protected override IMetadataFile InitMetadata() { WorldMetadata metadata = new WorldMetadata(); this.PluginTrace.WriteLineInfo("Starting one time metadata initialization..."); for (int x = 0; x < Main.maxTilesX - 1; x++) { for (int y = 0; y < Main.maxTilesY - 1; y++) { if (!TerrariaUtils.Tiles[x, y].active()) { continue; } DPoint tileLocation = new DPoint(x, y); switch (TerrariaUtils.Tiles[x, y].type) { case TileID.Timers: { // Is active timer? if (TerrariaUtils.Tiles[x, y].frameY > 0) { if (!metadata.ActiveTimers.ContainsKey(tileLocation)) { metadata.ActiveTimers.Add(tileLocation, new ActiveTimerMetadata()); } } break; } case TileID.GrandfatherClocks: { ObjectMeasureData measureData = TerrariaUtils.Tiles.MeasureObject(tileLocation); if (!metadata.Clocks.ContainsKey(measureData.OriginTileLocation)) { metadata.Clocks.Add(measureData.OriginTileLocation, new GrandfatherClockMetadata(null)); } break; } case AdvancedCircuits.BlockType_WirelessTransmitter: { foreach (DPoint portLocation in AdvancedCircuits.EnumerateComponentPortLocations(tileLocation, new DPoint(1, 1))) { if (TerrariaUtils.Tiles[portLocation].HasWire() && !metadata.WirelessTransmitters.ContainsKey(tileLocation)) { metadata.WirelessTransmitters.Add(tileLocation, "{Server}"); } } break; } } } } this.PluginTrace.WriteLineInfo("Metadata initialization complete."); return(metadata); }
public BranchProcessData(DPoint branchingTileLocation, DPoint firstWireLocation, SignalType signal) : this() { this.BranchingTileLocation = branchingTileLocation; this.FirstWireLocation = firstWireLocation; this.LastWireLocation = DPoint.Empty; this.Signal = signal; this.Direction = AdvancedCircuits.DirectionFromTileLocations(branchingTileLocation, firstWireLocation); }
public void ResetTimer(ObjectMeasureData measureData) { ActiveTimerMetadata activeTimer; if (this.WorldMetadata.ActiveTimers.TryGetValue(measureData.OriginTileLocation, out activeTimer)) { activeTimer.FramesLeft = AdvancedCircuits.MeasureTimerFrameTime(measureData.OriginTileLocation); } }
public static SignalType BoolToSignal(bool?signal) { if (signal == null) { return(SignalType.Swap); } return(AdvancedCircuits.BoolToSignal(signal.Value)); }
public static bool IsComponentWiredByPort(DPoint componentOriginLocation, DPoint componentSize) { foreach (DPoint portLocation in AdvancedCircuits.EnumerateComponentPortLocations(componentOriginLocation, componentSize)) { if (TerrariaUtils.Tiles[portLocation].HasWire()) { return(true); } } return(false); }
public static IEnumerable <DPoint> EnumerateComponentPortLocations(ObjectMeasureData measureData) { DPoint componentOriginLocation = measureData.OriginTileLocation; DPoint componentSize = measureData.Size; if (measureData.BlockType == TileID.OpenDoor) { componentSize = new DPoint(1, 3); } return(AdvancedCircuits.EnumerateComponentPortLocations(componentOriginLocation, componentSize)); }
public RootBranchProcessData(DPoint senderLocation, DPoint firstWireLocation, SignalType signal, WireColor wireColor) { this.SenderLocation = senderLocation; this.FirstWireLocation = firstWireLocation; this.LastWireLocation = firstWireLocation; this.WireColor = wireColor; this.Direction = AdvancedCircuits.DirectionFromTileLocations(senderLocation, firstWireLocation); this.Signal = signal; this.SignaledComponentLocations = new List <DPoint>(); this.BlockActivator = null; this.BlockActivatorLocation = DPoint.Empty; this.BlockActivatorDeactivatedBlockCounter = 0; this.BlockActivatorMode = BlockActivatorMode.Default; }
public bool HandleDoorUse( TSPlayer player, DPoint tileLocation, bool isOpening, NPC npc = null, Direction direction = Direction.Unknown ) { try { this.ProcessCircuit(player, tileLocation, AdvancedCircuits.BoolToSignal(isOpening), false); } catch (Exception ex) { this.PluginTrace.WriteLineError( "DoorUse for \"{0}\" at {1} failed. See inner exception for details.\n{2}", TerrariaUtils.Tiles.GetBlockTypeName((BlockType)TerrariaUtils.Tiles[tileLocation].type), tileLocation, ex.ToString() ); } return(false); }
public void RegisterUnregisterTimer(TSPlayer triggeringPlayer, ObjectMeasureData measureData, bool register) { bool alreadyRegistered = this.WorldMetadata.ActiveTimers.ContainsKey(measureData.OriginTileLocation); if (register) { if (!alreadyRegistered) { this.WorldMetadata.ActiveTimers.Add( measureData.OriginTileLocation, new ActiveTimerMetadata(AdvancedCircuits.MeasureTimerFrameTime(measureData.OriginTileLocation), triggeringPlayer.Name) ); } } else if (alreadyRegistered) { this.WorldMetadata.ActiveTimers.Remove(measureData.OriginTileLocation); } }
private bool TryExecuteSubCommand(string commandNameLC, CommandArgs args) { switch (commandNameLC) { case "commands": case "cmds": args.Player.SendMessage("Available Sub-Commands:", Color.White); args.Player.SendMessage("/ac blocks", Color.Yellow); args.Player.SendMessage("/ac toggle|switch", Color.Yellow); if (args.Player.Group.HasPermission(AdvancedCircuitsPlugin.ReloadCfg_Permission)) { args.Player.SendMessage("/ac reloadcfg", Color.Yellow); } return(true); case "reloadcfg": if (args.Player.Group.HasPermission(AdvancedCircuitsPlugin.ReloadCfg_Permission)) { this.PluginTrace.WriteLineInfo("Reloading configuration file."); try { this.ReloadConfigurationCallback(); this.PluginTrace.WriteLineInfo("Configuration file successfully reloaded."); if (args.Player != TSPlayer.Server) { args.Player.SendMessage("Configuration file successfully reloaded.", Color.Yellow); } } catch (Exception ex) { this.PluginTrace.WriteLineError( "Reloading the configuration file failed. Keeping old configuration. Exception details:\n{0}", ex ); } } else { args.Player.SendErrorMessage("You do not have the necessary permission to do that."); } return(true); case "blocks": case "ores": case "tiles": int pageNumber; if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber)) { return(true); } PaginationTools.SendPage( args.Player, pageNumber, new List <string>() { "Copper Ore - OR-Gate", "Silver Ore - AND-Gate", "Gold Ore - XOR-Gate / XOR-Port", "Obsidian - NOT-Gate / NOT-Port", "Iron Ore - Swapper", "Spike - Crossover Bridge", "Glass - Input Port", "Active Stone - Active Stone and Block Activator", "Adamantite Ore - Wireless Transmitter" }, new PaginationTools.Settings { HeaderFormat = "Advanced Circuits Special Blocks (Page {0} of {1})", HeaderTextColor = Color.Lime, LineTextColor = Color.LightGray, MaxLinesPerPage = 4, } ); return(true); case "toggle": case "switch": args.Player.SendInfoMessage("Place or destroy a wire on the component you want to toggle."); if (args.Parameters.Count > 3) { args.Player.SendErrorMessage("Proper syntax: /ac switch [state] [+p]"); args.Player.SendInfoMessage("Type /ac switch help to get more help to this command."); return(true); } bool persistentMode = false; bool?newState = null; if (args.Parameters.Count > 1) { int newStateRaw; if (int.TryParse(args.Parameters[1], out newStateRaw)) { newState = (newStateRaw == 1); } persistentMode = args.ContainsParameter("+p", StringComparison.InvariantCultureIgnoreCase); } CommandInteraction interaction = this.StartOrResetCommandInteraction(args.Player); interaction.DoesNeverComplete = persistentMode; interaction.TileEditCallback = (player, editType, blockType, location, blockStyle) => { if ( editType != TileEditType.PlaceTile || editType != TileEditType.PlaceWall || editType != TileEditType.DestroyWall || editType != TileEditType.PlaceActuator ) { CommandInteractionResult result = new CommandInteractionResult { IsHandled = true, IsInteractionCompleted = true }; ITile tile = TerrariaUtils.Tiles[location]; if ( !args.Player.HasBuildPermission(location.X, location.Y) || ( this.PluginCooperationHandler.IsProtectorAvailable && this.PluginCooperationHandler.Protector_CheckProtected(args.Player, location, false) )) { player.SendErrorMessage("This object is protected."); player.SendTileSquare(location, 1); return(result); } int hitBlockType = tile.type; if (tile.active() && hitBlockType == TileID.ActiveStoneBlock) { if (newState == null || newState == false) { TerrariaUtils.Tiles.SetBlock(location, TileID.InactiveStoneBlock); } else { args.Player.SendTileSquare(location); } } else if (hitBlockType == TileID.InactiveStoneBlock) { if (tile.active() && newState == null || newState == true) { TerrariaUtils.Tiles.SetBlock(location, TileID.ActiveStoneBlock); } else { args.Player.SendTileSquare(location); } } else if (tile.active() && TerrariaUtils.Tiles.IsMultistateObject(hitBlockType)) { ObjectMeasureData measureData = TerrariaUtils.Tiles.MeasureObject(location); bool currentState = TerrariaUtils.Tiles.ObjectHasActiveState(measureData); if (newState == null) { newState = !TerrariaUtils.Tiles.ObjectHasActiveState(measureData); } if (currentState != newState.Value) { TerrariaUtils.Tiles.SetObjectState(measureData, newState.Value); } else { args.Player.SendTileSquare(location); } } else if ( hitBlockType == AdvancedCircuits.BlockType_ORGate || hitBlockType == AdvancedCircuits.BlockType_ANDGate || hitBlockType == AdvancedCircuits.BlockType_XORGate ) { if ( !args.Player.HasBuildPermission(location.X, location.Y) || ( this.PluginCooperationHandler.IsProtectorAvailable && this.PluginCooperationHandler.Protector_CheckProtected(args.Player, location, false) )) { player.SendErrorMessage("This gate is protected."); player.SendTileSquare(location); return(result); } PaintColor paint = (PaintColor)TerrariaUtils.Tiles[location].color(); if (paint == AdvancedCircuits.Paint_Gate_TemporaryState) { player.SendErrorMessage("The gate is painted {0}, there's no point in initializing it.", AdvancedCircuits.Paint_Gate_TemporaryState); args.Player.SendTileSquare(location); return(result); } GateStateMetadata gateState; if (!this.WorldMetadata.GateStates.TryGetValue(location, out gateState)) { gateState = new GateStateMetadata(); this.WorldMetadata.GateStates.Add(location, gateState); } List <DPoint> gatePortLocations = new List <DPoint>(AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1))); for (int i = 0; i < 4; i++) { ITile gatePort = TerrariaUtils.Tiles[gatePortLocations[i]]; if (!gatePort.active() || gatePort.type != (int)AdvancedCircuits.BlockType_InputPort) { continue; } if (newState == null) { if (gateState.PortStates[i] == null) { gateState.PortStates[i] = true; } else { gateState.PortStates[i] = !gateState.PortStates[i]; } } else { gateState.PortStates[i] = newState.Value; } } player.SendSuccessMessage("The states of this gate's ports are now:"); this.SendGatePortStatesInfo(args.Player, gateState); args.Player.SendTileSquare(location); } else if (tile.active() && tile.type == (int)AdvancedCircuits.BlockType_InputPort) { foreach (DPoint adjacentTileLocation in AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1))) { ITile adjacentTile = TerrariaUtils.Tiles[adjacentTileLocation]; if (!adjacentTile.active() || !AdvancedCircuits.IsLogicalGate(adjacentTile.type)) { continue; } if ( !args.Player.HasBuildPermission(adjacentTileLocation.X, adjacentTileLocation.Y) || ( this.PluginCooperationHandler.IsProtectorAvailable && this.PluginCooperationHandler.Protector_CheckProtected(args.Player, adjacentTileLocation, false) )) { player.SendErrorMessage("This gate is protected."); player.SendTileSquare(location); return(result); } PaintColor paint = (PaintColor)TerrariaUtils.Tiles[location].color(); if (paint == AdvancedCircuits.Paint_Gate_TemporaryState) { player.SendErrorMessage("The gate is painted {0}, there's no point in initializing it.", AdvancedCircuits.Paint_Gate_TemporaryState); args.Player.SendTileSquare(location); return(result); } GateStateMetadata gateState; if (!this.WorldMetadata.GateStates.TryGetValue(adjacentTileLocation, out gateState)) { gateState = new GateStateMetadata(); this.WorldMetadata.GateStates.Add(adjacentTileLocation, gateState); } int portIndex; switch (AdvancedCircuits.DirectionFromTileLocations(adjacentTileLocation, location)) { case Direction.Up: portIndex = 0; break; case Direction.Down: portIndex = 1; break; case Direction.Left: portIndex = 2; break; case Direction.Right: portIndex = 3; break; default: return(result); } if (newState == null) { if (gateState.PortStates[portIndex] == null) { gateState.PortStates[portIndex] = true; } else { gateState.PortStates[portIndex] = !gateState.PortStates[portIndex]; } } else { gateState.PortStates[portIndex] = newState.Value; } player.SendSuccessMessage("The states of this gate's ports are now:"); this.SendGatePortStatesInfo(args.Player, gateState); args.Player.SendTileSquare(location); return(result); } player.SendErrorMessage($"The state of \"{TerrariaUtils.Tiles.GetBlockTypeName(hitBlockType, 0)}\" can not be changed."); player.SendTileSquare(location); } return(result); } return(new CommandInteractionResult { IsHandled = false, IsInteractionCompleted = false }); }; interaction.TimeExpiredCallback = (player) => { player.SendErrorMessage("Waited too long, no component will be toggled."); }; args.Player.SendSuccessMessage("Hit an object to change its state."); return(true); } return(false); }
private bool CheckTilePermission(TSPlayer player, DPoint location, int blockType, int objectStyle, PaintColor paint, bool dropItem = false) { switch (blockType) { case TileID.Statues: { DPoint originTileLocation = new DPoint(location.X - 1, location.Y - 2); if (!TerrariaUtils.Tiles.IsObjectWired(originTileLocation, new DPoint(2, 3))) { break; } StatueStyle statueStyle = TerrariaUtils.Tiles.GetStatueStyle(objectStyle); StatueConfig statueConfig; if (!this.Config.StatueConfigs.TryGetValue(statueStyle, out statueConfig) || statueConfig == null) { break; } if (!player.Group.HasPermission(statueConfig.WirePermission)) { player.SendTileSquareEx(location, 10); if (dropItem) { int itemTypeToDrop; itemTypeToDrop = TerrariaUtils.Tiles.GetItemTypeFromStatueStyle(statueStyle); Item.NewItem(location.X * TerrariaUtils.TileSize, location.Y * TerrariaUtils.TileSize, 0, 0, itemTypeToDrop); } this.TellNoStatueWiringPermission(player, statueStyle); return(false); } break; } case TileID.Traps: { ITile destTile = TerrariaUtils.Tiles[location]; if (!destTile.HasWire()) { break; } TrapConfig trapConfig; TrapStyle trapStyle = TerrariaUtils.Tiles.GetTrapStyle(destTile.frameY / 18); TrapConfigKey configKey = new TrapConfigKey(trapStyle, paint); if (!this.Config.TrapConfigs.TryGetValue(configKey, out trapConfig)) { break; } if (!player.Group.HasPermission(trapConfig.WirePermission)) { player.SendTileSquareEx(location, 10); if (dropItem) { int itemTypeToDrop = TerrariaUtils.Tiles.GetItemTypeFromTrapStyle(trapStyle); Item.NewItem(location.X * TerrariaUtils.TileSize, location.Y * TerrariaUtils.TileSize, 0, 0, itemTypeToDrop); } this.TellMissingComponentWiringPermission(player, blockType); return(false); } break; } case TileID.Boulder: { DPoint originTileLocation = new DPoint(location.X - 1, location.Y - 1); if (!TerrariaUtils.Tiles.IsObjectWired(originTileLocation, new DPoint(2, 2))) { break; } if (!player.Group.HasPermission(AdvancedCircuitsPlugin.WireBoulder_Permission)) { player.SendTileSquareEx(location, 10); if (dropItem) { Item.NewItem(location.X * TerrariaUtils.TileSize, location.Y * TerrariaUtils.TileSize, 0, 0, ItemID.Boulder); } this.TellMissingComponentWiringPermission(player, blockType); return(false); } break; } case TileID.Signs: { if (!TerrariaUtils.Tiles.IsObjectWired(location, new DPoint(2, 2))) { break; } if (!player.Group.HasPermission(AdvancedCircuitsPlugin.WireSign_Permission)) { player.SendTileSquareEx(location, 10); if (dropItem) { Item.NewItem(location.X * TerrariaUtils.TileSize, location.Y * TerrariaUtils.TileSize, 0, 0, ItemID.Sign); } this.TellMissingComponentWiringPermission(player, blockType); return(false); } break; } case TileID.InletPump: case TileID.OutletPump: { DPoint originTileLocation = new DPoint(location.X - 1, location.Y - 1); if (!TerrariaUtils.Tiles.IsObjectWired(originTileLocation, new DPoint(2, 2))) { break; } PumpConfig pumpConfig; if (!this.Config.PumpConfigs.TryGetValue(paint, out pumpConfig)) { break; } if (string.IsNullOrEmpty(pumpConfig.WirePermission)) { break; } if (!player.Group.HasPermission(pumpConfig.WirePermission)) { player.SendTileSquareEx(location, 10); if (dropItem) { int itemTypeToDrop = ItemID.OutletPump; if (blockType == ItemID.InletPump) { itemTypeToDrop = ItemID.InletPump; } Item.NewItem(location.X * TerrariaUtils.TileSize, location.Y * TerrariaUtils.TileSize, 0, 0, itemTypeToDrop); } this.TellMissingComponentWiringPermission(player, blockType); return(false); } break; } case AdvancedCircuits.BlockType_WirelessTransmitter: { if (!AdvancedCircuits.IsComponentWiredByPort(location, new DPoint(1, 1))) { break; } WirelessTransmitterConfig transmitterConfig; if (!this.Config.WirelessTransmitterConfigs.TryGetValue(paint, out transmitterConfig)) { break; } if (!player.Group.HasPermission(transmitterConfig.WirePermission)) { player.SendTileSquareEx(location, 1); if (dropItem) { Item.NewItem(location.X * TerrariaUtils.TileSize, location.Y * TerrariaUtils.TileSize, 0, 0, ItemID.AdamantiteOre); } this.TellMissingComponentWiringPermission(player, blockType); return(false); } break; } case ItemID.Teleporter: { DPoint originTileLocation = new DPoint(location.X - 1, location.Y - 1); if (!TerrariaUtils.Tiles.IsObjectWired(originTileLocation, new DPoint(3, 1))) { break; } if (!player.Group.HasPermission(AdvancedCircuitsPlugin.WireTeleporter_Permission)) { player.SendTileSquareEx(location, 10); if (dropItem) { Item.NewItem(location.X * TerrariaUtils.TileSize, location.Y * TerrariaUtils.TileSize, 0, 0, ItemID.Teleporter); } this.TellMissingComponentWiringPermission(player, blockType); return(false); } break; } } return(true); }
public bool HandleTileEdit(TSPlayer player, TileEditType editType, int blockType, DPoint location, int objectStyle) { switch (editType) { case TileEditType.PlaceTile: { switch (blockType) { case AdvancedCircuits.BlockType_WirelessTransmitter: if ( AdvancedCircuits.IsComponentWiredByPort(location, new DPoint(1, 1)) && !this.Metadata.WirelessTransmitters.ContainsKey(location) ) { this.Metadata.WirelessTransmitters.Add(location, player.Name); } break; } break; } case TileEditType.PlaceWire: case TileEditType.PlaceWireBlue: case TileEditType.PlaceWireGreen: { // Check if we just wired an unregistered component's port. foreach (DPoint adjacentTileLocation in AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1))) { ITile tile = TerrariaUtils.Tiles[adjacentTileLocation]; if (tile.active() && tile.type == AdvancedCircuits.BlockType_WirelessTransmitter) { if (!this.Metadata.WirelessTransmitters.ContainsKey(adjacentTileLocation)) { this.Metadata.WirelessTransmitters.Add(adjacentTileLocation, player.Name); } } } break; } case TileEditType.TileKill: case TileEditType.TileKillNoItem: { if (!TerrariaUtils.Tiles[location].active()) { break; } switch (TerrariaUtils.Tiles[location].type) { case TileID.Timers: { if (this.Metadata.ActiveTimers.ContainsKey(location)) { this.Metadata.ActiveTimers.Remove(location); } break; } case TileID.GrandfatherClocks: { ObjectMeasureData measureData = TerrariaUtils.Tiles.MeasureObject(location); if (this.Metadata.Clocks.ContainsKey(measureData.OriginTileLocation)) { this.Metadata.Clocks.Remove(measureData.OriginTileLocation); } break; } case AdvancedCircuits.BlockType_Swapper: { if (this.Metadata.Swappers.ContainsKey(location)) { this.Metadata.Swappers.Remove(location); } break; } case AdvancedCircuits.BlockType_ANDGate: case AdvancedCircuits.BlockType_ORGate: case AdvancedCircuits.BlockType_XORGate: { if (this.Metadata.GateStates.ContainsKey(location)) { this.Metadata.GateStates.Remove(location); } break; } case AdvancedCircuits.BlockType_BlockActivator: { if (this.Metadata.BlockActivators.ContainsKey(location)) { this.Metadata.BlockActivators.Remove(location); } break; } case AdvancedCircuits.BlockType_WirelessTransmitter: { if (this.Metadata.WirelessTransmitters.ContainsKey(location)) { this.Metadata.WirelessTransmitters.Remove(location); } break; } } break; } } return(false); }
public void HandleGameUpdate() { this.frameCounter++; if (this.frameCounter % CircuitHandler.TimerUpdateFrameRate == 0) { List <DPoint> timersToDelete = null; List <KeyValuePair <DPoint, ActiveTimerMetadata> > timersToProcess = null; foreach (KeyValuePair <DPoint, ActiveTimerMetadata> activeTimer in this.WorldMetadata.ActiveTimers) { DPoint timerLocation = activeTimer.Key; ActiveTimerMetadata timerMetadata = activeTimer.Value; ITile timerTile = TerrariaUtils.Tiles[timerLocation]; if (timerMetadata == null || !timerTile.active() || timerTile.type != TileID.Timers) { if (timersToDelete == null) { timersToDelete = new List <DPoint>(); } timersToDelete.Add(timerLocation); continue; } if (timerMetadata.FramesLeft <= 0) { if (timersToProcess == null) { timersToProcess = new List <KeyValuePair <DPoint, ActiveTimerMetadata> >(); } timersToProcess.Add(activeTimer); timerMetadata.FramesLeft = AdvancedCircuits.MeasureTimerFrameTime(timerLocation); continue; } timerMetadata.FramesLeft -= CircuitHandler.TimerUpdateFrameRate; } if (timersToProcess != null) { DateTime now = DateTime.UtcNow; foreach (KeyValuePair <DPoint, ActiveTimerMetadata> activeTimer in timersToProcess) { SignalType signalType; // Is Advanced Circuit? if (!TerrariaUtils.Tiles[activeTimer.Key].HasWire()) { signalType = SignalType.On; } else { signalType = SignalType.Swap; } try { CircuitProcessingResult result = this.ProcessCircuit(null, activeTimer.Key, signalType, false); // If the circuit had errors or if it reached its max activity time, deactivate the timer. if ( result.CancellationReason != CircuitCancellationReason.None || ( this.Config.MaxTimerActivityTime != TimeSpan.Zero && (now - activeTimer.Value.TimeOfRegistration) >= this.Config.MaxTimerActivityTime ) ) { ObjectMeasureData measureData = TerrariaUtils.Tiles.MeasureObject(activeTimer.Key); this.RegisterUnregisterTimer(result.TriggeringPlayer, measureData, false); TerrariaUtils.Tiles.SetObjectState(measureData, false); } } catch (Exception ex) { this.PluginTrace.WriteLineError("Circuit processing for a Timer at {0} failed. See inner exception for details.\n{1}", activeTimer.Key, ex.ToString()); } } } if (timersToDelete != null) { foreach (DPoint timerLocation in timersToDelete) { this.WorldMetadata.ActiveTimers.Remove(timerLocation); } } } if (this.frameCounter % CircuitHandler.ClockUpdateFrameRate == 0) { bool isDaylight = (Main.dayTime && Main.time >= 7200 && Main.time <= 46800); bool dayTimeChanged = (Main.dayTime != this.isDayTime); bool daylightChanged = (this.isDaylight != isDaylight); if (dayTimeChanged || daylightChanged) { List <DPoint> clocksToRemove = null; foreach (KeyValuePair <DPoint, GrandfatherClockMetadata> clock in this.WorldMetadata.Clocks) { DPoint clockLocation = clock.Key; ITile clockTile = TerrariaUtils.Tiles[clockLocation]; if (!clockTile.active() || clockTile.type != TileID.GrandfatherClocks) { if (clocksToRemove == null) { clocksToRemove = new List <DPoint>(); } clocksToRemove.Add(clock.Key); continue; } bool signal; switch ((PaintColor)TerrariaUtils.Tiles[clockLocation].color()) { case AdvancedCircuits.Paint_Clock_ByDaylight: if (!daylightChanged) { continue; } signal = !isDaylight; break; case AdvancedCircuits.Paint_Clock_ByNighttimeAndBloodmoon: if (!dayTimeChanged) { continue; } signal = !Main.dayTime && Main.bloodMoon; break; case AdvancedCircuits.Paint_Clock_ByNighttimeAndFullmoon: if (!dayTimeChanged) { continue; } signal = !Main.dayTime && Main.moonPhase == 0; break; default: if (!dayTimeChanged) { continue; } signal = !Main.dayTime; break; } try { TSPlayer triggeringPlayer = null; if (clock.Value.TriggeringPlayerName != null) { triggeringPlayer = TShockEx.GetPlayerByName(clock.Value.TriggeringPlayerName); } if (triggeringPlayer == null) { triggeringPlayer = TSPlayer.Server; } this.ProcessCircuit(triggeringPlayer, clockLocation, AdvancedCircuits.BoolToSignal(signal), false); } catch (Exception ex) { this.PluginTrace.WriteLineError( "Circuit processing for a Grandfather Clock at {0} failed. See inner exception for details.\n{1}", clockLocation, ex.ToString() ); } } if (clocksToRemove != null) { foreach (DPoint clockLocation in clocksToRemove) { this.WorldMetadata.Clocks.Remove(clockLocation); } } if (dayTimeChanged) { this.isDayTime = Main.dayTime; } if (daylightChanged) { this.isDaylight = isDaylight; } } if (this.frameCounter >= 100000) { this.frameCounter = 0; } } }
protected void NotifyPlayer(CircuitProcessingResult result) { TSPlayer player = result.TriggeringPlayer; if (player == TSPlayer.Server) { return; } switch (result.WarnReason) { case CircuitWarnReason.SignalesTooManyPumps: player.SendWarningMessage(string.Format( "Warning: This circuit tried to signal {0} Pumps, though the allowed maximum is {1}.", result.SignaledPumps, this.Config.MaxPumpsPerCircuit )); break; case CircuitWarnReason.SignalesTooManyTraps: player.SendWarningMessage(string.Format( "Warning: This circuit tried to signal {0} Traps, though the allowed maximum is {1}.", result.SignaledTraps, this.Config.MaxTrapsPerCircuit )); break; case CircuitWarnReason.SignalesTooManyStatues: player.SendWarningMessage(string.Format( "Warning: This circuit tried to signal {0} Statues, though the allowed maximum is {1}.", result.SignaledStatues, this.Config.MaxStatuesPerCircuit )); break; case CircuitWarnReason.InsufficientPermissionToSignalComponent: player.SendWarningMessage("Warning: You don't have the required permission to signal"); player.SendWarningMessage(string.Format( "the component \"{0}\".", AdvancedCircuits.GetComponentName(result.WarnRelatedComponentType) )); break; case CircuitWarnReason.BlockActivatorChangedTooManyBlocks: player.SendWarningMessage("Warning: A \"Block Activator\" component tried to change more"); player.SendWarningMessage(string.Format( "blocks than the allowed maximum of {0} blocks.", this.Config.BlockActivatorConfig.MaxChangeableBlocks )); break; } switch (result.CancellationReason) { case CircuitCancellationReason.ExceededMaxLength: player.SendErrorMessage("Error: Circuit processing cancelled because it exceeded the maximum length of "); player.SendErrorMessage(string.Format("{0} wires.", this.Config.MaxCircuitLength)); break; case CircuitCancellationReason.SignaledSameComponentTooOften: if (result.CancellationRelatedComponentType == -1) { player.SendErrorMessage("Error: Circuit processing cancelled because a component was signaled too often."); } else { player.SendErrorMessage("Error: Circuit processing cancelled because the component"); player.SendErrorMessage(string.Format( "\"{0}\" was signaled too often. Check your circuit for loops.", AdvancedCircuits.GetComponentName(result.CancellationRelatedComponentType) )); } break; } }
public static bool IsComponentWiredByPort(ObjectMeasureData measureData) { return(AdvancedCircuits.IsComponentWiredByPort(measureData.OriginTileLocation, measureData.Size)); }