protected virtual bool OnDoorUse(DoorUseEventArgs e) { Contract.Requires <ArgumentNullException>(e != null); try { if (this.DoorUse != null) { this.DoorUse(this, e); } } catch (Exception ex) { this.ReportEventHandlerException("DoorUse", ex); } return(e.Handled); }
protected virtual bool OnDoorUse(DoorUseEventArgs e) { if (e == null) { throw new ArgumentNullException(); } try { if (this.DoorUse != null) { this.DoorUse(this, e); } } catch (Exception ex) { this.ReportEventHandlerException("DoorUse", ex); } this.WriteHadnlerDebugInfo("DoorUse", e); return(e.Handled); }
private void Net_DoorUse(object sender, DoorUseEventArgs e) { if (this.isDisposed || !this.hooksEnabled || e.Handled) return; if (this.CircuitHandler != null) e.Handled = this.CircuitHandler.HandleDoorUse(e.Player, e.Location, e.IsOpening, null, e.Direction); }
protected virtual bool OnDoorUse(DoorUseEventArgs e) { Contract.Requires<ArgumentNullException>(e != null); try { if (this.DoorUse != null) this.DoorUse(this, e); } catch (Exception ex) { this.ReportEventHandlerException("DoorUse", ex); } return e.Handled; }
private void Net_DoorUse(object sender, DoorUseEventArgs e) { if (this.isDisposed || !this.hooksEnabled || e.Handled) return; e.Handled = this.UserInteractionHandler.HandleDoorUse(e.Player, e.Location, e.IsOpening, e.Direction); }
private void Net_DoorUse(object sender, DoorUseEventArgs e) { if (this.isDisposed || !this.hooksEnabled || e.Handled) return; bool isOpening = false; if (e.action == DoorAction.OpenDoor || e.action == DoorAction.OpenTallGate || e.action == DoorAction.OpenTrapdoor) isOpening = true; e.Handled = this.UserInteractionHandler.HandleDoorUse(e.Player, e.Location, isOpening, e.Direction); }