMaxX[k]; l++) { int type = (int)Main.tile[l, k].type; if (type == 123) { Main.tile[l, k].type = 224; } else if (type == 59) { bool flag2 = true; int num = 3; for (int m = l - num; m <= l + num; m++) { for (int n = k - num; n <= k + num; n++) { if (Main.tile[m, n].type == 60 || Main.tile[m, n].type == 70 || Main.tile[m, n].type == 71 || Main.tile[m, n].type == 72) { flag2 = false; break; } } } if (flag2) { Main.tile[l, k].type = 224; } } else if (type == 1) { Main.tile[l, k].type = 161; } } } }); WorldGen.AddGenerationPass("Mud Caves To Grass", delegate (GenerationProgress progress) { progress.Message = Lang.gen[21]; for (int k = 0; k < WorldGen.numMCaves; k++) { int i3 = WorldGen.mCaveX[k]; int j2 = WorldGen.mCaveY[k]; WorldGen.CaveOpenater(i3, j2); WorldGen.Cavinator(i3, j2, WorldGen.genRand.Next(40, 50)); } }); WorldGen.AddGenerationPass("Beaches", delegate (GenerationProgress progress) { int num = 0; int num2 = 0; int num3 = 20; int num4 = Main.maxTilesX - 20; progress.Message = Lang.gen[22]; for (int k = 0; k < 2; k++) { if (k == 0) { int num5 = 0; int num6 = WorldGen.genRand.Next(125, 200) + 50; if (dungeonSide == 1) { num6 = 275; } int num7 = 0; float num8 = 1f; int num9 = 0; while (!Main.tile[num6 - 1, num9].active()) { num9++; } num = num9; num9 += WorldGen.genRand.Next(1, 5); for (int l = num6 - 1; l >= num5; l--) { num7++; if (num7 < 3) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.2f; } else if (num7 < 6) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.15f; } else if (num7 < 9) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.1f; } else if (num7 < 15) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.07f; } else if (num7 < 50) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.05f; } else if (num7 < 75) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.04f; } else if (num7 < 100) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.03f; } else if (num7 < 125) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.02f; } else if (num7 < 150) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.01f; } else if (num7 < 175) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.005f; } else if (num7 < 200) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.001f; } else if (num7 < 230) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.01f; } else if (num7 < 235) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.05f; } else if (num7 < 240) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.1f; } else if (num7 < 245) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.05f; } else if (num7 < 255) { num8 += (float)WorldGen.genRand.Next(10, 20) * 0.01f; } if (num7 == 235) { num4 = l; } if (num7 == 235) { num3 = l; } int num10 = WorldGen.genRand.Next(15, 20); int num11 = 0; while ((float)num11 < (float)num9 + num8 + (float)num10) { if ((float)num11 < (float)num9 + num8 * 0.75f - 3f) { Main.tile[l, num11].active(false); if (num11 > num9) { Main.tile[l, num11].liquid = 255; } else if (num11 == num9) { Main.tile[l, num11].liquid = 127; } } else if (num11 > num9) { Main.tile[l, num11].type = 53; Main.tile[l, num11].active(true); } Main.tile[l, num11].wall = 0; num11++; } } } else { int num5 = Main.maxTilesX - WorldGen.genRand.Next(125, 200) - 50; int num6 = Main.maxTilesX; if (dungeonSide == -1) { num5 = Main.maxTilesX - 275; } float num12 = 1f; int num13 = 0; int num14 = 0; while (!Main.tile[num5, num14].active()) { num14++; } num2 = num14; num14 += WorldGen.genRand.Next(1, 5); for (int m = num5; m < num6; m++) { num13++; if (num13 < 3) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.2f; } else if (num13 < 6) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.15f; } else if (num13 < 9) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.1f; } else if (num13 < 15) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.07f; } else if (num13 < 50) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.05f; } else if (num13 < 75) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.04f; } else if (num13 < 100) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.03f; } else if (num13 < 125) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.02f; } else if (num13 < 150) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.01f; } else if (num13 < 175) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.005f; } else if (num13 < 200) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.001f; } else if (num13 < 230) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.01f; } else if (num13 < 235) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.05f; } else if (num13 < 240) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.1f; } else if (num13 < 245) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.05f; } else if (num13 < 255) { num12 += (float)WorldGen.genRand.Next(10, 20) * 0.01f; } if (num13 == 235) { num4 = m; } int num15 = WorldGen.genRand.Next(15, 20); int num16 = 0; while ((float)num16 < (float)num14 + num12 + (float)num15) { if ((float)num16 < (float)num14 + num12 * 0.75f - 3f && (double)num16 < Main.worldSurface - 2.0) { Main.tile[m, num16].active(false); if (num16 > num14) { Main.tile[m, num16].liquid = 255; } else if (num16 == num14) { Main.tile[m, num16].liquid = 127; } } else if (num16 > num14) { Main.tile[m, num16].type = 53; Main.tile[m, num16].active(true); } Main.tile[m, num16].wall = 0; num16++; } } } } while (!Main.tile[num3, num].active()) { num++; } num++; while (!Main.tile[num4, num2].active()) { num2++; } num2++; }); WorldGen.AddGenerationPass("Gems", delegate (GenerationProgress progress) { progress.Message = Lang.gen[23]; for (int k = 63; k <= 68; k++) { float num = 0f; if (k == 67) { num = (float)Main.maxTilesX * 0.5f; } else if (k == 66) { num = (float)Main.maxTilesX * 0.45f; } else if (k == 63) { num = (float)Main.maxTilesX * 0.3f; } else if (k == 65) { num = (float)Main.maxTilesX * 0.25f; } else if (k == 64) { num = (float)Main.maxTilesX * 0.1f; } else if (k == 68) { num = (float)Main.maxTilesX * 0.05f; } num *= 0.2f; int num2 = 0; while ((float)num2 < num) { int num3 = WorldGen.genRand.Next(0, Main.maxTilesX); int num4 = WorldGen.genRand.Next((int)Main.worldSurface, Main.maxTilesY); while (Main.tile[num3, num4].type != 1) { num3 = WorldGen.genRand.Next(0, Main.maxTilesX); num4 = WorldGen.genRand.Next((int)Main.worldSurface, Main.maxTilesY); } WorldGen.TileRunner(num3, num4, (double)WorldGen.genRand.Next(2, 6), WorldGen.genRand.Next(3, 7), k, false, 0f, 0f, false, true); num2++; } } for (int l = 0; l < 2; l++) { int num5 = 1; int num6 = 5; int num7 = Main.maxTilesX - 5; if (l == 1) { num5 = -1; num6 = Main.maxTilesX - 5; num7 = 5; } for (int num8 = num6; num8 != num7; num8 += num5) { for (int m = 10; m < Main.maxTilesY - 10; m++) { if (Main.tile[num8, m].active() && Main.tile[num8, m + 1].active() && Main.tileSand[(int)Main.tile[num8, m].type] && Main.tileSand[(int)Main.tile[num8, m + 1].type]) { ushort type = Main.tile[num8, m].type; int num9 = num8 + num5; int num10 = m + 1; if (!Main.tile[num9, m].active() && !Main.tile[num9, m + 1].active()) { while (!Main.tile[num9, num10].active()) { num10++; } num10--; Main.tile[num8, m].active(false); Main.tile[num9, num10].active(true); Main.tile[num9, num10].type = type; } } } } } }); WorldGen.AddGenerationPass("Gravitating Sand", delegate (GenerationProgress progress) { progress.Message = Lang.gen[24]; for (int k = 0; k < Main.maxTilesX; k++) { float value = (float)k / (float)(Main.maxTilesX - 1); progress.Set(value); bool flag2 = false; int num = 0; for (int l = Main.maxTilesY - 1; l > 0; l--) { if (WorldGen.SolidOrSlopedTile(k, l)) { ushort type = Main.tile[k, l].type; if (flag2 && l < (int)Main.worldSurface && l != num - 1 && TileID.Sets.Falling[(int)type]) { for (int m = l; m < num; m++) { Main.tile[k, m].type = type; Main.tile[k, m].active(true); } } flag2 = true; num = l; } } } }); WorldGen.AddGenerationPass("Clean Up Dirt", delegate (GenerationProgress progress) { progress.Message = Lang.gen[25]; for (int k = 3; k < Main.maxTilesX - 3; k++) { float num = (float)k / (float)Main.maxTilesX; progress.Set(0.5f * num); bool flag2 = true; int num2 = 0; while ((double)num2 < Main.worldSurface) { if (flag2) { if (Main.tile[k, num2].wall == 2 || Main.tile[k, num2].wall == 40 || Main.tile[k, num2].wall == 64) { Main.tile[k, num2].wall = 0; } if (Main.tile[k, num2].type != 53 && Main.tile[k, num2].type != 112 && Main.tile[k, num2].type != 234) { if (Main.tile[k - 1, num2].wall == 2 || Main.tile[k - 1, num2].wall == 40 || Main.tile[k - 1, num2].wall == 40) { Main.tile[k - 1, num2].wall = 0; } if ((Main.tile[k - 2, num2].wall == 2 || Main.tile[k - 2, num2].wall == 40 || Main.tile[k - 2, num2].wall == 40) && WorldGen.genRand.Next(2) == 0) { Main.tile[k - 2, num2].wall = 0; } if ((Main.tile[k - 3, num2].wall == 2 || Main.tile[k - 3, num2].wall == 40 || Main.tile[k - 3, num2].wall == 40) && WorldGen.genRand.Next(2) == 0) { Main.tile[k - 3, num2].wall = 0; } if (Main.tile[k + 1, num2].wall == 2 || Main.tile[k + 1, num2].wall == 40 || Main.tile[k + 1, num2].wall == 40) { Main.tile[k + 1, num2].wall = 0; } if ((Main.tile[k + 2, num2].wall == 2 || Main.tile[k + 2, num2].wall == 40 || Main.tile[k + 2, num2].wall == 40) && WorldGen.genRand.Next(2) == 0) { Main.tile[k + 2, num2].wall = 0; } if ((Main.tile[k + 3, num2].wall == 2 || Main.tile[k + 3, num2].wall == 40 || Main.tile[k + 3, num2].wall == 40) && WorldGen.genRand.Next(2) == 0) { Main.tile[k + 3, num2].wall = 0; } if (Main.tile[k, num2].active()) { flag2 = false; } } } else if (Main.tile[k, num2].wall == 0 && Main.tile[k, num2 + 1].wall == 0 && Main.tile[k, num2 + 2].wall == 0 && Main.tile[k, num2 + 3].wall == 0 && Main.tile[k, num2 + 4].wall == 0 && Main.tile[k - 1, num2].wall == 0 && Main.tile[k + 1, num2].wall == 0 && Main.tile[k - 2, num2].wall == 0 && Main.tile[k + 2, num2].wall == 0 && !Main.tile[k, num2].active() && !Main.tile[k, num2 + 1].active() && !Main.tile[k, num2 + 2].active() && !Main.tile[k, num2 + 3].active()) { flag2 = true; } num2++; } } for (int l = Main.maxTilesX - 5; l >= 5; l--) { float num3 = (float)l / (float)Main.maxTilesX; progress.Set(1f - 0.5f * num3); bool flag3 = true; int num4 = 0; while ((double)num4 < Main.worldSurface) { if (flag3) { if (Main.tile[l, num4].wall == 2 || Main.tile[l, num4].wall == 40 || Main.tile[l, num4].wall == 64) { Main.tile[l, num4].wall = 0; } if (Main.tile[l, num4].type != 53) { if (Main.tile[l - 1, num4].wall == 2 || Main.tile[l - 1, num4].wall == 40 || Main.tile[l - 1, num4].wall == 40) { Main.tile[l - 1, num4].wall = 0; } if ((Main.tile[l - 2, num4].wall == 2 || Main.tile[l - 2, num4].wall == 40 || Main.tile[l - 2, num4].wall == 40) && WorldGen.genRand.Next(2) == 0) { Main.tile[l - 2, num4].wall = 0; } if ((Main.tile[l - 3, num4].wall == 2 || Main.tile[l - 3, num4].wall == 40 || Main.tile[l - 3, num4].wall == 40) && WorldGen.genRand.Next(2) == 0) { Main.tile[l - 3, num4].wall = 0; } if (Main.tile[l + 1, num4].wall == 2 || Main.tile[l + 1, num4].wall == 40 || Main.tile[l + 1, num4].wall == 40) { Main.tile[l + 1, num4].wall = 0; } if ((Main.tile[l + 2, num4].wall == 2 || Main.tile[l + 2, num4].wall == 40 || Main.tile[l + 2, num4].wall == 40) && WorldGen.genRand.Next(2) == 0) { Main.tile[l + 2, num4].wall = 0; } if ((Main.tile[l + 3, num4].wall == 2 || Main.tile[l + 3, num4].wall == 40 || Main.tile[l + 3, num4].wall == 40) && WorldGen.genRand.Next(2) == 0) { Main.tile[l + 3, num4].wall = 0; } if (Main.tile[l, num4].active()) { flag3 = false; } } } else if (Main.tile[l, num4].wall == 0 && Main.tile[l, num4 + 1].wall == 0 && Main.tile[l, num4 + 2].wall == 0 && Main.tile[l, num4 + 3].wall == 0 && Main.tile[l, num4 + 4].wall == 0 && Main.tile[l - 1, num4].wall == 0 && Main.tile[l + 1, num4].wall == 0 && Main.tile[l - 2, num4].wall == 0 && Main.tile[l + 2, num4].wall == 0 && !Main.tile[l, num4].active() && !Main.tile[l, num4 + 1].active() && !Main.tile[l, num4 + 2].active() && !Main.tile[l, num4 + 3].active()) { flag3 = true; } num4++; } } }); WorldGen.AddGenerationPass("Pyramids", delegate (GenerationProgress progress) { for (int k = 0; k < numPyr; k++) { int num = PyrX[k]; int num2 = PyrY[k]; if (num > 300 && num < Main.maxTilesX - 300 && (dungeonSide >= 0 || (double)num >= (double)WorldGen.dungeonX + (double)Main.maxTilesX * 0.15)) { if (dungeonSide <= 0 || (double)num <= (double)WorldGen.dungeonX - (double)Main.maxTilesX * 0.15) { while (!Main.tile[num, num2].active() && (double)num2 < Main.worldSurface) { num2++; } if ((double)num2 < Main.worldSurface && Main.tile[num, num2].type == 53) { int num3 = Main.maxTilesX; for (int l = 0; l < k; l++) { int num4 = Math.Abs(num - PyrX[l]); if (num4 < num3) { num3 = num4; } } if (num3 >= 250) { num2--; WorldGen.Pyramid(num, num2); } } } } } }); WorldGen.AddGenerationPass("Dirt Rock Wall Runner", delegate (GenerationProgress progress) { for (int k = 0; k < Main.maxTilesX; k++) { int num = WorldGen.genRand.Next(10, Main.maxTilesX - 10); int num2 = WorldGen.genRand.Next(10, (int)Main.worldSurface); if (Main.tile[num, num2].wall == 2) { WorldGen.DirtyRockRunner(num, num2); } } }); WorldGen.AddGenerationPass("Living Trees", delegate (GenerationProgress progress) { float num = (float)(Main.maxTilesX / 4200); int num2 = WorldGen.genRand.Next(0, (int)(3f * num)); for (int k = 0; k < num2; k++) { bool flag2 = false; int num3 = 0; while (!flag2) { num3++; if (num3 > 1000) { flag2 = true; } int num4 = WorldGen.genRand.Next(300, Main.maxTilesX - 300); if (num4 <= Main.maxTilesX / 2 - 100 || num4 >= Main.maxTilesX / 2 + 100) { int num5 = 0; while (!Main.tile[num4, num5].active() && (double)num5 < Main.worldSurface) { num5++; } if (Main.tile[num4, num5].type == 0) { num5--; if (num5 > 150) { bool flag3 = true; for (int l = num4 - 50; l < num4 + 50; l++) { for (int m = num5 - 50; m < num5 + 50; m++) { if (Main.tile[l, m].active()) { int type = (int)Main.tile[l, m].type; if (type == 41 || type == 43 || type == 44 || type == 189 || type == 196) { flag3 = false; } } } } if (flag3) { flag2 = WorldGen.GrowLivingTree(num4, num5); } } } } } } Main.tileSolid[192] = false; }); WorldGen.AddGenerationPass("Wood Tree Walls", delegate (GenerationProgress progress) { for (int k = 25; k < Main.maxTilesX - 25; k++) { int num = 25; while ((double)num < Main.worldSurface) { if (Main.tile[k, num].type == 191 || Main.tile[k, num - 1].type == 191 || Main.tile[k - 1, num].type == 191 || Main.tile[k + 1, num].type == 191 || Main.tile[k, num + 1].type == 191) { bool flag2 = true; for (int l = k - 1; l <= k + 1; l++) { for (int m = num - 1; m <= num + 1; m++) { if (l != k && m != num && Main.tile[l, m].type != 191 && Main.tile[l, m].wall != 78) { flag2 = false; } } } if (flag2) { Main.tile[k, num].wall = 78; } } num++; } } }); WorldGen.AddGenerationPass("Alters", delegate (GenerationProgress progress) { progress.Message = Lang.gen[26]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 2E-05); k++) { float value = (float)((double)k / ((double)(Main.maxTilesX * Main.maxTilesY) * 2E-05)); progress.Set(value); bool flag2 = false; int num = 0; while (!flag2) { int num2 = WorldGen.genRand.Next(1, Main.maxTilesX); int num3 = (int)(worldSurfaceHigh + 20.0); int style = 0; if (WorldGen.crimson) { style = 1; } WorldGen.Place3x2(num2, num3, 26, style); if (Main.tile[num2, num3].type == 26) { flag2 = true; } else { num++; if (num >= 10000) { flag2 = true; } } } } }); WorldGen.AddGenerationPass("Wet Jungle", delegate (GenerationProgress progress) { for (int k = 0; k < Main.maxTilesX; k++) { i2 = k; int num = (int)WorldGen.worldSurfaceLow; while ((double)num < Main.worldSurface - 1.0) { if (Main.tile[i2, num].active()) { if (Main.tile[i2, num].type == 60) { Main.tile[i2, num - 1].liquid = 255; Main.tile[i2, num - 2].liquid = 255; break; } break; } else { num++; } } } }); WorldGen.AddGenerationPass("Remove Water From Sand", delegate (GenerationProgress progress) { for (int k = 400; k < Main.maxTilesX - 400; k++) { i2 = k; int num = (int)WorldGen.worldSurfaceLow; while ((double)num < Main.worldSurface - 1.0) { if (Main.tile[i2, num].active()) { ushort type = Main.tile[i2, num].type; if (type == 53 || type == 396 || type == 397 || type == 404 || type == 407) { int num2 = num; while ((double)num2 > WorldGen.worldSurfaceLow) { num2--; Main.tile[i2, num2].liquid = 0; } break; } break; } else { num++; } } } Main.tileSolid[192] = true; }); WorldGen.AddGenerationPass("Jungle Temple", delegate (GenerationProgress progress) { progress.Message = Lang.gen[70]; bool flag2 = true; while (flag2) { int num = WorldGen.genRand.Next((int)Main.rockLayer, Main.maxTilesY - 500); int num2; if (dungeonSide < 0) { num2 = WorldGen.genRand.Next((int)((double)Main.maxTilesX * 0.6), (int)((double)Main.maxTilesX * 0.85)); } else { num2 = WorldGen.genRand.Next((int)((double)Main.maxTilesX * 0.15), (int)((double)Main.maxTilesX * 0.4)); } if (Main.tile[num2, num].active() && Main.tile[num2, num].type == 60) { flag2 = false; WorldGen.makeTemple(num2, num); } } }); WorldGen.AddGenerationPass("Hives", delegate (GenerationProgress progress) { progress.Message = Lang.gen[71]; float num = (float)(Main.maxTilesX / 4200); float num2 = (float)(1 + WorldGen.genRand.Next((int)(5f * num), (int)(8f * num))); int num3 = 10000; while (num2 > 0f && num3 > 0) { num3--; Point origin = WorldGen.RandomWorldPoint((int)(Main.worldSurface + Main.rockLayer) >> 1, 20, 300, 20); if (Biomes<HiveBiome>.Place(origin, structures)) { num2 -= 1f; int num4 = WorldGen.genRand.Next(5); int num5 = 0; int num6 = 10000; while (num5 < num4 && num6 > 0) { float num7 = WorldGen.genRand.NextFloat() * 60f + 30f; float num8 = WorldGen.genRand.NextFloat() * 6.28318548f; int num9 = (int)(Math.Cos((double)num8) * (double)num7) + origin.X; int y = (int)(Math.Sin((double)num8) * (double)num7) + origin.Y; num6--; if (num9 > 50 && num9 < Main.maxTilesX - 50 && Biomes<HoneyPatchBiome>.Place(num9, y, structures)) { num5++; } } } } }); WorldGen.AddGenerationPass("Jungle Chests", delegate (GenerationProgress progress) { int num = WorldGen.genRand.Next(40, Main.maxTilesX - 40); int num2 = WorldGen.genRand.Next((int)(Main.worldSurface + Main.rockLayer) / 2, Main.maxTilesY - 400); float num3 = (float)WorldGen.genRand.Next(7, 12); num3 *= (float)(Main.maxTilesX / 4200); int num4 = 0; while ((float)num4 < num3) { bool flag2 = true; while (flag2) { num = WorldGen.genRand.Next(40, Main.maxTilesX / 2 - 40); if (dungeonSide < 0) { num += Main.maxTilesX / 2; } num2 = WorldGen.genRand.Next((int)(Main.worldSurface + Main.rockLayer) / 2, Main.maxTilesY - 400); if (Main.tile[num, num2].type == 60) { int num5 = 30; flag2 = false; for (int k = num - num5; k < num + num5; k += 3) { for (int l = num2 - num5; l < num2 + num5; l += 3) { if (Main.tile[k, l].active() && (Main.tile[k, l].type == 225 || Main.tile[k, l].type == 229 || Main.tile[k, l].type == 226 || Main.tile[k, l].type == 119 || Main.tile[k, l].type == 120)) { flag2 = false; } if (Main.tile[k, l].wall == 86 || Main.tile[k, l].wall == 87) { flag2 = false; } } } } if (!flag2) { int m = WorldGen.genRand.Next(2, 4); int num6 = WorldGen.genRand.Next(2, 4); int num7 = 0; if (jungleHut == 119) { num7 = 23; } else if (jungleHut == 120) { num7 = 24; } else if (jungleHut == 158) { num7 = 42; } else if (jungleHut == 175) { num7 = 45; } else if (jungleHut == 45) { num7 = 10; } for (int n = num - m - 1; n <= num + m + 1; n++) { for (int num8 = num2 - num6 - 1; num8 <= num2 + num6 + 1; num8++) { Main.tile[n, num8].active(true); Main.tile[n, num8].type = jungleHut; Main.tile[n, num8].liquid = 0; Main.tile[n, num8].lava(false); } } for (int num9 = num - m; num9 <= num + m; num9++) { for (int num10 = num2 - num6; num10 <= num2 + num6; num10++) { Main.tile[num9, num10].active(false); Main.tile[num9, num10].wall = (byte)num7; } } bool flag3 = false; int num11 = 0; while (!flag3 && num11 < 100) { num11++; int num12 = WorldGen.genRand.Next(num - m, num + m + 1); int num13 = WorldGen.genRand.Next(num2 - num6, num2 + num6 - 2); WorldGen.PlaceTile(num12, num13, 4, true, false, -1, 3); if (Main.tile[num12, num13].type == 4) { flag3 = true; } } for (int num14 = num - m - 1; num14 <= num + m + 1; num14++) { for (int num15 = num2 + num6 - 2; num15 <= num2 + num6; num15++) { Main.tile[num14, num15].active(false); } } for (int num16 = num - m - 1; num16 <= num + m + 1; num16++) { for (int num17 = num2 + num6 - 2; num17 <= num2 + num6 - 1; num17++) { Main.tile[num16, num17].active(false); } } for (int num18 = num - m - 1; num18 <= num + m + 1; num18++) { int num19 = 4; int num20 = num2 + num6 + 2; while (!Main.tile[num18, num20].active() && num20 < Main.maxTilesY && num19 > 0) { Main.tile[num18, num20].active(true); Main.tile[num18, num20].type = 59; num20++; num19--; } } m -= WorldGen.genRand.Next(1, 3); int num21 = num2 - num6 - 2; while (m > -1) { for (int num22 = num - m - 1; num22 <= num + m + 1; num22++) { Main.tile[num22, num21].active(true); Main.tile[num22, num21].type = jungleHut; } m -= WorldGen.genRand.Next(1, 3); num21--; } WorldGen.JChestX[WorldGen.numJChests] = num; WorldGen.JChestY[WorldGen.numJChests] = num2; WorldGen.numJChests++; } } num4++; } Main.tileSolid[137] = false; }); WorldGen.AddGenerationPass("Smooth World", delegate (GenerationProgress progress) { progress.Message = Lang.gen[60]; for (int k = 20; k < Main.maxTilesX - 20; k++) { float value = (float)k / (float)Main.maxTilesX; progress.Set(value); for (int l = 20; l < Main.maxTilesY - 20; l++) { if (Main.tile[k, l].type != 48 && Main.tile[k, l].type != 137 && Main.tile[k, l].type != 232 && Main.tile[k, l].type != 191 && Main.tile[k, l].type != 151 && Main.tile[k, l].type != 274) { if (!Main.tile[k, l - 1].active()) { if (WorldGen.SolidTile(k, l) && TileID.Sets.CanBeClearedDuringGeneration[(int)Main.tile[k, l].type]) { if (!Main.tile[k - 1, l].halfBrick() && !Main.tile[k + 1, l].halfBrick() && Main.tile[k - 1, l].slope() == 0 && Main.tile[k + 1, l].slope() == 0) { if (WorldGen.SolidTile(k, l + 1)) { if (!WorldGen.SolidTile(k - 1, l) && !Main.tile[k - 1, l + 1].halfBrick() && WorldGen.SolidTile(k - 1, l + 1) && WorldGen.SolidTile(k + 1, l) && !Main.tile[k + 1, l - 1].active()) { if (WorldGen.genRand.Next(2) == 0) { WorldGen.SlopeTile(k, l, 2); } else { WorldGen.PoundTile(k, l); } } else if (!WorldGen.SolidTile(k + 1, l) && !Main.tile[k + 1, l + 1].halfBrick() && WorldGen.SolidTile(k + 1, l + 1) && WorldGen.SolidTile(k - 1, l) && !Main.tile[k - 1, l - 1].active()) { if (WorldGen.genRand.Next(2) == 0) { WorldGen.SlopeTile(k, l, 1); } else { WorldGen.PoundTile(k, l); } } else if (WorldGen.SolidTile(k + 1, l + 1) && WorldGen.SolidTile(k - 1, l + 1) && !Main.tile[k + 1, l].active() && !Main.tile[k - 1, l].active()) { WorldGen.PoundTile(k, l); } if (WorldGen.SolidTile(k, l)) { if (WorldGen.SolidTile(k - 1, l) && WorldGen.SolidTile(k + 1, l + 2) && !Main.tile[k + 1, l].active() && !Main.tile[k + 1, l + 1].active() && !Main.tile[k - 1, l - 1].active()) { WorldGen.KillTile(k, l, false, false, false); } else if (WorldGen.SolidTile(k + 1, l) && WorldGen.SolidTile(k - 1, l + 2) && !Main.tile[k - 1, l].active() && !Main.tile[k - 1, l + 1].active() && !Main.tile[k + 1, l - 1].active()) { WorldGen.KillTile(k, l, false, false, false); } else if (!Main.tile[k - 1, l + 1].active() && !Main.tile[k - 1, l].active() && WorldGen.SolidTile(k + 1, l) && WorldGen.SolidTile(k, l + 2)) { if (WorldGen.genRand.Next(5) == 0) { WorldGen.KillTile(k, l, false, false, false); } else if (WorldGen.genRand.Next(5) == 0) { WorldGen.PoundTile(k, l); } else { WorldGen.SlopeTile(k, l, 2); } } else if (!Main.tile[k + 1, l + 1].active() && !Main.tile[k + 1, l].active() && WorldGen.SolidTile(k - 1, l) && WorldGen.SolidTile(k, l + 2)) { if (WorldGen.genRand.Next(5) == 0) { WorldGen.KillTile(k, l, false, false, false); } else if (WorldGen.genRand.Next(5) == 0) { WorldGen.PoundTile(k, l); } else { WorldGen.SlopeTile(k, l, 1); } } } } if (WorldGen.SolidTile(k, l) && !Main.tile[k - 1, l].active() && !Main.tile[k + 1, l].active()) { WorldGen.KillTile(k, l, false, false, false); } } } else if (!Main.tile[k, l].active() && Main.tile[k, l + 1].type != 151 && Main.tile[k, l + 1].type != 274) { if (Main.tile[k + 1, l].type != 190 && Main.tile[k + 1, l].type != 48 && Main.tile[k + 1, l].type != 232 && WorldGen.SolidTile(k - 1, l + 1) && WorldGen.SolidTile(k + 1, l) && !Main.tile[k - 1, l].active() && !Main.tile[k + 1, l - 1].active()) { WorldGen.PlaceTile(k, l, (int)Main.tile[k, l + 1].type, false, false, -1, 0); if (WorldGen.genRand.Next(2) == 0) { WorldGen.SlopeTile(k, l, 2); } else { WorldGen.PoundTile(k, l); } } if (Main.tile[k - 1, l].type != 190 && Main.tile[k - 1, l].type != 48 && Main.tile[k - 1, l].type != 232 && WorldGen.SolidTile(k + 1, l + 1) && WorldGen.SolidTile(k - 1, l) && !Main.tile[k + 1, l].active() && !Main.tile[k - 1, l - 1].active()) { WorldGen.PlaceTile(k, l, (int)Main.tile[k, l + 1].type, false, false, -1, 0); if (WorldGen.genRand.Next(2) == 0) { WorldGen.SlopeTile(k, l, 1); } else { WorldGen.PoundTile(k, l); } } } } else if (!Main.tile[k, l + 1].active() && WorldGen.genRand.Next(2) == 0 && WorldGen.SolidTile(k, l) && !Main.tile[k - 1, l].halfBrick() && !Main.tile[k + 1, l].halfBrick() && Main.tile[k - 1, l].slope() == 0 && Main.tile[k + 1, l].slope() == 0 && WorldGen.SolidTile(k, l - 1)) { if (WorldGen.SolidTile(k - 1, l) && !WorldGen.SolidTile(k + 1, l) && WorldGen.SolidTile(k - 1, l - 1)) { WorldGen.SlopeTile(k, l, 3); } else if (WorldGen.SolidTile(k + 1, l) && !WorldGen.SolidTile(k - 1, l) && WorldGen.SolidTile(k + 1, l - 1)) { WorldGen.SlopeTile(k, l, 4); } } } } } for (int m = 20; m < Main.maxTilesX - 20; m++) { for (int n = 20; n < Main.maxTilesY - 20; n++) { if (WorldGen.genRand.Next(2) == 0 && !Main.tile[m, n - 1].active() && Main.tile[m, n].type != 137 && Main.tile[m, n].type != 48 && Main.tile[m, n].type != 232 && Main.tile[m, n].type != 191 && Main.tile[m, n].type != 151 && Main.tile[m, n].type != 274 && Main.tile[m, n].type != 75 && Main.tile[m, n].type != 76 && WorldGen.SolidTile(m, n) && Main.tile[m - 1, n].type != 137 && Main.tile[m + 1, n].type != 137) { if (WorldGen.SolidTile(m, n + 1) && WorldGen.SolidTile(m + 1, n) && !Main.tile[m - 1, n].active()) { WorldGen.SlopeTile(m, n, 2); } if (WorldGen.SolidTile(m, n + 1) && WorldGen.SolidTile(m - 1, n) && !Main.tile[m + 1, n].active()) { WorldGen.SlopeTile(m, n, 1); } } if (Main.tile[m, n].slope() == 1 && !WorldGen.SolidTile(m - 1, n)) { WorldGen.SlopeTile(m, n, 0); WorldGen.PoundTile(m, n); } if (Main.tile[m, n].slope() == 2 && !WorldGen.SolidTile(m + 1, n)) { WorldGen.SlopeTile(m, n, 0); WorldGen.PoundTile(m, n); } } } Main.tileSolid[137] = true; Main.tileSolid[190] = false; Main.tileSolid[192] = false; }); WorldGen.AddGenerationPass("Settle Liquids", delegate (GenerationProgress progress) { progress.Message = Lang.gen[27]; Liquid.QuickWater(3, -1, -1); WorldGen.WaterCheck(); int k = 0; Liquid.quickSettle = true; while (k < 10) { int num = Liquid.numLiquid + LiquidBuffer.numLiquidBuffer; k++; float num2 = 0f; while (Liquid.numLiquid > 0) { float num3 = (float)(num - (Liquid.numLiquid + LiquidBuffer.numLiquidBuffer)) / (float)num; if (Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > num) { num = Liquid.numLiquid + LiquidBuffer.numLiquidBuffer; } if (num3 > num2) { num2 = num3; } else { num3 = num2; } if (k == 1) { progress.Set(num3 / 3f + 0.33f); } int num4 = 10; if (k > num4) { } Liquid.UpdateLiquid(); } WorldGen.WaterCheck(); progress.Set((float)k * 0.1f / 3f + 0.66f); } Liquid.quickSettle = false; Main.tileSolid[190] = true; }); WorldGen.AddGenerationPass("Waterfalls", delegate (GenerationProgress progress) { progress.Message = Lang.gen[69]; for (int k = 20; k < Main.maxTilesX - 20; k++) { float num = (float)k / (float)Main.maxTilesX; progress.Set(num * 0.5f); for (int l = 20; l < Main.maxTilesY - 20; l++) { if (WorldGen.SolidTile(k, l) && !Main.tile[k - 1, l].active() && WorldGen.SolidTile(k, l + 1) && !Main.tile[k + 1, l].active() && (Main.tile[k - 1, l].liquid > 0 || Main.tile[k + 1, l].liquid > 0)) { bool flag2 = true; int num2 = WorldGen.genRand.Next(8, 20); int num3 = WorldGen.genRand.Next(8, 20); num2 = l - num2; num3 += l; for (int m = num2; m <= num3; m++) { if (Main.tile[k, m].halfBrick()) { flag2 = false; } } if ((Main.tile[k, l].type == 75 || Main.tile[k, l].type == 76) && WorldGen.genRand.Next(10) != 0) { flag2 = false; } if (flag2) { WorldGen.PoundTile(k, l); } } } } for (int n = 20; n < Main.maxTilesX - 20; n++) { float num4 = (float)n / (float)Main.maxTilesX; progress.Set(num4 * 0.5f + 0.5f); for (int num5 = 20; num5 < Main.maxTilesY - 20; num5++) { if (Main.tile[n, num5].type != 48 && Main.tile[n, num5].type != 232 && WorldGen.SolidTile(n, num5) && WorldGen.SolidTile(n, num5 + 1)) { if (!WorldGen.SolidTile(n + 1, num5) && Main.tile[n - 1, num5].halfBrick() && Main.tile[n - 2, num5].liquid > 0) { WorldGen.PoundTile(n, num5); } if (!WorldGen.SolidTile(n - 1, num5) && Main.tile[n + 1, num5].halfBrick() && Main.tile[n + 2, num5].liquid > 0) { WorldGen.PoundTile(n, num5); } } } } }); WorldGen.AddGenerationPass("Ice", delegate (GenerationProgress progress) { for (int k = 10; k < Main.maxTilesX - 10; k++) { for (int l = (int)Main.worldSurface; l < Main.maxTilesY - 100; l++) { if (Main.tile[k, l].liquid > 0 && !Main.tile[k, l].lava()) { WorldGen.MakeWateryIceThing(k, l); } } } Main.tileSolid[226] = false; Main.tileSolid[162] = false; }); WorldGen.AddGenerationPass("Wall Variety", delegate (GenerationProgress progress) { progress.Message = Lang.gen[79]; float num = (float)(Main.maxTilesX * Main.maxTilesY) / 5040000f; int k = (int)(300f * num); int num2 = k; ShapeData shapeData = new ShapeData(); while (k > 0) { progress.Set(1f - (float)k / (float)num2); Point point = WorldGen.RandomWorldPoint((int)worldSurface, 2, 190, 2); Tile tile = Main.tile[point.X, point.Y]; Tile tile2 = Main.tile[point.X, point.Y - 1]; byte b = 0; if (tile.type == 59 || tile.type == 60) { b = (byte)(204 + WorldGen.genRand.Next(4)); } else if (tile.type == 1 && tile2.wall == 0) { if ((double)point.Y < rockLayer) { b = (byte)(196 + WorldGen.genRand.Next(4)); } else if (point.Y < WorldGen.lavaLine) { b = (byte)(212 + WorldGen.genRand.Next(4)); } else { b = (byte)(208 + WorldGen.genRand.Next(4)); } } if (tile.active() && b != 0 && !tile2.active()) { bool foundInvalidTile = false; bool flag2 = WorldUtils.Gen(new Point(point.X, point.Y - 1), new ShapeFloodFill(1000), Actions.Chain(new GenAction[] { new Modifiers.IsNotSolid(), new Actions.Blank().Output(shapeData), new Actions.ContinueWrapper(Actions.Chain(new GenAction[] { new Modifiers.IsTouching(true, new ushort[] { 60, 147, 161, 396, 397 }), new Actions.Custom(delegate(int x, int y, object[] args) { foundInvalidTile = true; return true; }) })) })); if (shapeData.Count > 50 && flag2 && !foundInvalidTile) { WorldUtils.Gen(new Point(point.X, point.Y), new ModShapes.OuterOutline(shapeData, true, true), new Actions.PlaceWall(b, true)); k--; } shapeData.Clear(); } } }); WorldGen.AddGenerationPass("Traps", delegate (GenerationProgress progress) { progress.Message = Lang.gen[34]; for (int k = 0; k < (int)((double)Main.maxTilesX * 0.05); k++) { float value = (float)((double)k / ((double)Main.maxTilesX * 0.05)); progress.Set(value); for (int l = 0; l < 1000; l++) { int num = WorldGen.genRand.Next(200, Main.maxTilesX - 200); int num2 = WorldGen.genRand.Next((int)Main.worldSurface, Main.maxTilesY - 300); if (Main.tile[num, num2].wall == 0 && WorldGen.placeTrap(num, num2, -1)) { break; } } } }); WorldGen.AddGenerationPass("Life Crystals", delegate (GenerationProgress progress) { dub2 = (float)(Main.maxTilesX / 4200); progress.Message = Lang.gen[28]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 2E-05); k++) { float value = (float)((double)k / ((double)(Main.maxTilesX * Main.maxTilesY) * 2E-05)); progress.Set(value); bool flag2 = false; int num = 0; while (!flag2) { if (WorldGen.AddLifeCrystal(WorldGen.genRand.Next(40, Main.maxTilesX - 40), WorldGen.genRand.Next((int)(worldSurfaceHigh + 20.0), Main.maxTilesY - 300))) { flag2 = true; } else { num++; if (num >= 10000) { flag2 = true; } } } } Main.tileSolid[225] = false; }); WorldGen.AddGenerationPass("Statues", delegate (GenerationProgress progress) { progress.Message = Lang.gen[29]; int num = 0; int num2 = (int)((float)(WorldGen.statueList.Length * 2) * dub2); for (int k = 0; k < num2; k++) { if (num >= WorldGen.statueList.Length) { num = 0; } int x = (int)WorldGen.statueList[num].X; int y = (int)WorldGen.statueList[num].Y; float value = (float)(k / num2); progress.Set(value); bool flag2 = false; int num3 = 0; while (!flag2) { int num4 = WorldGen.genRand.Next(20, Main.maxTilesX - 20); int num5 = WorldGen.genRand.Next((int)(worldSurfaceHigh + 20.0), Main.maxTilesY - 300); while (!Main.tile[num4, num5].active()) { num5++; } num5--; WorldGen.PlaceTile(num4, num5, x, true, true, -1, y); if (Main.tile[num4, num5].active() && (int)Main.tile[num4, num5].type == x) { flag2 = true; if (WorldGen.StatuesWithTraps.Contains(num)) { WorldGen.PlaceStatueTrap(num4, num5); } num++; } else { num3++; if (num3 >= 10000) { flag2 = true; } } } } }); WorldGen.AddGenerationPass("Buried Chests", delegate (GenerationProgress progress) { progress.Message = Lang.gen[30]; Main.tileSolid[226] = true; Main.tileSolid[162] = true; Main.tileSolid[225] = true; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 1.6E-05); k++) { float value = (float)((double)k / ((double)(Main.maxTilesX * Main.maxTilesY) * 1.6E-05)); progress.Set(value); bool flag2 = false; int num = 0; while (!flag2) { float num2 = (float)WorldGen.genRand.Next((int)(5f * dub2), (int)(8f * dub2 + 1f)); int num3 = WorldGen.genRand.Next(20, Main.maxTilesX - 20); int num4 = WorldGen.genRand.Next((int)(worldSurfaceHigh + 20.0), Main.maxTilesY - 230); if ((float)k <= num2) { num4 = WorldGen.genRand.Next(Main.maxTilesY - 200, Main.maxTilesY - 50); } int num5 = 0; while (Main.wallDungeon[(int)Main.tile[num3, num4].wall]) { num5++; num3 = WorldGen.genRand.Next(1, Main.maxTilesX); num4 = WorldGen.genRand.Next((int)(worldSurfaceHigh + 20.0), Main.maxTilesY - 230); if (num5 < 1000 && (float)k <= num2) { num4 = WorldGen.genRand.Next(Main.maxTilesY - 200, Main.maxTilesY - 50); } } if ((float)k > num2) { for (int l = 10; l > 0; l--) { int x = WorldGen.genRand.Next(80, Main.maxTilesX - 80); int y = WorldGen.genRand.Next((int)(worldSurfaceHigh + 20.0), Main.maxTilesY - 230); if (Biomes<CaveHouseBiome>.Place(x, y, structures)) { flag2 = true; break; } } } else if (WorldGen.AddBuriedChest(num3, num4, 0, false, -1)) { flag2 = true; } num++; if (num >= 1000) { flag2 = true; } } } int num6 = (int)(2f * (float)(Main.maxTilesX * Main.maxTilesY) / 5040000f); int num7 = 1000; while (num7 >= 0 && num6 >= 0) { if (Biomes<CaveHouseBiome>.Place(WorldGen.RandomRectanglePoint(WorldGen.UndergroundDesertLocation), structures)) { num6--; } num7--; } Main.tileSolid[226] = false; Main.tileSolid[162] = false; Main.tileSolid[225] = false; }); WorldGen.AddGenerationPass("Surface Chests", delegate (GenerationProgress progress) { progress.Message = Lang.gen[31]; for (int k = 0; k < (int)((double)Main.maxTilesX * 0.005); k++) { float value = (float)((double)k / ((double)Main.maxTilesX * 0.005)); progress.Set(value); bool flag2 = false; int num = 0; while (!flag2) { int num2 = WorldGen.genRand.Next(300, Main.maxTilesX - 300); int num3 = WorldGen.genRand.Next((int)WorldGen.worldSurfaceLow, (int)Main.worldSurface); bool flag3 = false; if (Main.tile[num2, num3].wall == 2 && !Main.tile[num2, num3].active()) { flag3 = true; } if (flag3 && WorldGen.AddBuriedChest(num2, num3, 0, true, -1)) { flag2 = true; } else { num++; if (num >= 2000) { flag2 = true; } } } } }); WorldGen.AddGenerationPass("Jungle Chests Placement", delegate (GenerationProgress progress) { progress.Message = Lang.gen[32]; for (int k = 0; k < WorldGen.numJChests; k++) { float value = (float)(k / WorldGen.numJChests); progress.Set(value); int nextJungleChestItem = WorldGen.GetNextJungleChestItem(); if (!WorldGen.AddBuriedChest(WorldGen.JChestX[k] + WorldGen.genRand.Next(2), WorldGen.JChestY[k], nextJungleChestItem, false, 10)) { for (int l = WorldGen.JChestX[k] - 1; l <= WorldGen.JChestX[k] + 1; l++) { for (int m = WorldGen.JChestY[k]; m <= WorldGen.JChestY[k] + 2; m++) { WorldGen.KillTile(l, m, false, false, false); } } for (int n = WorldGen.JChestX[k] - 1; n <= WorldGen.JChestX[k] + 1; n++) { for (int num = WorldGen.JChestY[k]; num <= WorldGen.JChestY[k] + 3; num++) { if (num < Main.maxTilesY) { Main.tile[n, num].slope(0); Main.tile[n, num].halfBrick(false); } } } WorldGen.AddBuriedChest(WorldGen.JChestX[k], WorldGen.JChestY[k], nextJungleChestItem, false, 10); } } }); WorldGen.AddGenerationPass("Water Chests", delegate (GenerationProgress progress) { progress.Message = Lang.gen[33]; int num = 0; int num2 = 0; while ((float)num2 < 9f * dub2) { float value = (float)num2 / (9f * dub2); progress.Set(value); num++; int contain; if (WorldGen.genRand.Next(15) == 0) { contain = 863; } else if (num == 1) { contain = 186; } else if (num == 2) { contain = 277; } else { contain = 187; num = 0; } bool flag2 = false; while (!flag2) { int num3 = WorldGen.genRand.Next(1, Main.maxTilesX); int num4 = WorldGen.genRand.Next(1, Main.maxTilesY - 200); while (Main.tile[num3, num4].liquid < 200 || Main.tile[num3, num4].lava()) { num3 = WorldGen.genRand.Next(1, Main.maxTilesX); num4 = WorldGen.genRand.Next(1, Main.maxTilesY - 200); } flag2 = WorldGen.AddBuriedChest(num3, num4, contain, false, 17); } flag2 = false; while (!flag2) { int num5 = WorldGen.genRand.Next(1, Main.maxTilesX); int num6 = WorldGen.genRand.Next((int)Main.worldSurface, Main.maxTilesY - 200); while (Main.tile[num5, num6].liquid < 200 || Main.tile[num5, num6].lava()) { num5 = WorldGen.genRand.Next(1, Main.maxTilesX); num6 = WorldGen.genRand.Next(1, Main.maxTilesY - 200); } flag2 = WorldGen.AddBuriedChest(num5, num6, contain, false, 17); } num2++; } }); WorldGen.AddGenerationPass("Spider Caves", delegate (GenerationProgress progress) { progress.Message = Lang.gen[64]; WorldGen.maxTileCount = 3500; for (int k = 0; k < (int)((double)Main.maxTilesX * 0.005); k++) { float value = (float)((double)k / ((double)Main.maxTilesX * 0.005)); progress.Set(value); int num = 0; int x = WorldGen.genRand.Next(200, Main.maxTilesX - 200); int y = WorldGen.genRand.Next((int)(Main.worldSurface + Main.rockLayer) / 2, Main.maxTilesY - 230); int num2 = WorldGen.countTiles(x, y, false, true); while ((num2 >= 3500 || num2 < 500) && num < 500) { num++; x = WorldGen.genRand.Next(200, Main.maxTilesX - 200); y = WorldGen.genRand.Next((int)Main.rockLayer + 30, Main.maxTilesY - 230); num2 = WorldGen.countTiles(x, y, false, true); } if (num < 500) { WorldGen.Spread.Spider(x, y); } } Main.tileSolid[162] = true; }); WorldGen.AddGenerationPass("Gem Caves", delegate (GenerationProgress progress) { progress.Message = Lang.gen[64]; WorldGen.maxTileCount = 300; for (int k = 0; k < (int)((double)Main.maxTilesX * 0.003); k++) { float value = (float)((double)k / ((double)Main.maxTilesX * 0.003)); progress.Set(value); int num = 0; int x = WorldGen.genRand.Next(200, Main.maxTilesX - 200); int y = WorldGen.genRand.Next((int)Main.rockLayer + 30, Main.maxTilesY - 230); int num2 = WorldGen.countTiles(x, y, false, false); while ((num2 >= 300 || num2 < 50 || WorldGen.lavaCount > 0 || WorldGen.iceCount > 0 || WorldGen.rockCount == 0) && num < 1000) { num++; x = WorldGen.genRand.Next(200, Main.maxTilesX - 200); y = WorldGen.genRand.Next((int)Main.rockLayer + 30, Main.maxTilesY - 230); num2 = WorldGen.countTiles(x, y, false, false); } if (num < 1000) { WorldGen.gemCave(x, y); } } }); WorldGen.AddGenerationPass("Moss", delegate (GenerationProgress progress) { progress.Message = Lang.gen[61]; WorldGen.randMoss(); WorldGen.maxTileCount = 2500; for (int k = 0; k < (int)((double)Main.maxTilesX * 0.01); k++) { float value = (float)((double)k / ((double)Main.maxTilesX * 0.01)); progress.Set(value); int num = 0; int x = WorldGen.genRand.Next(200, Main.maxTilesX - 200); int y = WorldGen.genRand.Next((int)(Main.worldSurface + Main.rockLayer) / 2, WorldGen.waterLine); int num2 = WorldGen.countTiles(x, y, false, false); while ((num2 >= 2500 || num2 < 10 || WorldGen.lavaCount > 0 || WorldGen.iceCount > 0 || WorldGen.rockCount == 0) && num < 1000) { num++; x = WorldGen.genRand.Next(200, Main.maxTilesX - 200); y = WorldGen.genRand.Next((int)Main.rockLayer + 30, Main.maxTilesY - 230); num2 = WorldGen.countTiles(x, y, false, false); } if (num < 1000) { WorldGen.setMoss(x, y); WorldGen.Spread.Moss(x, y); } } for (int l = 0; l < Main.maxTilesX; l++) { int num3 = WorldGen.genRand.Next(50, Main.maxTilesX - 50); int num4 = WorldGen.genRand.Next((int)(Main.worldSurface + Main.rockLayer) / 2, WorldGen.lavaLine); if (Main.tile[num3, num4].type == 1) { WorldGen.setMoss(num3, num4); Main.tile[num3, num4].type = (ushort)WorldGen.mossTile; } } float num5 = (float)Main.maxTilesX * 0.05f; while (num5 > 0f) { int num6 = WorldGen.genRand.Next(50, Main.maxTilesX - 50); int num7 = WorldGen.genRand.Next((int)(Main.worldSurface + Main.rockLayer) / 2, WorldGen.lavaLine); if (Main.tile[num6, num7].type == 1 && (!Main.tile[num6 - 1, num7].active() || !Main.tile[num6 + 1, num7].active() || !Main.tile[num6, num7 - 1].active() || !Main.tile[num6, num7 + 1].active())) { WorldGen.setMoss(num6, num7); Main.tile[num6, num7].type = (ushort)WorldGen.mossTile; num5 -= 1f; } } num5 = (float)Main.maxTilesX * 0.065f; while (num5 > 0f) { int num8 = WorldGen.genRand.Next(50, Main.maxTilesX - 50); int num9 = WorldGen.genRand.Next(WorldGen.waterLine, Main.maxTilesY - 200); if (Main.tile[num8, num9].type == 1 && (!Main.tile[num8 - 1, num9].active() || !Main.tile[num8 + 1, num9].active() || !Main.tile[num8, num9 - 1].active() || !Main.tile[num8, num9 + 1].active())) { int num10 = 25; int num11 = 0; for (int m = num8 - num10; m < num8 + num10; m++) { for (int n = num9 - num10; n < num9 + num10; n++) { if (Main.tile[m, n].liquid > 0 && Main.tile[m, n].lava()) { num11++; } } } if (num11 > 20) { Main.tile[num8, num9].type = 381; num5 -= 1f; } else { num5 -= 0.002f; } } } for (int num12 = 0; num12 < Main.maxTilesX; num12++) { for (int num13 = 0; num13 < Main.maxTilesY; num13++) { if (Main.tile[num12, num13].active() && Main.tileMoss[(int)Main.tile[num12, num13].type]) { for (int num14 = 0; num14 < 4; num14++) { int num15 = num12; int num16 = num13; if (num14 == 0) { num15--; } if (num14 == 1) { num15++; } if (num14 == 2) { num16--; } if (num14 == 3) { num16++; } try { WorldGen.grassSpread = 0; WorldGen.SpreadGrass(num15, num16, 1, (int)Main.tile[num12, num13].type, true, 0); } catch { WorldGen.grassSpread = 0; WorldGen.SpreadGrass(num15, num16, 1, (int)Main.tile[num12, num13].type, false, 0); } } } } } }); WorldGen.AddGenerationPass("Temple", delegate (GenerationProgress progress) { Main.tileSolid[162] = false; Main.tileSolid[226] = true; WorldGen.templePart2(); Main.tileSolid[232] = false; }); WorldGen.AddGenerationPass("Ice Walls", delegate (GenerationProgress progress) { progress.Message = Lang.gen[63]; WorldGen.maxTileCount = 1500; for (int k = 0; k < (int)((double)Main.maxTilesX * 0.04); k++) { float num = (float)((double)k / ((double)Main.maxTilesX * 0.04)); progress.Set(num * 0.66f); int num2 = 0; int x = WorldGen.genRand.Next(200, Main.maxTilesX - 200); int y = WorldGen.genRand.Next((int)(Main.worldSurface + Main.rockLayer) / 2, Main.maxTilesY - 220); int num3 = WorldGen.countTiles(x, y, false, true); while ((num3 >= 1500 || num3 < 10) && num2 < 500) { num2++; x = WorldGen.genRand.Next(200, Main.maxTilesX - 200); y = WorldGen.genRand.Next((int)(Main.worldSurface + Main.rockLayer) / 2, Main.maxTilesY - 220); num3 = WorldGen.countTiles(x, y, false, true); } if (num2 < 500) { int num4 = WorldGen.genRand.Next(2); if (WorldGen.iceCount > 0) { if (num4 == 0) { num4 = 40; } else if (num4 == 1) { num4 = 71; } } else if (WorldGen.lavaCount > 0) { num4 = 79; } else { num4 = WorldGen.genRand.Next(4); if (num4 == 0) { num4 = 59; } else if (num4 == 1) { num4 = 61; } else if (num4 == 2) { num4 = 170; } else if (num4 == 3) { num4 = 171; } } WorldGen.Spread.Wall(x, y, num4); } } WorldGen.maxTileCount = 1500; for (int l = 0; l < (int)((double)Main.maxTilesX * 0.02); l++) { float num5 = (float)((double)l / ((double)Main.maxTilesX * 0.02)); progress.Set(num5 * 0.34f + 0.66f); int num6 = 0; int num7 = WorldGen.genRand.Next(200, Main.maxTilesX - 200); int num8 = WorldGen.genRand.Next((int)Main.worldSurface, WorldGen.lavaLine); int num9 = 0; if (Main.tile[num7, num8].wall == 64) { num9 = WorldGen.countTiles(num7, num8, true, false); } while ((num9 >= 1500 || num9 < 10) && num6 < 1000) { num6++; num7 = WorldGen.genRand.Next(200, Main.maxTilesX - 200); num8 = WorldGen.genRand.Next((int)Main.worldSurface, WorldGen.lavaLine); if (!Main.wallHouse[(int)Main.tile[num7, num8].wall]) { if (Main.tile[num7, num8].wall == 64) { num9 = WorldGen.countTiles(num7, num8, true, false); } else { num9 = 0; } } } if (num6 < 1000) { WorldGen.Spread.Wall2(num7, num8, 15); } } }); WorldGen.AddGenerationPass("Jungle Trees", delegate (GenerationProgress progress) { for (int k = 0; k < Main.maxTilesX; k++) { for (int l = (int)Main.worldSurface - 1; l < Main.maxTilesY - 350; l++) { if (WorldGen.genRand.Next(10) == 0) { WorldGen.GrowUndergroundTree(k, l); } } } }); WorldGen.AddGenerationPass("Floating Island Houses", delegate (GenerationProgress progress) { for (int k = 0; k < WorldGen.numIslandHouses; k++) { if (!WorldGen.skyLake[k]) { WorldGen.IslandHouse(WorldGen.fihX[k], WorldGen.fihY[k]); } } }); WorldGen.AddGenerationPass("Quick Cleanup", delegate (GenerationProgress progress) { Main.tileSolid[137] = false; Main.tileSolid[130] = false; for (int k = 20; k < Main.maxTilesX - 20; k++) { for (int l = 20; l < Main.maxTilesY - 20; l++) { if (Main.tile[k, l].type != 19 && TileID.Sets.CanBeClearedDuringGeneration[(int)Main.tile[k, l].type]) { if (Main.tile[k, l].topSlope() || Main.tile[k, l].halfBrick()) { if (!WorldGen.SolidTile(k, l + 1)) { Main.tile[k, l].active(false); } if (Main.tile[k + 1, l].type == 137 || Main.tile[k - 1, l].type == 137) { Main.tile[k, l].active(false); } } else if (Main.tile[k, l].bottomSlope()) { if (!WorldGen.SolidTile(k, l - 1)) { Main.tile[k, l].active(false); } if (Main.tile[k + 1, l].type == 137 || Main.tile[k - 1, l].type == 137) { Main.tile[k, l].active(false); } } } } } }); WorldGen.AddGenerationPass("Pots", delegate (GenerationProgress progress) { Main.tileSolid[137] = true; Main.tileSolid[130] = true; progress.Message = Lang.gen[35]; for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0008); k++) { float num = (float)((double)k / ((double)(Main.maxTilesX * Main.maxTilesY) * 0.0008)); progress.Set(num); bool flag2 = false; int num2 = 0; while (!flag2) { int num3 = WorldGen.genRand.Next((int)worldSurfaceHigh, Main.maxTilesY - 10); if ((double)num > 0.93) { num3 = Main.maxTilesY - 150; } else if ((double)num > 0.75) { num3 = (int)WorldGen.worldSurfaceLow; } int num4 = WorldGen.genRand.Next(1, Main.maxTilesX); bool flag3 = false; for (int l = num3; l < Main.maxTilesY; l++) { if (!flag3) { if (Main.tile[num4, l].active() && Main.tileSolid[(int)Main.tile[num4, l].type] && !Main.tile[num4, l - 1].lava()) { flag3 = true; } } else { int style = WorldGen.genRand.Next(0, 4); int num5 = 0; if (l < Main.maxTilesY - 5) { num5 = (int)Main.tile[num4, l + 1].type; } if (num5 == 147 || num5 == 161 || num5 == 162) { style = WorldGen.genRand.Next(4, 7); } if (num5 == 60) { style = WorldGen.genRand.Next(7, 10); } if (Main.wallDungeon[(int)Main.tile[num4, l].wall]) { style = WorldGen.genRand.Next(10, 13); } if (num5 == 41 || num5 == 43 || num5 == 44) { style = WorldGen.genRand.Next(10, 13); } if (num5 == 22 || num5 == 23 || num5 == 25) { style = WorldGen.genRand.Next(16, 19); } if (num5 == 199 || num5 == 203 || num5 == 204 || num5 == 200) { style = WorldGen.genRand.Next(22, 25); } if (num5 == 367) { style = WorldGen.genRand.Next(31, 34); } if (num5 == 226) { style = WorldGen.genRand.Next(28, 31); } if (l > Main.maxTilesY - 200) { style = WorldGen.genRand.Next(13, 16); } if (WorldGen.PlacePot(num4, l, 28, style)) { flag2 = true; break; } num2++; if (num2 >= 10000) { flag2 = true; break; } } } } } }); WorldGen.AddGenerationPass("Hellforge", delegate (GenerationProgress progress) { progress.Message = Lang.gen[36]; for (int k = 0; k < Main.maxTilesX / 200; k++) { float value = (float)(k / (Main.maxTilesX / 200)); progress.Set(value); bool flag2 = false; int num = 0; while (!flag2) { int num2 = WorldGen.genRand.Next(1, Main.maxTilesX); int num3 = WorldGen.genRand.Next(Main.maxTilesY - 250, Main.maxTilesY - 5); try { if (Main.tile[num2, num3].wall != 13) { if (Main.tile[num2, num3].wall != 14) { continue; } } while (!Main.tile[num2, num3].active()) { num3++; } num3--; WorldGen.PlaceTile(num2, num3, 77, false, false, -1, 0); if (Main.tile[num2, num3].type == 77) { flag2 = true; } else { num++; if (num >= 10000) { flag2 = true; } } } catch { } } } }); WorldGen.AddGenerationPass("Spreading Grass", delegate (GenerationProgress progress) { progress.Message = Lang.gen[37]; for (int k = 0; k < Main.maxTilesX; k++) { i2 = k; bool flag2 = true; int num = 0; while ((double)num < Main.worldSurface - 1.0) { if (Main.tile[i2, num].active()) { if (flag2 && Main.tile[i2, num].type == 0) { try { WorldGen.grassSpread = 0; WorldGen.SpreadGrass(i2, num, 0, 2, true, 0); } catch { WorldGen.grassSpread = 0; WorldGen.SpreadGrass(i2, num, 0, 2, false, 0); } } if ((double)num > worldSurfaceHigh) { break; } flag2 = false; } else if (Main.tile[i2, num].wall == 0) { flag2 = true; } num++; } } }); WorldGen.AddGenerationPass("Piles", delegate (GenerationProgress progress) { Main.tileSolid[190] = false; Main.tileSolid[196] = false; Main.tileSolid[189] = false; Main.tileSolid[202] = false; int num = 0; while ((double)num < (double)Main.maxTilesX * 0.06) { bool flag2 = false; while (!flag2) { int num2 = WorldGen.genRand.Next(25, Main.maxTilesX - 25); int num3 = WorldGen.genRand.Next((int)Main.worldSurface, Main.maxTilesY - 300); if (!Main.tile[num2, num3].active()) { int num4 = 186; while (!Main.tile[num2, num3 + 1].active() && num3 < Main.maxTilesY - 5) { num3++; } int num5 = WorldGen.genRand.Next(22); if (num5 >= 16 && num5 <= 22) { num5 = WorldGen.genRand.Next(22); } if ((Main.tile[num2, num3 + 1].type == 0 || Main.tile[num2, num3 + 1].type == 1 || Main.tileMoss[(int)Main.tile[num2, num3 + 1].type]) && WorldGen.genRand.Next(5) == 0) { num5 = WorldGen.genRand.Next(23, 29); num4 = 187; } if (num3 > Main.maxTilesY - 300 || Main.wallDungeon[(int)Main.tile[num2, num3].wall] || Main.tile[num2, num3 + 1].type == 30 || Main.tile[num2, num3 + 1].type == 19 || Main.tile[num2, num3 + 1].type == 25 || Main.tile[num2, num3 + 1].type == 203) { num5 = WorldGen.genRand.Next(7); num4 = 186; } if (Main.tile[num2, num3 + 1].type == 147 || Main.tile[num2, num3 + 1].type == 161 || Main.tile[num2, num3 + 1].type == 162) { num5 = WorldGen.genRand.Next(26, 32); num4 = 186; } if (Main.tile[num2, num3 + 1].type == 60) { num4 = 187; num5 = WorldGen.genRand.Next(6); } if ((Main.tile[num2, num3 + 1].type == 57 || Main.tile[num2, num3 + 1].type == 58) && WorldGen.genRand.Next(3) < 2) { num4 = 187; num5 = WorldGen.genRand.Next(6, 9); } if (Main.tile[num2, num3 + 1].type == 226) { num4 = 187; num5 = WorldGen.genRand.Next(18, 23); } if (Main.tile[num2, num3 + 1].type == 70) { num5 = WorldGen.genRand.Next(32, 35); num4 = 186; } if (num4 == 186 && num5 >= 7 && num5 <= 15 && WorldGen.genRand.Next(75) == 0) { num4 = 187; num5 = 17; } if (Main.wallDungeon[(int)Main.tile[num2, num3].wall] && WorldGen.genRand.Next(3) != 0) { flag2 = true; } else { WorldGen.PlaceTile(num2, num3, num4, true, false, -1, num5); if (Main.tile[num2, num3].type == 186 || Main.tile[num2, num3].type == 187) { flag2 = true; } if (flag2 && num4 == 186 && num5 <= 7) { int num6 = WorldGen.genRand.Next(1, 5); for (int k = 0; k < num6; k++) { int num7 = num2 + WorldGen.genRand.Next(-10, 11); int num8 = num3 - WorldGen.genRand.Next(5); if (!Main.tile[num7, num8].active()) { while (!Main.tile[num7, num8 + 1].active() && num8 < Main.maxTilesY - 5) { num8++; } int x = WorldGen.genRand.Next(12, 36); WorldGen.PlaceSmallPile(num7, num8, x, 0, 185); } } } } } } num++; } int num9 = 0; while ((double)num9 < (double)Main.maxTilesX * 0.01) { bool flag3 = false; while (!flag3) { int num10 = WorldGen.genRand.Next(25, Main.maxTilesX - 25); int num11 = WorldGen.genRand.Next(Main.maxTilesY - 300, Main.maxTilesY - 10); if (!Main.tile[num10, num11].active()) { int num12 = 186; while (!Main.tile[num10, num11 + 1].active() && num11 < Main.maxTilesY - 5) { num11++; } int num13 = WorldGen.genRand.Next(22); if (num13 >= 16 && num13 <= 22) { num13 = WorldGen.genRand.Next(22); } if (num11 > Main.maxTilesY - 300 || Main.wallDungeon[(int)Main.tile[num10, num11].wall] || Main.tile[num10, num11 + 1].type == 30 || Main.tile[num10, num11 + 1].type == 19) { num13 = WorldGen.genRand.Next(7); } if ((Main.tile[num10, num11 + 1].type == 57 || Main.tile[num10, num11 + 1].type == 58) && WorldGen.genRand.Next(3) < 2) { num12 = 187; num13 = WorldGen.genRand.Next(6, 9); } if (Main.tile[num10, num11 + 1].type == 147 || Main.tile[num10, num11 + 1].type == 161 || Main.tile[num10, num11 + 1].type == 162) { num13 = WorldGen.genRand.Next(26, 32); } WorldGen.PlaceTile(num10, num11, num12, true, false, -1, num13); if (Main.tile[num10, num11].type == 186 || Main.tile[num10, num11].type == 187) { flag3 = true; } if (flag3 && num12 == 186 && num13 <= 7) { int num14 = WorldGen.genRand.Next(1, 5); for (int l = 0; l < num14; l++) { int num15 = num10 + WorldGen.genRand.Next(-10, 11); int num16 = num11 - WorldGen.genRand.Next(5); if (!Main.tile[num15, num16].active()) { while (!Main.tile[num15, num16 + 1].active() && num16 < Main.maxTilesY - 5) { num16++; } int x2 = WorldGen.genRand.Next(12, 36); WorldGen.PlaceSmallPile(num15, num16, x2, 0, 185); } } } } } num9++; } int num17 = 0; while ((double)num17 < (double)Main.maxTilesX * 0.003) { bool flag4 = false; while (!flag4) { int num18 = 186; int num19 = WorldGen.genRand.Next(25, Main.maxTilesX - 25); int num20 = WorldGen.genRand.Next(10, (int)Main.worldSurface); if (!Main.tile[num19, num20].active()) { while (!Main.tile[num19, num20 + 1].active() && num20 < Main.maxTilesY - 5) { num20++; } int num21 = WorldGen.genRand.Next(7, 13); if (num20 > Main.maxTilesY - 300 || Main.wallDungeon[(int)Main.tile[num19, num20].wall] || Main.tile[num19, num20 + 1].type == 30 || Main.tile[num19, num20 + 1].type == 19 || Main.tile[num19, num20 + 1].type == 53 || Main.tile[num19, num20 + 1].type == 25 || Main.tile[num19, num20 + 1].type == 203) { num21 = -1; } if (Main.tile[num19, num20 + 1].type == 147 || Main.tile[num19, num20 + 1].type == 161 || Main.tile[num19, num20 + 1].type == 162) { num21 = WorldGen.genRand.Next(26, 32); } if (Main.tile[num19, num20 + 1].type == 2 || Main.tile[num19 - 1, num20 + 1].type == 2 || Main.tile[num19 + 1, num20 + 1].type == 2) { num18 = 187; num21 = WorldGen.genRand.Next(14, 17); } if (Main.tile[num19, num20 + 1].type == 151 || Main.tile[num19, num20 + 1].type == 274) { num18 = 186; num21 = WorldGen.genRand.Next(7); } if (num21 >= 0) { WorldGen.PlaceTile(num19, num20, num18, true, false, -1, num21); } if ((int)Main.tile[num19, num20].type == num18) { flag4 = true; } } } num17++; } int num22 = 0; while ((double)num22 < (double)Main.maxTilesX * 0.0035) { bool flag5 = false; while (!flag5) { int num23 = WorldGen.genRand.Next(25, Main.maxTilesX - 25); int num24 = WorldGen.genRand.Next(10, (int)Main.worldSurface); if (!Main.tile[num23, num24].active() && Main.tile[num23, num24].wall > 0) { int num25 = 186; while (!Main.tile[num23, num24 + 1].active() && num24 < Main.maxTilesY - 5) { num24++; } int num26 = WorldGen.genRand.Next(7, 13); if (num24 > Main.maxTilesY - 300 || Main.wallDungeon[(int)Main.tile[num23, num24].wall] || Main.tile[num23, num24 + 1].type == 30 || Main.tile[num23, num24 + 1].type == 19) { num26 = -1; } if (Main.tile[num23, num24 + 1].type == 25) { num26 = WorldGen.genRand.Next(7); } if (Main.tile[num23, num24 + 1].type == 147 || Main.tile[num23, num24 + 1].type == 161 || Main.tile[num23, num24 + 1].type == 162) { num26 = WorldGen.genRand.Next(26, 32); } if (Main.tile[num23, num24 + 1].type == 2 || Main.tile[num23 - 1, num24 + 1].type == 2 || Main.tile[num23 + 1, num24 + 1].type == 2) { num25 = 187; num26 = WorldGen.genRand.Next(14, 17); } if (Main.tile[num23, num24 + 1].type == 151 || Main.tile[num23, num24 + 1].type == 274) { num25 = 186; num26 = WorldGen.genRand.Next(7); } if (num26 >= 0) { WorldGen.PlaceTile(num23, num24, num25, true, false, -1, num26); } if ((int)Main.tile[num23, num24].type == num25) { flag5 = true; } if (flag5 && num26 <= 7) { int num27 = WorldGen.genRand.Next(1, 5); for (int m = 0; m < num27; m++) { int num28 = num23 + WorldGen.genRand.Next(-10, 11); int num29 = num24 - WorldGen.genRand.Next(5); if (!Main.tile[num28, num29].active()) { while (!Main.tile[num28, num29 + 1].active() && num29 < Main.maxTilesY - 5) { num29++; } int x3 = WorldGen.genRand.Next(12, 36); WorldGen.PlaceSmallPile(num28, num29, x3, 0, 185); } } } } } num22++; } int num30 = 0; while ((double)num30 < (double)Main.maxTilesX * 0.6) { bool flag6 = false; while (!flag6) { int num31 = WorldGen.genRand.Next(25, Main.maxTilesX - 25); int num32 = WorldGen.genRand.Next((int)Main.worldSurface, Main.maxTilesY - 20); if (Main.tile[num31, num32].wall == 87 && WorldGen.genRand.Next(2) == 0) { num31 = WorldGen.genRand.Next(25, Main.maxTilesX - 25); num32 = WorldGen.genRand.Next((int)Main.worldSurface, Main.maxTilesY - 20); } if (!Main.tile[num31, num32].active()) { while (!Main.tile[num31, num32 + 1].active() && num32 < Main.maxTilesY - 5) { num32++; } int num33 = WorldGen.genRand.Next(2); int num34 = WorldGen.genRand.Next(36); if (num34 >= 28 && num34 <= 35) { num34 = WorldGen.genRand.Next(36); } if (num33 == 1) { num34 = WorldGen.genRand.Next(25); if (num34 >= 16 && num34 <= 24) { num34 = WorldGen.genRand.Next(25); } } if (num32 > Main.maxTilesY - 300) { if (num33 == 0) { num34 = WorldGen.genRand.Next(12, 28); } if (num33 == 1) { num34 = WorldGen.genRand.Next(6, 16); } } if (Main.wallDungeon[(int)Main.tile[num31, num32].wall] || Main.tile[num31, num32 + 1].type == 30 || Main.tile[num31, num32 + 1].type == 19 || Main.tile[num31, num32 + 1].type == 25 || Main.tile[num31, num32 + 1].type == 203 || Main.tile[num31, num32].wall == 87) { if (num33 == 0 && num34 < 12) { num34 += 12; } if (num33 == 1 && num34 < 6) { num34 += 6; } if (num33 == 1 && num34 >= 17) { num34 -= 10; } } if (Main.tile[num31, num32 + 1].type == 147 || Main.tile[num31, num32 + 1].type == 161 || Main.tile[num31, num32 + 1].type == 162) { if (num33 == 0 && num34 < 12) { num34 += 36; } if (num33 == 1 && num34 >= 20) { num34 += 6; } if (num33 == 1 && num34 < 6) { num34 += 25; } } if (Main.tile[num31, num32 + 1].type == 151 || Main.tile[num31, num32 + 1].type == 274) { if (num33 == 0) { num34 = WorldGen.genRand.Next(12, 28); } if (num33 == 1) { num34 = WorldGen.genRand.Next(12, 19); } } flag6 = ((Main.wallDungeon[(int)Main.tile[num31, num32].wall] && WorldGen.genRand.Next(3) != 0) || WorldGen.PlaceSmallPile(num31, num32, num34, num33, 185)); if (flag6 && num33 == 1 && num34 >= 6 && num34 <= 15) { int num35 = WorldGen.genRand.Next(1, 5); for (int n = 0; n < num35; n++) { int num36 = num31 + WorldGen.genRand.Next(-10, 11); int num37 = num32 - WorldGen.genRand.Next(5); if (!Main.tile[num36, num37].active()) { while (!Main.tile[num36, num37 + 1].active() && num37 < Main.maxTilesY - 5) { num37++; } int x4 = WorldGen.genRand.Next(12, 36); WorldGen.PlaceSmallPile(num36, num37, x4, 0, 185); } } } } } num30++; } int num38 = 0; while ((float)num38 < (float)Main.maxTilesX * 0.02f) { bool flag7 = false; while (!flag7) { int num39 = WorldGen.genRand.Next(25, Main.maxTilesX - 25); int num40 = WorldGen.genRand.Next(15, (int)Main.worldSurface); if (!Main.tile[num39, num40].active()) { while (!Main.tile[num39, num40 + 1].active() && num40 < Main.maxTilesY - 5) { num40++; } int num41 = WorldGen.genRand.Next(2); int num42 = WorldGen.genRand.Next(11); if (num41 == 1) { num42 = WorldGen.genRand.Next(5); } if (Main.tile[num39, num40 + 1].type == 147 || Main.tile[num39, num40 + 1].type == 161 || Main.tile[num39, num40 + 1].type == 162) { if (num41 == 0 && num42 < 12) { num42 += 36; } if (num41 == 1 && num42 >= 20) { num42 += 6; } if (num41 == 1 && num42 < 6) { num42 += 25; } } if (Main.tile[num39, num40 + 1].type == 2 && num41 == 1) { num42 = WorldGen.genRand.Next(38, 41); } if (Main.tile[num39, num40 + 1].type == 151 || Main.tile[num39, num40 + 1].type == 274) { if (num41 == 0) { num42 = WorldGen.genRand.Next(12, 28); } if (num41 == 1) { num42 = WorldGen.genRand.Next(12, 19); } } if (!Main.wallDungeon[(int)Main.tile[num39, num40].wall] && Main.tile[num39, num40 + 1].type != 30 && Main.tile[num39, num40 + 1].type != 19 && Main.tile[num39, num40 + 1].type != 41 && Main.tile[num39, num40 + 1].type != 43 && Main.tile[num39, num40 + 1].type != 44 && Main.tile[num39, num40 + 1].type != 45 && Main.tile[num39, num40 + 1].type != 46 && Main.tile[num39, num40 + 1].type != 47 && Main.tile[num39, num40 + 1].type != 175 && Main.tile[num39, num40 + 1].type != 176 && Main.tile[num39, num40 + 1].type != 177 && Main.tile[num39, num40 + 1].type != 53 && Main.tile[num39, num40 + 1].type != 25 && Main.tile[num39, num40 + 1].type != 203) { flag7 = WorldGen.PlaceSmallPile(num39, num40, num42, num41, 185); } } } num38++; } int num43 = 0; while ((float)num43 < (float)Main.maxTilesX * 0.15f) { bool flag8 = false; while (!flag8) { int num44 = WorldGen.genRand.Next(25, Main.maxTilesX - 25); int num45 = WorldGen.genRand.Next(15, (int)Main.worldSurface); if (!Main.tile[num44, num45].active()) { if (Main.tile[num44, num45].wall != 2) { if (Main.tile[num44, num45].wall != 40) { continue; } } while (!Main.tile[num44, num45 + 1].active() && num45 < Main.maxTilesY - 5) { num45++; } int num46 = WorldGen.genRand.Next(2); int num47 = WorldGen.genRand.Next(11); if (num46 == 1) { num47 = WorldGen.genRand.Next(5); } if (Main.tile[num44, num45 + 1].type == 147 || Main.tile[num44, num45 + 1].type == 161 || Main.tile[num44, num45 + 1].type == 162) { if (num46 == 0 && num47 < 12) { num47 += 36; } if (num46 == 1 && num47 >= 20) { num47 += 6; } if (num46 == 1 && num47 < 6) { num47 += 25; } } if (Main.tile[num44, num45 + 1].type == 2 && num46 == 1) { num47 = WorldGen.genRand.Next(38, 41); } if (Main.tile[num44, num45 + 1].type == 151 || Main.tile[num44, num45 + 1].type == 274) { if (num46 == 0) { num47 = WorldGen.genRand.Next(12, 28); } if (num46 == 1) { num47 = WorldGen.genRand.Next(12, 19); } } if (!Main.wallDungeon[(int)Main.tile[num44, num45].wall] && Main.tile[num44, num45 + 1].type != 30 && Main.tile[num44, num45 + 1].type != 19 && Main.tile[num44, num45 + 1].type != 41 && Main.tile[num44, num45 + 1].type != 43 && Main.tile[num44, num45 + 1].type != 44 && Main.tile[num44, num45 + 1].type != 45 && Main.tile[num44, num45 + 1].type != 46 && Main.tile[num44, num45 + 1].type != 47 && Main.tile[num44, num45 + 1].type != 175 && Main.tile[num44, num45 + 1].type != 176 && Main.tile[num44, num45 + 1].type != 177 && Main.tile[num44, num45 + 1].type != 25 && Main.tile[num44, num45 + 1].type != 203) { flag8 = WorldGen.PlaceSmallPile(num44, num45, num47, num46, 185); } } } num43++; } Main.tileSolid[190] = true; Main.tileSolid[192] = true; Main.tileSolid[196] = true; Main.tileSolid[189] = true; Main.tileSolid[202] = true; Main.tileSolid[225] = true; }); WorldGen.AddGenerationPass("Moss", delegate (GenerationProgress progress) { progress.Message = Lang.gen[38]; int num = 8; int num2 = 400; int num3 = 4; int num4 = 275; bool flag2; int maxValue; int num5; int num6; for (int k = 0; k < 3; k++) { switch (k) { case 0: { num5 = 5; num6 = num4; flag2 = false; maxValue = num3; break; } case 1: { num5 = num2; num6 = Main.maxTilesX - num2; flag2 = true; maxValue = num; break; } case 2: { num5 = Main.maxTilesX - num4; num6 = Main.maxTilesX - 5; flag2 = false; maxValue = num3; break; } default: goto case 0; } for (int l = num5; l < num6; l++) { if (WorldGen.genRand.Next(maxValue) == 0) { int num7 = 0; while ((double)num7 < Main.worldSurface - 1.0) { Tile tile = Main.tile[l, num7]; if (tile.active() && tile.type == 53) { Tile tile2 = Main.tile[l, num7 - 1]; if (!tile2.active() && tile2.wall == 0) { if (flag2) { WorldGen.PlantCactus(l, num7); break; } if (Main.tile[l, num7 - 2].liquid == 255 && Main.tile[l, num7 - 3].liquid == 255 && Main.tile[l, num7 - 4].liquid == 255) { if (WorldGen.genRand.Next(2) == 0) { WorldGen.PlaceTile(l, num7 - 1, 81, true, false, -1, 0); break; } WorldGen.PlaceTile(l, num7 - 1, 324, true, false, -1, WorldGen.genRand.Next(2)); break; } else if (Main.tile[l, num7 - 2].liquid == 0) { WorldGen.PlaceTile(l, num7 - 1, 324, true, false, -1, WorldGen.genRand.Next(2)); break; } } } num7++; } } } } }); WorldGen.AddGenerationPass("Spawn Point", delegate (GenerationProgress progress) { int num = 5; bool flag2 = true; while (flag2) { int num2 = Main.maxTilesX / 2 + WorldGen.genRand.Next(-num, num + 1); for (int k = 0; k < Main.maxTilesY; k++) { if (Main.tile[num2, k].active()) { Main.spawnTileX = num2; Main.spawnTileY = k; break; } } flag2 = false; num++; if ((double)Main.spawnTileY > Main.worldSurface) { flag2 = true; } if (Main.tile[Main.spawnTileX, Main.spawnTileY - 1].liquid > 0) { flag2 = true; } } int num3 = 10; while ((double)Main.spawnTileY > Main.worldSurface) { int num4 = WorldGen.genRand.Next(Main.maxTilesX / 2 - num3, Main.maxTilesX / 2 + num3); for (int l = 0; l < Main.maxTilesY; l++) { if (Main.tile[num4, l].active()) { Main.spawnTileX = num4; Main.spawnTileY = l; break; } } num3++; } }); WorldGen.AddGenerationPass("Grass Wall", delegate (GenerationProgress progress) { WorldGen.maxTileCount = 3500; for (int k = 50; k < Main.maxTilesX - 50; k++) { int num = 0; while ((double)num < Main.worldSurface - 10.0) { if (WorldGen.genRand.Next(4) == 0) { bool flag2 = false; int num2 = -1; int num3 = -1; if (Main.tile[k, num].active() && Main.tile[k, num].type == 2 && (Main.tile[k, num].wall == 2 || Main.tile[k, num].wall == 63)) { for (int l = k - 1; l <= k + 1; l++) { for (int m = num - 1; m <= num + 1; m++) { if (Main.tile[l, m].wall == 0 && !WorldGen.SolidTile(l, m)) { flag2 = true; } } } if (flag2) { for (int n = k - 1; n <= k + 1; n++) { for (int num4 = num - 1; num4 <= num + 1; num4++) { if ((Main.tile[n, num4].wall == 2 || Main.tile[n, num4].wall == 15) && !WorldGen.SolidTile(n, num4)) { num2 = n; num3 = num4; } } } } } if (flag2 && num2 > -1 && num3 > -1) { int num5 = WorldGen.countDirtTiles(num2, num3); if (num5 < WorldGen.maxTileCount) { try { WorldGen.Spread.Wall2(num2, num3, 63); } catch { } } } } num++; } } for (int num6 = 5; num6 < Main.maxTilesX - 5; num6++) { int num7 = 10; while ((double)num7 < Main.worldSurface - 1.0) { if (Main.tile[num6, num7].wall == 63 && WorldGen.genRand.Next(10) == 0) { Main.tile[num6, num7].wall = 65; } if (Main.tile[num6, num7].active() && Main.tile[num6, num7].type == 0) { bool flag3 = false; for (int num8 = num6 - 1; num8 <= num6 + 1; num8++) { for (int num9 = num7 - 1; num9 <= num7 + 1; num9++) { if (Main.tile[num6, num7].wall == 63 || Main.tile[num6, num7].wall == 65) { flag3 = true; break; } } } if (flag3) { WorldGen.SpreadGrass(num6, num7, 0, 2, true, 0); } } num7++; } } }); WorldGen.AddGenerationPass("Guide", delegate (GenerationProgress progress) { int num = NPC.NewNPC(Main.spawnTileX * 16, Main.spawnTileY * 16, 22, 0, 0f, 0f, 0f, 0f, 255); Main.npc[num].homeTileX = Main.spawnTileX; Main.npc[num].homeTileY = Main.spawnTileY; Main.npc[num].direction = 1; Main.npc[num].homeless = true; }); WorldGen.AddGenerationPass("Sunflowers", delegate (GenerationProgress progress) { progress.Message = Lang.gen[39]; int num = 0; while ((double)num < (double)Main.maxTilesX * 0.002) { int arg_22_0 = Main.maxTilesX / 2; int num2 = WorldGen.genRand.Next(Main.maxTilesX); int num3 = num2 - WorldGen.genRand.Next(10) - 7; int num4 = num2 + WorldGen.genRand.Next(10) + 7; if (num3 < 0) { num3 = 0; } if (num4 > Main.maxTilesX - 1) { num4 = Main.maxTilesX - 1; } for (int k = num3; k < num4; k++) { int num5 = 1; while ((double)num5 < Main.worldSurface - 1.0) { if (Main.tile[k, num5].type == 2 && Main.tile[k, num5].active() && !Main.tile[k, num5 - 1].active()) { WorldGen.PlaceTile(k, num5 - 1, 27, true, false, -1, 0); } if (Main.tile[k, num5].active()) { break; } num5++; } } num++; } }); WorldGen.AddGenerationPass("Planting Trees", delegate (GenerationProgress progress) { progress.Message = Lang.gen[40]; int num = 0; while ((double)num < (double)Main.maxTilesX * 0.003) { int num2 = WorldGen.genRand.Next(50, Main.maxTilesX - 50); int num3 = WorldGen.genRand.Next(25, 50); for (int k = num2 - num3; k < num2 + num3; k++) { int num4 = 20; while ((double)num4 < Main.worldSurface) { WorldGen.GrowEpicTree(k, num4); num4++; } } num++; } WorldGen.AddTrees(); }); WorldGen.AddGenerationPass("Herbs", delegate (GenerationProgress progress) { progress.Message = Lang.gen[41]; int num = 0; while ((double)num < (double)Main.maxTilesX * 1.7) { WorldGen.PlantAlch(); num++; } }); WorldGen.AddGenerationPass("Dye Plants", delegate (GenerationProgress progress) { for (int k = 0; k < Main.maxTilesX; k++) { WorldGen.plantDye(WorldGen.genRand.Next(100, Main.maxTilesX - 100), WorldGen.genRand.Next(100, Main.maxTilesY - 200), false); } for (int l = 0; l < Main.maxTilesX / 8; l++) { WorldGen.plantDye(WorldGen.genRand.Next(100, Main.maxTilesX - 100), WorldGen.genRand.Next(100, Main.maxTilesY - 200), true); } }); WorldGen.AddGenerationPass("Webs And Honey", delegate (GenerationProgress progress) { for (int k = 100; k < Main.maxTilesX - 100; k++) { for (int l = (int)Main.worldSurface; l < Main.maxTilesY - 100; l++) { if (Main.tile[k, l].wall == 86) { if (Main.tile[k, l].liquid > 0) { Main.tile[k, l].honey(true); } if (WorldGen.genRand.Next(3) == 0) { WorldGen.PlaceTight(k, l, 165, false); } } if (Main.tile[k, l].wall == 62) { Main.tile[k, l].liquid = 0; Main.tile[k, l].lava(false); } if (Main.tile[k, l].wall == 62 && !Main.tile[k, l].active() && WorldGen.genRand.Next(10) != 0) { int num = WorldGen.genRand.Next(2, 5); int num2 = k - num; int num3 = k + num; int num4 = l - num; int num5 = l + num; bool flag2 = false; for (int m = num2; m <= num3; m++) { for (int n = num4; n <= num5; n++) { if (WorldGen.SolidTile(m, n)) { flag2 = true; break; } } } if (flag2) { WorldGen.PlaceTile(k, l, 51, true, false, -1, 0); WorldGen.TileFrame(k, l, false, false); } } } } }); WorldGen.AddGenerationPass("Weeds", delegate (GenerationProgress progress) { progress.Message = Lang.gen[42]; if (Main.halloween) { for (int k = 40; k < Main.maxTilesX - 40; k++) { int num = 50; while ((double)num < Main.worldSurface) { if (Main.tile[k, num].active() && Main.tile[k, num].type == 2 && WorldGen.genRand.Next(15) == 0) { WorldGen.PlacePumpkin(k, num - 1); int num2 = WorldGen.genRand.Next(5); for (int l = 0; l < num2; l++) { WorldGen.GrowPumpkin(k, num - 1, 254); } } num++; } } } WorldGen.AddPlants(); }); WorldGen.AddGenerationPass("Mud Caves To Grass", delegate (GenerationProgress progress) { for (int k = 0; k < Main.maxTilesX; k++) { for (int l = 0; l < Main.maxTilesY; l++) { if (Main.tile[k, l].active()) { if (l >= (int)Main.worldSurface && Main.tile[k, l].type == 70 && !Main.tile[k, l - 1].active()) { WorldGen.GrowShroom(k, l); if (!Main.tile[k, l - 1].active()) { WorldGen.PlaceTile(k, l - 1, 71, true, false, -1, 0); } } if (Main.tile[k, l].type == 60 && !Main.tile[k, l - 1].active()) { WorldGen.PlaceTile(k, l - 1, 61, true, false, -1, 0); } } } } }); WorldGen.AddGenerationPass("Jungle Plants", delegate (GenerationProgress progress) { for (int k = 0; k < Main.maxTilesX * 100; k++) { int num = WorldGen.genRand.Next(40, Main.maxTilesX / 2 - 40); if (dungeonSide < 0) { num += Main.maxTilesX / 2; } int num2 = WorldGen.genRand.Next(Main.maxTilesY - 300); while (!Main.tile[num, num2].active() && num2 < Main.maxTilesY - 300) { num2++; } if (Main.tile[num, num2].active() && Main.tile[num, num2].type == 60) { num2--; WorldGen.PlaceJunglePlant(num, num2, 233, WorldGen.genRand.Next(8), 0); if (Main.tile[num, num2].type != 233) { WorldGen.PlaceJunglePlant(num, num2, 233, WorldGen.genRand.Next(12), 1); } } } }); WorldGen.AddGenerationPass("Vines", delegate (GenerationProgress progress) { progress.Message = Lang.gen[43]; for (int k = 0; k < Main.maxTilesX; k++) { int num = 0; int num2 = 0; while ((double)num2 < Main.worldSurface) { if (num > 0 && !Main.tile[k, num2].active()) { Main.tile[k, num2].active(true); Main.tile[k, num2].type = 52; num--; } else { num = 0; } if (Main.tile[k, num2].active() && !Main.tile[k, num2].bottomSlope() && (Main.tile[k, num2].type == 2 || (Main.tile[k, num2].type == 192 && WorldGen.genRand.Next(4) == 0)) && WorldGen.genRand.Next(5) < 3) { num = WorldGen.genRand.Next(1, 10); } num2++; } num = 0; for (int l = 0; l < Main.maxTilesY; l++) { if (num > 0 && !Main.tile[k, l].active()) { Main.tile[k, l].active(true); Main.tile[k, l].type = 62; num--; } else { num = 0; } if (Main.tile[k, l].active() && Main.tile[k, l].type == 60 && !Main.tile[k, l].bottomSlope() && WorldGen.genRand.Next(5) < 3) { num = WorldGen.genRand.Next(1, 10); } } num = 0; for (int m = 0; m < Main.maxTilesY; m++) { if (num > 0 && !Main.tile[k, m].active()) { Main.tile[k, m].active(true); Main.tile[k, m].type = 205; num--; } else { num = 0; } if (Main.tile[k, m].active() && Main.tile[k, m].type == 199 && WorldGen.genRand.Next(5) < 3) { num = WorldGen.genRand.Next(1, 10); } } } }); WorldGen.AddGenerationPass("Flowers", delegate (GenerationProgress progress) { progress.Message = Lang.gen[44]; int num = 0; while ((double)num < (double)Main.maxTilesX * 0.005) { int num2 = WorldGen.genRand.Next(20, Main.maxTilesX - 20); int num3 = WorldGen.genRand.Next(5, 15); int num4 = WorldGen.genRand.Next(15, 30); int num5 = 1; while ((double)num5 < Main.worldSurface - 1.0) { if (Main.tile[num2, num5].active()) { for (int k = num2 - num3; k < num2 + num3; k++) { for (int l = num5 - num4; l < num5 + num4; l++) { if (Main.tile[k, l].type == 3 || Main.tile[k, l].type == 24) { Main.tile[k, l].frameX = (short)(WorldGen.genRand.Next(6, 8) * 18); if (Main.tile[k, l].type == 3 && WorldGen.genRand.Next(2) == 0) { Main.tile[k, l].frameX = (short)(WorldGen.genRand.Next(9, 11) * 18); } } } } break; } num5++; } num++; } }); WorldGen.AddGenerationPass("Mushrooms", delegate (GenerationProgress progress) { progress.Message = Lang.gen[45]; int num = 0; while ((double)num < (double)Main.maxTilesX * 0.002) { int num2 = WorldGen.genRand.Next(20, Main.maxTilesX - 20); int num3 = WorldGen.genRand.Next(4, 10); int num4 = WorldGen.genRand.Next(15, 30); int num5 = 1; while ((double)num5 < Main.worldSurface - 1.0) { if (Main.tile[num2, num5].active()) { for (int k = num2 - num3; k < num2 + num3; k++) { for (int l = num5 - num4; l < num5 + num4; l++) { if (Main.tile[k, l].type == 3 || Main.tile[k, l].type == 24) { Main.tile[k, l].frameX = 144; } else if (Main.tile[k, l].type == 201) { Main.tile[k, l].frameX = 270; } } } break; } num5++; } num++; } }); WorldGen.AddGenerationPass("Stalac", delegate (GenerationProgress progress) { for (int k = 20; k < Main.maxTilesX - 20; k++) { for (int l = (int)Main.worldSurface; l < Main.maxTilesY - 20; l++) { if (!Main.tile[k, l].active() && WorldGen.genRand.Next(5) == 0) { if ((Main.tile[k, l - 1].type == 1 || Main.tile[k, l - 1].type == 147 || Main.tile[k, l - 1].type == 161 || Main.tile[k, l - 1].type == 25 || Main.tile[k, l - 1].type == 203 || Main.tileStone[(int)Main.tile[k, l - 1].type] || Main.tileMoss[(int)Main.tile[k, l - 1].type]) && !Main.tile[k, l].active() && !Main.tile[k, l + 1].active()) { Main.tile[k, l - 1].slope(0); } if ((Main.tile[k, l + 1].type == 1 || Main.tile[k, l + 1].type == 147 || Main.tile[k, l + 1].type == 161 || Main.tile[k, l + 1].type == 25 || Main.tile[k, l + 1].type == 203 || Main.tileStone[(int)Main.tile[k, l + 1].type] || Main.tileMoss[(int)Main.tile[k, l + 1].type]) && !Main.tile[k, l].active() && !Main.tile[k, l - 1].active()) { Main.tile[k, l + 1].slope(0); } WorldGen.PlaceTight(k, l, 165, false); } } for (int m = 5; m < (int)Main.worldSurface; m++) { if ((Main.tile[k, m - 1].type == 147 || Main.tile[k, m - 1].type == 161) && WorldGen.genRand.Next(5) == 0) { if (!Main.tile[k, m].active() && !Main.tile[k, m + 1].active()) { Main.tile[k, m - 1].slope(0); } WorldGen.PlaceTight(k, m, 165, false); } if ((Main.tile[k, m - 1].type == 25 || Main.tile[k, m - 1].type == 203) && WorldGen.genRand.Next(5) == 0) { if (!Main.tile[k, m].active() && !Main.tile[k, m + 1].active()) { Main.tile[k, m - 1].slope(0); } WorldGen.PlaceTight(k, m, 165, false); } if ((Main.tile[k, m + 1].type == 25 || Main.tile[k, m + 1].type == 203) && WorldGen.genRand.Next(5) == 0) { if (!Main.tile[k, m].active() && !Main.tile[k, m - 1].active()) { Main.tile[k, m + 1].slope(0); } WorldGen.PlaceTight(k, m, 165, false); } } } }); WorldGen.AddGenerationPass("Gems In Ice Biome", delegate (GenerationProgress progress) { int num = 0; while ((double)num < (double)Main.maxTilesX * 0.25) { int num2 = WorldGen.genRand.Next((int)(Main.worldSurface + Main.rockLayer) / 2, WorldGen.lavaLine); int num3 = WorldGen.genRand.Next(snowMinX[num2], snowMaxX[num2]); if (Main.tile[num3, num2].active() && (Main.tile[num3, num2].type == 147 || Main.tile[num3, num2].type == 161 || Main.tile[num3, num2].type == 162 || Main.tile[num3, num2].type == 224)) { int num4 = WorldGen.genRand.Next(1, 4); int num5 = WorldGen.genRand.Next(1, 4); int num6 = WorldGen.genRand.Next(1, 4); int num7 = WorldGen.genRand.Next(1, 4); int num8 = WorldGen.genRand.Next(12); int style; if (num8 < 3) { style = 0; } else if (num8 < 6) { style = 1; } else if (num8 < 8) { style = 2; } else if (num8 < 10) { style = 3; } else if (num8 < 11) { style = 4; } else { style = 5; } for (int k = num3 - num4; k < num3 + num5; k++) { for (int l = num2 - num6; l < num2 + num7; l++) { if (!Main.tile[k, l].active()) { WorldGen.PlaceTile(k, l, 178, true, false, -1, style); } } } } num++; } }); WorldGen.AddGenerationPass("Random Gems", delegate (GenerationProgress progress) { for (int k = 0; k < Main.maxTilesX; k++) { int num = WorldGen.genRand.Next(20, Main.maxTilesX - 20); int num2 = WorldGen.genRand.Next((int)Main.rockLayer, Main.maxTilesY - 300); if (!Main.tile[num, num2].active() && !Main.tile[num, num2].lava() && !Main.wallDungeon[(int)Main.tile[num, num2].wall] && Main.tile[num, num2].wall != 27) { int num3 = WorldGen.genRand.Next(12); int style; if (num3 < 3) { style = 0; } else if (num3 < 6) { style = 1; } else if (num3 < 8) { style = 2; } else if (num3 < 10) { style = 3; } else if (num3 < 11) { style = 4; } else { style = 5; } WorldGen.PlaceTile(num, num2, 178, true, false, -1, style); } } }); WorldGen.AddGenerationPass("Moss Grass", delegate (GenerationProgress progress) { for (int k = 5; k < Main.maxTilesX - 5; k++) { for (int l = 5; l < Main.maxTilesY - 5; l++) { if (Main.tile[k, l].active() && Main.tileMoss[(int)Main.tile[k, l].type]) { for (int m = 0; m < 4; m++) { int num = k; int num2 = l; if (m == 0) { num--; } if (m == 1) { num++; } if (m == 2) { num2--; } if (m == 3) { num2++; } if (!Main.tile[num, num2].active()) { WorldGen.PlaceTile(num, num2, 184, true, false, -1, 0); } } } } } }); WorldGen.AddGenerationPass("Muds Walls In Jungle", delegate (GenerationProgress progress) { int num = 0; int num2 = 0; bool flag2 = false; for (int k = 5; k < Main.maxTilesX - 5; k++) { int num3 = 0; while ((double)num3 < Main.worldSurface + 20.0) { if (Main.tile[k, num3].active() && Main.tile[k, num3].type == 60) { num = k; flag2 = true; break; } num3++; } if (flag2) { break; } } flag2 = false; for (int l = Main.maxTilesX - 5; l > 5; l--) { int num4 = 0; while ((double)num4 < Main.worldSurface + 20.0) { if (Main.tile[l, num4].active() && Main.tile[l, num4].type == 60) { num2 = l; flag2 = true; break; } num4++; } if (flag2) { break; } } for (int m = num; m <= num2; m++) { int num5 = 0; while ((double)num5 < Main.worldSurface + 20.0) { if (((m >= num + 2 && m <= num2 - 2) || WorldGen.genRand.Next(2) != 0) && ((m >= num + 3 && m <= num2 - 3) || WorldGen.genRand.Next(3) != 0) && (Main.tile[m, num5].wall == 2 || Main.tile[m, num5].wall == 59)) { Main.tile[m, num5].wall = 15; } num5++; } } }); WorldGen.AddGenerationPass("Larva", delegate (GenerationProgress progress) { for (int k = 0; k < WorldGen.numLarva; k++) { int num = WorldGen.larvaX[k]; int num2 = WorldGen.larvaY[k]; for (int l = num - 1; l <= num + 1; l++) { for (int m = num2 - 2; m <= num2 + 1; m++) { if (m != num2 + 1) { Main.tile[l, m].active(false); } else { Main.tile[l, m].active(true); Main.tile[l, m].type = 225; Main.tile[l, m].slope(0); Main.tile[l, m].halfBrick(false); } } } WorldGen.PlaceTile(num, num2, 231, true, false, -1, 0); } Main.tileSolid[232] = true; Main.tileSolid[162] = true; }); WorldGen.AddGenerationPass("Tile Cleanup", delegate (GenerationProgress progress) { for (int k = 40; k < Main.maxTilesX - 40; k++) { for (int l = 40; l < Main.maxTilesY - 40; l++) { if (!Main.tile[k, l].active() && Main.tile[k, l].liquid == 0 && WorldGen.genRand.Next(3) != 0 && WorldGen.SolidTile(k, l - 1)) { int num = WorldGen.genRand.Next(15, 21); for (int m = l - 2; m >= l - num; m--) { if (Main.tile[k, m].liquid >= 128) { int num2 = 373; if (Main.tile[k, m].lava()) { num2 = 374; } else if (Main.tile[k, m].honey()) { num2 = 375; } int maxValue = l - m; if (WorldGen.genRand.Next(maxValue) <= 1) { Main.tile[k, l].type = (ushort)num2; Main.tile[k, l].frameX = 0; Main.tile[k, l].frameY = 0; Main.tile[k, l].active(true); break; } } } if (!Main.tile[k, l].active()) { num = WorldGen.genRand.Next(3, 11); for (int n = l + 1; n <= l + num; n++) { if (Main.tile[k, n].liquid >= 200) { int num3 = 373; if (Main.tile[k, n].lava()) { num3 = 374; } else if (Main.tile[k, n].honey()) { num3 = 375; } int num4 = n - l; if (WorldGen.genRand.Next(num4 * 3) <= 1) { Main.tile[k, l].type = (ushort)num3; Main.tile[k, l].frameX = 0; Main.tile[k, l].frameY = 0; Main.tile[k, l].active(true); break; } } } } } if (Main.tile[k, l].type == 137) { if (Main.tile[k, l].frameY <= 52) { int num5 = -1; if (Main.tile[k, l].frameX >= 18) { num5 = 1; } if (Main.tile[k + num5, l].halfBrick() || Main.tile[k + num5, l].slope() != 0) { Main.tile[k + num5, l].active(false); } } } else if (Main.tile[k, l].type == 162 && Main.tile[k, l + 1].liquid == 0) { Main.tile[k, l].active(false); } if (Main.tile[k, l].wall == 13 || Main.tile[k, l].wall == 14) { Main.tile[k, l].liquid = 0; } if (Main.tile[k, l].type == 31) { int num6 = (int)(Main.tile[k, l].frameX / 18); int num7 = 0; int num8 = k; num7 += num6 / 2; num7 = (WorldGen.crimson ? 1 : 0); num6 %= 2; num8 -= num6; int num9 = (int)(Main.tile[k, l].frameY / 18); int num10 = 0; int num11 = l; num10 += num9 / 2; num9 %= 2; num11 -= num9; for (int num12 = 0; num12 < 2; num12++) { for (int num13 = 0; num13 < 2; num13++) { int num14 = num8 + num12; int num15 = num11 + num13; Main.tile[num14, num15].active(true); Main.tile[num14, num15].slope(0); Main.tile[num14, num15].halfBrick(false); Main.tile[num14, num15].type = 31; Main.tile[num14, num15].frameX = (short)(num12 * 18 + 36 * num7); Main.tile[num14, num15].frameY = (short)(num13 * 18 + 36 * num10); } } } if (Main.tile[k, l].type == 12) { int num16 = (int)(Main.tile[k, l].frameX / 18); int num17 = 0; int num18 = k; num17 += num16 / 2; num16 %= 2; num18 -= num16; int num19 = (int)(Main.tile[k, l].frameY / 18); int num20 = 0; int num21 = l; num20 += num19 / 2; num19 %= 2; num21 -= num19; for (int num22 = 0; num22 < 2; num22++) { for (int num23 = 0; num23 < 2; num23++) { int num24 = num18 + num22; int num25 = num21 + num23; Main.tile[num24, num25].active(true); Main.tile[num24, num25].slope(0); Main.tile[num24, num25].halfBrick(false); Main.tile[num24, num25].type = 12; Main.tile[num24, num25].frameX = (short)(num22 * 18 + 36 * num17); Main.tile[num24, num25].frameY = (short)(num23 * 18 + 36 * num20); } if (!Main.tile[num22, l + 2].active()) { Main.tile[num22, l + 2].active(true); if (!Main.tileSolid[(int)Main.tile[num22, l + 2].type] || Main.tileSolidTop[(int)Main.tile[num22, l + 2].type]) { Main.tile[num22, l + 2].type = 0; } } Main.tile[num22, l + 2].slope(0); Main.tile[num22, l + 2].halfBrick(false); } } if (Main.tile[k, l].type == 21) { int num26 = (int)(Main.tile[k, l].frameX / 18); int num27 = 0; int num28 = k; int num29 = l - (int)(Main.tile[k, l].frameY / 18); while (num26 >= 2) { num27++; num26 -= 2; } num28 -= num26; for (int num30 = 0; num30 < 2; num30++) { for (int num31 = 0; num31 < 2; num31++) { int num32 = num28 + num30; int num33 = num29 + num31; Main.tile[num32, num33].active(true); Main.tile[num32, num33].slope(0); Main.tile[num32, num33].halfBrick(false); Main.tile[num32, num33].type = 21; Main.tile[num32, num33].frameX = (short)(num30 * 18 + 36 * num27); Main.tile[num32, num33].frameY = (short)(num31 * 18); } if (!Main.tile[num30, l + 2].active()) { Main.tile[num30, l + 2].active(true); if (!Main.tileSolid[(int)Main.tile[num30, l + 2].type] || Main.tileSolidTop[(int)Main.tile[num30, l + 2].type]) { Main.tile[num30, l + 2].type = 0; } } Main.tile[num30, l + 2].slope(0); Main.tile[num30, l + 2].halfBrick(false); } } if (Main.tile[k, l].type == 28) { int num34 = (int)(Main.tile[k, l].frameX / 18); int num35 = 0; int num36 = k; while (num34 >= 2) { num35++; num34 -= 2; } num36 -= num34; int num37 = (int)(Main.tile[k, l].frameY / 18); int num38 = 0; int num39 = l; while (num37 >= 2) { num38++; num37 -= 2; } num39 -= num37; for (int num40 = 0; num40 < 2; num40++) { for (int num41 = 0; num41 < 2; num41++) { int num42 = num36 + num40; int num43 = num39 + num41; Main.tile[num42, num43].active(true); Main.tile[num42, num43].slope(0); Main.tile[num42, num43].halfBrick(false); Main.tile[num42, num43].type = 28; Main.tile[num42, num43].frameX = (short)(num40 * 18 + 36 * num35); Main.tile[num42, num43].frameY = (short)(num41 * 18 + 36 * num38); } if (!Main.tile[num40, l + 2].active()) { Main.tile[num40, l + 2].active(true); if (!Main.tileSolid[(int)Main.tile[num40, l + 2].type] || Main.tileSolidTop[(int)Main.tile[num40, l + 2].type]) { Main.tile[num40, l + 2].type = 0; } } Main.tile[num40, l + 2].slope(0); Main.tile[num40, l + 2].halfBrick(false); } } if (Main.tile[k, l].type == 26) { int num44 = (int)(Main.tile[k, l].frameX / 18); int num45 = 0; int num46 = k; int num47 = l - (int)(Main.tile[k, l].frameY / 18); while (num44 >= 3) { num45++; num44 -= 3; } num46 -= num44; for (int num48 = 0; num48 < 3; num48++) { for (int num49 = 0; num49 < 2; num49++) { int num50 = num46 + num48; int num51 = num47 + num49; Main.tile[num50, num51].active(true); Main.tile[num50, num51].slope(0); Main.tile[num50, num51].halfBrick(false); Main.tile[num50, num51].type = 26; Main.tile[num50, num51].frameX = (short)(num48 * 18 + 54 * num45); Main.tile[num50, num51].frameY = (short)(num49 * 18); } if (!Main.tile[num46 + num48, num47 + 2].active() || !Main.tileSolid[(int)Main.tile[num46 + num48, num47 + 2].type] || Main.tileSolidTop[(int)Main.tile[num46 + num48, num47 + 2].type]) { Main.tile[num46 + num48, num47 + 2].active(true); if (!Main.tileSolid[(int)Main.tile[num46 + num48, num47 + 2].type] || Main.tileSolidTop[(int)Main.tile[num46 + num48, num47 + 2].type]) { Main.tile[num46 + num48, num47 + 2].type = 0; } if (Main.tile[num46 + num48, num47 + 2].slope() > 0 || Main.tile[num46 + num48, num47 + 2].halfBrick()) { Main.tile[num46 + num48, num47 + 2].halfBrick(false); Main.tile[num46 + num48, num47 + 2].slope(0); } } Main.tile[num46 + num48, num47 + 2].slope(0); Main.tile[num46 + num48, num47 + 2].halfBrick(false); } } } } }); WorldGen.AddGenerationPass("Lihzahrd Altars", delegate (GenerationProgress progress) { int num = WorldGen.lAltarX; int num2 = WorldGen.lAltarY; for (int k = 0; k <= 2; k++) { for (int l = 0; l <= 1; l++) { int num3 = num + k; int num4 = num2 + l; Main.tile[num3, num4].active(true); Main.tile[num3, num4].type = 237; Main.tile[num3, num4].frameX = (short)(k * 18); Main.tile[num3, num4].frameY = (short)(l * 18); } Main.tile[k, num2 + 2].active(true); Main.tile[k, num2 + 2].slope(0); Main.tile[k, num2 + 2].halfBrick(false); Main.tile[k, num2 + 2].type = 226; } }); WorldGen.AddGenerationPass("Micro Biomes", delegate (GenerationProgress progress) { progress.Message = Lang.gen[76]; float num = (float)(Main.maxTilesX * Main.maxTilesY) / 5040000f; float num2 = (float)Main.maxTilesX / 4200f; int num3 = (int)((float)WorldGen.genRand.Next(3, 6) * num); int k = 0; while (k < num3) { if (Biomes<ThinIceBiome>.Place(WorldGen.RandomWorldPoint((int)Main.worldSurface + 20, 50, 200, 50), structures)) { k++; } } progress.Set(0.1f); int num4 = (int)Math.Ceiling((double)num); int l = 0; while (l < num4) { Point origin; origin.Y = (int)worldSurface + WorldGen.genRand.Next(50, 100); if (WorldGen.genRand.Next(2) == 0) { origin.X = WorldGen.genRand.Next(50, (int)((float)Main.maxTilesX * 0.3f)); } else { origin.X = WorldGen.genRand.Next((int)((float)Main.maxTilesX * 0.7f), Main.maxTilesX - 50); } if (Biomes<EnchantedSwordBiome>.Place(origin, structures)) { l++; } } progress.Set(0.2f); int num5 = (int)((float)WorldGen.genRand.Next(6, 12) * num); int m = 0; while (m < num5) { if (Biomes<CampsiteBiome>.Place(WorldGen.RandomWorldPoint((int)Main.worldSurface, 50, 200, 50), structures)) { m++; } } int num6 = (int)((float)WorldGen.genRand.Next(14, 30) * num); int n = 0; while (n < num6) { if (Biomes<MiningExplosivesBiome>.Place(WorldGen.RandomWorldPoint((int)rockLayer, 50, 200, 50), structures)) { n++; } } progress.Set(0.3f); int num7 = (int)((float)WorldGen.genRand.Next(6, 12) * num2); int num8 = 0; int num9 = 0; while (num8 < num7 && num9 < 20000) { if (Biomes<MahoganyTreeBiome>.Place(WorldGen.RandomWorldPoint((int)Main.worldSurface + 50, 50, 500, 50), structures)) { num8++; } num9++; } progress.Set(0.4f); if (!WorldGen.crimson) { int num10 = (int)((float)WorldGen.genRand.Next(1, 3) * num); int num11 = 0; while (num11 < num10) { if (Biomes<CorruptionPitBiome>.Place(WorldGen.RandomWorldPoint((int)Main.worldSurface, 50, 500, 50), structures)) { num11++; } } } TrackGenerator.Run((int)(10f * num), (int)(num * 25f) + 250); progress.Set(1f); }); WorldGen.AddGenerationPass("Final Cleanup", delegate (GenerationProgress progress) { for (int k = 0; k < Main.maxTilesX; k++) { for (int l = 0; l < Main.maxTilesY; l++) { if (Main.tile[k, l].active() && (!WorldGen.SolidTile(k, l + 1) || !WorldGen.SolidTile(k, l + 2))) { ushort type = Main.tile[k, l].type; if (type <= 112) { if (type != 53) { if (type == 112) { Main.tile[k, l].type = 398; } } else { Main.tile[k, l].type = 397; } } else if (type != 123) { if (type != 224) { if (type == 234) { Main.tile[k, l].type = 399; } } else { Main.tile[k, l].type = 147; } } else { Main.tile[k, l].type = 1; } } } } WorldGen.noTileActions = false; WorldGen.gen = false; Main.AnglerQuestSwap(); }); WorldGen._generator.GenerateWorld(customProgressObject); Main.WorldFileMetadata = FileMetadata.FromCurrentSettings(FileType.World); }
public override bool Place(Point origin, StructureMap structures) { if (WorldGen.SolidTile(origin.X, origin.Y)) { return false; } ushort type = Utils.SelectRandom<ushort>(GenBase._random, new ushort[] { (ushort)((WorldGen.goldBar == 19) ? 8 : 169), (ushort)((WorldGen.silverBar == 21) ? 9 : 168), (ushort)((WorldGen.ironBar == 22) ? 6 : 167), (ushort)((WorldGen.copperBar == 20) ? 7 : 166) }); double num = GenBase._random.NextDouble() * 2.0 - 1.0; GenSearch genSearch; if (num > 0.0) { genSearch = new Searches.Right(40); } else { genSearch = new Searches.Left(40); } if (!WorldUtils.Find(origin, Searches.Chain(genSearch, new GenCondition[] { new Conditions.IsSolid() }), out origin)) { return false; } if (!WorldUtils.Find(origin, Searches.Chain(new Searches.Down(80), new GenCondition[] { new Conditions.IsSolid() }), out origin)) { return false; } ShapeData shapeData = new ShapeData(); Ref<int> @ref = new Ref<int>(0); Ref<int> ref2 = new Ref<int>(0); WorldUtils.Gen(origin, new ShapeRunner(10f, 20, new Vector2((float)num, 1f)).Output(shapeData), Actions.Chain(new GenAction[] { new Modifiers.Blotches(2, 0.3), new Actions.Scanner(@ref), new Modifiers.IsSolid(), new Actions.Scanner(ref2) })); if (ref2.Value < @ref.Value / 2) { return false; } Rectangle area = new Rectangle(origin.X - 15, origin.Y - 10, 30, 20); if (!structures.CanPlace(area, 0)) { return false; } WorldUtils.Gen(origin, new ModShapes.All(shapeData), new Actions.SetTile(type, true, true)); WorldUtils.Gen(new Point(origin.X - (int)(num * -5.0), origin.Y - 5), new Shapes.Circle(5), Actions.Chain(new GenAction[] { new Modifiers.Blotches(2, 0.3), new Actions.ClearTile(true) })); bool flag = true; Point start; flag &= WorldUtils.Find(new Point(origin.X - ((num > 0.0) ? 3 : -3), origin.Y - 3), Searches.Chain(new Searches.Down(10), new GenCondition[] { new Conditions.IsSolid() }), out start); Point end; if (!(flag & WorldUtils.Find(new Point(origin.X - ((num > 0.0) ? -3 : 3), origin.Y - 3), Searches.Chain(new Searches.Down(10), new GenCondition[] { new Conditions.IsSolid() }), out end))) { return false; } start.Y--; end.Y--; Tile tile = GenBase._tiles[start.X, start.Y + 1]; tile.slope(0); tile.halfBrick(false); for (int i = -1; i <= 1; i++) { WorldUtils.ClearTile(end.X + i, end.Y, false); Tile tile2 = GenBase._tiles[end.X + i, end.Y + 1]; if (!WorldGen.SolidOrSlopedTile(tile2)) { tile2.ResetToType(1); tile2.active(true); } tile2.slope(0); tile2.halfBrick(false); WorldUtils.TileFrame(end.X + i, end.Y + 1, true); } WorldGen.PlaceTile(start.X, start.Y, 141, false, false, -1, 0); WorldGen.PlaceTile(end.X, end.Y, 411, true, true, -1, 0); WorldUtils.WireLine(start, end); structures.AddStructure(area, 5); return true; }
public override bool Place(Point origin, StructureMap structures) { MarbleBiome.SlabState slabState; bool flag; if (this._slabs == null) { this._slabs = new MarbleBiome.Slab[56, 26]; } int num = GenBase._random.Next(80, 150) / 3; int num1 = GenBase._random.Next(40, 60) / 3; int num2 = (num1 * 3 - GenBase._random.Next(20, 30)) / 3; origin.X = origin.X - num * 3 / 2; origin.Y = origin.Y - num1 * 3 / 2; for (int i = -1; i < num + 1; i++) { float single = (float)(i - num / 2) / (float)num + 0.5f; int num3 = (int)((0.5f - Math.Abs(single - 0.5f)) * 5f) - 2; for (int j = -1; j < num1 + 1; j++) { bool flag1 = true; bool flag2 = false; bool flag3 = this.IsGroupSolid(i * 3 + origin.X, j * 3 + origin.Y, 3); int num4 = Math.Abs(j - num1 / 2); int num5 = num4 - num2 / 4 + num3; if (num5 > 3) { flag2 = flag3; flag1 = false; } else if (num5 > 0) { flag2 = (j - num1 / 2 > 0 ? true : flag3); flag1 = (j - num1 / 2 < 0 ? true : num5 <= 2); } else if (num5 == 0) { if (GenBase._random.Next(2) != 0) { flag = false; } else { flag = (j - num1 / 2 > 0 ? true : flag3); } flag2 = flag; } if (Math.Abs(single - 0.5f) > 0.35f + GenBase._random.NextFloat() * 0.1f && !flag3) { flag1 = false; flag2 = false; } slabState = (flag2 ? new MarbleBiome.SlabState(MarbleBiome.SlabStates.Solid) : new MarbleBiome.SlabState(MarbleBiome.SlabStates.Empty)); this._slabs[i + 1, j + 1] = MarbleBiome.Slab.Create(slabState, flag1); } } for (int k = 0; k < num; k++) { for (int l = 0; l < num1; l++) { this.SmoothSlope(k + 1, l + 1); } } int num6 = num / 2; int num7 = num1 / 2; int num8 = (num7 + 1) * (num7 + 1); float single1 = GenBase._random.NextFloat() * 2f - 1f; float single2 = GenBase._random.NextFloat() * 2f - 1f; float single3 = GenBase._random.NextFloat() * 2f - 1f; float single4 = 0f; for (int m = 0; m <= num; m++) { float single5 = (float)num7 / (float)num6 * (float)(m - num6); int num9 = Math.Min(num7, (int)Math.Sqrt((double)Math.Max(0f, (float)num8 - single5 * single5))); single4 = (m >= num / 2 ? single4 + MathHelper.Lerp(single2, single3, (float)m / (float)(num / 2) - 1f) : single4 + MathHelper.Lerp(single1, single2, (float)m / (float)(num / 2))); for (int n = num7 - num9; n <= num7 + num9; n++) { this.PlaceSlab(this._slabs[m + 1, n + 1], m * 3 + origin.X, n * 3 + origin.Y + (int)single4, 3); } } return true; }
public override bool Place(Point origin, StructureMap structures) { if (this._slabs == null) { this._slabs = new MarbleBiome.Slab[56, 26]; } int num = GenBase._random.Next(80, 150) / 3; int num2 = GenBase._random.Next(40, 60) / 3; int num3 = (num2 * 3 - GenBase._random.Next(20, 30)) / 3; origin.X -= num * 3 / 2; origin.Y -= num2 * 3 / 2; for (int i = -1; i < num + 1; i++) { float num4 = (float)(i - num / 2) / (float)num + 0.5f; int num5 = (int)((0.5f - Math.Abs(num4 - 0.5f)) * 5f) - 2; for (int j = -1; j < num2 + 1; j++) { bool hasWall = true; bool flag = false; bool flag2 = this.IsGroupSolid(i * 3 + origin.X, j * 3 + origin.Y, 3); int num6 = Math.Abs(j - num2 / 2); int num7 = num6 - num3 / 4 + num5; if (num7 > 3) { flag = flag2; hasWall = false; } else if (num7 > 0) { flag = (j - num2 / 2 > 0 || flag2); hasWall = (j - num2 / 2 < 0 || num7 <= 2); } else if (num7 == 0) { flag = (GenBase._random.Next(2) == 0 && (j - num2 / 2 > 0 || flag2)); } if (Math.Abs(num4 - 0.5f) > 0.35f + GenBase._random.NextFloat() * 0.1f && !flag2) { hasWall = false; flag = false; } this._slabs[i + 1, j + 1] = MarbleBiome.Slab.Create(flag ? new MarbleBiome.SlabState(MarbleBiome.SlabStates.Solid) : new MarbleBiome.SlabState(MarbleBiome.SlabStates.Empty), hasWall); } } for (int k = 0; k < num; k++) { for (int l = 0; l < num2; l++) { this.SmoothSlope(k + 1, l + 1); } } int num8 = num / 2; int num9 = num2 / 2; int num10 = (num9 + 1) * (num9 + 1); float value = GenBase._random.NextFloat() * 2f - 1f; float num11 = GenBase._random.NextFloat() * 2f - 1f; float value2 = GenBase._random.NextFloat() * 2f - 1f; float num12 = 0f; for (int m = 0; m <= num; m++) { float num13 = (float)num9 / (float)num8 * (float)(m - num8); int num14 = Math.Min(num9, (int)Math.Sqrt((double)Math.Max(0f, (float)num10 - num13 * num13))); if (m < num / 2) { num12 += MathHelper.Lerp(value, num11, (float)m / (float)(num / 2)); } else { num12 += MathHelper.Lerp(num11, value2, (float)m / (float)(num / 2) - 1f); } for (int n = num9 - num14; n <= num9 + num14; n++) { this.PlaceSlab(this._slabs[m + 1, n + 1], m * 3 + origin.X, n * 3 + origin.Y + (int)num12, 3); } } return true; }
public override bool Place(Point origin, StructureMap structures) { Point y; Point point; Dictionary<ushort, int> nums = new Dictionary<ushort, int>(); Point point1 = new Point(origin.X - 25, origin.Y - 25); Shapes.Rectangle rectangle = new Shapes.Rectangle(50, 50); ushort[] numArray = new ushort[] { 0, 1 }; WorldUtils.Gen(point1, rectangle, (new Actions.TileScanner(numArray)).Output(nums)); if (nums[0] + nums[1] < 1250) { return false; } Searches.Up up = new Searches.Up(1000); GenCondition[] genConditionArray = new GenCondition[] { (new Conditions.IsSolid()).AreaOr(1, 50).Not() }; bool flag = WorldUtils.Find(origin, Searches.Chain(up, genConditionArray), out y); Point point2 = origin; Searches.Up up1 = new Searches.Up(origin.Y - y.Y); GenCondition[] isTile = new GenCondition[1]; ushort[] numArray1 = new ushort[] { 53 }; isTile[0] = new Conditions.IsTile(numArray1); if (WorldUtils.Find(point2, Searches.Chain(up1, isTile), out point)) { return false; } if (!flag) { return false; } y.Y = y.Y + 50; ShapeData shapeDatum = new ShapeData(); ShapeData shapeDatum1 = new ShapeData(); Point point3 = new Point(origin.X, origin.Y + 20); Point point4 = new Point(origin.X, origin.Y + 30); float single = 0.8f + GenBase._random.NextFloat() * 0.5f; if (!structures.CanPlace(new Rectangle(point3.X - (int)(20f * single), point3.Y - 20, (int)(40f * single), 40), 0)) { return false; } if (!structures.CanPlace(new Rectangle(origin.X, y.Y + 10, 1, origin.Y - y.Y - 9), 2)) { return false; } Shapes.Slime slime = new Shapes.Slime(20, single, 1f); GenAction[] blotch = new GenAction[] { new Modifiers.Blotches(2, 0.4), (new Actions.ClearTile(true)).Output(shapeDatum) }; WorldUtils.Gen(point3, slime, Actions.Chain(blotch)); Shapes.Mound mound = new Shapes.Mound(14, 14); GenAction[] genActionArray = new GenAction[] { new Modifiers.Blotches(2, 1, 0.8), new Actions.SetTile(0, false, true), (new Actions.SetFrames(true)).Output(shapeDatum1) }; WorldUtils.Gen(point4, mound, Actions.Chain(genActionArray)); shapeDatum.Subtract(shapeDatum1, point3, point4); ModShapes.InnerOutline innerOutline = new ModShapes.InnerOutline(shapeDatum, true); GenAction[] setTile = new GenAction[] { new Actions.SetTile(2, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point3, innerOutline, Actions.Chain(setTile)); ModShapes.All all = new ModShapes.All(shapeDatum); GenAction[] rectangleMask = new GenAction[] { new Modifiers.RectangleMask(-40, 40, 0, 40), new Modifiers.IsEmpty(), new Actions.SetLiquid(0, 255) }; WorldUtils.Gen(point3, all, Actions.Chain(rectangleMask)); ModShapes.All all1 = new ModShapes.All(shapeDatum); GenAction[] placeWall = new GenAction[] { new Actions.PlaceWall(68, true), null, null, null }; ushort[] numArray2 = new ushort[] { 2 }; placeWall[1] = new Modifiers.OnlyTiles(numArray2); placeWall[2] = new Modifiers.Offset(0, 1); placeWall[3] = new ActionVines(3, 5, 52); WorldUtils.Gen(point3, all1, Actions.Chain(placeWall)); ShapeData shapeDatum2 = new ShapeData(); Point point5 = new Point(origin.X, y.Y + 10); Shapes.Rectangle rectangle1 = new Shapes.Rectangle(1, origin.Y - y.Y - 9); GenAction[] onlyTile = new GenAction[] { new Modifiers.Blotches(2, 0.2), (new Actions.ClearTile(false)).Output(shapeDatum2), new Modifiers.Expand(1), null, null }; ushort[] numArray3 = new ushort[] { 53 }; onlyTile[3] = new Modifiers.OnlyTiles(numArray3); onlyTile[4] = (new Actions.SetTile(397, false, true)).Output(shapeDatum2); WorldUtils.Gen(point5, rectangle1, Actions.Chain(onlyTile)); WorldUtils.Gen(new Point(origin.X, y.Y + 10), new ModShapes.All(shapeDatum2), new Actions.SetFrames(true)); if (GenBase._random.Next(3) != 0) { WorldGen.PlaceTile(point4.X, point4.Y - 15, 186, true, false, -1, 15); } else { WorldGen.PlaceTile(point4.X, point4.Y - 15, 187, true, false, -1, 17); } ModShapes.All all2 = new ModShapes.All(shapeDatum1); GenAction[] offset = new GenAction[] { new Modifiers.Offset(0, -1), null, null, null }; ushort[] numArray4 = new ushort[] { 2 }; offset[1] = new Modifiers.OnlyTiles(numArray4); offset[2] = new Modifiers.Offset(0, -1); offset[3] = new ActionGrass(); WorldUtils.Gen(point4, all2, Actions.Chain(offset)); structures.AddStructure(new Rectangle(point3.X - (int)(20f * single), point3.Y - 20, (int)(40f * single), 40), 4); return true; }
public override bool Place(Point origin, StructureMap structures) { Ref<int> @ref = new Ref<int>(0); Ref<int> ref1 = new Ref<int>(0); Ref<int> ref2 = new Ref<int>(0); Ref<int> ref3 = new Ref<int>(0); Shapes.Circle circle = new Shapes.Circle(15); GenAction[] scanner = new GenAction[] { new Actions.Scanner(ref2), new Modifiers.IsSolid(), new Actions.Scanner(@ref), null, null, null, null }; ushort[] numArray = new ushort[] { 60, 59 }; scanner[3] = new Modifiers.OnlyTiles(numArray); scanner[4] = new Actions.Scanner(ref1); ushort[] numArray1 = new ushort[] { 60 }; scanner[5] = new Modifiers.OnlyTiles(numArray1); scanner[6] = new Actions.Scanner(ref3); WorldUtils.Gen(origin, circle, Actions.Chain(scanner)); if ((float)ref1.Value / (float)@ref.Value < 0.75f || ref3.Value < 2) { return false; } if (!structures.CanPlace(new Rectangle(origin.X - 50, origin.Y - 50, 100, 100), 0)) { return false; } int x = origin.X; int y = origin.Y; int num = 150; for (int i = x - num; i < x + num; i = i + 10) { if (i > 0 && i <= Main.maxTilesX - 1) { for (int j = y - num; j < y + num; j = j + 10) { if (j > 0 && j <= Main.maxTilesY - 1) { if (Main.tile[i, j].active() && Main.tile[i, j].type == 226) { return false; } if (Main.tile[i, j].wall == 87 || Main.tile[i, j].wall == 3 || Main.tile[i, j].wall == 83) { return false; } } } } } int x1 = origin.X; int y1 = origin.Y; int num1 = 0; int[] x2 = new int[10]; int[] y2 = new int[10]; Vector2 vector2 = new Vector2((float)x1, (float)y1); Vector2 vector21 = vector2; int num2 = WorldGen.genRand.Next(2, 5); for (int k = 0; k < num2; k++) { int num3 = WorldGen.genRand.Next(2, 5); for (int l = 0; l < num3; l++) { vector21 = WorldGen.Hive((int)vector2.X, (int)vector2.Y); } vector2 = vector21; x2[num1] = (int)vector2.X; y2[num1] = (int)vector2.Y; num1++; } for (int m = 0; m < num1; m++) { int num4 = x2[m]; int num5 = y2[m]; bool flag = false; int num6 = 1; if (WorldGen.genRand.Next(2) == 0) { num6 = -1; } while (num4 > 10 && num4 < Main.maxTilesX - 10 && num5 > 10 && num5 < Main.maxTilesY - 10 && (!Main.tile[num4, num5].active() || !Main.tile[num4, num5 + 1].active() || !Main.tile[num4 + 1, num5].active() || !Main.tile[num4 + 1, num5 + 1].active())) { num4 = num4 + num6; if (Math.Abs(num4 - x2[m]) <= 50) { continue; } flag = true; break; } if (!flag) { num4 = num4 + num6; for (int n = num4 - 1; n <= num4 + 2; n++) { for (int o = num5 - 1; o <= num5 + 2; o++) { if (n < 10 || n > Main.maxTilesX - 10) { flag = true; } else if (Main.tile[n, o].active() && Main.tile[n, o].type != 225) { flag = true; break; } } } if (!flag) { for (int p = num4 - 1; p <= num4 + 2; p++) { for (int q = num5 - 1; q <= num5 + 2; q++) { if (p < num4 || p > num4 + 1 || q < num5 || q > num5 + 1) { Main.tile[p, q].active(true); Main.tile[p, q].type = 225; } else { Main.tile[p, q].active(false); Main.tile[p, q].liquid = 255; Main.tile[p, q].honey(true); } } } num6 = num6 * -1; num5++; int num7 = 0; while ((num7 < 4 || WorldGen.SolidTile(num4, num5)) && num4 > 10 && num4 < Main.maxTilesX - 10) { num7++; num4 = num4 + num6; if (!WorldGen.SolidTile(num4, num5)) { continue; } WorldGen.PoundTile(num4, num5); if (Main.tile[num4, num5 + 1].active()) { continue; } Main.tile[num4, num5 + 1].active(true); Main.tile[num4, num5 + 1].type = 225; } } } } WorldGen.larvaX[WorldGen.numLarva] = Utils.Clamp<int>((int)vector2.X, 5, Main.maxTilesX - 5); WorldGen.larvaY[WorldGen.numLarva] = Utils.Clamp<int>((int)vector2.Y, 5, Main.maxTilesY - 5); WorldGen.numLarva = WorldGen.numLarva + 1; int x3 = (int)vector2.X; int y3 = (int)vector2.Y; for (int r = x3 - 1; r <= x3 + 1 && r > 0 && r < Main.maxTilesX; r++) { for (int s = y3 - 2; s <= y3 + 1 && s > 0 && s < Main.maxTilesY; s++) { if (s == y3 + 1) { Main.tile[r, s].active(true); Main.tile[r, s].type = 225; Main.tile[r, s].slope(0); Main.tile[r, s].halfBrick(false); } else { Main.tile[r, s].active(false); } } } structures.AddStructure(new Rectangle(origin.X - 50, origin.Y - 50, 100, 100), 5); return true; }
// Token: 0x06000929 RID: 2345 RVA: 0x003B5320 File Offset: 0x003B3520 public static bool Place(Point origin, StructureMap structures) { return(Biomes <T> ._microBiome.Place(origin, structures)); }
public override bool Place(Point origin, StructureMap structures) { Point point; Point point1; Point point2 = new Point(origin.X - 3, origin.Y); Searches.Down down = new Searches.Down(200); GenCondition[] genConditionArray = new GenCondition[] { (new Conditions.IsSolid()).AreaAnd(6, 1) }; if (!WorldUtils.Find(point2, Searches.Chain(down, genConditionArray), out point)) { return false; } Point point3 = new Point(point.X, point.Y - 5); Searches.Up up = new Searches.Up(120); GenCondition[] genConditionArray1 = new GenCondition[] { (new Conditions.IsSolid()).AreaOr(6, 1) }; if (!WorldUtils.Find(point3, Searches.Chain(up, genConditionArray1), out point1) || point.Y - 5 - point1.Y > 60) { return false; } if (point.Y - point1.Y < 30) { return false; } if (!structures.CanPlace(new Rectangle(point.X - 30, point.Y - 60, 60, 90), 0)) { return false; } Dictionary<ushort, int> nums = new Dictionary<ushort, int>(); Point point4 = new Point(point.X - 25, point.Y - 25); Shapes.Rectangle rectangle = new Shapes.Rectangle(50, 50); ushort[] numArray = new ushort[] { 0, 59, 147, 1 }; WorldUtils.Gen(point4, rectangle, (new Actions.TileScanner(numArray)).Output(nums)); int item = nums[0] + nums[1]; int num = nums[59]; if (nums[147] > num || item > num || num < 50) { return false; } int y = (point.Y - point1.Y - 9) / 5; int num1 = y * 5; int num2 = 0; double num3 = GenBase._random.NextDouble() + 1; double num4 = GenBase._random.NextDouble() + 2; if (GenBase._random.Next(2) == 0) { num4 = -num4; } for (int i = 0; i < y; i++) { double num5 = (double)(i + 1) / 12; int num6 = (int)(Math.Sin(num5 * num3 * 3.14159274101257) * num4); int num7 = (num6 < num2 ? num6 - num2 : 0); Point point5 = new Point(point.X + num2 + num7, point.Y - (i + 1) * 5); Shapes.Rectangle rectangle1 = new Shapes.Rectangle(6 + Math.Abs(num6 - num2), 7); GenAction[] removeWall = new GenAction[] { new Actions.RemoveWall(), new Actions.SetTile(383, false, true), new Actions.SetFrames(false) }; WorldUtils.Gen(point5, rectangle1, Actions.Chain(removeWall)); Point point6 = new Point(point.X + num2 + num7 + 2, point.Y - (i + 1) * 5); Shapes.Rectangle rectangle2 = new Shapes.Rectangle(2 + Math.Abs(num6 - num2), 5); GenAction[] clearTile = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) }; WorldUtils.Gen(point6, rectangle2, Actions.Chain(clearTile)); Point point7 = new Point(point.X + num2 + 2, point.Y - i * 5); Shapes.Rectangle rectangle3 = new Shapes.Rectangle(2, 2); GenAction[] genActionArray = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) }; WorldUtils.Gen(point7, rectangle3, Actions.Chain(genActionArray)); num2 = num6; } int num8 = 6; if (num4 < 0) { num8 = 0; } List<Point> points = new List<Point>(); for (int j = 0; j < 2; j++) { double num9 = ((double)j + 1) / 3; int num10 = num8 + (int)(Math.Sin((double)y * num9 / 12 * num3 * 3.14159274101257) * num4); double num11 = GenBase._random.NextDouble() * 0.785398185253143 - 0.785398185253143 - 0.200000002980232; if (num8 == 0) { num11 = num11 - 1.57079637050629; } Point point8 = new Point(point.X + num10, point.Y - (int)((double)(y * 5) * num9)); ShapeBranch shapeBranch = (new ShapeBranch(num11, (double)GenBase._random.Next(12, 16))).OutputEndpoints(points); GenAction[] setTile = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point8, shapeBranch, Actions.Chain(setTile)); num8 = 6 - num8; } int num12 = (int)(Math.Sin((double)y / 12 * num3 * 3.14159274101257) * num4); Point point9 = new Point(point.X + 6 + num12, point.Y - num1); ShapeBranch shapeBranch1 = (new ShapeBranch(-0.685398185253143, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points); GenAction[] setTile1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point9, shapeBranch1, Actions.Chain(setTile1)); Point point10 = new Point(point.X + num12, point.Y - num1); ShapeBranch shapeBranch2 = (new ShapeBranch(-2.45619455575943, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points); GenAction[] genActionArray1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) }; WorldUtils.Gen(point10, shapeBranch2, Actions.Chain(genActionArray1)); foreach (Point point11 in points) { Shapes.Circle circle = new Shapes.Circle(4); GenAction[] blotch = new GenAction[] { new Modifiers.Blotches(4, 2, 0.3), null, null, null, null }; ushort[] numArray1 = new ushort[] { 383 }; blotch[1] = new Modifiers.SkipTiles(numArray1); byte[] numArray2 = new byte[] { 78 }; blotch[2] = new Modifiers.SkipWalls(numArray2); blotch[3] = new Actions.SetTile(384, false, true); blotch[4] = new Actions.SetFrames(true); WorldUtils.Gen(point11, circle, Actions.Chain(blotch)); } for (int k = 0; k < 4; k++) { float single = (float)k / 3f * 2f + 0.57075f; WorldUtils.Gen(point, new ShapeRoot(single, (float)GenBase._random.Next(40, 60), 4f, 1f), new Actions.SetTile(383, true, true)); } WorldGen.AddBuriedChest(point.X + 3, point.Y - 1, (GenBase._random.Next(4) == 0 ? 0 : WorldGen.GetNextJungleChestItem()), false, 10); structures.AddStructure(new Rectangle(point.X - 30, point.Y - 30, 60, 60), 0); return true; }
public static bool Place(int x, int y, StructureMap structures) { return(Biomes <T> ._microBiome.Place(new Point(x, y), structures)); }
public override bool Place(Point origin, StructureMap structures) { Dictionary<ushort, int> dictionary = new Dictionary<ushort, int>(); WorldUtils.Gen(new Point(origin.X - 25, origin.Y - 25), new Shapes.Rectangle(50, 50), new Actions.TileScanner(new ushort[] { 0, 1 }).Output(dictionary)); int num = dictionary[0] + dictionary[1]; if (num < 1250) { return false; } Point point; bool flag = WorldUtils.Find(origin, Searches.Chain(new Searches.Up(1000), new GenCondition[] { new Conditions.IsSolid().AreaOr(1, 50).Not() }), out point); Point point2; bool flag2 = WorldUtils.Find(origin, Searches.Chain(new Searches.Up(origin.Y - point.Y), new GenCondition[] { new Conditions.IsTile(new ushort[] { 53 }) }), out point2); if (flag2) { return false; } if (!flag) { return false; } point.Y += 50; ShapeData shapeData = new ShapeData(); ShapeData shapeData2 = new ShapeData(); Point point3 = new Point(origin.X, origin.Y + 20); Point point4 = new Point(origin.X, origin.Y + 30); float num2 = 0.8f + GenBase._random.NextFloat() * 0.5f; if (!structures.CanPlace(new Rectangle(point3.X - (int)(20f * num2), point3.Y - 20, (int)(40f * num2), 40), 0)) { return false; } if (!structures.CanPlace(new Rectangle(origin.X, point.Y + 10, 1, origin.Y - point.Y - 9), 2)) { return false; } WorldUtils.Gen(point3, new Shapes.Slime(20, num2, 1f), Actions.Chain(new GenAction[] { new Modifiers.Blotches(2, 0.4), new Actions.ClearTile(true).Output(shapeData) })); WorldUtils.Gen(point4, new Shapes.Mound(14, 14), Actions.Chain(new GenAction[] { new Modifiers.Blotches(2, 1, 0.8), new Actions.SetTile(0, false, true), new Actions.SetFrames(true).Output(shapeData2) })); shapeData.Subtract(shapeData2, point3, point4); WorldUtils.Gen(point3, new ModShapes.InnerOutline(shapeData, true), Actions.Chain(new GenAction[] { new Actions.SetTile(2, false, true), new Actions.SetFrames(true) })); WorldUtils.Gen(point3, new ModShapes.All(shapeData), Actions.Chain(new GenAction[] { new Modifiers.RectangleMask(-40, 40, 0, 40), new Modifiers.IsEmpty(), new Actions.SetLiquid(0, 255) })); WorldUtils.Gen(point3, new ModShapes.All(shapeData), Actions.Chain(new GenAction[] { new Actions.PlaceWall(68, true), new Modifiers.OnlyTiles(new ushort[] { 2 }), new Modifiers.Offset(0, 1), new ActionVines(3, 5, 52) })); ShapeData data = new ShapeData(); WorldUtils.Gen(new Point(origin.X, point.Y + 10), new Shapes.Rectangle(1, origin.Y - point.Y - 9), Actions.Chain(new GenAction[] { new Modifiers.Blotches(2, 0.2), new Actions.ClearTile(false).Output(data), new Modifiers.Expand(1), new Modifiers.OnlyTiles(new ushort[] { 53 }), new Actions.SetTile(397, false, true).Output(data) })); WorldUtils.Gen(new Point(origin.X, point.Y + 10), new ModShapes.All(data), new Actions.SetFrames(true)); if (GenBase._random.Next(3) == 0) { WorldGen.PlaceTile(point4.X, point4.Y - 15, 187, true, false, -1, 17); } else { WorldGen.PlaceTile(point4.X, point4.Y - 15, 186, true, false, -1, 15); } WorldUtils.Gen(point4, new ModShapes.All(shapeData2), Actions.Chain(new GenAction[] { new Modifiers.Offset(0, -1), new Modifiers.OnlyTiles(new ushort[] { 2 }), new Modifiers.Offset(0, -1), new ActionGrass() })); structures.AddStructure(new Rectangle(point3.X - (int)(20f * num2), point3.Y - 20, (int)(40f * num2), 40), 4); return true; }
public override bool Place(Point origin, StructureMap structures) { Ref<int> @ref = new Ref<int>(0); Ref<int> ref2 = new Ref<int>(0); Ref<int> count = new Ref<int>(0); Ref<int> ref3 = new Ref<int>(0); WorldUtils.Gen(origin, new Shapes.Circle(15), Actions.Chain(new GenAction[] { new Actions.Scanner(count), new Modifiers.IsSolid(), new Actions.Scanner(@ref), new Modifiers.OnlyTiles(new ushort[] { 60, 59 }), new Actions.Scanner(ref2), new Modifiers.OnlyTiles(new ushort[] { 60 }), new Actions.Scanner(ref3) })); if ((float)ref2.Value / (float)@ref.Value < 0.75f || ref3.Value < 2) { return false; } if (!structures.CanPlace(new Rectangle(origin.X - 50, origin.Y - 50, 100, 100), 0)) { return false; } int x = origin.X; int y = origin.Y; int num = 150; for (int i = x - num; i < x + num; i += 10) { if (i > 0 && i <= Main.maxTilesX - 1) { for (int j = y - num; j < y + num; j += 10) { if (j > 0 && j <= Main.maxTilesY - 1) { if (Main.tile[i, j].active() && Main.tile[i, j].type == 226) { return false; } if (Main.tile[i, j].wall == 87 || Main.tile[i, j].wall == 3 || Main.tile[i, j].wall == 83) { return false; } } } } } int x2 = origin.X; int y2 = origin.Y; int num2 = 0; int[] array = new int[10]; int[] array2 = new int[10]; Vector2 vector = new Vector2((float)x2, (float)y2); Vector2 vector2 = vector; int num3 = WorldGen.genRand.Next(2, 5); for (int k = 0; k < num3; k++) { int num4 = WorldGen.genRand.Next(2, 5); for (int l = 0; l < num4; l++) { vector2 = WorldGen.Hive((int)vector.X, (int)vector.Y); } vector = vector2; array[num2] = (int)vector.X; array2[num2] = (int)vector.Y; num2++; } for (int m = 0; m < num2; m++) { int num5 = array[m]; int num6 = array2[m]; bool flag = false; int num7 = 1; if (WorldGen.genRand.Next(2) == 0) { num7 = -1; } while (num5 > 10 && num5 < Main.maxTilesX - 10 && num6 > 10 && num6 < Main.maxTilesY - 10 && (!Main.tile[num5, num6].active() || !Main.tile[num5, num6 + 1].active() || !Main.tile[num5 + 1, num6].active() || !Main.tile[num5 + 1, num6 + 1].active())) { num5 += num7; if (Math.Abs(num5 - array[m]) > 50) { flag = true; break; } } if (!flag) { num5 += num7; for (int n = num5 - 1; n <= num5 + 2; n++) { for (int num8 = num6 - 1; num8 <= num6 + 2; num8++) { if (n < 10 || n > Main.maxTilesX - 10) { flag = true; } else if (Main.tile[n, num8].active() && Main.tile[n, num8].type != 225) { flag = true; break; } } } if (!flag) { for (int num9 = num5 - 1; num9 <= num5 + 2; num9++) { for (int num10 = num6 - 1; num10 <= num6 + 2; num10++) { if (num9 >= num5 && num9 <= num5 + 1 && num10 >= num6 && num10 <= num6 + 1) { Main.tile[num9, num10].active(false); Main.tile[num9, num10].liquid = 255; Main.tile[num9, num10].honey(true); } else { Main.tile[num9, num10].active(true); Main.tile[num9, num10].type = 225; } } } num7 *= -1; num6++; int num11 = 0; while ((num11 < 4 || WorldGen.SolidTile(num5, num6)) && num5 > 10 && num5 < Main.maxTilesX - 10) { num11++; num5 += num7; if (WorldGen.SolidTile(num5, num6)) { WorldGen.PoundTile(num5, num6); if (!Main.tile[num5, num6 + 1].active()) { Main.tile[num5, num6 + 1].active(true); Main.tile[num5, num6 + 1].type = 225; } } } } } } WorldGen.larvaX[WorldGen.numLarva] = Utils.Clamp<int>((int)vector.X, 5, Main.maxTilesX - 5); WorldGen.larvaY[WorldGen.numLarva] = Utils.Clamp<int>((int)vector.Y, 5, Main.maxTilesY - 5); WorldGen.numLarva++; int num12 = (int)vector.X; int num13 = (int)vector.Y; int num14 = num12 - 1; while (num14 <= num12 + 1 && num14 > 0 && num14 < Main.maxTilesX) { int num15 = num13 - 2; while (num15 <= num13 + 1 && num15 > 0 && num15 < Main.maxTilesY) { if (num15 != num13 + 1) { Main.tile[num14, num15].active(false); } else { Main.tile[num14, num15].active(true); Main.tile[num14, num15].type = 225; Main.tile[num14, num15].slope(0); Main.tile[num14, num15].halfBrick(false); } num15++; } num14++; } structures.AddStructure(new Rectangle(origin.X - 50, origin.Y - 50, 100, 100), 5); return true; }
public override bool Place(Point origin, StructureMap structures) { if (WorldGen.SolidTile(origin.X, origin.Y) && GenBase._tiles[origin.X, origin.Y].wall == 3) { return false; } if (!WorldUtils.Find(origin, Searches.Chain(new Searches.Down(100), new GenCondition[] { new Conditions.IsSolid() }), out origin)) { return false; } Point point; if (!WorldUtils.Find(new Point(origin.X - 4, origin.Y), Searches.Chain(new Searches.Down(5), new GenCondition[] { new Conditions.IsTile(new ushort[] { 25 }).AreaAnd(8, 1) }), out point)) { return false; } ShapeData shapeData = new ShapeData(); ShapeData shapeData2 = new ShapeData(); ShapeData shapeData3 = new ShapeData(); for (int i = 0; i < 6; i++) { WorldUtils.Gen(origin, new Shapes.Circle(GenBase._random.Next(10, 12) + i), Actions.Chain(new GenAction[] { new Modifiers.Offset(0, 5 * i + 5), new Modifiers.Blotches(3, 0.3).Output(shapeData) })); } for (int j = 0; j < 6; j++) { WorldUtils.Gen(origin, new Shapes.Circle(GenBase._random.Next(5, 7) + j), Actions.Chain(new GenAction[] { new Modifiers.Offset(0, 2 * j + 18), new Modifiers.Blotches(3, 0.3).Output(shapeData2) })); } for (int k = 0; k < 6; k++) { WorldUtils.Gen(origin, new Shapes.Circle(GenBase._random.Next(4, 6) + k / 2), Actions.Chain(new GenAction[] { new Modifiers.Offset(0, (int)(7.5f * (float)k) - 10), new Modifiers.Blotches(3, 0.3).Output(shapeData3) })); } ShapeData shapeData4 = new ShapeData(shapeData2); shapeData2.Subtract(shapeData3, origin, origin); shapeData4.Subtract(shapeData2, origin, origin); Rectangle bounds = ShapeData.GetBounds(origin, new ShapeData[] { shapeData, shapeData3 }); if (!structures.CanPlace(bounds, CorruptionPitBiome.ValidTiles, 2)) { return false; } WorldUtils.Gen(origin, new ModShapes.All(shapeData), Actions.Chain(new GenAction[] { new Actions.SetTile(25, true, true), new Actions.PlaceWall(3, true) })); WorldUtils.Gen(origin, new ModShapes.All(shapeData2), new Actions.SetTile(0, true, true)); WorldUtils.Gen(origin, new ModShapes.All(shapeData3), new Actions.ClearTile(true)); WorldUtils.Gen(origin, new ModShapes.All(shapeData2), Actions.Chain(new GenAction[] { new Modifiers.IsTouchingAir(true), new Modifiers.NotTouching(false, new ushort[] { 25 }), new Actions.SetTile(23, true, true) })); WorldUtils.Gen(origin, new ModShapes.All(shapeData4), new Actions.PlaceWall(69, true)); structures.AddStructure(bounds, 2); return true; }
public override bool Place(Point origin, StructureMap structures) { Point point; if (WorldGen.SolidTile(origin.X, origin.Y) && GenBase._tiles[origin.X, origin.Y].wall == 3) { return false; } Searches.Down down = new Searches.Down(100); GenCondition[] isSolid = new GenCondition[] { new Conditions.IsSolid() }; if (!WorldUtils.Find(origin, Searches.Chain(down, isSolid), out origin)) { return false; } Point point1 = new Point(origin.X - 4, origin.Y); Searches.Down down1 = new Searches.Down(5); GenCondition[] genConditionArray = new GenCondition[1]; ushort[] numArray = new ushort[] { 25 }; genConditionArray[0] = (new Conditions.IsTile(numArray)).AreaAnd(8, 1); if (!WorldUtils.Find(point1, Searches.Chain(down1, genConditionArray), out point)) { return false; } ShapeData shapeDatum = new ShapeData(); ShapeData shapeDatum1 = new ShapeData(); ShapeData shapeDatum2 = new ShapeData(); for (int i = 0; i < 6; i++) { Shapes.Circle circle = new Shapes.Circle(GenBase._random.Next(10, 12) + i); GenAction[] offset = new GenAction[] { new Modifiers.Offset(0, 5 * i + 5), (new Modifiers.Blotches(3, 0.3)).Output(shapeDatum) }; WorldUtils.Gen(origin, circle, Actions.Chain(offset)); } for (int j = 0; j < 6; j++) { Shapes.Circle circle1 = new Shapes.Circle(GenBase._random.Next(5, 7) + j); GenAction[] genActionArray = new GenAction[] { new Modifiers.Offset(0, 2 * j + 18), (new Modifiers.Blotches(3, 0.3)).Output(shapeDatum1) }; WorldUtils.Gen(origin, circle1, Actions.Chain(genActionArray)); } for (int k = 0; k < 6; k++) { Shapes.Circle circle2 = new Shapes.Circle(GenBase._random.Next(4, 6) + k / 2); GenAction[] offset1 = new GenAction[] { new Modifiers.Offset(0, (int)(7.5f * (float)k) - 10), (new Modifiers.Blotches(3, 0.3)).Output(shapeDatum2) }; WorldUtils.Gen(origin, circle2, Actions.Chain(offset1)); } ShapeData shapeDatum3 = new ShapeData(shapeDatum1); shapeDatum1.Subtract(shapeDatum2, origin, origin); shapeDatum3.Subtract(shapeDatum1, origin, origin); ShapeData[] shapeDataArray = new ShapeData[] { shapeDatum, shapeDatum2 }; Rectangle bounds = ShapeData.GetBounds(origin, shapeDataArray); if (!structures.CanPlace(bounds, CorruptionPitBiome.ValidTiles, 2)) { return false; } ModShapes.All all = new ModShapes.All(shapeDatum); GenAction[] setTile = new GenAction[] { new Actions.SetTile(25, true, true), new Actions.PlaceWall(3, true) }; WorldUtils.Gen(origin, all, Actions.Chain(setTile)); WorldUtils.Gen(origin, new ModShapes.All(shapeDatum1), new Actions.SetTile(0, true, true)); WorldUtils.Gen(origin, new ModShapes.All(shapeDatum2), new Actions.ClearTile(true)); ModShapes.All all1 = new ModShapes.All(shapeDatum1); GenAction[] isTouchingAir = new GenAction[] { new Modifiers.IsTouchingAir(true), null, null }; ushort[] numArray1 = new ushort[] { 25 }; isTouchingAir[1] = new Modifiers.NotTouching(false, numArray1); isTouchingAir[2] = new Actions.SetTile(23, true, true); WorldUtils.Gen(origin, all1, Actions.Chain(isTouchingAir)); WorldUtils.Gen(origin, new ModShapes.All(shapeDatum3), new Actions.PlaceWall(69, true)); structures.AddStructure(bounds, 2); return true; }
public abstract bool Place(Point origin, StructureMap structures);
public override bool Place(Point origin, StructureMap structures) { if (GenBase._tiles[origin.X, origin.Y].active()) { return false; } int length = GraniteBiome._sourceMagmaMap.GetLength(0); int num = GraniteBiome._sourceMagmaMap.GetLength(1); int num1 = length / 2; int num2 = num / 2; origin.X = origin.X - num1; origin.Y = origin.Y - num2; for (int i = 0; i < length; i++) { for (int j = 0; j < num; j++) { GraniteBiome._sourceMagmaMap[i, j] = GraniteBiome.Magma.CreateEmpty((WorldGen.SolidTile(i + origin.X, j + origin.Y) ? 4f : 1f)); GraniteBiome._targetMagmaMap[i, j] = GraniteBiome._sourceMagmaMap[i, j]; } } int num3 = num1; int num4 = num1; int num5 = num2; int num6 = num2; for (int k = 0; k < 300; k++) { for (int l = num3; l <= num4; l++) { for (int m = num5; m <= num6; m++) { GraniteBiome.Magma magma = GraniteBiome._sourceMagmaMap[l, m]; if (magma.IsActive) { float single = 0f; Vector2 zero = Vector2.Zero; for (int n = -1; n <= 1; n++) { for (int o = -1; o <= 1; o++) { if (n != 0 || o != 0) { Vector2 vector2 = new Vector2((float)n, (float)o); vector2.Normalize(); GraniteBiome.Magma magma1 = GraniteBiome._sourceMagmaMap[l + n, m + o]; if (magma.Pressure > 0.01f && !magma1.IsActive) { if (n != -1) { num4 = Utils.Clamp<int>(l + n, num4, length - 2); } else { num3 = Utils.Clamp<int>(l + n, 1, num3); } if (o != -1) { num6 = Utils.Clamp<int>(m + o, num6, num - 2); } else { num5 = Utils.Clamp<int>(m + o, 1, num5); } GraniteBiome._targetMagmaMap[l + n, m + o] = magma1.ToFlow(); } float pressure = magma1.Pressure; single = single + pressure; zero = zero + (pressure * vector2); } } } single = single / 8f; if (single > magma.Resistance) { float single1 = zero.Length() / 8f; float single2 = Math.Max(single - single1 - magma.Pressure, 0f) + single1 + magma.Pressure * 0.875f - magma.Resistance; single2 = Math.Max(0f, single2); GraniteBiome._targetMagmaMap[l, m] = GraniteBiome.Magma.CreateFlow(single2, Math.Max(0f, magma.Resistance - single2 * 0.02f)); } } } } if (k < 2) { GraniteBiome._targetMagmaMap[num1, num2] = GraniteBiome.Magma.CreateFlow(25f, 0f); } Utils.Swap<GraniteBiome.Magma[,]>(ref GraniteBiome._sourceMagmaMap, ref GraniteBiome._targetMagmaMap); } bool y = origin.Y + num2 > WorldGen.lavaLine - 30; bool flag = false; for (int p = -50; p < 50 && !flag; p++) { for (int q = -50; q < 50 && !flag; q++) { if (GenBase._tiles[origin.X + num1 + p, origin.Y + num2 + q].active()) { ushort num7 = GenBase._tiles[origin.X + num1 + p, origin.Y + num2 + q].type; if (num7 != 147) { switch (num7) { case 161: case 162: case 163: { break; } default: { if (num7 != 200) { continue; } else { break; } } } } y = false; flag = true; } } } for (int r = num3; r <= num4; r++) { for (int s = num5; s <= num6; s++) { GraniteBiome.Magma magma2 = GraniteBiome._sourceMagmaMap[r, s]; if (magma2.IsActive) { Tile tile = GenBase._tiles[origin.X + r, origin.Y + s]; float single3 = (float)Math.Sin((double)((float)(origin.Y + s) * 0.4f)) * 0.7f + 1.2f; float single4 = 0.2f + 0.5f / (float)Math.Sqrt((double)Math.Max(0f, magma2.Pressure - magma2.Resistance)); float single5 = 1f - Math.Max(0f, single3 * single4); single5 = Math.Max(single5, magma2.Pressure / 15f); if (single5 > 0.35f + (WorldGen.SolidTile(origin.X + r, origin.Y + s) ? 0f : 0.5f)) { if (!TileID.Sets.Ore[tile.type]) { tile.ResetToType(368); } else { tile.ResetToType(tile.type); } tile.wall = 180; } else if (magma2.Resistance < 0.01f) { WorldUtils.ClearTile(origin.X + r, origin.Y + s, false); tile.wall = 180; } if (tile.liquid > 0 && y) { tile.liquidType(1); } } } } List<Point16> point16s = new List<Point16>(); for (int t = num3; t <= num4; t++) { for (int u = num5; u <= num6; u++) { if (GraniteBiome._sourceMagmaMap[t, u].IsActive) { int num8 = 0; int x = t + origin.X; int y1 = u + origin.Y; if (WorldGen.SolidTile(x, y1)) { for (int v = -1; v <= 1; v++) { for (int w = -1; w <= 1; w++) { if (WorldGen.SolidTile(x + v, y1 + w)) { num8++; } } } if (num8 < 3) { point16s.Add(new Point16(x, y1)); } } } } } foreach (Point16 point16 in point16s) { int x1 = point16.X; int y2 = point16.Y; WorldUtils.ClearTile(x1, y2, true); GenBase._tiles[x1, y2].wall = 180; } point16s.Clear(); for (int x2 = num3; x2 <= num4; x2++) { for (int y3 = num5; y3 <= num6; y3++) { GraniteBiome.Magma magma3 = GraniteBiome._sourceMagmaMap[x2, y3]; int x3 = x2 + origin.X; int y4 = y3 + origin.Y; if (magma3.IsActive) { WorldUtils.TileFrame(x3, y4, false); WorldGen.SquareWallFrame(x3, y4, true); if (GenBase._random.Next(8) == 0 && GenBase._tiles[x3, y4].active()) { if (!GenBase._tiles[x3, y4 + 1].active()) { WorldGen.PlaceTight(x3, y4 + 1, 165, false); } if (!GenBase._tiles[x3, y4 - 1].active()) { WorldGen.PlaceTight(x3, y4 - 1, 165, false); } } if (GenBase._random.Next(2) == 0) { Tile.SmoothSlope(x3, y4, true); } } } } return true; }
public override bool Place(Point origin, StructureMap structures) { if (_slabs == null) _slabs = new Slab[56, 26]; int num1 = GenBase._random.Next(80, 150) / 3; int num2 = GenBase._random.Next(40, 60) / 3; int num3 = (num2 * 3 - GenBase._random.Next(20, 30)) / 3; origin.X -= num1 * 3 / 2; origin.Y -= num2 * 3 / 2; for (int index1 = -1; index1 < num1 + 1; ++index1) { float num4 = (float)((index1 - num1 / 2) / num1 + 0.5); int num5 = (int)((0.5 - (double)Math.Abs(num4 - 0.5f)) * 5.0) - 2; for (int index2 = -1; index2 < num2 + 1; ++index2) { bool hasWall = true; bool flag1 = false; bool flag2 = IsGroupSolid(index1 * 3 + origin.X, index2 * 3 + origin.Y, 3); int num6 = Math.Abs(index2 - num2 / 2) - num3 / 4 + num5; if (num6 > 3) { flag1 = flag2; hasWall = false; } else if (num6 > 0) { flag1 = index2 - num2 / 2 > 0 || flag2; hasWall = index2 - num2 / 2 < 0 || num6 <= 2; } else if (num6 == 0) flag1 = GenBase._random.Next(2) == 0 && (index2 - num2 / 2 > 0 || flag2); if ((double)Math.Abs(num4 - 0.5f) > 0.349999994039536 + (double)Utils.NextFloat(GenBase._random) * 0.100000001490116 && !flag2) { hasWall = false; flag1 = false; } _slabs[index1 + 1, index2 + 1] = Slab.Create(flag1 ? new SlabState(SlabStates.Solid) : new SlabState(SlabStates.Empty), hasWall); } } for (int index1 = 0; index1 < num1; ++index1) { for (int index2 = 0; index2 < num2; ++index2) SmoothSlope(index1 + 1, index2 + 1); } int num7 = num1 / 2; int val1 = num2 / 2; int num8 = (val1 + 1) * (val1 + 1); float num9 = (float)(Utils.NextFloat(GenBase._random) * 2.0 - 1.0); float num10 = (float)(Utils.NextFloat(GenBase._random) * 2.0 - 1.0); float num11 = (float)(Utils.NextFloat(GenBase._random) * 2.0 - 1.0); float num12 = 0.0f; for (int index1 = 0; index1 <= num1; ++index1) { float num4 = (float)val1 / (float)num7 * (float)(index1 - num7); int num5 = Math.Min(val1, (int)Math.Sqrt(Math.Max(0.0f, (float)num8 - num4 * num4))); if (index1 < num1 / 2) num12 += MathHelper.Lerp(num9, num10, (float)index1 / (float)(num1 / 2)); else num12 += MathHelper.Lerp(num10, num11, (float)(index1 / (num1 / 2) - 1.0)); for (int index2 = val1 - num5; index2 <= val1 + num5; ++index2) PlaceSlab(_slabs[index1 + 1, index2 + 1], index1 * 3 + origin.X, index2 * 3 + origin.Y + (int)num12, 3); } return true; }
public override bool Place(Point origin, StructureMap structures) { Point origin2; if (!WorldUtils.Find(new Point(origin.X - 3, origin.Y), Searches.Chain(new Searches.Down(200), new GenCondition[] { new Conditions.IsSolid().AreaAnd(6, 1) }), out origin2)) { return false; } Point point; bool flag = WorldUtils.Find(new Point(origin2.X, origin2.Y - 5), Searches.Chain(new Searches.Up(120), new GenCondition[] { new Conditions.IsSolid().AreaOr(6, 1) }), out point); if (!flag || origin2.Y - 5 - point.Y > 60) { return false; } if (origin2.Y - point.Y < 30) { return false; } if (!structures.CanPlace(new Rectangle(origin2.X - 30, origin2.Y - 60, 60, 90), 0)) { return false; } Dictionary<ushort, int> dictionary = new Dictionary<ushort, int>(); WorldUtils.Gen(new Point(origin2.X - 25, origin2.Y - 25), new Shapes.Rectangle(50, 50), new Actions.TileScanner(new ushort[] { 0, 59, 147, 1 }).Output(dictionary)); int num = dictionary[0] + dictionary[1]; int num2 = dictionary[59]; int num3 = dictionary[147]; if (num3 > num2 || num > num2 || num2 < 50) { return false; } int num4 = (origin2.Y - point.Y - 9) / 5; int num5 = num4 * 5; int num6 = 0; double num7 = GenBase._random.NextDouble() + 1.0; double num8 = GenBase._random.NextDouble() + 2.0; if (GenBase._random.Next(2) == 0) { num8 = -num8; } for (int i = 0; i < num4; i++) { double num9 = (double)(i + 1) / 12.0; int num10 = (int)(Math.Sin(num9 * num7 * 3.1415927410125732) * num8); int num11 = (num10 < num6) ? (num10 - num6) : 0; WorldUtils.Gen(new Point(origin2.X + num6 + num11, origin2.Y - (i + 1) * 5), new Shapes.Rectangle(6 + Math.Abs(num10 - num6), 7), Actions.Chain(new GenAction[] { new Actions.RemoveWall(), new Actions.SetTile(383, false, true), new Actions.SetFrames(false) })); WorldUtils.Gen(new Point(origin2.X + num6 + num11 + 2, origin2.Y - (i + 1) * 5), new Shapes.Rectangle(2 + Math.Abs(num10 - num6), 5), Actions.Chain(new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) })); WorldUtils.Gen(new Point(origin2.X + num6 + 2, origin2.Y - i * 5), new Shapes.Rectangle(2, 2), Actions.Chain(new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) })); num6 = num10; } int num12 = 6; if (num8 < 0.0) { num12 = 0; } List<Point> list = new List<Point>(); for (int j = 0; j < 2; j++) { double num13 = ((double)j + 1.0) / 3.0; int num14 = num12 + (int)(Math.Sin((double)num4 * num13 / 12.0 * num7 * 3.1415927410125732) * num8); double num15 = GenBase._random.NextDouble() * 0.78539818525314331 - 0.78539818525314331 - 0.20000000298023224; if (num12 == 0) { num15 -= 1.5707963705062866; } WorldUtils.Gen(new Point(origin2.X + num14, origin2.Y - (int)((double)(num4 * 5) * num13)), new ShapeBranch(num15, (double)GenBase._random.Next(12, 16)).OutputEndpoints(list), Actions.Chain(new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) })); num12 = 6 - num12; } int num16 = (int)(Math.Sin((double)num4 / 12.0 * num7 * 3.1415927410125732) * num8); WorldUtils.Gen(new Point(origin2.X + 6 + num16, origin2.Y - num5), new ShapeBranch(-0.68539818525314333, (double)GenBase._random.Next(16, 22)).OutputEndpoints(list), Actions.Chain(new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) })); WorldUtils.Gen(new Point(origin2.X + num16, origin2.Y - num5), new ShapeBranch(-2.45619455575943, (double)GenBase._random.Next(16, 22)).OutputEndpoints(list), Actions.Chain(new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) })); foreach (Point current in list) { WorldUtils.Gen(current, new Shapes.Circle(4), Actions.Chain(new GenAction[] { new Modifiers.Blotches(4, 2, 0.3), new Modifiers.SkipTiles(new ushort[] { 383 }), new Modifiers.SkipWalls(new byte[] { 78 }), new Actions.SetTile(384, false, true), new Actions.SetFrames(true) })); } for (int k = 0; k < 4; k++) { float angle = (float)k / 3f * 2f + 0.57075f; WorldUtils.Gen(origin2, new ShapeRoot(angle, (float)GenBase._random.Next(40, 60), 4f, 1f), new Actions.SetTile(383, true, true)); } WorldGen.AddBuriedChest(origin2.X + 3, origin2.Y - 1, (GenBase._random.Next(4) == 0) ? 0 : WorldGen.GetNextJungleChestItem(), false, 10); structures.AddStructure(new Rectangle(origin2.X - 30, origin2.Y - 30, 60, 60), 0); return true; }
public override bool Place(Point origin, StructureMap structures) { Point point; Ref<int> @ref = new Ref<int>(0); Ref<int> ref1 = new Ref<int>(0); Shapes.Circle circle = new Shapes.Circle(10); GenAction[] scanner = new GenAction[] { new Actions.Scanner(ref1), new Modifiers.IsSolid(), new Actions.Scanner(@ref) }; WorldUtils.Gen(origin, circle, Actions.Chain(scanner)); if (@ref.Value < ref1.Value - 5) { return false; } int num = GenBase._random.Next(6, 10); int num1 = GenBase._random.Next(5); if (!structures.CanPlace(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 0)) { return false; } ShapeData shapeDatum = new ShapeData(); Shapes.Slime slime = new Shapes.Slime(num); GenAction[] onlyTile = new GenAction[] { (new Modifiers.Blotches(num1, num1, num1, 1, 0.3)).Output(shapeDatum), new Modifiers.Offset(0, -2), null, null, null, null }; ushort[] numArray = new ushort[] { 53 }; onlyTile[2] = new Modifiers.OnlyTiles(numArray); onlyTile[3] = new Actions.SetTile(397, true, true); onlyTile[4] = new Modifiers.OnlyWalls(new byte[1]); onlyTile[5] = new Actions.PlaceWall(16, true); WorldUtils.Gen(origin, slime, Actions.Chain(onlyTile)); ModShapes.All all = new ModShapes.All(shapeDatum); GenAction[] clearTile = new GenAction[] { new Actions.ClearTile(false), new Actions.SetLiquid(0, 0), new Actions.SetFrames(true), new Modifiers.OnlyWalls(new byte[1]), new Actions.PlaceWall(16, true) }; WorldUtils.Gen(origin, all, Actions.Chain(clearTile)); Searches.Down down = new Searches.Down(10); GenCondition[] isSolid = new GenCondition[] { new Conditions.IsSolid() }; if (!WorldUtils.Find(origin, Searches.Chain(down, isSolid), out point)) { return false; } int y = point.Y - 1; bool flag = GenBase._random.Next() % 2 == 0; if (GenBase._random.Next() % 10 != 0) { int num2 = GenBase._random.Next(1, 4); int num3 = (flag ? 4 : -(num >> 1)); for (int i = 0; i < num2; i++) { int num4 = GenBase._random.Next(1, 3); for (int j = 0; j < num4; j++) { WorldGen.PlaceTile(origin.X + num3 - i, y - j, 331, false, false, -1, 0); } } } int num5 = (num - 3) * (flag ? -1 : 1); if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X + num5, y, 186, false, false, -1, 0); } if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X, y, 215, true, false, -1, 0); if (GenBase._tiles[origin.X, y].active() && GenBase._tiles[origin.X, y].type == 215) { Tile tile = GenBase._tiles[origin.X, y]; tile.frameY = (short)(tile.frameY + 36); Tile tile1 = GenBase._tiles[origin.X - 1, y]; tile1.frameY = (short)(tile1.frameY + 36); Tile tile2 = GenBase._tiles[origin.X + 1, y]; tile2.frameY = (short)(tile2.frameY + 36); Tile tile3 = GenBase._tiles[origin.X, y - 1]; tile3.frameY = (short)(tile3.frameY + 36); Tile tile4 = GenBase._tiles[origin.X - 1, y - 1]; tile4.frameY = (short)(tile4.frameY + 36); Tile tile5 = GenBase._tiles[origin.X + 1, y - 1]; tile5.frameY = (short)(tile5.frameY + 36); } } structures.AddStructure(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 4); return true; }
public override bool Place(Point origin, StructureMap structures) { Ref<int> count1 = new Ref<int>(0); Ref<int> count2 = new Ref<int>(0); Ref<int> count3 = new Ref<int>(0); Ref<int> count4 = new Ref<int>(0); WorldUtils.Gen(origin, new Shapes.Circle(15), Actions.Chain(new Actions.Scanner(count3), new Modifiers.IsSolid(), new Actions.Scanner(count1), new Modifiers.OnlyTiles(new ushort[2] { 60, 59 }), new Actions.Scanner(count2), new Modifiers.OnlyTiles(new ushort[1] { 60 }), new Actions.Scanner(count4))); if (((((float)count2.Value) / ((float)count1.Value)) < 0.75) || count4.Value < 2 || !structures.CanPlace(new Microsoft.Xna.Framework.Rectangle(origin.X - 50, origin.Y - 50, 100, 100), 0)) return false; int num1 = origin.X; int num2 = origin.Y; int num3 = 150; int index1 = num1 - num3; while (index1 < num1 + num3) { if (index1 > 0 && index1 <= Main.maxTilesX - 1) { int index2 = num2 - num3; while (index2 < num2 + num3) { if (index2 > 0 && index2 <= Main.maxTilesY - 1 && (Main.tile[index1, index2].active() && Main.tile[index1, index2].type == 226 || (Main.tile[index1, index2].wall == 87 || Main.tile[index1, index2].wall == 3) || Main.tile[index1, index2].wall == 83)) return false; index2 += 10; } } index1 += 10; } int num4 = origin.X; int num5 = origin.Y; int index3 = 0; int[] numArray1 = new int[10]; int[] numArray2 = new int[10]; Vector2 vector2_1 = new Vector2((float)num4, (float)num5); Vector2 vector2_2 = vector2_1; int num6 = WorldGen.genRand.Next(2, 5); for (int index2 = 0; index2 < num6; ++index2) { int num7 = WorldGen.genRand.Next(2, 5); for (int index4 = 0; index4 < num7; ++index4) vector2_2 = WorldGen.Hive((int)vector2_1.X, (int)vector2_1.Y); vector2_1 = vector2_2; numArray1[index3] = (int)vector2_1.X; numArray2[index3] = (int)vector2_1.Y; ++index3; } for (int index2 = 0; index2 < index3; ++index2) { int index4 = numArray1[index2]; int index5 = numArray2[index2]; bool flag = false; int num7 = 1; if (WorldGen.genRand.Next(2) == 0) num7 = -1; while (index4 > 10 && index4 < Main.maxTilesX - 10 && (index5 > 10 && index5 < Main.maxTilesY - 10) && (!Main.tile[index4, index5].active() || !Main.tile[index4, index5 + 1].active() || (!Main.tile[index4 + 1, index5].active() || !Main.tile[index4 + 1, index5 + 1].active()))) { index4 += num7; if (Math.Abs(index4 - numArray1[index2]) > 50) { flag = true; break; } } if (!flag) { int i = index4 + num7; for (int index6 = i - 1; index6 <= i + 2; ++index6) { for (int index7 = index5 - 1; index7 <= index5 + 2; ++index7) { if (index6 < 10 || index6 > Main.maxTilesX - 10) flag = true; else if (Main.tile[index6, index7].active() && (int)Main.tile[index6, index7].type != 225) { flag = true; break; } } } if (!flag) { for (int index6 = i - 1; index6 <= i + 2; ++index6) { for (int index7 = index5 - 1; index7 <= index5 + 2; ++index7) { if (index6 >= i && index6 <= i + 1 && (index7 >= index5 && index7 <= index5 + 1)) { Main.tile[index6, index7].active(false); Main.tile[index6, index7].liquid = byte.MaxValue; Main.tile[index6, index7].honey(true); } else { Main.tile[index6, index7].active(true); Main.tile[index6, index7].type = (ushort)225; } } } int num8 = num7 * -1; int j = index5 + 1; int num9 = 0; while ((num9 < 4 || WorldGen.SolidTile(i, j)) && (i > 10 && i < Main.maxTilesX - 10)) { ++num9; i += num8; if (WorldGen.SolidTile(i, j)) { WorldGen.PoundTile(i, j); if (!Main.tile[i, j + 1].active()) { Main.tile[i, j + 1].active(true); Main.tile[i, j + 1].type = (ushort)225; } } } } } } WorldGen.larvaX[WorldGen.numLarva] = Utils.Clamp<int>((int)vector2_1.X, 5, Main.maxTilesX - 5); WorldGen.larvaY[WorldGen.numLarva] = Utils.Clamp<int>((int)vector2_1.Y, 5, Main.maxTilesY - 5); ++WorldGen.numLarva; int num10 = (int)vector2_1.X; int num11 = (int)vector2_1.Y; for (int index2 = num10 - 1; index2 <= num10 + 1 && (index2 > 0 && index2 < Main.maxTilesX); ++index2) { for (int index4 = num11 - 2; index4 <= num11 + 1 && (index4 > 0 && index4 < Main.maxTilesY); ++index4) { if (index4 != num11 + 1) Main.tile[index2, index4].active(false); else { Main.tile[index2, index4].active(true); Main.tile[index2, index4].type = (ushort)225; Main.tile[index2, index4].slope((byte)0); Main.tile[index2, index4].halfBrick(false); } } } structures.AddStructure(new Microsoft.Xna.Framework.Rectangle(origin.X - 50, origin.Y - 50, 100, 100), 5); return true; }
public override bool Place(Point origin, StructureMap structures) { Point point; bool flag = WorldUtils.Find(origin, Searches.Chain(new Searches.Down(200), new GenCondition[] { new Conditions.IsSolid() }), out point); if (!flag || point == origin) { return false; } Rectangle room = this.GetRoom(point); Rectangle rectangle = this.GetRoom(new Point(room.Center.X, room.Y + 1)); Rectangle rectangle2 = this.GetRoom(new Point(room.Center.X, room.Y + room.Height + 10)); rectangle2.Y = room.Y + room.Height - 1; float num = this.RoomSolidPrecentage(rectangle); float num2 = this.RoomSolidPrecentage(rectangle2); room.Y += 3; rectangle.Y += 3; rectangle2.Y += 3; List<Rectangle> list = new List<Rectangle>(); if (GenBase._random.NextFloat() > num + 0.2f) { list.Add(rectangle); } else { rectangle = room; } list.Add(room); if (GenBase._random.NextFloat() > num2 + 0.2f) { list.Add(rectangle2); } else { rectangle2 = room; } Dictionary<ushort, int> dictionary = new Dictionary<ushort, int>(); foreach (Rectangle current in list) { WorldUtils.Gen(new Point(current.X - 5, current.Y - 5), new Shapes.Rectangle(current.Width + 10, current.Height + 10), new Actions.TileScanner(new ushort[] { 0, 59, 147, 1, 161, 53, 396, 397, 368, 367, 60, 70 }).Output(dictionary)); } List<Tuple<CaveHouseBiome.BuildData, int>> list2 = new List<Tuple<CaveHouseBiome.BuildData, int>>(); list2.Add(Tuple.Create<CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Default, dictionary[0] + dictionary[1])); list2.Add(Tuple.Create<CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Jungle, dictionary[59] + dictionary[60] * 10)); list2.Add(Tuple.Create<CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Mushroom, dictionary[59] + dictionary[70] * 10)); list2.Add(Tuple.Create<CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Snow, dictionary[147] + dictionary[161])); list2.Add(Tuple.Create<CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Desert, dictionary[397] + dictionary[396] + dictionary[53])); list2.Add(Tuple.Create<CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Granite, dictionary[368])); list2.Add(Tuple.Create<CaveHouseBiome.BuildData, int>(CaveHouseBiome.BuildData.Marble, dictionary[367])); list2.Sort(new Comparison<Tuple<CaveHouseBiome.BuildData, int>>(this.SortBiomeResults)); CaveHouseBiome.BuildData item = list2[0].Item1; foreach (Rectangle current2 in list) { if (item != CaveHouseBiome.BuildData.Granite) { Point point2; bool flag2 = WorldUtils.Find(new Point(current2.X - 2, current2.Y - 2), Searches.Chain(new Searches.Rectangle(current2.Width + 4, current2.Height + 4).RequireAll(false), new GenCondition[] { new Conditions.HasLava() }), out point2); if (flag2) { bool result = false; return result; } } if (!structures.CanPlace(current2, CaveHouseBiome._blacklistedTiles, 5)) { bool result = false; return result; } } int num3 = room.X; int num4 = room.X + room.Width - 1; List<Rectangle> list3 = new List<Rectangle>(); foreach (Rectangle current3 in list) { num3 = Math.Min(num3, current3.X); num4 = Math.Max(num4, current3.X + current3.Width - 1); } int num5 = 6; while (num5 > 4 && (num4 - num3) % num5 != 0) { num5--; } for (int i = num3; i <= num4; i += num5) { for (int j = 0; j < list.Count; j++) { Rectangle rectangle3 = list[j]; if (i >= rectangle3.X && i < rectangle3.X + rectangle3.Width) { int num6 = rectangle3.Y + rectangle3.Height; int num7 = 50; for (int k = j + 1; k < list.Count; k++) { if (i >= list[k].X && i < list[k].X + list[k].Width) { num7 = Math.Min(num7, list[k].Y - num6); } } if (num7 > 0) { Point point3; bool flag3 = WorldUtils.Find(new Point(i, num6), Searches.Chain(new Searches.Down(num7), new GenCondition[] { new Conditions.IsSolid() }), out point3); if (num7 < 50) { flag3 = true; point3 = new Point(i, num6 + num7); } if (flag3) { list3.Add(new Rectangle(i, num6, 1, point3.Y - num6)); } } } } } List<Point> list4 = new List<Point>(); foreach (Rectangle current4 in list) { int num8; bool flag4 = this.FindSideExit(new Rectangle(current4.X + current4.Width, current4.Y + 1, 1, current4.Height - 2), false, out num8); if (flag4) { list4.Add(new Point(current4.X + current4.Width - 1, num8)); } flag4 = this.FindSideExit(new Rectangle(current4.X, current4.Y + 1, 1, current4.Height - 2), true, out num8); if (flag4) { list4.Add(new Point(current4.X, num8)); } } List<Tuple<Point, Point>> list5 = new List<Tuple<Point, Point>>(); for (int l = 1; l < list.Count; l++) { Rectangle rectangle4 = list[l]; Rectangle rectangle5 = list[l - 1]; int num9 = rectangle5.X - rectangle4.X; int num10 = rectangle4.X + rectangle4.Width - (rectangle5.X + rectangle5.Width); if (num9 > num10) { list5.Add(new Tuple<Point, Point>(new Point(rectangle4.X + rectangle4.Width - 1, rectangle4.Y + 1), new Point(rectangle4.X + rectangle4.Width - rectangle4.Height + 1, rectangle4.Y + rectangle4.Height - 1))); } else { list5.Add(new Tuple<Point, Point>(new Point(rectangle4.X, rectangle4.Y + 1), new Point(rectangle4.X + rectangle4.Height - 1, rectangle4.Y + rectangle4.Height - 1))); } } List<Point> list6 = new List<Point>(); int num11; bool flag5 = this.FindVerticalExit(new Rectangle(rectangle.X + 2, rectangle.Y, rectangle.Width - 4, 1), true, out num11); if (flag5) { list6.Add(new Point(num11, rectangle.Y)); } flag5 = this.FindVerticalExit(new Rectangle(rectangle2.X + 2, rectangle2.Y + rectangle2.Height - 1, rectangle2.Width - 4, 1), false, out num11); if (flag5) { list6.Add(new Point(num11, rectangle2.Y + rectangle2.Height - 1)); } foreach (Rectangle current5 in list) { WorldUtils.Gen(new Point(current5.X, current5.Y), new Shapes.Rectangle(current5.Width, current5.Height), Actions.Chain(new GenAction[] { new Actions.SetTile(item.Tile, false, true), new Actions.SetFrames(true) })); WorldUtils.Gen(new Point(current5.X + 1, current5.Y + 1), new Shapes.Rectangle(current5.Width - 2, current5.Height - 2), Actions.Chain(new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(item.Wall, true) })); structures.AddStructure(current5, 8); } foreach (Tuple<Point, Point> current6 in list5) { Point item2 = current6.Item1; Point item3 = current6.Item2; int num12 = (item3.X > item2.X) ? 1 : -1; ShapeData shapeData = new ShapeData(); for (int m = 0; m < item3.Y - item2.Y; m++) { shapeData.Add(num12 * (m + 1), m); } WorldUtils.Gen(item2, new ModShapes.All(shapeData), Actions.Chain(new GenAction[] { new Actions.PlaceTile(19, item.PlatformStyle), new Actions.SetSlope((num12 == 1) ? 1 : 2), new Actions.SetFrames(true) })); WorldUtils.Gen(new Point(item2.X + ((num12 == 1) ? 1 : -4), item2.Y - 1), new Shapes.Rectangle(4, 1), Actions.Chain(new GenAction[] { new Actions.Clear(), new Actions.PlaceWall(item.Wall, true), new Actions.PlaceTile(19, item.PlatformStyle), new Actions.SetFrames(true) })); } foreach (Point current7 in list4) { WorldUtils.Gen(current7, new Shapes.Rectangle(1, 3), new Actions.ClearTile(true)); WorldGen.PlaceTile(current7.X, current7.Y, 10, true, true, -1, item.DoorStyle); } foreach (Point current8 in list6) { WorldUtils.Gen(current8, new Shapes.Rectangle(3, 1), Actions.Chain(new GenAction[] { new Actions.ClearMetadata(), new Actions.PlaceTile(19, item.PlatformStyle), new Actions.SetFrames(true) })); } foreach (Rectangle current9 in list3) { if (current9.Height > 1 && GenBase._tiles[current9.X, current9.Y - 1].type != 19) { WorldUtils.Gen(new Point(current9.X, current9.Y), new Shapes.Rectangle(current9.Width, current9.Height), Actions.Chain(new GenAction[] { new Actions.SetTile(124, false, true), new Actions.SetFrames(true) })); Tile tile = GenBase._tiles[current9.X, current9.Y + current9.Height]; tile.slope(0); tile.halfBrick(false); } } Point[] choices = new Point[] { new Point(14, item.TableStyle), new Point(16, 0), new Point(18, item.WorkbenchStyle), new Point(86, 0), new Point(87, item.PianoStyle), new Point(94, 0), new Point(101, item.BookcaseStyle) }; foreach (Rectangle current10 in list) { int num13 = current10.Width / 8; int num14 = current10.Width / (num13 + 1); int num15 = GenBase._random.Next(2); for (int n = 0; n < num13; n++) { int num16 = (n + 1) * num14 + current10.X; switch (n + num15 % 2) { case 0: { int num17 = current10.Y + Math.Min(current10.Height / 2, current10.Height - 5); Vector2 vector = WorldGen.randHousePicture(); int type = (int)vector.X; int style = (int)vector.Y; if (!WorldGen.nearPicture(num16, num17)) { WorldGen.PlaceTile(num16, num17, type, true, false, -1, style); } break; } case 1: { int num17 = current10.Y + 1; WorldGen.PlaceTile(num16, num17, 34, true, false, -1, GenBase._random.Next(6)); for (int num18 = -1; num18 < 2; num18++) { for (int num19 = 0; num19 < 3; num19++) { Tile expr_E29 = GenBase._tiles[num18 + num16, num19 + num17]; expr_E29.frameX += 54; } } break; } } } int num20 = current10.Width / 8 + 3; WorldGen.SetupStatueList(); while (num20 > 0) { int num21 = GenBase._random.Next(current10.Width - 3) + 1 + current10.X; int num22 = current10.Y + current10.Height - 2; switch (GenBase._random.Next(4)) { case 0: WorldGen.PlaceSmallPile(num21, num22, GenBase._random.Next(31, 34), 1, 185); break; case 1: WorldGen.PlaceTile(num21, num22, 186, true, false, -1, GenBase._random.Next(22, 26)); break; case 2: { int num23 = GenBase._random.Next(2, WorldGen.statueList.Length); WorldGen.PlaceTile(num21, num22, (int)WorldGen.statueList[num23].X, true, false, -1, (int)WorldGen.statueList[num23].Y); if (WorldGen.StatuesWithTraps.Contains(num23)) { WorldGen.PlaceStatueTrap(num21, num22); } break; } case 3: { Point point4 = Utils.SelectRandom<Point>(GenBase._random, choices); WorldGen.PlaceTile(num21, num22, point4.X, true, false, -1, point4.Y); break; } } num20--; } } foreach (Rectangle current11 in list) { item.ProcessRoom(current11); } bool flag6 = false; foreach (Rectangle current12 in list) { int num24 = current12.Height - 1 + current12.Y; int style2 = (num24 > (int)Main.worldSurface) ? item.ChestStyle : 0; for (int num25 = 0; num25 < 10; num25++) { int i2 = GenBase._random.Next(2, current12.Width - 2) + current12.X; if (flag6 = WorldGen.AddBuriedChest(i2, num24, 0, false, style2)) { break; } } if (flag6) { break; } int num26 = current12.X + 2; while (num26 <= current12.X + current12.Width - 2 && !(flag6 = WorldGen.AddBuriedChest(num26, num24, 0, false, style2))) { num26++; } if (flag6) { break; } } if (!flag6) { foreach (Rectangle current13 in list) { int num27 = current13.Y - 1; int style3 = (num27 > (int)Main.worldSurface) ? item.ChestStyle : 0; for (int num28 = 0; num28 < 10; num28++) { int i3 = GenBase._random.Next(2, current13.Width - 2) + current13.X; if (flag6 = WorldGen.AddBuriedChest(i3, num27, 0, false, style3)) { break; } } if (flag6) { break; } int num29 = current13.X + 2; while (num29 <= current13.X + current13.Width - 2 && !(flag6 = WorldGen.AddBuriedChest(num29, num27, 0, false, style3))) { num29++; } if (flag6) { break; } } } if (!flag6) { for (int num30 = 0; num30 < 1000; num30++) { int i4 = GenBase._random.Next(list[0].X - 30, list[0].X + 30); int num31 = GenBase._random.Next(list[0].Y - 30, list[0].Y + 30); int style4 = (num31 > (int)Main.worldSurface) ? item.ChestStyle : 0; if (flag6 = WorldGen.AddBuriedChest(i4, num31, 0, false, style4)) { break; } } } if (item == CaveHouseBiome.BuildData.Jungle && this._sharpenerCount < GenBase._random.Next(2, 5)) { bool flag7 = false; foreach (Rectangle current14 in list) { int num32 = current14.Height - 2 + current14.Y; for (int num33 = 0; num33 < 10; num33++) { int num34 = GenBase._random.Next(2, current14.Width - 2) + current14.X; WorldGen.PlaceTile(num34, num32, 377, true, true, -1, 0); if (flag7 = (GenBase._tiles[num34, num32].active() && GenBase._tiles[num34, num32].type == 377)) { break; } } if (flag7) { break; } int num35 = current14.X + 2; while (num35 <= current14.X + current14.Width - 2 && !(flag7 = WorldGen.PlaceTile(num35, num32, 377, true, true, -1, 0))) { num35++; } if (flag7) { break; } } if (flag7) { this._sharpenerCount++; } } if (item == CaveHouseBiome.BuildData.Desert && this._extractinatorCount < GenBase._random.Next(2, 5)) { bool flag8 = false; foreach (Rectangle current15 in list) { int num36 = current15.Height - 2 + current15.Y; for (int num37 = 0; num37 < 10; num37++) { int num38 = GenBase._random.Next(2, current15.Width - 2) + current15.X; WorldGen.PlaceTile(num38, num36, 219, true, true, -1, 0); if (flag8 = (GenBase._tiles[num38, num36].active() && GenBase._tiles[num38, num36].type == 219)) { break; } } if (flag8) { break; } int num39 = current15.X + 2; while (num39 <= current15.X + current15.Width - 2 && !(flag8 = WorldGen.PlaceTile(num39, num36, 219, true, true, -1, 0))) { num39++; } if (flag8) { break; } } if (flag8) { this._extractinatorCount++; } } return true; }
public override bool Place(Point origin, StructureMap structures) { if (GenBase._tiles[origin.X, origin.Y].active()) { return false; } int length = GraniteBiome._sourceMagmaMap.GetLength(0); int length2 = GraniteBiome._sourceMagmaMap.GetLength(1); int num = length / 2; int num2 = length2 / 2; origin.X -= num; origin.Y -= num2; for (int i = 0; i < length; i++) { for (int j = 0; j < length2; j++) { int i2 = i + origin.X; int j2 = j + origin.Y; GraniteBiome._sourceMagmaMap[i, j] = GraniteBiome.Magma.CreateEmpty(WorldGen.SolidTile(i2, j2) ? 4f : 1f); GraniteBiome._targetMagmaMap[i, j] = GraniteBiome._sourceMagmaMap[i, j]; } } int num3 = num; int num4 = num; int num5 = num2; int num6 = num2; for (int k = 0; k < 300; k++) { for (int l = num3; l <= num4; l++) { for (int m = num5; m <= num6; m++) { GraniteBiome.Magma magma = GraniteBiome._sourceMagmaMap[l, m]; if (magma.IsActive) { float num7 = 0f; Vector2 value = Vector2.Zero; for (int n = -1; n <= 1; n++) { for (int num8 = -1; num8 <= 1; num8++) { if (n != 0 || num8 != 0) { Vector2 value2 = new Vector2((float)n, (float)num8); value2.Normalize(); GraniteBiome.Magma magma2 = GraniteBiome._sourceMagmaMap[l + n, m + num8]; if (magma.Pressure > 0.01f && !magma2.IsActive) { if (n == -1) { num3 = Utils.Clamp<int>(l + n, 1, num3); } else { num4 = Utils.Clamp<int>(l + n, num4, length - 2); } if (num8 == -1) { num5 = Utils.Clamp<int>(m + num8, 1, num5); } else { num6 = Utils.Clamp<int>(m + num8, num6, length2 - 2); } GraniteBiome._targetMagmaMap[l + n, m + num8] = magma2.ToFlow(); } float pressure = magma2.Pressure; num7 += pressure; value += pressure * value2; } } } num7 /= 8f; if (num7 > magma.Resistance) { float num9 = value.Length() / 8f; float num10 = Math.Max(num7 - num9 - magma.Pressure, 0f) + num9 + magma.Pressure * 0.875f - magma.Resistance; num10 = Math.Max(0f, num10); GraniteBiome._targetMagmaMap[l, m] = GraniteBiome.Magma.CreateFlow(num10, Math.Max(0f, magma.Resistance - num10 * 0.02f)); } } } } if (k < 2) { GraniteBiome._targetMagmaMap[num, num2] = GraniteBiome.Magma.CreateFlow(25f, 0f); } Utils.Swap<GraniteBiome.Magma[,]>(ref GraniteBiome._sourceMagmaMap, ref GraniteBiome._targetMagmaMap); } bool flag = origin.Y + num2 > WorldGen.lavaLine - 30; bool flag2 = false; int num11 = -50; while (num11 < 50 && !flag2) { int num12 = -50; while (num12 < 50 && !flag2) { if (GenBase._tiles[origin.X + num + num11, origin.Y + num2 + num12].active()) { ushort type = GenBase._tiles[origin.X + num + num11, origin.Y + num2 + num12].type; if (type != 147) { switch (type) { case 161: case 162: case 163: break; default: if (type != 200) { goto IL_400; } break; } } flag = false; flag2 = true; } IL_400: num12++; } num11++; } for (int num13 = num3; num13 <= num4; num13++) { for (int num14 = num5; num14 <= num6; num14++) { GraniteBiome.Magma magma3 = GraniteBiome._sourceMagmaMap[num13, num14]; if (magma3.IsActive) { Tile tile = GenBase._tiles[origin.X + num13, origin.Y + num14]; float num15 = (float)Math.Sin((double)((float)(origin.Y + num14) * 0.4f)) * 0.7f + 1.2f; float num16 = 0.2f + 0.5f / (float)Math.Sqrt((double)Math.Max(0f, magma3.Pressure - magma3.Resistance)); float num17 = 1f - Math.Max(0f, num15 * num16); num17 = Math.Max(num17, magma3.Pressure / 15f); if (num17 > 0.35f + (WorldGen.SolidTile(origin.X + num13, origin.Y + num14) ? 0f : 0.5f)) { if (TileID.Sets.Ore[(int)tile.type]) { tile.ResetToType(tile.type); } else { tile.ResetToType(368); } tile.wall = 180; } else if (magma3.Resistance < 0.01f) { WorldUtils.ClearTile(origin.X + num13, origin.Y + num14, false); tile.wall = 180; } if (tile.liquid > 0 && flag) { tile.liquidType(1); } } } } List<Point16> list = new List<Point16>(); for (int num18 = num3; num18 <= num4; num18++) { for (int num19 = num5; num19 <= num6; num19++) { GraniteBiome.Magma magma4 = GraniteBiome._sourceMagmaMap[num18, num19]; if (magma4.IsActive) { int num20 = 0; int num21 = num18 + origin.X; int num22 = num19 + origin.Y; if (WorldGen.SolidTile(num21, num22)) { for (int num23 = -1; num23 <= 1; num23++) { for (int num24 = -1; num24 <= 1; num24++) { if (WorldGen.SolidTile(num21 + num23, num22 + num24)) { num20++; } } } if (num20 < 3) { list.Add(new Point16(num21, num22)); } } } } } foreach (Point16 current in list) { int x = (int)current.X; int y = (int)current.Y; WorldUtils.ClearTile(x, y, true); GenBase._tiles[x, y].wall = 180; } list.Clear(); for (int num25 = num3; num25 <= num4; num25++) { for (int num26 = num5; num26 <= num6; num26++) { GraniteBiome.Magma magma5 = GraniteBiome._sourceMagmaMap[num25, num26]; int num27 = num25 + origin.X; int num28 = num26 + origin.Y; if (magma5.IsActive) { WorldUtils.TileFrame(num27, num28, false); WorldGen.SquareWallFrame(num27, num28, true); if (GenBase._random.Next(8) == 0 && GenBase._tiles[num27, num28].active()) { if (!GenBase._tiles[num27, num28 + 1].active()) { WorldGen.PlaceTight(num27, num28 + 1, 165, false); } if (!GenBase._tiles[num27, num28 - 1].active()) { WorldGen.PlaceTight(num27, num28 - 1, 165, false); } } if (GenBase._random.Next(2) == 0) { Tile.SmoothSlope(num27, num28, true); } } } } return true; }
public override bool Place(Point origin, StructureMap structures) { Ref<int> @ref = new Ref<int>(0); Ref<int> ref2 = new Ref<int>(0); WorldUtils.Gen(origin, new Shapes.Circle(10), Actions.Chain(new GenAction[] { new Actions.Scanner(ref2), new Modifiers.IsSolid(), new Actions.Scanner(@ref) })); if (@ref.Value < ref2.Value - 5) { return false; } int num = GenBase._random.Next(6, 10); int num2 = GenBase._random.Next(5); if (!structures.CanPlace(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 0)) { return false; } ShapeData data = new ShapeData(); Point arg_12A_0 = origin; GenShape arg_12A_1 = new Shapes.Slime(num); GenAction[] array = new GenAction[6]; array[0] = new Modifiers.Blotches(num2, num2, num2, 1, 0.3).Output(data); array[1] = new Modifiers.Offset(0, -2); array[2] = new Modifiers.OnlyTiles(new ushort[] { 53 }); array[3] = new Actions.SetTile(397, true, true); GenAction[] arg_116_0 = array; int arg_116_1 = 4; byte[] types = new byte[1]; arg_116_0[arg_116_1] = new Modifiers.OnlyWalls(types); array[5] = new Actions.PlaceWall(16, true); WorldUtils.Gen(arg_12A_0, arg_12A_1, Actions.Chain(array)); Point arg_185_0 = origin; GenShape arg_185_1 = new ModShapes.All(data); GenAction[] array2 = new GenAction[5]; array2[0] = new Actions.ClearTile(false); array2[1] = new Actions.SetLiquid(0, 0); array2[2] = new Actions.SetFrames(true); GenAction[] arg_171_0 = array2; int arg_171_1 = 3; byte[] types2 = new byte[1]; arg_171_0[arg_171_1] = new Modifiers.OnlyWalls(types2); array2[4] = new Actions.PlaceWall(16, true); WorldUtils.Gen(arg_185_0, arg_185_1, Actions.Chain(array2)); Point point; if (!WorldUtils.Find(origin, Searches.Chain(new Searches.Down(10), new GenCondition[] { new Conditions.IsSolid() }), out point)) { return false; } int num3 = point.Y - 1; bool flag = GenBase._random.Next() % 2 == 0; if (GenBase._random.Next() % 10 != 0) { int num4 = GenBase._random.Next(1, 4); int num5 = flag ? 4 : (-(num >> 1)); for (int i = 0; i < num4; i++) { int num6 = GenBase._random.Next(1, 3); for (int j = 0; j < num6; j++) { WorldGen.PlaceTile(origin.X + num5 - i, num3 - j, 331, false, false, -1, 0); } } } int num7 = (num - 3) * (flag ? -1 : 1); if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X + num7, num3, 186, false, false, -1, 0); } if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X, num3, 215, true, false, -1, 0); if (GenBase._tiles[origin.X, num3].active() && GenBase._tiles[origin.X, num3].type == 215) { Tile expr_305 = GenBase._tiles[origin.X, num3]; expr_305.frameY += 36; Tile expr_329 = GenBase._tiles[origin.X - 1, num3]; expr_329.frameY += 36; Tile expr_34D = GenBase._tiles[origin.X + 1, num3]; expr_34D.frameY += 36; Tile expr_371 = GenBase._tiles[origin.X, num3 - 1]; expr_371.frameY += 36; Tile expr_397 = GenBase._tiles[origin.X - 1, num3 - 1]; expr_397.frameY += 36; Tile expr_3BD = GenBase._tiles[origin.X + 1, num3 - 1]; expr_3BD.frameY += 36; } } structures.AddStructure(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 4); return true; }