public void AddConfig(string name, ModConfig mc) { mc.Name = name; mc.Mod = this; ConfigManager.Add(mc); ContentInstance.Register(mc); }
protected override sealed void Register() { Slot = UgBgStyleLoader.ReserveBackgroundSlot(); ModTypeLookup <ModUgBgStyle> .Register(this); UgBgStyleLoader.ugBgStyles.Add(this); ContentInstance.Register(this); }
public void AddContent(ILoadable instance) { if (!loading) { throw new Exception(Language.GetTextValue("tModLoader.LoadErrorNotLoading")); } instance.Load(this); content.Add(instance); ContentInstance.Register(instance); }
internal static void RegisterDefaultClasses() { int i = 0; foreach (var damageClass in DamageClasses) { damageClass.Type = i++; ContentInstance.Register(damageClass); ModTypeLookup <DamageClass> .Register(damageClass); } }
internal static void RegisterDefaultDisplays() { int i = 0; foreach (var infoDisplay in InfoDisplays) { infoDisplay.Type = i++; ContentInstance.Register(infoDisplay); ModTypeLookup <InfoDisplay> .Register(infoDisplay); } }
internal static void Load(CancellationToken token) { CacheVanillaState(); Interface.loadMods.SetLoadStage("tModLoader.MSIntializing", ModLoader.Mods.Length); LoadModContent(token, mod => { ContentInstance.Register(mod); mod.loading = true; mod.AutoloadConfig(); mod.PrepareAssets(); mod.Autoload(); mod.Load(); SystemHooks.OnModLoad(mod); mod.loading = false; }); Interface.loadMods.SetLoadStage("tModLoader.MSSettingUp"); ResizeArrays(); RecipeGroupHelper.FixRecipeGroupLookups(); Interface.loadMods.SetLoadStage("tModLoader.MSLoading", ModLoader.Mods.Length); LoadModContent(token, mod => { mod.SetupContent(); mod.PostSetupContent(); SystemHooks.PostSetupContent(mod); }); MemoryTracking.Finish(); if (Main.dedServ) { ModNet.AssignNetIDs(); } Main.player[255] = new Player(false); // setup inventory is unnecessary RefreshModLanguage(Language.ActiveCulture); MapLoader.SetupModMap(); RarityLoader.Initialize(); ContentSamples.Initialize(); PlayerInput.reinitialize = true; SetupBestiary(token); SetupRecipes(token); ContentSamples.RebuildItemCreativeSortingIDsAfterRecipesAreSetUp(); ItemSorting.SetupWhiteLists(); MenuLoader.GotoSavedModMenu(); BossBarLoader.GotoSavedStyle(); }
/// <summary> /// Adds the given texture to the game as a custom gore, with the given custom gore behavior. If no custom gore behavior is provided, the custom gore will have the default vanilla behavior. /// </summary> /// <param name="texture">The texture.</param> /// <param name="modGore">The mod gore.</param> public void AddGore(string texture, ModGore modGore = null) { if (!loading) { throw new Exception("AddGore can only be called from Mod.Load or Mod.Autoload"); } int id = ModGore.ReserveGoreID(); ModGore.gores[texture] = id; if (modGore != null) { ModGore.modGores[id] = modGore; ContentInstance.Register(modGore); } }
internal static void Load(CancellationToken token) { CacheVanillaState(); Interface.loadMods.SetLoadStage("tModLoader.MSIntializing", ModLoader.Mods.Length); LoadModContent(token, mod => { ContentInstance.Register(mod); mod.loading = true; mod.AutoloadConfig(); mod.LoadResources(); mod.Autoload(); mod.Load(); mod.loading = false; }); Interface.loadMods.SetLoadStage("tModLoader.MSSettingUp"); ResizeArrays(); RecipeGroupHelper.FixRecipeGroupLookups(); Interface.loadMods.SetLoadStage("tModLoader.MSLoading", ModLoader.Mods.Length); LoadModContent(token, mod => { mod.SetupContent(); mod.PostSetupContent(); }); MemoryTracking.Finish(); if (Main.dedServ) { ModNet.AssignNetIDs(); } Main.player[255] = new Player(false); // setup inventory is unnecessary RefreshModLanguage(Language.ActiveCulture); MapLoader.SetupModMap(); ItemSorting.SetupWhiteLists(); PlayerInput.reinitialize = true; SetupRecipes(token); }