public void Draw(ref MapOverlayDrawContext context, ref string text) { List <TeleportPylonInfo> pylons = Main.PylonSystem.Pylons; float scaleIfNotSelected = 1f; float scaleIfSelected = scaleIfNotSelected * 2f; Texture2D texture = TextureAssets.Extra[182].Value; int num = TeleportPylonsSystem.IsPlayerNearAPylon(Main.LocalPlayer) ? 1 : 0; Color color = Color.White; if (num == 0) { color = Color.Gray * 0.5f; } for (int index = 0; index < pylons.Count; ++index) { TeleportPylonInfo info = pylons[index]; if (context.Draw(texture, info.PositionInTiles.ToVector2() + new Vector2(1.5f, 2f), color, new SpriteFrame((byte)9, (byte)1, (byte)info.TypeOfPylon, (byte)0) { PaddingY = 0 }, scaleIfNotSelected, scaleIfSelected, Alignment.Center).IsMouseOver) { Main.cancelWormHole = true; string itemNameValue = Lang.GetItemNameValue(TETeleportationPylon.GetPylonItemTypeFromTileStyle((int)info.TypeOfPylon)); text = itemNameValue; if (Main.mouseLeft && Main.mouseLeftRelease) { Main.mouseLeftRelease = false; Main.mapFullscreen = false; Main.PylonSystem.RequestTeleportation(info, Main.LocalPlayer); SoundEngine.PlaySound(11, -1, -1, 1, 1f, 0.0f); } } } }
public void Draw(ref MapOverlayDrawContext context, ref string text) { List <TeleportPylonInfo> pylons = Main.PylonSystem.Pylons; float num = 1f; float scaleIfSelected = num * 2f; Texture2D value = TextureAssets.Extra[182].get_Value(); bool num2 = TeleportPylonsSystem.IsPlayerNearAPylon(Main.LocalPlayer); Color color = Color.White; if (!num2) { color = Color.Gray * 0.5f; } for (int i = 0; i < pylons.Count; i++) { TeleportPylonInfo info = pylons[i]; if (context.Draw(value, info.PositionInTiles.ToVector2() + new Vector2(1.5f, 2f), color, new SpriteFrame(9, 1, (byte)info.TypeOfPylon, 0) { PaddingY = 0 }, num, scaleIfSelected, Alignment.Center).IsMouseOver) { Main.cancelWormHole = true; string text2 = text = Lang.GetItemNameValue(TETeleportationPylon.GetPylonItemTypeFromTileStyle((int)info.TypeOfPylon)); if (Main.mouseLeft && Main.mouseLeftRelease) { Main.mouseLeftRelease = false; Main.mapFullscreen = false; Main.PylonSystem.RequestTeleportation(info, Main.LocalPlayer); SoundEngine.PlaySound(11); } } } }
public void Draw(Vector2 mapPosition, Vector2 mapOffset, Rectangle?clippingRect, float mapScale, float drawScale, string text) { MapOverlayDrawContext context = new MapOverlayDrawContext(mapPosition, mapOffset, clippingRect, mapScale, drawScale); foreach (IMapLayer layer in _layers) { layer.Draw(context, text); } }
public void Draw(MapOverlayDrawContext context, string text) { Player localPlayer = Main.LocalPlayer; Vector2 position = new Vector2(localPlayer.SpawnX, localPlayer.SpawnY); if (context.Draw(position: new Vector2(Main.spawnTileX, Main.spawnTileY), texture: TextureAssets.SpawnPoint.Value, alignment: Alignment.Bottom).IsMouseOver) { text = Language.GetTextValue("UI.SpawnPoint"); } if (localPlayer.SpawnX != -1 && context.Draw(TextureAssets.SpawnBed.Value, position, Alignment.Bottom).IsMouseOver) { text = Language.GetTextValue("UI.SpawnBed"); } }
public void Draw(ref MapOverlayDrawContext context, ref string text) { Player localPlayer = Main.LocalPlayer; Vector2 position1 = new Vector2((float)localPlayer.SpawnX, (float)localPlayer.SpawnY); Vector2 position2 = new Vector2((float)Main.spawnTileX, (float)Main.spawnTileY); if (context.Draw(TextureAssets.SpawnPoint.get_Value(), position2, Alignment.Bottom).IsMouseOver) { text = Language.GetTextValue("UI.SpawnPoint"); } if (localPlayer.SpawnX == -1 || !context.Draw(TextureAssets.SpawnBed.get_Value(), position1, Alignment.Bottom).IsMouseOver) { return; } text = Language.GetTextValue("UI.SpawnBed"); }
public void Draw(ref MapOverlayDrawContext context, ref string text) { SpriteFrame frame = new SpriteFrame((byte)1, (byte)5); DateTime now = DateTime.Now; using (IEnumerator <SlotVector <PingMapLayer.Ping> .ItemPair> enumerator = ((IEnumerable <SlotVector <PingMapLayer.Ping> .ItemPair>) this._pings).GetEnumerator()) { while (((IEnumerator)enumerator).MoveNext()) { SlotVector <PingMapLayer.Ping> .ItemPair current = enumerator.Current; PingMapLayer.Ping ping = (PingMapLayer.Ping)current.Value; double totalSeconds = (now - ping.Time).TotalSeconds; int num = (int)(totalSeconds * 10.0); frame.CurrentRow = (byte)((uint)num % (uint)frame.RowCount); context.Draw(TextureAssets.MapPing.get_Value(), ping.Position, frame, Alignment.Center); if (totalSeconds > 15.0) { this._pings.Remove((SlotId)current.Id); } } } }
public void Draw(ref MapOverlayDrawContext context, ref string text) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) SpriteFrame frame = new SpriteFrame(1, 5); DateTime now = DateTime.Now; foreach (ItemPair<Ping> item in (IEnumerable<ItemPair<Ping>>)_pings) { Ping value = item.Value; double totalSeconds = (now - value.Time).TotalSeconds; int num = (int)(totalSeconds * 10.0); frame.CurrentRow = (byte)(num % (int)frame.RowCount); context.Draw(TextureAssets.MapPing.get_Value(), value.Position, frame, Alignment.Center); if (totalSeconds > 15.0) { _pings.Remove(item.Id); } } }