// Token: 0x06000E2F RID: 3631 RVA: 0x003E7F18 File Offset: 0x003E6118 public static void Update() { LockOnHelper._canLockOn = false; if (!PlayerInput.UsingGamepad) { LockOnHelper.SetActive(false); return; } if (--LockOnHelper._lifeTimeArrowDisplay < 0) { LockOnHelper._lifeTimeArrowDisplay = 0; } LockOnHelper.Handle3DSTarget(); if (PlayerInput.Triggers.JustPressed.LockOn && !PlayerInput.WritingText) { LockOnHelper._lifeTimeCounter = 40; LockOnHelper._lifeTimeArrowDisplay = 30; LockOnHelper.HandlePressing(); } if (!LockOnHelper._enabled) { return; } if (LockOnHelper.UseMode == LockOnHelper.LockOnMode.FocusTarget && PlayerInput.Triggers.Current.LockOn) { if (LockOnHelper._lifeTimeCounter <= 0) { LockOnHelper.SetActive(false); return; } LockOnHelper._lifeTimeCounter--; } NPC aimedTarget = LockOnHelper.AimedTarget; if (!LockOnHelper.ValidTarget(aimedTarget)) { LockOnHelper.SetActive(false); } if (LockOnHelper.UseMode == LockOnHelper.LockOnMode.TargetClosest) { LockOnHelper.SetActive(false); LockOnHelper.SetActive(LockOnHelper.CanEnable()); } if (!LockOnHelper._enabled) { return; } Player player = Main.player[Main.myPlayer]; Vector2 predictedPosition = LockOnHelper.PredictedPosition; bool flag = false; if (LockOnHelper.ShouldLockOn(player) && (ItemID.Sets.LockOnIgnoresCollision[player.inventory[player.selectedItem].type] || Collision.CanHit(player.Center, 0, 0, predictedPosition, 0, 0) || Collision.CanHitLine(player.Center, 0, 0, predictedPosition, 0, 0) || Collision.CanHit(player.Center, 0, 0, aimedTarget.Center, 0, 0) || Collision.CanHitLine(player.Center, 0, 0, aimedTarget.Center, 0, 0))) { flag = true; } if (flag) { LockOnHelper._canLockOn = true; } }
// Token: 0x06000E33 RID: 3635 RVA: 0x003E80F0 File Offset: 0x003E62F0 public static void Toggle(bool forceOff = false) { LockOnHelper._lifeTimeCounter = 40; LockOnHelper._lifeTimeArrowDisplay = 30; LockOnHelper.HandlePressing(); if (forceOff) { LockOnHelper._enabled = false; } }