private void DrawManaBar(SpriteBatch spriteBatch) { Vector2 vector = new Vector2(Main.screenWidth - 40, 22f); _ = _starCount; bool isHovered = false; ResourceDrawSettings resourceDrawSettings = default(ResourceDrawSettings); resourceDrawSettings.ElementCount = _starCount; resourceDrawSettings.ElementIndexOffset = 0; resourceDrawSettings.TopLeftAnchor = vector; resourceDrawSettings.GetTextureMethod = StarPanelDrawer; resourceDrawSettings.OffsetPerDraw = Vector2.Zero; resourceDrawSettings.OffsetPerDrawByTexturePercentile = Vector2.UnitY; resourceDrawSettings.OffsetSpriteAnchor = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile = Vector2.Zero; resourceDrawSettings.Draw(spriteBatch, isHovered); resourceDrawSettings = default(ResourceDrawSettings); resourceDrawSettings.ElementCount = _starCount; resourceDrawSettings.ElementIndexOffset = 0; resourceDrawSettings.TopLeftAnchor = vector + new Vector2(15f, 16f); resourceDrawSettings.GetTextureMethod = StarFillingDrawer; resourceDrawSettings.OffsetPerDraw = Vector2.UnitY * -2f; resourceDrawSettings.OffsetPerDrawByTexturePercentile = Vector2.UnitY; resourceDrawSettings.OffsetSpriteAnchor = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile = new Vector2(0.5f, 0.5f); resourceDrawSettings.Draw(spriteBatch, isHovered); _hoverMana = isHovered; }
public void Draw() { PrepareFields(Main.LocalPlayer); SpriteBatch spriteBatch = Main.spriteBatch; int num = 16; int num2 = 18; int num3 = Main.screenWidth - 300 - 22 + num; Vector2 vector = new Vector2(num3, num2); vector.X += (_maxSegmentCount - _hpSegmentsCount) * _panelMiddleHP.Width(); bool isHovered = false; ResourceDrawSettings resourceDrawSettings = default(ResourceDrawSettings); resourceDrawSettings.ElementCount = _hpSegmentsCount + 2; resourceDrawSettings.ElementIndexOffset = 0; resourceDrawSettings.TopLeftAnchor = vector; resourceDrawSettings.GetTextureMethod = LifePanelDrawer; resourceDrawSettings.OffsetPerDraw = Vector2.Zero; resourceDrawSettings.OffsetPerDrawByTexturePercentile = Vector2.UnitX; resourceDrawSettings.OffsetSpriteAnchor = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile = Vector2.Zero; resourceDrawSettings.Draw(spriteBatch, ref isHovered); resourceDrawSettings = default(ResourceDrawSettings); resourceDrawSettings.ElementCount = _hpSegmentsCount; resourceDrawSettings.ElementIndexOffset = 0; resourceDrawSettings.TopLeftAnchor = vector + new Vector2(6f, 6f); resourceDrawSettings.GetTextureMethod = LifeFillingDrawer; resourceDrawSettings.OffsetPerDraw = new Vector2(_hpFill.Width(), 0f); resourceDrawSettings.OffsetPerDrawByTexturePercentile = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchor = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile = Vector2.Zero; resourceDrawSettings.Draw(spriteBatch, ref isHovered); _hpHovered = isHovered; isHovered = false; Vector2 vector2 = new Vector2(num3 - 10, num2 + 24); vector2.X += (_maxSegmentCount - _mpSegmentsCount) * _panelMiddleMP.Width(); resourceDrawSettings = default(ResourceDrawSettings); resourceDrawSettings.ElementCount = _mpSegmentsCount + 2; resourceDrawSettings.ElementIndexOffset = 0; resourceDrawSettings.TopLeftAnchor = vector2; resourceDrawSettings.GetTextureMethod = ManaPanelDrawer; resourceDrawSettings.OffsetPerDraw = Vector2.Zero; resourceDrawSettings.OffsetPerDrawByTexturePercentile = Vector2.UnitX; resourceDrawSettings.OffsetSpriteAnchor = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile = Vector2.Zero; resourceDrawSettings.Draw(spriteBatch, ref isHovered); resourceDrawSettings = default(ResourceDrawSettings); resourceDrawSettings.ElementCount = _mpSegmentsCount; resourceDrawSettings.ElementIndexOffset = 0; resourceDrawSettings.TopLeftAnchor = vector2 + new Vector2(6f, 6f); resourceDrawSettings.GetTextureMethod = ManaFillingDrawer; resourceDrawSettings.OffsetPerDraw = new Vector2(_mpFill.Width(), 0f); resourceDrawSettings.OffsetPerDrawByTexturePercentile = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchor = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile = Vector2.Zero; resourceDrawSettings.Draw(spriteBatch, ref isHovered); _mpHovered = isHovered; }
private void DrawLifeBar(SpriteBatch spriteBatch) { Vector2 vector = new Vector2(Main.screenWidth - 300 + 4, 15f); bool isHovered = false; ResourceDrawSettings resourceDrawSettings = default(ResourceDrawSettings); resourceDrawSettings.ElementCount = _heartCountRow1; resourceDrawSettings.ElementIndexOffset = 0; resourceDrawSettings.TopLeftAnchor = vector; resourceDrawSettings.GetTextureMethod = HeartPanelDrawer; resourceDrawSettings.OffsetPerDraw = Vector2.Zero; resourceDrawSettings.OffsetPerDrawByTexturePercentile = Vector2.UnitX; resourceDrawSettings.OffsetSpriteAnchor = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile = Vector2.Zero; resourceDrawSettings.Draw(spriteBatch, isHovered); resourceDrawSettings = default(ResourceDrawSettings); resourceDrawSettings.ElementCount = _heartCountRow2; resourceDrawSettings.ElementIndexOffset = 10; resourceDrawSettings.TopLeftAnchor = vector + new Vector2(0f, 28f); resourceDrawSettings.GetTextureMethod = HeartPanelDrawer; resourceDrawSettings.OffsetPerDraw = Vector2.Zero; resourceDrawSettings.OffsetPerDrawByTexturePercentile = Vector2.UnitX; resourceDrawSettings.OffsetSpriteAnchor = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile = Vector2.Zero; resourceDrawSettings.Draw(spriteBatch, isHovered); resourceDrawSettings = default(ResourceDrawSettings); resourceDrawSettings.ElementCount = _heartCountRow1; resourceDrawSettings.ElementIndexOffset = 0; resourceDrawSettings.TopLeftAnchor = vector + new Vector2(15f, 15f); resourceDrawSettings.GetTextureMethod = HeartFillingDrawer; resourceDrawSettings.OffsetPerDraw = Vector2.UnitX * 2f; resourceDrawSettings.OffsetPerDrawByTexturePercentile = Vector2.UnitX; resourceDrawSettings.OffsetSpriteAnchor = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile = new Vector2(0.5f, 0.5f); resourceDrawSettings.Draw(spriteBatch, isHovered); resourceDrawSettings = default(ResourceDrawSettings); resourceDrawSettings.ElementCount = _heartCountRow2; resourceDrawSettings.ElementIndexOffset = 10; resourceDrawSettings.TopLeftAnchor = vector + new Vector2(15f, 15f) + new Vector2(0f, 28f); resourceDrawSettings.GetTextureMethod = HeartFillingDrawer; resourceDrawSettings.OffsetPerDraw = Vector2.UnitX * 2f; resourceDrawSettings.OffsetPerDrawByTexturePercentile = Vector2.UnitX; resourceDrawSettings.OffsetSpriteAnchor = Vector2.Zero; resourceDrawSettings.OffsetSpriteAnchorByTexturePercentile = new Vector2(0.5f, 0.5f); resourceDrawSettings.Draw(spriteBatch, isHovered); _hoverLife = isHovered; }