public static int NewBubble(int emoticon, WorldUIAnchor bubbleAnchor, int time) { EmoteBubble emoteBubble = new EmoteBubble(emoticon, bubbleAnchor, time); emoteBubble.ID = EmoteBubble.AssignNewID(); EmoteBubble.byID[emoteBubble.ID] = emoteBubble; if (Main.netMode == 2) { Tuple<int, int> tuple = EmoteBubble.SerializeNetAnchor(bubbleAnchor); NetMessage.SendData(91, -1, -1, "", emoteBubble.ID, (float)tuple.Item1, (float)tuple.Item2, (float)time, emoticon, 0, 0); } return emoteBubble.ID; }
public static int NewBubble(int emoticon, WorldUIAnchor bubbleAnchor, int time) { EmoteBubble emoteBubble = new EmoteBubble(emoticon, bubbleAnchor, time); emoteBubble.ID = EmoteBubble.AssignNewID(); EmoteBubble.byID[emoteBubble.ID] = emoteBubble; if (Main.netMode == 2) { Tuple <int, int> tuple = EmoteBubble.SerializeNetAnchor(bubbleAnchor); NetMessage.SendData(91, -1, -1, (NetworkText)null, emoteBubble.ID, (float)tuple.Item1, (float)tuple.Item2, (float)time, emoticon, 0, 0); } return(emoteBubble.ID); }
public static int NewBubble(int emoticon, WorldUIAnchor bubbleAnchor, int time) { EmoteBubble emoteBubble = new EmoteBubble(emoticon, bubbleAnchor, time); emoteBubble.ID = AssignNewID(); byID[emoteBubble.ID] = emoteBubble; if (Main.netMode == 2) { Tuple <int, int> tuple = SerializeNetAnchor(bubbleAnchor); NetMessage.SendData(91, -1, -1, "", emoteBubble.ID, tuple.Item1, tuple.Item2, time, emoticon); } return(emoteBubble.ID); }
public static int NewBubbleNPC(WorldUIAnchor bubbleAnchor, int time, WorldUIAnchor other = null) { EmoteBubble emoteBubble = new EmoteBubble(0, bubbleAnchor, time); emoteBubble.ID = EmoteBubble.AssignNewID(); EmoteBubble.byID[emoteBubble.ID] = emoteBubble; emoteBubble.PickNPCEmote(other); if (Main.netMode == 2) { Tuple<int, int> tuple = EmoteBubble.SerializeNetAnchor(bubbleAnchor); NetMessage.SendData((int)PacketTypes.EmoteBubble, -1, -1, "", emoteBubble.ID, (float)tuple.Item1, (float)tuple.Item2, (float)time, emoteBubble.emote, emoteBubble.metadata, 0); } return emoteBubble.ID; }
public static int NewBubbleNPC(WorldUIAnchor bubbleAnchor, int time, WorldUIAnchor other = null) { EmoteBubble emoteBubble = new EmoteBubble(0, bubbleAnchor, time); emoteBubble.ID = EmoteBubble.AssignNewID(); EmoteBubble.byID[emoteBubble.ID] = emoteBubble; emoteBubble.PickNPCEmote(other); if (Main.netMode == 2) { Tuple <int, int> tuple = EmoteBubble.SerializeNetAnchor(bubbleAnchor); NetMessage.SendData(91, -1, -1, (NetworkText)null, emoteBubble.ID, (float)tuple.Item1, (float)tuple.Item2, (float)time, emoteBubble.emote, emoteBubble.metadata, 0); } return(emoteBubble.ID); }
public static void OnBubbleChange(int bubbleID) { EmoteBubble emoteBubble1 = EmoteBubble.byID[bubbleID]; if (emoteBubble1.anchor.type != WorldUIAnchor.AnchorType.Entity || !(emoteBubble1.anchor.entity is Player entity)) { return; } foreach (EmoteBubble emoteBubble2 in EmoteBubble.byID.Values) { if (emoteBubble2.anchor.type == WorldUIAnchor.AnchorType.Entity && emoteBubble2.anchor.entity == entity && emoteBubble2.ID != bubbleID) { emoteBubble2.lifeTime = 6; } } }
public static void OnBubbleChange(int bubbleID) { EmoteBubble emoteBubble = byID[bubbleID]; if (emoteBubble.anchor.type == WorldUIAnchor.AnchorType.Entity) { Player player = emoteBubble.anchor.entity as Player; if (player != null) { foreach (EmoteBubble value in byID.Values) { if (value.anchor.type == WorldUIAnchor.AnchorType.Entity && value.anchor.entity == player && value.ID != bubbleID) { value.lifeTime = 6; } } } } }